mirror of
https://github.com/wassname/phaser.git
synced 2026-09-11 12:31:29 +08:00
Fixed Firefox audio issue with the Loader and added defined functions for anonymous callbacks
This commit is contained in:
+25
-25
@@ -22,20 +22,20 @@ module Phaser {
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constructor(game: Game) {
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this._game = game;
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this.game = game;
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this.mousePointer = new Pointer(this._game, 0);
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this.pointer1 = new Pointer(this._game, 1);
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this.pointer2 = new Pointer(this._game, 2);
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this.pointer3 = new Pointer(this._game, 3);
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this.pointer4 = new Pointer(this._game, 4);
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this.pointer5 = new Pointer(this._game, 5);
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this.mousePointer = new Pointer(this.game, 0);
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this.pointer1 = new Pointer(this.game, 1);
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this.pointer2 = new Pointer(this.game, 2);
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this.pointer3 = new Pointer(this.game, 3);
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this.pointer4 = new Pointer(this.game, 4);
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this.pointer5 = new Pointer(this.game, 5);
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this.mouse = new Mouse(this._game);
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this.keyboard = new Keyboard(this._game);
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this.touch = new Touch(this._game);
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this.mspointer = new MSPointer(this._game);
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this.gestures = new Gestures(this._game);
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this.mouse = new Mouse(this.game);
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this.keyboard = new Keyboard(this.game);
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this.touch = new Touch(this.game);
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this.mspointer = new MSPointer(this.game);
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this.gestures = new Gestures(this.game);
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this.onDown = new Phaser.Signal();
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this.onUp = new Phaser.Signal();
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@@ -48,7 +48,7 @@ module Phaser {
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this._oldPosition = new Vec2;
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this.circle = new Circle(0, 0, 44);
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this.camera = this._game.camera;
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this.camera = this.game.camera;
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this.activePointer = this.mousePointer;
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this.currentPointers = 0;
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@@ -61,9 +61,9 @@ module Phaser {
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}
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/**
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* Local private reference to game.
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* Local reference to game.
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*/
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private _game: Game;
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public game: Game;
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/**
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* A 1x1 sized canvas used for pixel-perfect checks
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@@ -451,7 +451,7 @@ module Phaser {
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}
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else
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{
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this['pointer' + next] = new Pointer(this._game, next);
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this['pointer' + next] = new Pointer(this.game, next);
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return this['pointer' + next];
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}
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@@ -563,7 +563,7 @@ module Phaser {
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this.currentPointers = 0;
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this._game.stage.canvas.style.cursor = "default";
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this.game.stage.canvas.style.cursor = "default";
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if (hard == true)
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{
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@@ -939,14 +939,14 @@ module Phaser {
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/**
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* @param {Camera} [camera]
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*/
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public getWorldX(camera?: Camera = this._game.camera) {
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public getWorldX(camera?: Camera = this.game.camera) {
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return camera.worldView.x + this.x;
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}
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/**
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* @param {Camera} [camera]
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*/
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public getWorldY(camera?: Camera = this._game.camera) {
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public getWorldY(camera?: Camera = this.game.camera) {
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return camera.worldView.y + this.y;
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}
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@@ -957,12 +957,12 @@ module Phaser {
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*/
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public renderDebugInfo(x: number, y: number, color?: string = 'rgb(255,255,255)') {
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this._game.stage.context.fillStyle = color;
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this._game.stage.context.fillText('Input', x, y);
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this._game.stage.context.fillText('X: ' + this.x + ' Y: ' + this.y, x, y + 14);
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this._game.stage.context.fillText('World X: ' + this.getWorldX() + ' World Y: ' + this.getWorldY(), x, y + 28);
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this._game.stage.context.fillText('Scale X: ' + this.scale.x.toFixed(1) + ' Scale Y: ' + this.scale.x.toFixed(1), x, y + 42);
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this._game.stage.context.fillText('Screen X: ' + this.activePointer.screenX + ' Screen Y: ' + this.activePointer.screenY, x, y + 56);
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this.game.stage.context.fillStyle = color;
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this.game.stage.context.fillText('Input', x, y);
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this.game.stage.context.fillText('X: ' + this.x + ' Y: ' + this.y, x, y + 14);
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this.game.stage.context.fillText('World X: ' + this.getWorldX() + ' World Y: ' + this.getWorldY(), x, y + 28);
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this.game.stage.context.fillText('Scale X: ' + this.scale.x.toFixed(1) + ' Scale Y: ' + this.scale.x.toFixed(1), x, y + 42);
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this.game.stage.context.fillText('Screen X: ' + this.activePointer.screenX + ' Screen Y: ' + this.activePointer.screenY, x, y + 56);
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}
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+34
-12
@@ -14,11 +14,17 @@ module Phaser {
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constructor(game: Game) {
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this._game = game;
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this.game = game;
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}
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private _game: Game;
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/**
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* Local reference to game.
