console banner maker

This commit is contained in:
Richard Davey
2013-09-05 03:35:12 +01:00
parent c552d86639
commit b2fa345c9d
6 changed files with 188 additions and 42 deletions
+42 -42
View File
@@ -105,43 +105,43 @@ Phaser.World.prototype = {
},
swapChildren: function (stage, node1, node2) {
swapChildren: function (stage, child1, child2) {
if (node1 === node2 || !node1.parent || !node2.parent)
if (child1 === child2 || !child1.parent || !child2.parent)
{
console.warn('You cannot swap a node with itself or swap un-parented nodes');
console.warn('You cannot swap a child with itself or swap un-parented children');
return;
}
// Cache the node values
var node1Prev = node1._iPrev;
var node1Next = node1._iNext;
var node2Prev = node2._iPrev;
var node2Next = node2._iNext;
// Cache the values
var child1Prev = child1._iPrev;
var child1Next = child1._iNext;
var child2Prev = child2._iPrev;
var child2Next = child2._iNext;
var endNode = stage.last._iNext;
var currentNode = stage.first;
do
{
if (currentNode !== node1 && currentNode !== node2)
if (currentNode !== child1 && currentNode !== child2)
{
if (currentNode.first === node1)
if (currentNode.first === child1)
{
currentNode.first = node2;
currentNode.first = child2;
}
else if (currentNode.first === node2)
else if (currentNode.first === child2)
{
currentNode.first = node1;
currentNode.first = child1;
}
if (currentNode.last === node1)
if (currentNode.last === child1)
{
currentNode.last = node2;
currentNode.last = child2;
}
else if (currentNode.last === node2)
else if (currentNode.last === child2)
{
currentNode.last = node1;
currentNode.last = child1;
}
}
@@ -149,40 +149,40 @@ Phaser.World.prototype = {
}
while (currentNode != endNode)
if (node1._iNext == node2)
if (child1._iNext == child2)
{
// This is an A-B neighbour swap
node1._iNext = node2Next;
node1._iPrev = node2;
node2._iNext = node1;
node2._iPrev = node1Prev;
// This is a downward (A to B) neighbour swap
child1._iNext = child2Next;
child1._iPrev = child2;
child2._iNext = child1;
child2._iPrev = child1Prev;
if (node1Prev) { node1Prev._iNext = node2; }
if (node2Next) { node2Next._iPrev = node1; }
if (child1Prev) { child1Prev._iNext = child2; }
if (child2Next) { child2Next._iPrev = child1; }
}
else if (node2._iNext == node1)
else if (child2._iNext == child1)
{
// This is a B-A neighbour swap
node1._iNext = node2;
node1._iPrev = node2Prev;
node2._iNext = node1Next;
node2._iPrev = node1;
// This is am upward (B to A) neighbour swap
child1._iNext = child2;
child1._iPrev = child2Prev;
child2._iNext = child1Next;
child2._iPrev = child1;
if (node2Prev) { node2Prev._iNext = node1; }
if (node1Next) { node2Next._iPrev = node2; }
if (child2Prev) { child2Prev._iNext = child1; }
if (child1Next) { child2Next._iPrev = child2; }
}
else
{
// Nodes are far apart
node1._iNext = node2Next;
node1._iPrev = node2Prev;
node2._iNext = node1Next;
node2._iPrev = node1Prev;
// Children are far apart
child1._iNext = child2Next;
child1._iPrev = child2Prev;
child2._iNext = child1Next;
child2._iPrev = child1Prev;
if (node1Prev) { node1Prev._iNext = node2; }
if (node1Next) { node1Next._iPrev = node2; }
if (node2Prev) { node2Prev._iNext = node1; }
if (node2Next) { node2Next._iPrev = node1; }
if (child1Prev) { child1Prev._iNext = child2; }
if (child1Next) { child1Next._iPrev = child2; }
if (child2Prev) { child2Prev._iNext = child1; }
if (child2Next) { child2Next._iPrev = child1; }
}
}