Updated readme and new minified build

This commit is contained in:
Richard Davey
2013-05-02 14:03:41 +01:00
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@@ -7,9 +7,9 @@ By Richard Davey, [Photon Storm](http://www.photonstorm.com)
Phaser is a 2D JavaScript/TypeScript HTML5 Game Framework based heavily on [Flixel](http://www.flixel.org).
[Twitter](https://twitter.com/photonstorm)<br />
[Development Blog](http://www.photonstorm.com)<br />
[Support Forum](http://www.html5gamedevs.com/forum/14-phaser/)
Follow on [Twitter](https://twitter.com/photonstorm)<br />
Read the [Development Blog](http://www.photonstorm.com)<br />
Join the [Support Forum](http://www.html5gamedevs.com/forum/14-phaser/)
Try out the [Phaser Test Suite](http://gametest.mobi/phaser/)
@@ -35,7 +35,7 @@ V0.9.5
* Added new Scanlines Camera FX.
* Fixed offset values being ignored in GeomSprite.renderPoint (thanks bapuna).
* Added new Mirror Camera FX. Can mirror the camera image horizontally, vertically or both with an optional fill color overlay.
* Added Camera.disableClipping for when you don't care about things being drawn outside the edge (usful for some FX).
* Added Camera.disableClipping for when you don't care about things being drawn outside the edge (useful for some FX).
* Updated TilemapLayer so that collision data is now stored in _tempTileBlock to avoid constant array creation during game loop.
* TilemapLayer.getTileOverlaps() now returns all tiles the object overlapped with rather than just a boolean.
* Tilemap.collide now optionally takes callback and context parameters which are used if collision occurs.
@@ -49,8 +49,8 @@ V0.9.5
* Added TilemapLayer.replaceTile - scans the given region of the map and replaces all instances of tileA with tileB. tileB is left unaffected.
* Added TilemapLayer.fillTiles - fills the given region of the map with the tile specified.
* Added TilemapLayer.randomiseTiles - fills the given region of the map with a random tile from the list specified.
* Added fun new "map draw" test - reflect those carrots! :)
* Changed SoundManager class to respect volume on first place (thanks initials and hackmaniac)
* Added fun new "map draw" test - rebound those carrots! :)
* Changed SoundManager class to respect volume on first play (thanks initials and hackmaniac)
Requirements
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