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* @property game
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* @type {Phaser.Game}
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**/
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public game: Game;
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private _keys = {};
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private _capture = {};
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@@ -28,10 +34,26 @@ module Phaser {
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*/
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public disabled: bool = false;
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/**
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* A reference to the event handlers to allow removeEventListener support
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*/
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public _onKeyDown;
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public _onKeyUp;
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public start() {
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document.body.addEventListener('keydown', (event: KeyboardEvent) => this.onKeyDown(event), false);
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document.body.addEventListener('keyup', (event: KeyboardEvent) => this.onKeyUp(event), false);
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this._onKeyDown = (event: KeyboardEvent) => this.onKeyDown(event);
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this._onKeyUp = (event: KeyboardEvent) => this.onKeyUp(event);
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document.body.addEventListener('keydown', this._onKeyDown , false);
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document.body.addEventListener('keyup', this._onKeyUp, false);
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}
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public stop() {
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document.body.removeEventListener('keydown', this._onKeyDown);
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document.body.removeEventListener('keyup', this._onKeyUp);
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}
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@@ -78,7 +100,7 @@ module Phaser {
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*/
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public onKeyDown(event: KeyboardEvent) {
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if (this._game.input.disabled || this.disabled)
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if (this.game.input.disabled || this.disabled)
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{
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return;
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}
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@@ -90,12 +112,12 @@ module Phaser {
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if (!this._keys[event.keyCode])
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{
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this._keys[event.keyCode] = { isDown: true, timeDown: this._game.time.now, timeUp: 0 };
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this._keys[event.keyCode] = { isDown: true, timeDown: this.game.time.now, timeUp: 0 };
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}
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else
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{
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this._keys[event.keyCode].isDown = true;
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this._keys[event.keyCode].timeDown = this._game.time.now;
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this._keys[event.keyCode].timeDown = this.game.time.now;
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}
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}
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@@ -105,7 +127,7 @@ module Phaser {
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*/
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public onKeyUp(event: KeyboardEvent) {
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if (this._game.input.disabled || this.disabled)
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if (this.game.input.disabled || this.disabled)
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{
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return;
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}
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@@ -117,12 +139,12 @@ module Phaser {
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if (!this._keys[event.keyCode])
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{
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this._keys[event.keyCode] = { isDown: false, timeDown: 0, timeUp: this._game.time.now };
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this._keys[event.keyCode] = { isDown: false, timeDown: 0, timeUp: this.game.time.now };
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}
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else
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{
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this._keys[event.keyCode].isDown = false;
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this._keys[event.keyCode].timeUp = this._game.time.now;
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this._keys[event.keyCode].timeUp = this.game.time.now;
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}
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}
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@@ -143,7 +165,7 @@ module Phaser {
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*/
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public justPressed(keycode: number, duration?: number = 250): bool {
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if (this._keys[keycode] && this._keys[keycode].isDown === true && (this._game.time.now - this._keys[keycode].timeDown < duration))
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if (this._keys[keycode] && this._keys[keycode].isDown === true && (this.game.time.now - this._keys[keycode].timeDown < duration))
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{
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return true;
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}
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@@ -161,7 +183,7 @@ module Phaser {
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*/
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public justReleased(keycode: number, duration?: number = 250): bool {
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if (this._keys[keycode] && this._keys[keycode].isDown === false && (this._game.time.now - this._keys[keycode].timeUp < duration))
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if (this._keys[keycode] && this._keys[keycode].isDown === false && (this.game.time.now - this._keys[keycode].timeUp < duration))
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{
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return true;
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}
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+29
-19
@@ -20,17 +20,16 @@ module Phaser {
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*/
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constructor(game: Game) {
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this._game = game;
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this.game = game;
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}
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/**
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* Local private reference to game.
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* @property _game
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* Local reference to game.
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* @property game
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* @type Game
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* @private
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**/
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private _game: Game;
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public game: Game;
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/**
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* You can disable all Input by setting disabled = true. While set all new input related events will be ignored.
