mirror of
https://github.com/wassname/phaser.git
synced 2026-06-30 16:40:20 +08:00
Fixed bug where children of Groups wouldn't have their preUpdate methods called.
This commit is contained in:
@@ -2,7 +2,7 @@
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<ProjectGuid>{BB30C59B-5B34-4F7C-B5CC-8D49EA280EDA}</ProjectGuid>
|
||||
<ProjectGuid>{A90BE60F-CAEA-4747-904A-CDB097BA2459}</ProjectGuid>
|
||||
<ProjectTypeGuids>{349c5851-65df-11da-9384-00065b846f21};{fae04ec0-301f-11d3-bf4b-00c04f79efbc}</ProjectTypeGuids>
|
||||
<OutputType>Library</OutputType>
|
||||
<OutputPath>bin</OutputPath>
|
||||
|
||||
+10
-1
@@ -14,6 +14,7 @@ module Phaser {
|
||||
|
||||
this.game = game;
|
||||
this.type = Phaser.Types.GROUP;
|
||||
this.active = true;
|
||||
this.exists = true;
|
||||
this.visible = true;
|
||||
|
||||
@@ -114,6 +115,11 @@ module Phaser {
|
||||
*/
|
||||
public exists: boolean;
|
||||
|
||||
/**
|
||||
* If this Group exists or not. Can be set to false to skip certain loop checks.
|
||||
*/
|
||||
public active: boolean;
|
||||
|
||||
/**
|
||||
* Controls if this Group (and all of its contents) are rendered or skipped during the core game loop.
|
||||
*/
|
||||
@@ -184,7 +190,10 @@ module Phaser {
|
||||
|
||||
if (this._member != null && this._member.exists && this._member.active)
|
||||
{
|
||||
this._member.preUpdate();
|
||||
if (this._member.type != Phaser.Types.GROUP)
|
||||
{
|
||||
this._member.preUpdate();
|
||||
}
|
||||
this._member.update();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -550,6 +550,7 @@ module Phaser.Components {
|
||||
* @param boundsSprite If you want to restrict the drag of this sprite to within the bounding box of another sprite, pass it here
|
||||
*/
|
||||
public enableDrag(lockCenter: boolean = false, bringToTop: boolean = false, pixelPerfect: boolean = false, alphaThreshold: number = 255, boundsRect: Rectangle = null, boundsSprite: Phaser.Sprite = null) {
|
||||
|
||||
this._dragPoint = new Point;
|
||||
|
||||
this.draggable = true;
|
||||
@@ -569,6 +570,7 @@ module Phaser.Components {
|
||||
{
|
||||
this.boundsSprite = boundsSprite;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -217,6 +217,12 @@ module Phaser {
|
||||
|
||||
}
|
||||
|
||||
static renderSpriteWorldViewBounds(sprite: Phaser.Sprite, color: string = 'rgba(0,255,0,0.3)') {
|
||||
|
||||
Phaser.DebugUtils.renderRectangle(sprite.worldView, color);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Render debug infos. (including name, bounds info, position and some other properties)
|
||||
* @param x {number} X position of the debug info to be rendered.
|
||||
|
||||
@@ -15085,6 +15085,10 @@ var Phaser;
|
||||
* Pre-update is called right before update() on each object in the game loop.
|
||||
*/
|
||||
Sprite.prototype.preUpdate = function () {
|
||||
if (this.name == 'piece1') {
|
||||
console.log('wv', this.worldView);
|
||||
}
|
||||
|
||||
this.transform.update();
|
||||
|
||||
if (this.transform.scrollFactor.x != 1 && this.transform.scrollFactor.x != 0) {
|
||||
@@ -18110,6 +18114,11 @@ var Phaser;
|
||||
Phaser.DebugUtils.line('bottom: ' + sprite.worldView.bottom + ' right: ' + sprite.worldView.right.toFixed(1));
|
||||
};
|
||||
|
||||
DebugUtils.renderSpriteWorldViewBounds = function (sprite, color) {
|
||||
if (typeof color === "undefined") { color = 'rgba(0,255,0,0.3)'; }
|
||||
Phaser.DebugUtils.renderRectangle(sprite.worldView, color);
|
||||
};
|
||||
|
||||
DebugUtils.renderSpriteInfo = /**
|
||||
* Render debug infos. (including name, bounds info, position and some other properties)
|
||||
* @param x {number} X position of the debug info to be rendered.
|
||||
@@ -19789,10 +19798,6 @@ var Phaser;
|
||||
}
|
||||
};
|
||||
|
||||
Game.prototype.emptyCallback = function () {
|
||||
// Called by onUpdateCallback etc
|
||||
};
|
||||
|
||||
/**
|
||||
* Game loop method will be called when it's running.
|
||||
*/
|
||||
|
||||
@@ -15085,6 +15085,10 @@ var Phaser;
|
||||
* Pre-update is called right before update() on each object in the game loop.
|
||||
*/
|
||||
Sprite.prototype.preUpdate = function () {
|
||||
if (this.name == 'piece1') {
|
||||
console.log('wv', this.worldView);
|
||||
}
|
||||
|
||||
this.transform.update();
|
||||
|
||||
if (this.transform.scrollFactor.x != 1 && this.transform.scrollFactor.x != 0) {
|
||||
@@ -18110,6 +18114,11 @@ var Phaser;
|
||||
Phaser.DebugUtils.line('bottom: ' + sprite.worldView.bottom + ' right: ' + sprite.worldView.right.toFixed(1));
|
||||
};
|
||||
|
||||
DebugUtils.renderSpriteWorldViewBounds = function (sprite, color) {
|
||||
if (typeof color === "undefined") { color = 'rgba(0,255,0,0.3)'; }
|
||||
Phaser.DebugUtils.renderRectangle(sprite.worldView, color);
|
||||
};
|
||||
|
||||
DebugUtils.renderSpriteInfo = /**
|
||||
* Render debug infos. (including name, bounds info, position and some other properties)
|
||||
* @param x {number} X position of the debug info to be rendered.
|
||||
@@ -19789,10 +19798,6 @@ var Phaser;
|
||||
}
|
||||
};
|
||||
|
||||
Game.prototype.emptyCallback = function () {
|
||||
// Called by onUpdateCallback etc
|
||||
};
|
||||
|
||||
/**
|
||||
* Game loop method will be called when it's running.
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user