Tilemap collision is now working but all Camera following seems to be broken as a result. Awesome.

This commit is contained in:
Richard Davey
2013-04-28 12:25:02 +01:00
parent 2087b2d76e
commit c09cff336d
15 changed files with 12407 additions and 4729 deletions
+36 -43
View File
@@ -1,22 +1,43 @@
var __extends = this.__extends || function (d, b) {
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
/// <reference path="../../Phaser/gameobjects/Tilemap.ts" />
/// <reference path="../../Phaser/Game.ts" />
var customParticle2 = (function (_super) {
__extends(customParticle2, _super);
function customParticle2(game) {
_super.call(this, game);
var s = [
'carrot',
'melon',
'eggplant',
'mushroom',
'pineapple'
];
this.loadGraphic(game.math.getRandom(s));
this.elasticity = 0.8;
}
return customParticle2;
})(Phaser.Particle);
(function () {
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
function init() {
myGame.loader.addTextFile('platform', 'assets/maps/platform-test-1.json');
myGame.loader.addImageFile('tiles', 'assets/tiles/platformer_tiles.png');
myGame.loader.addImageFile('ufo', 'assets/sprites/ufo.png');
myGame.loader.addImageFile('ilkke', 'assets/sprites/ilkke.png');
myGame.loader.addImageFile('chunk', 'assets/sprites/chunk.png');
myGame.loader.addImageFile('healthbar', 'assets/sprites/healthbar.png');
myGame.loader.addImageFile('carrot', 'assets/sprites/carrot.png');
myGame.loader.addImageFile('melon', 'assets/sprites/melon.png');
myGame.loader.addImageFile('eggplant', 'assets/sprites/eggplant.png');
myGame.loader.addImageFile('mushroom', 'assets/sprites/mushroom.png');
myGame.loader.addImageFile('pineapple', 'assets/sprites/pineapple.png');
myGame.loader.load();
}
var map;
var car;
var marker;
var tile;
var emitter;
var mo;
function create() {
map = myGame.createTilemap('tiles', 'platform', Phaser.Tilemap.FORMAT_TILED_JSON);
map.setCollisionRange(21, 53);
@@ -28,27 +49,19 @@
Phaser.Keyboard.UP,
Phaser.Keyboard.DOWN
]);
emitter = myGame.createEmitter(32, 32);
emitter = myGame.createEmitter(32, 80);
emitter.width = 700;
emitter.makeParticles(null, 50, 0, false, 0);
emitter.particleClass = customParticle2;
emitter.makeParticles(null, 100, 0, false, 0.7);
emitter.gravity = 100;
emitter.setRotation(0, 0);
emitter.start(false);
emitter.start(false, 10, 0.05);
car = myGame.createSprite(250, 64, 'ufo');
car.renderRotation = false;
//car.renderDebug = true;
car.setBounds(0, 0, map.widthInPixels - 32, map.heightInPixels - 32);
//car.velocity.y = 10;
marker = myGame.createGeomSprite(0, 0);
marker.createRectangle(16, 16);
marker.renderFill = false;
marker.visible = false;
//myGame.onRenderCallback = render;
}
}
function update() {
marker.x = myGame.math.snapToFloor(myGame.input.worldX, 16);
marker.y = myGame.math.snapToFloor(myGame.input.worldY, 16);
//myGame.collide(car, map.currentLayer);
car.velocity.x = 0;
car.velocity.y = 0;
if(myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
@@ -61,30 +74,10 @@
} else if(myGame.input.keyboard.isDown(Phaser.Keyboard.DOWN)) {
car.velocity.y = 200;
}
mo = map.collide(car);
//map.getTileOverlaps()
}
function render() {
tile = map.getTileFromInputXY();
//var b = map.getTileOverlaps(car);
myGame.stage.context.font = '18px Arial';
myGame.stage.context.fillStyle = 'rgb(255,255,255)';
//myGame.stage.context.fillText(tile.toString(), 32, 32);
myGame.input.renderDebugInfo(32, 64, 'rgb(255,255,255)');
myGame.stage.context.fillStyle = 'rgb(255,255,255)';
myGame.stage.context.fillText(mo.x + ' ' + mo.y + ' ' + mo.w + ' ' + mo.h, 32, 200);
myGame.stage.context.fillText(car.bounds.x + ' ' + car.bounds.y + ' ' + car.bounds.width + ' ' + car.bounds.height, 32, 232);
var i = 0;
for(var y = mo.y; y < mo.y + mo.h; y++) {
for(var x = mo.x; x < mo.x + mo.w; x++) {
if(mo.collision[i] == true) {
myGame.stage.context.fillStyle = 'rgba(255,0,0,0.5)';
} else {
myGame.stage.context.fillStyle = 'rgba(0,255,0,0.5)';
}
