* Fixed issue 135 - Added typeof checks into most ArcadePhysics functions to avoid errors with zero values.

* Fixed issue 136 - distanceTo using worldX/Y instead of x/y.
This commit is contained in:
photonstorm
2013-10-28 10:17:36 +00:00
parent ea651113df
commit a814cc26cc
12 changed files with 79 additions and 41 deletions
+3
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@@ -39,6 +39,9 @@ Change Log
Version 1.1.2
* Fixed issue 135 - Added typeof checks into most ArcadePhysics functions to avoid errors with zero values.
* Fixed issue 136 - distanceTo using worldX/Y instead of x/y.
Version 1.1.1 - October 26th 2013
+3
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@@ -44,6 +44,9 @@ function create() {
sprite = game.add.sprite(400, 550, 'phaser');
// Stop the following keys from propagating up to the browser
game.input.keyboard.addKeyCapture([ Phaser.Keyboard.LEFT, Phaser.Keyboard.RIGHT, Phaser.Keyboard.SPACEBAR ]);
}
function update() {
+2
View File
@@ -37,6 +37,8 @@ function create() {
c.body.immovable = true;
}
game.input.keyboard.addKeyCapture([ Phaser.Keyboard.LEFT, Phaser.Keyboard.RIGHT, Phaser.Keyboard.UP, Phaser.Keyboard.DOWN ]);
}
function update() {
+1 -1
View File
@@ -52,7 +52,7 @@ function test2 () {
sprite1.body.immovable = true;
// sprite1.body.setSize(100, 100, 0, 0);
sprite2 = game.add.sprite(-100, 150, 'mushroom');
sprite2 = game.add.sprite(-100, 140, 'mushroom');
sprite2.name = 'mushroom';
sprite3 = game.add.sprite(-200, 150, 'flectrum');
+1 -1
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@@ -12,7 +12,7 @@
<div class="header">
<div class="box100 no-padding">
<div class="phaser-version">
<span>Phaser Version: 1.1</span>
<span>Phaser Version: 1.1.2</span>
<a id="upgrade" href="https://github.com/photonstorm/phaser" class="version-button">New version: </a>
</div>
</div>
+1 -1
View File
@@ -19,7 +19,7 @@
</div>
<div id="footer">
<p id="total">Total examples: </p>
<p>Phaser version: 1.1</p>
<p>Phaser version: 1.1.2</p>
<p><a href="index.html">Switch to Full View</a></p>
</div>
+13 -4
View File
@@ -1,5 +1,5 @@
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
@@ -54,7 +54,7 @@ function create() {
sprite.anchor.setTo(0.5, 0.5);
game.camera.follow(sprite);
game.camera.deadzone = new Phaser.Rectangle(160, 160, layer.renderWidth-320, layer.renderHeight-320);
// game.camera.deadzone = new Phaser.Rectangle(160, 160, layer.renderWidth-320, layer.renderHeight-320);
cursors = game.input.keyboard.createCursorKeys();
@@ -80,7 +80,7 @@ function particleBurst() {
function update() {
game.physics.collide(sprite, layer);
// game.physics.collide(sprite, layer);
game.physics.collide(emitter, layer);
sprite.body.velocity.x = 0;
@@ -88,7 +88,7 @@ function update() {
if (cursors.up.isDown)
{
sprite.body.velocity.y = -150;
sprite.body.velocity.y = -150;
}
else if (cursors.down.isDown)
{
@@ -107,3 +107,12 @@ function update() {
}
}
function render() {
// game.debug.renderSpriteCorners(sprite);
// game.debug.renderSpriteInfo(sprite, 32, 32);
game.debug.renderSpriteCoords(sprite, 32, 32);
}
+10 -2
View File
@@ -364,8 +364,16 @@ Phaser.Sprite.prototype.preUpdate = function() {
this.renderOrderID = this.game.world.currentRenderOrderID++;
}
this.prevX = this.x;
this.prevY = this.y;
if (this.fixedToCamera)
{
this.prevX = this.game.camera.view.x + this.x;
this.prevY = this.game.camera.view.y + this.y;
}
else
{
this.prevX = this.x;
this.prevY = this.y;
}
this.updateCache();
this.updateAnimation();
+36 -30
View File
@@ -404,28 +404,25 @@ Phaser.Physics.Arcade.prototype = {
this._mapData = tilemapLayer.getTiles(sprite.body.x, sprite.body.y, sprite.body.width, sprite.body.height, true);
if (this._mapData.length > 1)
// console.log('getTiles', this._tx, this._ty);
if (this.game.input.keyboard.isDown(Phaser.Keyboard.SHIFT))
{
for (var i = 1; i < this._mapData.length; i++)
console.log('cst', this._mapData, sprite.body.x, sprite.body.y);
}
if (this._mapData.length == 0)
{
return;
}
for (var i = 0; i < this._mapData.length; i++)
{
if (this.separateTile(sprite.body, this._mapData[i]))
{
this.separateTile(sprite.body, this._mapData[i]);
if (this._result)
// They collided, is there a custom process callback?
if (processCallback)
{
// They collided, is there a custom process callback?
