mirror of
https://github.com/wassname/phaser.git
synced 2026-06-27 16:10:15 +08:00
Fixed Firefox audio issue with the Loader and added defined functions for anonymous callbacks
This commit is contained in:
+15
-4
@@ -60,6 +60,8 @@ module Phaser {
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*/
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constructor(callbackContext, parent?: string = '', width?: number = 800, height?: number = 600, initCallback = null, createCallback = null, updateCallback = null, renderCallback = null, destroyCallback = null) {
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this.id = Phaser.GAMES.push(this) - 1;
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this.callbackContext = callbackContext;
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this.onInitCallback = initCallback;
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this.onCreateCallback = createCallback;
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@@ -69,16 +71,21 @@ module Phaser {
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if (document.readyState === 'complete' || document.readyState === 'interactive')
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{
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setTimeout(() => this.boot(parent, width, height));
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//setTimeout(() => this.boot(parent, width, height));
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setTimeout(() => Phaser.GAMES[this.id].boot(parent, width, height));
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}
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else
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{
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document.addEventListener('DOMContentLoaded', () => this.boot(parent, width, height), false);
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window.addEventListener('load', () => this.boot(parent, width, height), false);
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//document.addEventListener('DOMContentLoaded', () => this.boot(parent, width, height), false);
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//window.addEventListener('load', () => this.boot(parent, width, height), false);
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document.addEventListener('DOMContentLoaded', Phaser.GAMES[this.id].boot(parent, width, height), false);
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window.addEventListener('load', Phaser.GAMES[this.id].boot(parent, width, height), false);
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}
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}
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public id: number;
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/**
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* Game loop trigger wrapper.
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*/
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@@ -308,10 +315,14 @@ module Phaser {
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if (!document.body)
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{
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window.setTimeout(() => this.boot(parent, width, height), 13);
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//window.setTimeout(() => this.boot(parent, width, height), 13);
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setTimeout(() => Phaser.GAMES[this.id].boot(parent, width, height), 13);
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}
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else
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{
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document.removeEventListener('DOMContentLoaded', Phaser.GAMES[this.id].boot);
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window.removeEventListener('load', Phaser.GAMES[this.id].boot);
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this.device = new Device();
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this.net = new Net(this);
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this.math = new GameMath(this);
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@@ -19,4 +19,6 @@ module Phaser {
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export var VERSION: string = 'Phaser version 1.0.0';
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export var GAMES = [];
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}
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+25
-25
@@ -22,20 +22,20 @@ module Phaser {
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constructor(game: Game) {
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this._game = game;
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this.game = game;
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this.mousePointer = new Pointer(this._game, 0);
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this.pointer1 = new Pointer(this._game, 1);
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this.pointer2 = new Pointer(this._game, 2);
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this.pointer3 = new Pointer(this._game, 3);
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this.pointer4 = new Pointer(this._game, 4);
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this.pointer5 = new Pointer(this._game, 5);
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this.mousePointer = new Pointer(this.game, 0);
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this.pointer1 = new Pointer(this.game, 1);
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this.pointer2 = new Pointer(this.game, 2);
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this.pointer3 = new Pointer(this.game, 3);
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this.pointer4 = new Pointer(this.game, 4);
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this.pointer5 = new Pointer(this.game, 5);
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this.mouse = new Mouse(this._game);
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this.keyboard = new Keyboard(this._game);
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this.touch = new Touch(this._game);
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this.mspointer = new MSPointer(this._game);
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this.gestures = new Gestures(this._game);
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this.mouse = new Mouse(this.game);
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this.keyboard = new Keyboard(this.game);
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this.touch = new Touch(this.game);
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this.mspointer = new MSPointer(this.game);
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this.gestures = new Gestures(this.game);
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this.onDown = new Phaser.Signal();
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this.onUp = new Phaser.Signal();
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@@ -48,7 +48,7 @@ module Phaser {
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this._oldPosition = new Vec2;
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this.circle = new Circle(0, 0, 44);
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this.camera = this._game.camera;
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this.camera = this.game.camera;
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this.activePointer = this.mousePointer;
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this.currentPointers = 0;
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@@ -61,9 +61,9 @@ module Phaser {
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}
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/**
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* Local private reference to game.
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* Local reference to game.
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*/
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private _game: Game;
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public game: Game;
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/**
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* A 1x1 sized canvas used for pixel-perfect checks
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@@ -451,7 +451,7 @@ module Phaser {
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}
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else
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{
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this['pointer' + next] = new Pointer(this._game, next);
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this['pointer' + next] = new Pointer(this.game, next);
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return this['pointer' + next];
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}
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@@ -563,7 +563,7 @@ module Phaser {
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this.currentPointers = 0;
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this._game.stage.canvas.style.cursor = "default";
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this.game.stage.canvas.style.cursor = "default";
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if (hard == true)
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{
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@@ -939,14 +939,14 @@ module Phaser {
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/**
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* @param {Camera} [camera]
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*/
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public getWorldX(camera?: Camera = this._game.camera) {
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public getWorldX(camera?: Camera = this.game.camera) {
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return camera.worldView.x + this.x;
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}
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/**
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* @param {Camera} [camera]
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*/
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public getWorldY(camera?: Camera = this._game.camera) {
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public getWorldY(camera?: Camera = this.game.camera) {
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return camera.worldView.y + this.y;
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}
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@@ -957,12 +957,12 @@ module Phaser {
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*/
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public renderDebugInfo(x: number, y: number, color?: string = 'rgb(255,255,255)') {
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this._game.stage.context.fillStyle = color;
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this._game.stage.context.fillText('Input', x, y);
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this._game.stage.context.fillText('X: ' + this.x + ' Y: ' + this.y, x, y + 14);
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this._game.stage.context.fillText('World X: ' + this.getWorldX() + ' World Y: ' + this.getWorldY(), x, y + 28);
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this._game.stage.context.fillText('Scale X: ' + this.scale.x.toFixed(1) + ' Scale Y: ' + this.scale.x.toFixed(1), x, y + 42);
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this._game.stage.context.fillText('Screen X: ' + this.activePointer.screenX + ' Screen Y: ' + this.activePointer.screenY, x, y + 56);
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this.game.stage.context.fillStyle = color;
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this.game.stage.context.fillText('Input', x, y);
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this.game.stage.context.fillText('X: ' + this.x + ' Y: ' + this.y, x, y + 14);
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this.game.stage.context.fillText('World X: ' + this.getWorldX() + ' World Y: ' + this.getWorldY(), x, y + 28);
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this.game.stage.context.fillText('Scale X: ' + this.scale.x.toFixed(1) + ' Scale Y: ' + this.scale.x.toFixed(1), x, y + 42);
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this.game.stage.context.fillText('Screen X: ' + this.activePointer.screenX + ' Screen Y: ' + this.activePointer.screenY, x, y + 56);
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}
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+34
-12
@@ -14,11 +14,17 @@ module Phaser {
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constructor(game: Game) {
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this._game = game;
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this.game = game;
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}
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private _game: Game;
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/**
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* Local reference to game.