myGame.stage.context.fillRect(x * 16, y * 16, 16, 16);
i++;
}
}
// Collide the space ship with the particles
myGame.collide(car, emitter);
// Collide everything with the map
//map.collide();
map.collide(emitter);
}
})();
+28 -62
View File
@@ -1,6 +1,20 @@
/// <reference path="../../Phaser/gameobjects/Tilemap.ts" />
/// <reference path="../../Phaser/Game.ts" />
class customParticle2 extends Phaser.Particle {
constructor(game:Phaser.Game) {
super(game);
var s = ['carrot', 'melon', 'eggplant', 'mushroom', 'pineapple'];
this.loadGraphic(game.math.getRandom(s));
this.elasticity = 0.8;
}
}
(function () {
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
@@ -10,9 +24,11 @@
myGame.loader.addTextFile('platform', 'assets/maps/platform-test-1.json');
myGame.loader.addImageFile('tiles', 'assets/tiles/platformer_tiles.png');
myGame.loader.addImageFile('ufo', 'assets/sprites/ufo.png');
myGame.loader.addImageFile('ilkke', 'assets/sprites/ilkke.png');
myGame.loader.addImageFile('chunk', 'assets/sprites/chunk.png');
myGame.loader.addImageFile('healthbar', 'assets/sprites/healthbar.png');
myGame.loader.addImageFile('carrot', 'assets/sprites/carrot.png');
myGame.loader.addImageFile('melon', 'assets/sprites/melon.png');
myGame.loader.addImageFile('eggplant', 'assets/sprites/eggplant.png');
myGame.loader.addImageFile('mushroom', 'assets/sprites/mushroom.png');
myGame.loader.addImageFile('pineapple', 'assets/sprites/pineapple.png');
myGame.loader.load();
@@ -20,12 +36,9 @@
var map: Phaser.Tilemap;
var car: Phaser.Sprite;
var marker: Phaser.GeomSprite;
var tile: Phaser.Tile;
var emitter: Phaser.Emitter;
var mo;
function create() {
map = myGame.createTilemap('tiles', 'platform', Phaser.Tilemap.FORMAT_TILED_JSON);
@@ -36,38 +49,24 @@
myGame.input.keyboard.addKeyCapture([Phaser.Keyboard.LEFT, Phaser.Keyboard.RIGHT, Phaser.Keyboard.UP, Phaser.Keyboard.DOWN]);
emitter = myGame.createEmitter(32, 32);
emitter = myGame.createEmitter(32, 80);
emitter.width = 700;
emitter.makeParticles(null, 50, 0, false, 0);
emitter.particleClass = customParticle2;
emitter.makeParticles(null, 100, 0, false, 0.7);
emitter.gravity = 100;
emitter.setRotation(0,0);
emitter.start(false);
emitter.start(false, 10, 0.05);
car = myGame.createSprite(250, 64, 'ufo');
car.renderRotation = false;
//car.renderDebug = true;
car.setBounds(0, 0, map.widthInPixels - 32, map.heightInPixels - 32);
//car.velocity.y = 10;
marker = myGame.createGeomSprite(0, 0);
marker.createRectangle(16, 16);
marker.renderFill = false;
marker.visible = false;
//myGame.onRenderCallback = render;
}
function update() {
marker.x = myGame.math.snapToFloor(myGame.input.worldX, 16);
marker.y = myGame.math.snapToFloor(myGame.input.worldY, 16);
//myGame.collide(car, map.currentLayer);
car.velocity.x = 0;
car.velocity.y = 0;
@@ -89,45 +88,12 @@
car.velocity.y = 200;
}
mo = map.collide(car);
//map.getTileOverlaps()
// Collide the space ship with the particles
myGame.collide(car, emitter);
}
function render() {
tile = map.getTileFromInputXY();
//var b = map.getTileOverlaps(car);
myGame.stage.context.font = '18px Arial';
myGame.stage.context.fillStyle = 'rgb(255,255,255)';
//myGame.stage.context.fillText(tile.toString(), 32, 32);
myGame.input.renderDebugInfo(32, 64, 'rgb(255,255,255)');
myGame.stage.context.fillStyle = 'rgb(255,255,255)';
myGame.stage.context.fillText(mo.x + ' ' + mo.y + ' ' + mo.w + ' ' + mo.h, 32, 200);
myGame.stage.context.fillText(car.bounds.x + ' ' + car.bounds.y + ' ' + car.bounds.width + ' ' + car.bounds.height, 32, 232);
var i = 0;
for (var y = mo.y; y < mo.y + mo.h; y++)
{
for (var x = mo.x; x < mo.x + mo.w; x++)
{
if (mo.collision[i] == true)
{
myGame.stage.context.fillStyle = 'rgba(255,0,0,0.5)';
}
else
{
myGame.stage.context.fillStyle = 'rgba(0,255,0,0.5)';
}
myGame.stage.context.fillRect(x * 16, y * 16, 16, 16);
i++;
}
}
// Collide everything with the map
//map.collide();
map.collide(emitter);
}