if (processCallback)
{
if (processCallback.call(callbackContext, sprite, this._mapData[i]))
{
this._total++;
if (collideCallback)
{
collideCallback.call(callbackContext, sprite, this._mapData[i]);
}
}
}
else
if (processCallback.call(callbackContext, sprite, this._mapData[i]))
{
this._total++;
@@ -435,6 +432,15 @@ Phaser.Physics.Arcade.prototype = {
}
}
}
else
{
this._total++;
if (collideCallback)
{
collideCallback.call(callbackContext, sprite, this._mapData[i]);
}
}
}
}
@@ -1025,8 +1031,8 @@ Phaser.Physics.Arcade.prototype = {
*/
moveToObject: function (displayObject, destination, speed, maxTime) {
speed = speed || 60;
maxTime = maxTime || 0;
if (typeof speed === 'undefined') { speed = 60; }
if (typeof maxTime === 'undefined') { maxTime = 0; }
this._angle = Math.atan2(destination.y - displayObject.y, destination.x - displayObject.x);
@@ -1059,9 +1065,9 @@ Phaser.Physics.Arcade.prototype = {
*/
moveToPointer: function (displayObject, speed, pointer, maxTime) {
speed = speed || 60;
if (typeof speed === 'undefined') { speed = 60; }
pointer = pointer || this.game.input.activePointer;
maxTime = maxTime || 0;
if (typeof maxTime === 'undefined') { maxTime = 0; }
this._angle = this.angleToPointer(displayObject, pointer);
@@ -1096,8 +1102,8 @@ Phaser.Physics.Arcade.prototype = {
*/
moveToXY: function (displayObject, x, y, speed, maxTime) {
speed = speed || 60;
maxTime = maxTime || 0;
if (typeof speed === 'undefined') { speed = 60; }
if (typeof maxTime === 'undefined') { maxTime = 0; }
this._angle = Math.atan2(y - displayObject.y, x - displayObject.x);
@@ -1126,7 +1132,7 @@ Phaser.Physics.Arcade.prototype = {
*/
velocityFromAngle: function (angle, speed, point) {
speed = speed || 60;
if (typeof speed === 'undefined') { speed = 60; }
point = point || new Phaser.Point;
return point.setTo((Math.cos(this.game.math.degToRad(angle)) * speed), (Math.sin(this.game.math.degToRad(angle)) * speed));
@@ -1145,7 +1151,7 @@ Phaser.Physics.Arcade.prototype = {
*/
velocityFromRotation: function (rotation, speed, point) {
speed = speed || 60;
if (typeof speed === 'undefined') { speed = 60; }
point = point || new Phaser.Point;
return point.setTo((Math.cos(rotation) * speed), (Math.sin(rotation) * speed));
@@ -1164,7 +1170,7 @@ Phaser.Physics.Arcade.prototype = {
*/
accelerationFromRotation: function (rotation, speed, point) {
speed = speed || 60;
if (typeof speed === 'undefined') { speed = 60; }
point = point || new Phaser.Point;
return point.setTo((Math.cos(rotation) * speed), (Math.sin(rotation) * speed));
@@ -1311,8 +1317,8 @@ Phaser.Physics.Arcade.prototype = {
pointer = pointer || this.game.input.activePointer;
this._dx = displayObject.worldX - pointer.x;
this._dy = displayObject.worldY - pointer.y;
this._dx = displayObject.x - pointer.x;
this._dy = displayObject.y - pointer.y;
return Math.sqrt(this._dx * this._dx + this._dy * this._dy);
+2
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@@ -350,6 +350,8 @@ Phaser.Physics.Arcade.Body.prototype = {
this.embedded = false;
this.screenX = (this.sprite.worldTransform[2] - (this.sprite.anchor.x * this.width)) + this.offset.x;
this.screenY = (this.sprite.worldTransform[5] - (this.sprite.anchor.y * this.height)) + this.offset.y;
+5 -2
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@@ -311,10 +311,13 @@ Phaser.TilemapLayer.prototype.getTiles = function (x, y, width, height, collides
this._tw = (this.game.math.snapToCeil(width, tileWidth) + tileWidth) / tileWidth;
this._th = (this.game.math.snapToCeil(height, tileHeight) + tileHeight) / tileHeight;
this._results.length = 0;
// This should apply the layer x/y here
// this._results.length = 0;
this._results = [];
// pretty sure we don't use this any more?
this._results.push( { x: x, y: y, width: width, height: height, tx: this._tx, ty: this._ty, tw: this._tw, th: this._th });
// this._results.push( { x: x, y: y, width: width, height: height, tx: this._tx, ty: this._ty, tw: this._tw, th: this._th });
var _index = 0;
var _tile = null;
+2
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@@ -559,6 +559,8 @@ Phaser.Utils.Debug.prototype = {
this.line(sprite.name);
this.line('x: ' + sprite.x);
this.line('y: ' + sprite.y);
this.line('pos x: ' + sprite.position.x);
this.line('pos y: ' + sprite.position.y);
this.line('local x: ' + sprite.localTransform[2]);
this.line('local y: ' + sprite.localTransform[5]);
this.line('world x: ' + sprite.worldTransform[2]);