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* @property game
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* @type {Phaser.Game}
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**/
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public game: Game;
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private _keys = {};
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private _capture = {};
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@@ -28,10 +34,26 @@ module Phaser {
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*/
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public disabled: bool = false;
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/**
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* A reference to the event handlers to allow removeEventListener support
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*/
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public _onKeyDown;
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public _onKeyUp;
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public start() {
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document.body.addEventListener('keydown', (event: KeyboardEvent) => this.onKeyDown(event), false);
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document.body.addEventListener('keyup', (event: KeyboardEvent) => this.onKeyUp(event), false);
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this._onKeyDown = (event: KeyboardEvent) => this.onKeyDown(event);
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this._onKeyUp = (event: KeyboardEvent) => this.onKeyUp(event);
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document.body.addEventListener('keydown', this._onKeyDown , false);
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document.body.addEventListener('keyup', this._onKeyUp, false);
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}
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public stop() {
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document.body.removeEventListener('keydown', this._onKeyDown);
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document.body.removeEventListener('keyup', this._onKeyUp);
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}
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@@ -78,7 +100,7 @@ module Phaser {
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*/
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public onKeyDown(event: KeyboardEvent) {
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if (this._game.input.disabled || this.disabled)
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if (this.game.input.disabled || this.disabled)
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{
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return;
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}
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@@ -90,12 +112,12 @@ module Phaser {
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if (!this._keys[event.keyCode])
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{
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this._keys[event.keyCode] = { isDown: true, timeDown: this._game.time.now, timeUp: 0 };
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this._keys[event.keyCode] = { isDown: true, timeDown: this.game.time.now, timeUp: 0 };
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}
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else
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{
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this._keys[event.keyCode].isDown = true;
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this._keys[event.keyCode].timeDown = this._game.time.now;
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this._keys[event.keyCode].timeDown = this.game.time.now;
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}
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}
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@@ -105,7 +127,7 @@ module Phaser {
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*/
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public onKeyUp(event: KeyboardEvent) {
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if (this._game.input.disabled || this.disabled)
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if (this.game.input.disabled || this.disabled)
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{
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return;
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}
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@@ -117,12 +139,12 @@ module Phaser {
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if (!this._keys[event.keyCode])
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{
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this._keys[event.keyCode] = { isDown: false, timeDown: 0, timeUp: this._game.time.now };
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this._keys[event.keyCode] = { isDown: false, timeDown: 0, timeUp: this.game.time.now };
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}
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else
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{
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this._keys[event.keyCode].isDown = false;
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this._keys[event.keyCode].timeUp = this._game.time.now;
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this._keys[event.keyCode].timeUp = this.game.time.now;
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}
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}
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@@ -143,7 +165,7 @@ module Phaser {
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*/
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public justPressed(keycode: number, duration?: number = 250): bool {
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if (this._keys[keycode] && this._keys[keycode].isDown === true && (this._game.time.now - this._keys[keycode].timeDown < duration))
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if (this._keys[keycode] && this._keys[keycode].isDown === true && (this.game.time.now - this._keys[keycode].timeDown < duration))
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{
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return true;
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}
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@@ -161,7 +183,7 @@ module Phaser {
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*/
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public justReleased(keycode: number, duration?: number = 250): bool {
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if (this._keys[keycode] && this._keys[keycode].isDown === false && (this._game.time.now - this._keys[keycode].timeUp < duration))
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if (this._keys[keycode] && this._keys[keycode].isDown === false && (this.game.time.now - this._keys[keycode].timeUp < duration))
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{
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return true;
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}
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+29
-19
@@ -20,17 +20,16 @@ module Phaser {
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*/
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constructor(game: Game) {
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this._game = game;
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this.game = game;
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}
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/**
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* Local private reference to game.
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* @property _game
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* Local reference to game.
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* @property game
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* @type Game
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* @private
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**/
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private _game: Game;
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public game: Game;
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/**
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* You can disable all Input by setting disabled = true. While set all new input related events will be ignored.
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@@ -38,17 +37,28 @@ module Phaser {
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*/
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public disabled: bool = false;
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/**
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* A reference to the event handlers to allow removeEventListener support
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*/
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public _onMSPointerDown;
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public _onMSPointerMove;
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public _onMSPointerUp;
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/**
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* Starts the event listeners running
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* @method start
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*/
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public start() {
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if (this._game.device.mspointer == true)
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if (this.game.device.mspointer == true)
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{
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this._game.stage.canvas.addEventListener('MSPointerDown', (event) => this.onPointerDown(event), false);
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this._game.stage.canvas.addEventListener('MSPointerMove', (event) => this.onPointerMove(event), false);
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this._game.stage.canvas.addEventListener('MSPointerUp', (event) => this.onPointerUp(event), false);
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this._onMSPointerDown = (event) => this.onPointerDown(event);
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this._onMSPointerMove = (event) => this.onPointerMove(event);
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this._onMSPointerUp = (event) => this.onPointerUp(event);
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this.game.stage.canvas.addEventListener('MSPointerDown', this._onMSPointerDown, false);
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this.game.stage.canvas.addEventListener('MSPointerMove', this._onMSPointerMove, false);
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this.game.stage.canvas.addEventListener('MSPointerUp', this._onMSPointerUp, false);
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}
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}
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@@ -60,7 +70,7 @@ module Phaser {
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**/
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private onPointerDown(event) {
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if (this._game.input.disabled || this.disabled)
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if (this.game.input.disabled || this.disabled)
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{
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return;
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}
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@@ -68,7 +78,7 @@ module Phaser {
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event.preventDefault();
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event.identifier = event.pointerId;
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this._game.input.startPointer(event);
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this.game.input.startPointer(event);
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}
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@@ -79,7 +89,7 @@ module Phaser {
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**/
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private onPointerMove(event) {
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if (this._game.input.disabled || this.disabled)
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if (this.game.input.disabled || this.disabled)
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{
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return;
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}
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@@ -87,7 +97,7 @@ module Phaser {
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event.preventDefault();
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event.identifier = event.pointerId;
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this._game.input.updatePointer(event);
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this.game.input.updatePointer(event);
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}
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@@ -98,7 +108,7 @@ module Phaser {
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**/
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private onPointerUp(event) {
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if (this._game.input.disabled || this.disabled)
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if (this.game.input.disabled || this.disabled)
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{
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return;
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}
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@@ -106,7 +116,7 @@ module Phaser {
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event.preventDefault();
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event.identifier = event.pointerId;
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this._game.input.stopPointer(event);
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this.game.input.stopPointer(event);
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}
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@@ -116,11 +126,11 @@ module Phaser {
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*/
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public stop() {
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if (this._game.device.mspointer == true)
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if (this.game.device.mspointer == true)
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{
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//this._game.stage.canvas.addEventListener('MSPointerDown', (event) => this.onPointerDown(event), false);
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//this._game.stage.canvas.addEventListener('MSPointerMove', (event) => this.onPointerMove(event), false);
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//this._game.stage.canvas.addEventListener('MSPointerUp', (event) => this.onPointerUp(event), false);
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this.game.stage.canvas.removeEventListener('MSPointerDown', this._onMSPointerDown);
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this.game.stage.canvas.removeEventListener('MSPointerMove', this._onMSPointerMove);
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this.game.stage.canvas.removeEventListener('MSPointerUp', this._onMSPointerUp);
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}
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||||
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||||
}
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||||
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+29
-19
@@ -12,18 +12,17 @@ module Phaser {
|
||||
|
||||
constructor(game: Game) {
|
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|
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this._game = game;
|
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this.callbackContext = this._game;
|
||||
this.game = game;
|
||||
this.callbackContext = this.game;
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||||
|
||||
}
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||||
|
||||
/**
|
||||
* Local private reference to game.
