mirror of
https://github.com/wassname/phaser.git
synced 2026-08-01 12:50:06 +08:00
Tilemap collision is now working but all Camera following seems to be broken as a result. Awesome.
This commit is contained in:
+36
-43
@@ -1,22 +1,43 @@
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var __extends = this.__extends || function (d, b) {
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function __() { this.constructor = d; }
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__.prototype = b.prototype;
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d.prototype = new __();
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};
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/// <reference path="../../Phaser/gameobjects/Tilemap.ts" />
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/// <reference path="../../Phaser/Game.ts" />
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var customParticle2 = (function (_super) {
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__extends(customParticle2, _super);
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function customParticle2(game) {
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_super.call(this, game);
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var s = [
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'carrot',
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'melon',
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'eggplant',
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'mushroom',
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'pineapple'
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];
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this.loadGraphic(game.math.getRandom(s));
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this.elasticity = 0.8;
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}
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return customParticle2;
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})(Phaser.Particle);
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(function () {
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var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
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function init() {
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myGame.loader.addTextFile('platform', 'assets/maps/platform-test-1.json');
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myGame.loader.addImageFile('tiles', 'assets/tiles/platformer_tiles.png');
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myGame.loader.addImageFile('ufo', 'assets/sprites/ufo.png');
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myGame.loader.addImageFile('ilkke', 'assets/sprites/ilkke.png');
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myGame.loader.addImageFile('chunk', 'assets/sprites/chunk.png');
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myGame.loader.addImageFile('healthbar', 'assets/sprites/healthbar.png');
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myGame.loader.addImageFile('carrot', 'assets/sprites/carrot.png');
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myGame.loader.addImageFile('melon', 'assets/sprites/melon.png');
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myGame.loader.addImageFile('eggplant', 'assets/sprites/eggplant.png');
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myGame.loader.addImageFile('mushroom', 'assets/sprites/mushroom.png');
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myGame.loader.addImageFile('pineapple', 'assets/sprites/pineapple.png');
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myGame.loader.load();
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}
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var map;
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var car;
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var marker;
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var tile;
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var emitter;
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var mo;
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function create() {
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map = myGame.createTilemap('tiles', 'platform', Phaser.Tilemap.FORMAT_TILED_JSON);
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map.setCollisionRange(21, 53);
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@@ -28,27 +49,19 @@
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Phaser.Keyboard.UP,
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Phaser.Keyboard.DOWN
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]);
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emitter = myGame.createEmitter(32, 32);
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emitter = myGame.createEmitter(32, 80);
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emitter.width = 700;
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emitter.makeParticles(null, 50, 0, false, 0);
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emitter.particleClass = customParticle2;
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emitter.makeParticles(null, 100, 0, false, 0.7);
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emitter.gravity = 100;
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emitter.setRotation(0, 0);
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emitter.start(false);
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emitter.start(false, 10, 0.05);
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car = myGame.createSprite(250, 64, 'ufo');
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car.renderRotation = false;
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//car.renderDebug = true;
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car.setBounds(0, 0, map.widthInPixels - 32, map.heightInPixels - 32);
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//car.velocity.y = 10;
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marker = myGame.createGeomSprite(0, 0);
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marker.createRectangle(16, 16);
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marker.renderFill = false;
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marker.visible = false;
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//myGame.onRenderCallback = render;
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}
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}
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function update() {
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marker.x = myGame.math.snapToFloor(myGame.input.worldX, 16);
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marker.y = myGame.math.snapToFloor(myGame.input.worldY, 16);
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//myGame.collide(car, map.currentLayer);
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car.velocity.x = 0;
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car.velocity.y = 0;
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if(myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
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@@ -61,30 +74,10 @@
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} else if(myGame.input.keyboard.isDown(Phaser.Keyboard.DOWN)) {
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car.velocity.y = 200;
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}
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mo = map.collide(car);
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//map.getTileOverlaps()
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}
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function render() {
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tile = map.getTileFromInputXY();
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//var b = map.getTileOverlaps(car);
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myGame.stage.context.font = '18px Arial';
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myGame.stage.context.fillStyle = 'rgb(255,255,255)';
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//myGame.stage.context.fillText(tile.toString(), 32, 32);
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myGame.input.renderDebugInfo(32, 64, 'rgb(255,255,255)');
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myGame.stage.context.fillStyle = 'rgb(255,255,255)';
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myGame.stage.context.fillText(mo.x + ' ' + mo.y + ' ' + mo.w + ' ' + mo.h, 32, 200);
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myGame.stage.context.fillText(car.bounds.x + ' ' + car.bounds.y + ' ' + car.bounds.width + ' ' + car.bounds.height, 32, 232);
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var i = 0;
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for(var y = mo.y; y < mo.y + mo.h; y++) {
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for(var x = mo.x; x < mo.x + mo.w; x++) {
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if(mo.collision[i] == true) {
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myGame.stage.context.fillStyle = 'rgba(255,0,0,0.5)';
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} else {
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myGame.stage.context.fillStyle = 'rgba(0,255,0,0.5)';
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}
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myGame.stage.context.fillRect(x * 16, y * 16, 16, 16);
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i++;
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}
