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Updated physics body to use localTransform. Updated tanks demo.
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@@ -539,8 +539,6 @@ Phaser.Utils.Debug.prototype = {
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this.line('scaleY: ' + sprite.localTransform[4]);
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this.line('transX: ' + sprite.localTransform[2]);
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this.line('transY: ' + sprite.localTransform[5]);
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this.line('sX: ' + sprite._sx);
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this.line('sY: ' + sprite._sy);
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},
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