|
||||
* @property _game
|
||||
* Local reference to game.
|
||||
* @property game
|
||||
* @type {Phaser.Game}
|
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* @private
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||||
**/
|
||||
private _game: Game;
|
||||
public game: Game;
|
||||
|
||||
public static LEFT_BUTTON: number = 0;
|
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public static MIDDLE_BUTTON: number = 1;
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@@ -44,21 +43,32 @@ module Phaser {
|
||||
public mouseMoveCallback = null;
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public mouseUpCallback = null;
|
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|
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/**
|
||||
* A reference to the event handlers to allow removeEventListener support
|
||||
*/
|
||||
public _onMouseDown;
|
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public _onMouseMove;
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public _onMouseUp;
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||||
|
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/**
|
||||
* Starts the event listeners running
|
||||
* @method start
|
||||
*/
|
||||
public start() {
|
||||
|
||||
if (this._game.device.android && this._game.device.chrome == false)
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||||
if (this.game.device.android && this.game.device.chrome == false)
|
||||
{
|
||||
// Android stock browser fires mouse events even if you preventDefault on the touchStart, so ...
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||||
return;
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||||
}
|
||||
|
||||
this._game.stage.canvas.addEventListener('mousedown', (event: MouseEvent) => this.onMouseDown(event), true);
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||||
this._game.stage.canvas.addEventListener('mousemove', (event: MouseEvent) => this.onMouseMove(event), true);
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this._game.stage.canvas.addEventListener('mouseup', (event: MouseEvent) => this.onMouseUp(event), true);
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this._onMouseDown = (event: MouseEvent) => this.onMouseDown(event);
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this._onMouseMove = (event: MouseEvent) => this.onMouseMove(event);
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||||
this._onMouseUp = (event: MouseEvent) => this.onMouseUp(event);
|
||||
|
||||
this.game.stage.canvas.addEventListener('mousedown', this._onMouseDown, true);
|
||||
this.game.stage.canvas.addEventListener('mousemove', this._onMouseMove, true);
|
||||
this.game.stage.canvas.addEventListener('mouseup', this._onMouseUp, true);
|
||||
|
||||
}
|
||||
|
||||
@@ -72,14 +82,14 @@ module Phaser {
|
||||
this.mouseDownCallback.call(this.callbackContext, event);
|
||||
}
|
||||
|
||||
if (this._game.input.disabled || this.disabled)
|
||||
if (this.game.input.disabled || this.disabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
event['identifier'] = 0;
|
||||
|
||||
this._game.input.mousePointer.start(event);
|
||||
this.game.input.mousePointer.start(event);
|
||||
|
||||
}
|
||||
|
||||
@@ -93,14 +103,14 @@ module Phaser {
|
||||
this.mouseMoveCallback.call(this.callbackContext, event);
|
||||
}
|
||||
|
||||
if (this._game.input.disabled || this.disabled)
|
||||
if (this.game.input.disabled || this.disabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
event['identifier'] = 0;
|
||||
|
||||
this._game.input.mousePointer.move(event);
|
||||
this.game.input.mousePointer.move(event);
|
||||
|
||||
}
|
||||
|
||||
@@ -114,14 +124,14 @@ module Phaser {
|
||||
this.mouseUpCallback.call(this.callbackContext, event);
|
||||
}
|
||||
|
||||
if (this._game.input.disabled || this.disabled)
|
||||
if (this.game.input.disabled || this.disabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
event['identifier'] = 0;
|
||||
|
||||
this._game.input.mousePointer.stop(event);
|
||||
this.game.input.mousePointer.stop(event);
|
||||
|
||||
}
|
||||
|
||||
@@ -131,9 +141,9 @@ module Phaser {
|
||||
*/
|
||||
public stop() {
|
||||
|
||||
//this._game.stage.canvas.addEventListener('mousedown', (event: MouseEvent) => this.onMouseDown(event), true);
|
||||
//this._game.stage.canvas.addEventListener('mousemove', (event: MouseEvent) => this.onMouseMove(event), true);
|
||||
//this._game.stage.canvas.addEventListener('mouseup', (event: MouseEvent) => this.onMouseUp(event), true);
|
||||
this.game.stage.canvas.removeEventListener('mousedown', this._onMouseDown);
|
||||
this.game.stage.canvas.removeEventListener('mousemove', this._onMouseMove);
|
||||
this.game.stage.canvas.removeEventListener('mouseup', this._onMouseUp);
|
||||
|
||||
}
|
||||
|
||||
|
||||
+48
-28
@@ -22,18 +22,17 @@ module Phaser {
|
||||
*/
|
||||
constructor(game: Game) {
|
||||
|
||||
this._game = game;
|
||||
this.callbackContext = this._game;
|
||||
this.game = game;
|
||||
this.callbackContext = this.game;
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Local private reference to game.
