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Fixed smoothed value in Sprite and Image too.
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@@ -724,7 +724,7 @@ Object.defineProperty(Phaser.Image.prototype, "smoothed", {
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get: function () {
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return !!this.texture.baseTexture.scaleMode;
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return !this.texture.baseTexture.scaleMode;
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},
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@@ -977,7 +977,7 @@ Object.defineProperty(Phaser.Sprite.prototype, "smoothed", {
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get: function () {
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return !!this.texture.baseTexture.scaleMode;
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return !this.texture.baseTexture.scaleMode;
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},
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