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Updated physics body to use localTransform. Updated tanks demo.
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@@ -41,7 +41,7 @@ Version 1.0.7 (in progress in the dev branch)
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* Added World.postUpdate - all sprite position changes, as a result of physics, happen here before the render.
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* Complete overhaul of Physics.Arcade.Body - now significantly more stable and faster too.
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* Updated ArcadePhysics.separateX/Y to use new body system - much better results now.
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* QuadTree bug found in 1.0.5 now fixed. The QuadTree is updated properly now using worldTransform values.
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* QuadTree bug found in 1.0.5 now fixed. The QuadTree is updated properly now using localTransform values.
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* Fixed the Bounce.In and Bounce.InOut tweens (thanks XekeDeath)
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* Renamed Phaser.Text.text to Phaser.Text.content to avoid conflict and overwrite from Pixi local var.
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* Renamed Phaser.Text.style to Phaser.Text.font to avoid conflict and overwrite from Pixi local var.
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