|
||||
* @property _game
|
||||
* Local reference to game.
|
||||
* @property game
|
||||
* @type {Phaser.Game}
|
||||
* @private
|
||||
**/
|
||||
private _game: Game;
|
||||
public game: Game;
|
||||
|
||||
/**
|
||||
* You can disable all Input by setting disabled = true. While set all new input related events will be ignored.
|
||||
@@ -53,22 +52,41 @@ module Phaser {
|
||||
public touchLeaveCallback = null;
|
||||
public touchCancelCallback = null;
|
||||
|
||||
/**
|
||||
* A reference to the event handlers to allow removeEventListener support
|
||||
*/
|
||||
public _onTouchStart;
|
||||
public _onTouchMove;
|
||||
public _onTouchEnd;
|
||||
public _onTouchEnter;
|
||||
public _onTouchLeave;
|
||||
public _onTouchCancel;
|
||||
public _documentTouchMove;
|
||||
|
||||
/**
|
||||
* Starts the event listeners running
|
||||
* @method start
|
||||
*/
|
||||
public start() {
|
||||
|
||||
if (this._game.device.touch)
|
||||
if (this.game.device.touch)
|
||||
{
|
||||
this._game.stage.canvas.addEventListener('touchstart', (event) => this.onTouchStart(event), false);
|
||||
this._game.stage.canvas.addEventListener('touchmove', (event) => this.onTouchMove(event), false);
|
||||
this._game.stage.canvas.addEventListener('touchend', (event) => this.onTouchEnd(event), false);
|
||||
this._game.stage.canvas.addEventListener('touchenter', (event) => this.onTouchEnter(event), false);
|
||||
this._game.stage.canvas.addEventListener('touchleave', (event) => this.onTouchLeave(event), false);
|
||||
this._game.stage.canvas.addEventListener('touchcancel', (event) => this.onTouchCancel(event), false);
|
||||
this._onTouchStart = (event) => this.onTouchStart(event);
|
||||
this._onTouchMove = (event) => this.onTouchMove(event);
|
||||
this._onTouchEnd = (event) => this.onTouchEnd(event);
|
||||
this._onTouchEnter = (event) => this.onTouchEnter(event);
|
||||
this._onTouchLeave = (event) => this.onTouchLeave(event);
|
||||
this._onTouchCancel = (event) => this.onTouchCancel(event);
|
||||
this._documentTouchMove = (event) => this.consumeTouchMove(event);
|
||||
|
||||
document.addEventListener('touchmove', (event) => this.consumeTouchMove(event), false);
|
||||
this.game.stage.canvas.addEventListener('touchstart', this._onTouchStart, false);
|
||||
this.game.stage.canvas.addEventListener('touchmove', this._onTouchMove, false);
|
||||
this.game.stage.canvas.addEventListener('touchend', this._onTouchEnd, false);
|
||||
this.game.stage.canvas.addEventListener('touchenter', this._onTouchEnter, false);
|
||||
this.game.stage.canvas.addEventListener('touchleave', this._onTouchLeave, false);
|
||||
this.game.stage.canvas.addEventListener('touchcancel', this._onTouchCancel, false);
|
||||
|
||||
document.addEventListener('touchmove', this._documentTouchMove, false);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -94,7 +112,7 @@ module Phaser {
|
||||
this.touchStartCallback.call(this.callbackContext, event);
|
||||
}
|
||||
|
||||
if (this._game.input.disabled || this.disabled)
|
||||
if (this.game.input.disabled || this.disabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -106,7 +124,7 @@ module Phaser {
|
||||
// event.changedTouches = the touches that CHANGED in this event, not the total number of them
|
||||
for (var i = 0; i < event.changedTouches.length; i++)
|
||||
{
|
||||
this._game.input.startPointer(event.changedTouches[i]);
|
||||
this.game.input.startPointer(event.changedTouches[i]);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -124,7 +142,7 @@ module Phaser {
|
||||
this.touchCancelCallback.call(this.callbackContext, event);
|
||||
}
|
||||
|
||||
if (this._game.input.disabled || this.disabled)
|
||||
if (this.game.input.disabled || this.disabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -135,7 +153,7 @@ module Phaser {
|
||||
// http://www.w3.org/TR/touch-events/#dfn-touchcancel
|
||||
for (var i = 0; i < event.changedTouches.length; i++)
|
||||
{
|
||||
this._game.input.stopPointer(event.changedTouches[i]);
|
||||
this.game.input.stopPointer(event.changedTouches[i]);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -153,7 +171,7 @@ module Phaser {
|
||||
this.touchEnterCallback.call(this.callbackContext, event);
|
||||
}
|
||||
|
||||
if (this._game.input.disabled || this.disabled)
|
||||
if (this.game.input.disabled || this.disabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -205,7 +223,7 @@ module Phaser {
|
||||
|
||||
for (var i = 0; i < event.changedTouches.length; i++)
|
||||
{
|
||||
this._game.input.updatePointer(event.changedTouches[i]);
|
||||
this.game.input.updatePointer(event.changedTouches[i]);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -230,7 +248,7 @@ module Phaser {
|
||||
// event.changedTouches = the touches that CHANGED in this event, not the total number of them
|
||||
for (var i = 0; i < event.changedTouches.length; i++)
|
||||
{
|
||||
this._game.input.stopPointer(event.changedTouches[i]);
|
||||
this.game.input.stopPointer(event.changedTouches[i]);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -241,14 +259,16 @@ module Phaser {
|
||||
*/
|
||||
public stop() {
|
||||
|
||||
if (this._game.device.touch)
|
||||
if (this.game.device.touch)
|
||||
{
|
||||
//this._domElement.addEventListener('touchstart', (event) => this.onTouchStart(event), false);
|
||||
//this._domElement.addEventListener('touchmove', (event) => this.onTouchMove(event), false);
|
||||
//this._domElement.addEventListener('touchend', (event) => this.onTouchEnd(event), false);
|
||||
//this._domElement.addEventListener('touchenter', (event) => this.onTouchEnter(event), false);
|
||||
//this._domElement.addEventListener('touchleave', (event) => this.onTouchLeave(event), false);
|
||||
//this._domElement.addEventListener('touchcancel', (event) => this.onTouchCancel(event), false);
|
||||
this.game.stage.canvas.removeEventListener('touchstart', this._onTouchStart);
|
||||
this.game.stage.canvas.removeEventListener('touchmove', this._onTouchMove);
|
||||
this.game.stage.canvas.removeEventListener('touchend', this._onTouchEnd);
|
||||
this.game.stage.canvas.removeEventListener('touchenter', this._onTouchEnter);
|
||||
this.game.stage.canvas.removeEventListener('touchleave', this._onTouchLeave);
|
||||
this.game.stage.canvas.removeEventListener('touchcancel', this._onTouchCancel);
|
||||
|
||||
document.removeEventListener('touchmove', this._documentTouchMove);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -330,8 +330,6 @@ module Phaser {
|
||||
case 'audio':
|
||||
|
||||
file.url = this.getAudioURL(file.url);
|
||||
//console.log('Loader audio');
|
||||
//console.log(file.url);
|
||||
|
||||
if (file.url !== null)
|
||||
{
|
||||
@@ -349,7 +347,6 @@ module Phaser {
|
||||
if (this._game.sound.touchLocked)
|
||||
{
|
||||
// If audio is locked we can't do this yet, so need to queue this load request somehow. Bum.