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}
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// Collide the space ship with the particles
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myGame.collide(car, emitter);
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// Collide everything with the map
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//map.collide();
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map.collide(emitter);
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}
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})();
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+28
-62
@@ -1,6 +1,20 @@
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/// <reference path="../../Phaser/gameobjects/Tilemap.ts" />
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/// <reference path="../../Phaser/Game.ts" />
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class customParticle2 extends Phaser.Particle {
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constructor(game:Phaser.Game) {
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super(game);
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var s = ['carrot', 'melon', 'eggplant', 'mushroom', 'pineapple'];
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this.loadGraphic(game.math.getRandom(s));
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this.elasticity = 0.8;
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}
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}
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(function () {
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var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
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@@ -10,9 +24,11 @@
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myGame.loader.addTextFile('platform', 'assets/maps/platform-test-1.json');
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myGame.loader.addImageFile('tiles', 'assets/tiles/platformer_tiles.png');
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myGame.loader.addImageFile('ufo', 'assets/sprites/ufo.png');
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myGame.loader.addImageFile('ilkke', 'assets/sprites/ilkke.png');
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myGame.loader.addImageFile('chunk', 'assets/sprites/chunk.png');
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myGame.loader.addImageFile('healthbar', 'assets/sprites/healthbar.png');
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myGame.loader.addImageFile('carrot', 'assets/sprites/carrot.png');
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myGame.loader.addImageFile('melon', 'assets/sprites/melon.png');
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myGame.loader.addImageFile('eggplant', 'assets/sprites/eggplant.png');
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myGame.loader.addImageFile('mushroom', 'assets/sprites/mushroom.png');
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myGame.loader.addImageFile('pineapple', 'assets/sprites/pineapple.png');
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myGame.loader.load();
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@@ -20,12 +36,9 @@
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var map: Phaser.Tilemap;
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var car: Phaser.Sprite;
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var marker: Phaser.GeomSprite;
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var tile: Phaser.Tile;
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var emitter: Phaser.Emitter;
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var mo;
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function create() {
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map = myGame.createTilemap('tiles', 'platform', Phaser.Tilemap.FORMAT_TILED_JSON);
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@@ -36,38 +49,24 @@
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myGame.input.keyboard.addKeyCapture([Phaser.Keyboard.LEFT, Phaser.Keyboard.RIGHT, Phaser.Keyboard.UP, Phaser.Keyboard.DOWN]);
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emitter = myGame.createEmitter(32, 32);
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emitter = myGame.createEmitter(32, 80);
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emitter.width = 700;
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emitter.makeParticles(null, 50, 0, false, 0);
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emitter.particleClass = customParticle2;
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emitter.makeParticles(null, 100, 0, false, 0.7);
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emitter.gravity = 100;
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emitter.setRotation(0,0);
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emitter.start(false);
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emitter.start(false, 10, 0.05);
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car = myGame.createSprite(250, 64, 'ufo');
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car.renderRotation = false;
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//car.renderDebug = true;
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car.setBounds(0, 0, map.widthInPixels - 32, map.heightInPixels - 32);
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//car.velocity.y = 10;
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marker = myGame.createGeomSprite(0, 0);
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marker.createRectangle(16, 16);
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marker.renderFill = false;
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marker.visible = false;
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//myGame.onRenderCallback = render;
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}
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function update() {
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marker.x = myGame.math.snapToFloor(myGame.input.worldX, 16);
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marker.y = myGame.math.snapToFloor(myGame.input.worldY, 16);
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//myGame.collide(car, map.currentLayer);
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car.velocity.x = 0;
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car.velocity.y = 0;
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@@ -89,45 +88,12 @@
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car.velocity.y = 200;
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}
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mo = map.collide(car);
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//map.getTileOverlaps()
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// Collide the space ship with the particles
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myGame.collide(car, emitter);
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}
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function render() {
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tile = map.getTileFromInputXY();
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//var b = map.getTileOverlaps(car);
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myGame.stage.context.font = '18px Arial';
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myGame.stage.context.fillStyle = 'rgb(255,255,255)';
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//myGame.stage.context.fillText(tile.toString(), 32, 32);
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myGame.input.renderDebugInfo(32, 64, 'rgb(255,255,255)');
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myGame.stage.context.fillStyle = 'rgb(255,255,255)';
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myGame.stage.context.fillText(mo.x + ' ' + mo.y + ' ' + mo.w + ' ' + mo.h, 32, 200);
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myGame.stage.context.fillText(car.bounds.x + ' ' + car.bounds.y + ' ' + car.bounds.width + ' ' + car.bounds.height, 32, 232);
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var i = 0;
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for (var y = mo.y; y < mo.y + mo.h; y++)
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{
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for (var x = mo.x; x < mo.x + mo.w; x++)
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{
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if (mo.collision[i] == true)
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{
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myGame.stage.context.fillStyle = 'rgba(255,0,0,0.5)';
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}
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else
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{
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myGame.stage.context.fillStyle = 'rgba(0,255,0,0.5)';
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}
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myGame.stage.context.fillRect(x * 16, y * 16, 16, 16);
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i++;
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}
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}
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// Collide everything with the map
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//map.collide();
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map.collide(emitter);
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}
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