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@@ -38,17 +37,28 @@ module Phaser {
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*/
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public disabled: bool = false;
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/**
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* A reference to the event handlers to allow removeEventListener support
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*/
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public _onMSPointerDown;
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public _onMSPointerMove;
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public _onMSPointerUp;
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/**
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* Starts the event listeners running
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* @method start
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*/
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public start() {
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if (this._game.device.mspointer == true)
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if (this.game.device.mspointer == true)
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{
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this._game.stage.canvas.addEventListener('MSPointerDown', (event) => this.onPointerDown(event), false);
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this._game.stage.canvas.addEventListener('MSPointerMove', (event) => this.onPointerMove(event), false);
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this._game.stage.canvas.addEventListener('MSPointerUp', (event) => this.onPointerUp(event), false);
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this._onMSPointerDown = (event) => this.onPointerDown(event);
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this._onMSPointerMove = (event) => this.onPointerMove(event);
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this._onMSPointerUp = (event) => this.onPointerUp(event);
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this.game.stage.canvas.addEventListener('MSPointerDown', this._onMSPointerDown, false);
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this.game.stage.canvas.addEventListener('MSPointerMove', this._onMSPointerMove, false);
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this.game.stage.canvas.addEventListener('MSPointerUp', this._onMSPointerUp, false);
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}
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}
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@@ -60,7 +70,7 @@ module Phaser {
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**/
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private onPointerDown(event) {
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if (this._game.input.disabled || this.disabled)
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if (this.game.input.disabled || this.disabled)
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{
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return;
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}
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@@ -68,7 +78,7 @@ module Phaser {
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event.preventDefault();
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event.identifier = event.pointerId;
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this._game.input.startPointer(event);
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this.game.input.startPointer(event);
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}
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@@ -79,7 +89,7 @@ module Phaser {
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**/
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private onPointerMove(event) {
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if (this._game.input.disabled || this.disabled)
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if (this.game.input.disabled || this.disabled)
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{
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return;
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}
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@@ -87,7 +97,7 @@ module Phaser {
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event.preventDefault();
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event.identifier = event.pointerId;
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this._game.input.updatePointer(event);
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this.game.input.updatePointer(event);
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}
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@@ -98,7 +108,7 @@ module Phaser {
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**/
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private onPointerUp(event) {
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if (this._game.input.disabled || this.disabled)
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if (this.game.input.disabled || this.disabled)
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{
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return;
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}
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@@ -106,7 +116,7 @@ module Phaser {
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event.preventDefault();
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event.identifier = event.pointerId;
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this._game.input.stopPointer(event);
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this.game.input.stopPointer(event);
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}
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@@ -116,11 +126,11 @@ module Phaser {
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*/
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public stop() {
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if (this._game.device.mspointer == true)
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if (this.game.device.mspointer == true)
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{
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//this._game.stage.canvas.addEventListener('MSPointerDown', (event) => this.onPointerDown(event), false);
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//this._game.stage.canvas.addEventListener('MSPointerMove', (event) => this.onPointerMove(event), false);
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//this._game.stage.canvas.addEventListener('MSPointerUp', (event) => this.onPointerUp(event), false);
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this.game.stage.canvas.removeEventListener('MSPointerDown', this._onMSPointerDown);
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this.game.stage.canvas.removeEventListener('MSPointerMove', this._onMSPointerMove);
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this.game.stage.canvas.removeEventListener('MSPointerUp', this._onMSPointerUp);
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}
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}
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+29
-19
@@ -12,18 +12,17 @@ module Phaser {
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constructor(game: Game) {
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this._game = game;
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this.callbackContext = this._game;
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this.game = game;
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this.callbackContext = this.game;
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}
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/**
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* Local private reference to game.
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* @property _game
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* Local reference to game.
|
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* @property game
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* @type {Phaser.Game}
|
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* @private
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**/
|
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private _game: Game;
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public game: Game;
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public static LEFT_BUTTON: number = 0;
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public static MIDDLE_BUTTON: number = 1;
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@@ -44,21 +43,32 @@ module Phaser {
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public mouseMoveCallback = null;
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public mouseUpCallback = null;
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/**
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* A reference to the event handlers to allow removeEventListener support
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*/
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public _onMouseDown;
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public _onMouseMove;
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public _onMouseUp;
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|
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/**
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* Starts the event listeners running
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* @method start
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*/
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public start() {
|
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if (this._game.device.android && this._game.device.chrome == false)
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if (this.game.device.android && this.game.device.chrome == false)
|
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{
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// Android stock browser fires mouse events even if you preventDefault on the touchStart, so ...