|
||||
//console.log('Audio is touch locked');
|
||||
file.data = new Audio();
|
||||
file.data.name = file.key;
|
||||
file.data.preload = 'auto';
|
||||
@@ -363,7 +360,7 @@ module Phaser {
|
||||
file.data.onerror = () => this.fileError(file.key);
|
||||
file.data.preload = 'auto';
|
||||
file.data.src = file.url;
|
||||
file.data.addEventListener('canplaythrough', () => this.fileComplete(file.key), false);
|
||||
file.data.addEventListener('canplaythrough', Phaser.GAMES[this._game.id].load.fileComplete(file.key), false);
|
||||
file.data.load();
|
||||
}
|
||||
}
|
||||
@@ -425,6 +422,12 @@ module Phaser {
|
||||
*/
|
||||
private fileComplete(key: string) {
|
||||
|
||||
if (!this._fileList[key])
|
||||
{
|
||||
throw new Error('Phaser.Loader fileComplete invalid key ' + key);
|
||||
return;
|
||||
}
|
||||
|
||||
this._fileList[key].loaded = true;
|
||||
|
||||
var file = this._fileList[key];
|
||||
@@ -491,6 +494,7 @@ module Phaser {
|
||||
}
|
||||
else
|
||||
{
|
||||
file.data.removeEventListener('canplaythrough', Phaser.GAMES[this._game.id].load.fileComplete);
|
||||
this._game.cache.addSound(file.key, file.url, file.data, false, true);
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -18,7 +18,11 @@ module Phaser {
|
||||
GameMath.sinA = [];
|
||||
GameMath.cosA = [];
|
||||
|
||||
for (var i = 0; i < 360; i++)
|
||||
// Android 4 stock browser bug fix
|
||||
GameMath.sinA.push(0);
|
||||
GameMath.cosA.push(0);
|
||||
|
||||
for (var i = 1; i < 360; i++)
|
||||
{
|
||||
GameMath.sinA.push(Math.sin(this.degreesToRadians(i)));
|
||||
GameMath.cosA.push(Math.cos(this.degreesToRadians(i)));
|
||||
|
||||
@@ -89,6 +89,11 @@ module Phaser {
|
||||
**/
|
||||
public isRunning: bool = false;
|
||||
|
||||
/**
|
||||
* A reference to the RAF/setTimeout to avoid constant anonymous function creation
|
||||
*/
|
||||
public _onLoop;
|
||||
|
||||
/**
|
||||
* Starts the requestAnimatioFrame running or setTimeout if unavailable in browser
|
||||
* @method start
|
||||
@@ -104,12 +109,14 @@ module Phaser {
|
||||
if (!window.requestAnimationFrame)
|
||||
{
|
||||
this._isSetTimeOut = true;
|
||||
this._timeOutID = window.setTimeout(() => this.SetTimeoutUpdate(), 0);
|
||||
this._onLoop = () => this.SetTimeoutUpdate();
|
||||
this._timeOutID = window.setTimeout(this._onLoop, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
this._isSetTimeOut = false;
|
||||
window.requestAnimationFrame(() => this.RAFUpdate(0));
|
||||
this._onLoop = () => this.RAFUpdate(0);
|
||||
window.requestAnimationFrame(this._onLoop);
|
||||
}
|
||||
|
||||
this.isRunning = true;
|
||||
@@ -148,7 +155,9 @@ module Phaser {
|
||||
this.callback.call(this._game);
|
||||
}
|
||||
|
||||
window.requestAnimationFrame((time) => this.RAFUpdate(time));
|
||||
this._onLoop = (time) => this.RAFUpdate(time);
|
||||
|
||||
window.requestAnimationFrame(this._onLoop);
|
||||
|
||||
}
|
||||
|
||||
@@ -160,7 +169,9 @@ module Phaser {
|
||||
|
||||
this._game.time.update(Date.now());
|
||||
|
||||
this._timeOutID = window.setTimeout(() => this.SetTimeoutUpdate(), 16.7);
|
||||
this._onLoop = () => this.SetTimeoutUpdate();
|
||||
|
||||
this._timeOutID = window.setTimeout(this._onLoop, 16);
|
||||
|
||||
if (this.callback)
|
||||
{
|
||||
|
||||
+9
-12
@@ -1,6 +1,7 @@
|
||||
var Phaser;
|
||||
(function (Phaser) {
|
||||
/// <reference path="../Phaser/Game.ts" />
|
||||
/// <reference path="IPlugin.ts" />
|
||||
/**
|
||||
* Phaser - Example Plugin
|
||||
*/
|
||||
@@ -13,31 +14,27 @@ var Phaser;
|
||||
}
|
||||
Example.prototype.preUpdate = /**
|
||||
* Pre-update is called at the start of the update cycle, before any other updates have taken place.
|
||||
* It is only called if active is set to true.
|
||||
*/
|
||||
function () {
|
||||
};
|
||||
Example.prototype.postUpdate = /**
|
||||
* Post-update is called at the end of the objects update cycle, after other update logic has taken place.
|
||||
* It is only called if active is set to true.
|
||||
*/
|
||||
function () {
|
||||
};
|
||||
Example.prototype.preRender = /**
|
||||
* Pre-render is called at the start of the object render cycle, before any transforms have taken place.
|
||||
* It happens directly AFTER a canvas context.save has happened if added to a Camera.
