Updated physics body to use localTransform. Updated tanks demo.

This commit is contained in:
photonstorm
2013-10-09 05:13:38 +01:00
parent 83a00862be
commit ca9321ef42
7 changed files with 53 additions and 63 deletions
+6 -15
View File
@@ -5,8 +5,6 @@
<script type="text/javascript">
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create,update : update });
function preload() {
@@ -14,41 +12,34 @@
game.load.spritesheet('button', 'assets/buttons/button_sprite_sheet.png', 193, 71);
game.load.image('background','assets/misc/starfield.jpg');
}
var button,
background;
var button;
var background;
function create() {
game.stage.backgroundColor = '#cccccc';
// the numbers given in parameters are the indexes of the frames, in this order :
// over,out,down
button = game.add.button(game.world.centerX, game.world.centerY, 'button', actionOnClick, this, 1, 0, 2);
// The numbers given in parameters are the indexes of the frames, in this order: over, out, down
button = game.add.button(game.world.centerX, game.world.centerY, 'button', actionOnClick, this, 2, 1, 0);
//set the anchor of the sprite in the center, otherwise it would rotate around the top-left corner
// Set the anchor of the sprite in the center, otherwise it would rotate around the top-left corner
button.anchor.setTo(0.5,0.5);
}
function actionOnClick () {
alert("Though I'm turning around, you can still click on me");
}
function update () {
button.angle+=1;
button.angle += 1;
}
</script>
<?php