Updated physics body to use localTransform. Updated tanks demo.

This commit is contained in:
photonstorm
2013-10-09 05:13:38 +01:00
parent 83a00862be
commit ca9321ef42
7 changed files with 53 additions and 63 deletions
+1 -1
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@@ -41,7 +41,7 @@ Version 1.0.7 (in progress in the dev branch)
* Added World.postUpdate - all sprite position changes, as a result of physics, happen here before the render.
* Complete overhaul of Physics.Arcade.Body - now significantly more stable and faster too.
* Updated ArcadePhysics.separateX/Y to use new body system - much better results now.
* QuadTree bug found in 1.0.5 now fixed. The QuadTree is updated properly now using worldTransform values.
* QuadTree bug found in 1.0.5 now fixed. The QuadTree is updated properly now using localTransform values.
* Fixed the Bounce.In and Bounce.InOut tweens (thanks XekeDeath)
* Renamed Phaser.Text.text to Phaser.Text.content to avoid conflict and overwrite from Pixi local var.
* Renamed Phaser.Text.style to Phaser.Text.font to avoid conflict and overwrite from Pixi local var.