|
||||
* @param {Camera} camera
|
||||
* Pre-render is called right before the Game Renderer starts and before any custom preRender callbacks have been run.
|
||||
* It is only called if visible is set to true.
|
||||
*/
|
||||
function (camera) {
|
||||
};
|
||||
Example.prototype.render = /**
|
||||
* render is called during the objects render cycle, right after all transforms have finished, but before any children/image data is rendered.
|
||||
* @param {Camera} camera
|
||||
*/
|
||||
function (camera) {
|
||||
function () {
|
||||
};
|
||||
Example.prototype.postRender = /**
|
||||
* Post-render is called during the objects render cycle, after the children/image data has been rendered.
|
||||
* Post-render is called after every camera and game object has been rendered, also after any custom postRender callbacks have been run.
|
||||
* It is only called if visible is set to true.
|
||||
*/
|
||||
function (camera) {
|
||||
function () {
|
||||
};
|
||||
Example.prototype.destroy = /**
|
||||
* Clear down this Plugin and null out references
|
||||
|
||||
@@ -165,6 +165,9 @@ V1.0.0
|
||||
* Added Sprite.bringToTop()
|
||||
* Added Stage.disableVisibilityChange to stop the auto pause/resume from ever firing.
|
||||
* Added crop support to the Texture component, so you can do Sprite.crop to restrict rendering to a specified Rectangle without distortion.
|
||||
* Added references to all the event listener functions so they can be cleanly destroyed.
|
||||
* Fixed interesting Firefox bug when an audio track ended it fired another 'canplaythrough' event, confusing the Loader.
|
||||
|
||||
|
||||
V0.9.6
|
||||
|
||||
|
||||
@@ -22,8 +22,10 @@
|
||||
// Finally we set the fill color that is put over the top of the mirror effect.
|
||||
mirror.start(0, 400, new Phaser.Rectangle(0, 0, 800, 400), 'rgba(0, 0, 100, 0.7)');
|
||||
// Experiment with variations on these to see the different mirror effects that can be achieved.
|
||||
mirror.flipX = true;
|
||||
//mirror.flipX = true;
|
||||
//mirror.flipY = true;
|
||||
// The Mirror FX will literally mirror EVERYTHING that was rendered to the camera, in the case of this test it's
|
||||
// just a single image, but when used on a full game it can look really quite neat.
|
||||
game.add.sprite(0, 0, 'backdrop');
|
||||
}
|
||||
function update() {
|
||||
|
||||
@@ -136,6 +136,19 @@ if ($state == false && $mobile == false)
|
||||
<div id="links">
|
||||
<?php
|
||||
$files = dirToArray(dirname(__FILE__));
|
||||
$total = 0;
|
||||
|
||||
foreach ($files as $key => $value) {
|
||||
|
||||
// If $key is an array, output it as an h2 or something
|
||||
if (is_array($value) && count($value) > 0)
|
||||
{
|
||||
$total += count($value);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
echo "<h2>Total Tests: $total </h2>";
|
||||
|
||||
foreach ($files as $key => $value) {
|
||||
|
||||
|
||||
+76
-71
@@ -7780,8 +7780,6 @@ var Phaser;
|
||||
break;
|
||||
case 'audio':
|
||||
file.url = this.getAudioURL(file.url);
|
||||
//console.log('Loader audio');
|
||||
//console.log(file.url);
|
||||
if(file.url !== null) {
|
||||
// WebAudio or Audio Tag?
|
||||
if(this._game.sound.usingWebAudio) {
|
||||
@@ -7797,7 +7795,6 @@ var Phaser;
|
||||
} else if(this._game.sound.usingAudioTag) {
|
||||
if(this._game.sound.touchLocked) {
|
||||
// If audio is locked we can't do this yet, so need to queue this load request somehow. Bum.
|
||||
//console.log('Audio is touch locked');
|
||||
file.data = new Audio();
|
||||
file.data.name = file.key;
|
||||
file.data.preload = 'auto';
|
||||
@@ -7811,9 +7808,7 @@ var Phaser;
|
||||
};
|
||||
file.data.preload = 'auto';
|
||||
file.data.src = file.url;
|
||||
file.data.addEventListener('canplaythrough', function () {
|
||||
return _this.fileComplete(file.key);
|
||||
}, false);
|
||||
file.data.addEventListener('canplaythrough', Phaser.GAMES[this._game.id].load.fileComplete(file.key), false);
|
||||
file.data.load();
|
||||
}
|
||||
}
|
||||
@@ -7861,6 +7856,10 @@ var Phaser;
|
||||
*/
|
||||
function (key) {
|
||||
var _this = this;
|
||||
if(!this._fileList[key]) {
|
||||
throw new Error('Phaser.Loader fileComplete invalid key ' + key);
|
||||
return;
|
||||
}
|
||||
this._fileList[key].loaded = true;
|
||||
var file = this._fileList[key];
|
||||
var loadNext = true;
|
||||
@@ -7909,6 +7908,7 @@ var Phaser;
|
||||
});
|
||||
}
|
||||
} else {
|
||||
file.data.removeEventListener('canplaythrough', Phaser.GAMES[this._game.id].load.fileComplete);
|
||||
this._game.cache.addSound(file.key, file.url, file.data, false, true);
|
||||
}
|
||||
break;
|
||||
@@ -8433,7 +8433,10 @@ var Phaser;
|
||||
this.game = game;
|
||||
GameMath.sinA = [];
|
||||
GameMath.cosA = [];
|
||||
for(var i = 0; i < 360; i++) {
|
||||
// Android 4 stock browser bug fix
|
||||
GameMath.sinA.push(0);
|
||||
GameMath.cosA.push(0);
|
||||
for(var i = 1; i < 360; i++) {
|
||||
GameMath.sinA.push(Math.sin(this.degreesToRadians(i)));
|
||||
GameMath.cosA.push(Math.cos(this.degreesToRadians(i)));
|
||||
}
|
||||
@@ -13403,6 +13406,7 @@ var Phaser;
|
||||
var Phaser;
|
||||
(function (Phaser) {
|
||||
Phaser.VERSION = 'Phaser version 1.0.0';
|
||||
Phaser.GAMES = [];
|
||||
})(Phaser || (Phaser = {}));
|
||||
var Phaser;
|
||||
(function (Phaser) {
|
||||
@@ -15407,14 +15411,16 @@ var Phaser;
|
||||
}
|
||||
if(!window.requestAnimationFrame) {
|
||||
this._isSetTimeOut = true;
|
||||
this._timeOutID = window.setTimeout(function () {
|
||||
this._onLoop = function () {
|
||||
return _this.SetTimeoutUpdate();
|
||||
}, 0);
|
||||
};
|
||||
this._timeOutID = window.setTimeout(this._onLoop, 0);
|
||||
} else {
|
||||
this._isSetTimeOut = false;
|
||||
window.requestAnimationFrame(function () {
|
||||
this._onLoop = function () {
|
||||
return _this.RAFUpdate(0);
|
||||
});
|
||||
};
|
||||
window.requestAnimationFrame(this._onLoop);
|
||||
}
|
||||
this.isRunning = true;
|
||||
};
|
||||
@@ -15435,14 +15441,13 @@ var Phaser;
|
||||
* @method RAFUpdate
|
||||
**/
|
||||
function (time) {
|
||||
var _this = this;
|
||||
this._game.time.update(time);
|
||||
if(this.callback) {
|
||||
this.callback.call(this._game);
|
||||
}
|
||||
window.requestAnimationFrame(function (time) {
|
||||
return _this.RAFUpdate(time);
|
||||
});
|
||||
//this._onLoop = (time) => this.RAFUpdate(time);
|
||||
//window.requestAnimationFrame(this._onLoop);
|
||||
window.requestAnimationFrame();
|
||||
};
|
||||
RequestAnimationFrame.prototype.SetTimeoutUpdate = /**
|
||||
* The update method for the setTimeout
|
||||
@@ -16331,15 +16336,18 @@ var Phaser;
|
||||
// Android stock browser fires mouse events even if you preventDefault on the touchStart, so ...
