fix Tilemap.setCollision

This commit is contained in:
jcs
2014-01-13 16:46:29 -08:00
parent 71f82477ea
commit befcf74f44
+1 -1
View File
@@ -400,7 +400,7 @@ Phaser.Tilemap.prototype = {
// Collide all of the IDs given in the indexes array
for (var i = 0, len = indexes.length; i < len; i++)
{
this.setCollisionByIndex(i, layer, false);
this.setCollisionByIndex(indexes[i], layer, false);
}
// Now re-calculate interesting faces