|
||||
return;
|
||||
}
|
||||
this._game.stage.canvas.addEventListener('mousedown', function (event) {
|
||||
this._onMouseDown = function (event) {
|
||||
return _this.onMouseDown(event);
|
||||
}, true);
|
||||
this._game.stage.canvas.addEventListener('mousemove', function (event) {
|
||||
};
|
||||
this._onMouseMove = function (event) {
|
||||
return _this.onMouseMove(event);
|
||||
}, true);
|
||||
this._game.stage.canvas.addEventListener('mouseup', function (event) {
|
||||
};
|
||||
this._onMouseUp = function (event) {
|
||||
return _this.onMouseUp(event);
|
||||
}, true);
|
||||
};
|
||||
this._game.stage.canvas.addEventListener('mousedown', this._onMouseDown, true);
|
||||
this._game.stage.canvas.addEventListener('mousemove', this._onMouseMove, true);
|
||||
this._game.stage.canvas.addEventListener('mouseup', this._onMouseUp, true);
|
||||
};
|
||||
Mouse.prototype.onMouseDown = /**
|
||||
* @param {MouseEvent} event
|
||||
@@ -16385,10 +16393,10 @@ var Phaser;
|
||||
* @method stop
|
||||
*/
|
||||
function () {
|
||||
//this._game.stage.canvas.addEventListener('mousedown', (event: MouseEvent) => this.onMouseDown(event), true);
|
||||
//this._game.stage.canvas.addEventListener('mousemove', (event: MouseEvent) => this.onMouseMove(event), true);
|
||||
//this._game.stage.canvas.addEventListener('mouseup', (event: MouseEvent) => this.onMouseUp(event), true);
|
||||
};
|
||||
this._game.stage.canvas.removeEventListener('mousedown', this._onMouseDown);
|
||||
this._game.stage.canvas.removeEventListener('mousemove', this._onMouseMove);
|
||||
this._game.stage.canvas.removeEventListener('mouseup', this._onMouseUp);
|
||||
};
|
||||
return Mouse;
|
||||
})();
|
||||
Phaser.Mouse = Mouse;
|
||||
@@ -16417,13 +16425,14 @@ var Phaser;
|
||||
this._game = game;
|
||||
}
|
||||
Keyboard.prototype.start = function () {
|
||||
var _this = this;
|
||||
document.body.addEventListener('keydown', function (event) {
|
||||
return _this.onKeyDown(event);
|
||||
}, false);
|
||||
document.body.addEventListener('keyup', function (event) {
|
||||
return _this.onKeyUp(event);
|
||||
}, false);
|
||||
document.body.addEventListener('keydown', Phaser.GAMES[this._game.id].input.keyboard.onKeyDown, false);
|
||||
document.body.addEventListener('keyup', Phaser.GAMES[this._game.id].input.keyboard.onKeyUp, false);
|
||||
//document.body.addEventListener('keydown', (event: KeyboardEvent) => this.onKeyDown(event), false);
|
||||
//document.body.addEventListener('keyup', (event: KeyboardEvent) => this.onKeyUp(event), false);
|
||||
};
|
||||
Keyboard.prototype.stop = function () {
|
||||
document.body.removeEventListener('keydown', Phaser.GAMES[this._game.id].input.keyboard.onKeyDown);
|
||||
document.body.removeEventListener('keyup', Phaser.GAMES[this._game.id].input.keyboard.onKeyUp);
|
||||
};
|
||||
Keyboard.prototype.addKeyCapture = /**
|
||||
* By default when a key is pressed Phaser will not stop the event from propagating up to the browser.
|
||||
@@ -16676,30 +16685,22 @@ var Phaser;
|
||||
* @method start
|
||||
*/
|
||||
function () {
|
||||
var _this = this;
|
||||
if(this._game.device.touch) {
|
||||
this._game.stage.canvas.addEventListener('touchstart', function (event) {
|
||||
return _this.onTouchStart(event);
|
||||
}, false);
|
||||
this._game.stage.canvas.addEventListener('touchmove', function (event) {
|
||||
return _this.onTouchMove(event);
|
||||
}, false);
|
||||
this._game.stage.canvas.addEventListener('touchend', function (event) {
|
||||
return _this.onTouchEnd(event);
|
||||
}, false);
|
||||
this._game.stage.canvas.addEventListener('touchenter', function (event) {
|
||||
return _this.onTouchEnter(event);
|
||||
}, false);
|
||||
this._game.stage.canvas.addEventListener('touchleave', function (event) {
|
||||
return _this.onTouchLeave(event);
|
||||
}, false);
|
||||
this._game.stage.canvas.addEventListener('touchcancel', function (event) {
|
||||
return _this.onTouchCancel(event);
|
||||
}, false);
|
||||
document.addEventListener('touchmove', function (event) {
|
||||
return _this.consumeTouchMove(event);
|
||||
}, false);
|
||||
}
|
||||
this._game.stage.canvas.addEventListener('touchstart', Phaser.GAMES[this._game.id].input.touch.onTouchStart, false);
|
||||
this._game.stage.canvas.addEventListener('touchmove', Phaser.GAMES[this._game.id].input.touch.onTouchMove, false);
|
||||
this._game.stage.canvas.addEventListener('touchend', Phaser.GAMES[this._game.id].input.touch.onTouchEnd, false);
|
||||
this._game.stage.canvas.addEventListener('touchenter', Phaser.GAMES[this._game.id].input.touch.onTouchEnter, false);
|
||||
this._game.stage.canvas.addEventListener('touchleave', Phaser.GAMES[this._game.id].input.touch.onTouchLeave, false);
|
||||
this._game.stage.canvas.addEventListener('touchcancel', Phaser.GAMES[this._game.id].input.touch.onTouchCancel, false);
|
||||
document.addEventListener('touchmove', Phaser.GAMES[this._game.id].input.touch.consumeTouchMove, false);
|
||||
//this._game.stage.canvas.addEventListener('touchstart', (event) => this.onTouchStart(event), false);
|
||||
//this._game.stage.canvas.addEventListener('touchmove', (event) => this.onTouchMove(event), false);
|
||||
//this._game.stage.canvas.addEventListener('touchend', (event) => this.onTouchEnd(event), false);
|
||||
//this._game.stage.canvas.addEventListener('touchenter', (event) => this.onTouchEnter(event), false);
|
||||
//this._game.stage.canvas.addEventListener('touchleave', (event) => this.onTouchLeave(event), false);
|
||||
//this._game.stage.canvas.addEventListener('touchcancel', (event) => this.onTouchCancel(event), false);
|
||||
//document.addEventListener('touchmove', (event) => this.consumeTouchMove(event), false);
|
||||
}
|
||||
};
|
||||
Touch.prototype.consumeTouchMove = /**
|
||||
* Prevent iOS bounce-back (doesn't work?)
|
||||
@@ -16819,13 +16820,14 @@ var Phaser;
|
||||
*/
|
||||
function () {
|
||||
if(this._game.device.touch) {
|
||||
//this._domElement.addEventListener('touchstart', (event) => this.onTouchStart(event), false);
|
||||
//this._domElement.addEventListener('touchmove', (event) => this.onTouchMove(event), false);
|
||||
//this._domElement.addEventListener('touchend', (event) => this.onTouchEnd(event), false);
|
||||
//this._domElement.addEventListener('touchenter', (event) => this.onTouchEnter(event), false);
|
||||
//this._domElement.addEventListener('touchleave', (event) => this.onTouchLeave(event), false);
|
||||
//this._domElement.addEventListener('touchcancel', (event) => this.onTouchCancel(event), false);
|
||||
}
|
||||
this._game.stage.canvas.removeEventListener('touchstart', Phaser.GAMES[this._game.id].input.touch.onTouchStart);
|
||||
this._game.stage.canvas.removeEventListener('touchmove', Phaser.GAMES[this._game.id].input.touch.onTouchMove);
|
||||
this._game.stage.canvas.removeEventListener('touchend', Phaser.GAMES[this._game.id].input.touch.onTouchEnd);
|
||||
this._game.stage.canvas.removeEventListener('touchenter', Phaser.GAMES[this._game.id].input.touch.onTouchEnter);
|
||||
this._game.stage.canvas.removeEventListener('touchleave', Phaser.GAMES[this._game.id].input.touch.onTouchLeave);
|
||||
this._game.stage.canvas.removeEventListener('touchcancel', Phaser.GAMES[this._game.id].input.touch.onTouchCancel);
|
||||
document.removeEventListener('touchmove', Phaser.GAMES[this._game.id].input.touch.consumeTouchMove);
|
||||
}
|
||||
};
|
||||
return Touch;
|
||||
})();
|
||||
@@ -18324,6 +18326,7 @@ var Phaser;
|
||||
* @type {boolean}
|
||||
*/
|
||||
this.isRunning = false;
|
||||
this.id = Phaser.GAMES.push(this) - 1;
|
||||
this.callbackContext = callbackContext;
|
||||
this.onInitCallback = initCallback;
|
||||
this.onCreateCallback = createCallback;
|
||||
@@ -18331,16 +18334,15 @@ var Phaser;
|
||||
this.onRenderCallback = renderCallback;
|
||||
this.onDestroyCallback = destroyCallback;
|
||||
if(document.readyState === 'complete' || document.readyState === 'interactive') {
|
||||
//setTimeout(() => this.boot(parent, width, height));
|
||||
setTimeout(function () {
|
||||
return _this.boot(parent, width, height);
|
||||
return Phaser.GAMES[_this.id].boot(parent, width, height);
|
||||
});
|
||||
} else {
|
||||
document.addEventListener('DOMContentLoaded', function () {
|
||||
return _this.boot(parent, width, height);
|
||||
}, false);
|
||||
window.addEventListener('load', function () {
|
||||
return _this.boot(parent, width, height);
|
||||
}, false);
|
||||
//document.addEventListener('DOMContentLoaded', () => this.boot(parent, width, height), false);
|
||||
//window.addEventListener('load', () => this.boot(parent, width, height), false);
|
||||
document.addEventListener('DOMContentLoaded', Phaser.GAMES[this.id].boot(parent, width, height), false);
|
||||
window.addEventListener('load', Phaser.GAMES[this.id].boot(parent, width, height), false);
|
||||
}
|
||||
}
|
||||
Game.prototype.boot = /**
|
||||
@@ -18355,10 +18357,13 @@ var Phaser;
|
||||
return;
|
||||
}
|
||||
if(!document.body) {
|
||||
window.setTimeout(function () {
|
||||
return _this.boot(parent, width, height);
|
||||
//window.setTimeout(() => this.boot(parent, width, height), 13);
|
||||
setTimeout(function () {
|
||||
return Phaser.GAMES[_this.id].boot(parent, width, height);
|
||||
}, 13);
|
||||
} else {
|
||||
document.removeEventListener('DOMContentLoaded', Phaser.GAMES[this.id].boot);
|
||||
window.removeEventListener('load', Phaser.GAMES[this.id].boot);
|
||||
this.device = new Phaser.Device();
|
||||
this.net = new Phaser.Net(this);
|
||||
this.math = new Phaser.GameMath(this);
|
||||
|
||||
Reference in New Issue
Block a user