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return;
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}
|
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|
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this._game.stage.canvas.addEventListener('mousedown', (event: MouseEvent) => this.onMouseDown(event), true);
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this._game.stage.canvas.addEventListener('mousemove', (event: MouseEvent) => this.onMouseMove(event), true);
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this._game.stage.canvas.addEventListener('mouseup', (event: MouseEvent) => this.onMouseUp(event), true);
|
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this._onMouseDown = (event: MouseEvent) => this.onMouseDown(event);
|
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this._onMouseMove = (event: MouseEvent) => this.onMouseMove(event);
|
||||
this._onMouseUp = (event: MouseEvent) => this.onMouseUp(event);
|
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|
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this.game.stage.canvas.addEventListener('mousedown', this._onMouseDown, true);
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this.game.stage.canvas.addEventListener('mousemove', this._onMouseMove, true);
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this.game.stage.canvas.addEventListener('mouseup', this._onMouseUp, true);
|
||||
|
||||
}
|
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@@ -72,14 +82,14 @@ module Phaser {
|
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this.mouseDownCallback.call(this.callbackContext, event);
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||||
}
|
||||
|
||||
if (this._game.input.disabled || this.disabled)
|
||||
if (this.game.input.disabled || this.disabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
event['identifier'] = 0;
|
||||
|
||||
this._game.input.mousePointer.start(event);
|
||||
this.game.input.mousePointer.start(event);
|
||||
|
||||
}
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||||
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@@ -93,14 +103,14 @@ module Phaser {
|
||||
this.mouseMoveCallback.call(this.callbackContext, event);
|
||||
}
|
||||
|
||||
if (this._game.input.disabled || this.disabled)
|
||||
if (this.game.input.disabled || this.disabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
event['identifier'] = 0;
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||||
|
||||
this._game.input.mousePointer.move(event);
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||||
this.game.input.mousePointer.move(event);
|
||||
|
||||
}
|
||||
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@@ -114,14 +124,14 @@ module Phaser {
|
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this.mouseUpCallback.call(this.callbackContext, event);
|
||||
}
|
||||
|
||||
if (this._game.input.disabled || this.disabled)
|
||||
if (this.game.input.disabled || this.disabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
event['identifier'] = 0;
|
||||
|
||||
this._game.input.mousePointer.stop(event);
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||||
this.game.input.mousePointer.stop(event);
|
||||
|
||||
}
|
||||
|
||||
@@ -131,9 +141,9 @@ module Phaser {
|
||||
*/
|
||||
public stop() {
|
||||
|
||||
//this._game.stage.canvas.addEventListener('mousedown', (event: MouseEvent) => this.onMouseDown(event), true);
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||||
//this._game.stage.canvas.addEventListener('mousemove', (event: MouseEvent) => this.onMouseMove(event), true);
|
||||
//this._game.stage.canvas.addEventListener('mouseup', (event: MouseEvent) => this.onMouseUp(event), true);
|
||||
this.game.stage.canvas.removeEventListener('mousedown', this._onMouseDown);
|
||||
this.game.stage.canvas.removeEventListener('mousemove', this._onMouseMove);
|
||||
this.game.stage.canvas.removeEventListener('mouseup', this._onMouseUp);
|
||||
|
||||
}
|
||||
|
||||
|
||||
+48
-28
@@ -22,18 +22,17 @@ module Phaser {
|
||||
*/
|
||||
constructor(game: Game) {
|
||||
|
||||
this._game = game;
|
||||
this.callbackContext = this._game;
|
||||
this.game = game;
|
||||
this.callbackContext = this.game;
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Local private reference to game.
|
||||
* @property _game
|
||||
* Local reference to game.
|
||||
* @property game
|
||||
* @type {Phaser.Game}
|
||||
* @private
|
||||
**/
|
||||
private _game: Game;
|
||||
public game: Game;
|
||||
|
||||
/**
|
||||
* You can disable all Input by setting disabled = true. While set all new input related events will be ignored.
|
||||
@@ -53,22 +52,41 @@ module Phaser {
|
||||
public touchLeaveCallback = null;
|
||||
public touchCancelCallback = null;
|
||||
|
||||
/**
|
||||
* A reference to the event handlers to allow removeEventListener support
|
||||
*/
|
||||
public _onTouchStart;
|
||||
public _onTouchMove;
|
||||
public _onTouchEnd;
|
||||
public _onTouchEnter;
|
||||
public _onTouchLeave;
|
||||
public _onTouchCancel;
|
||||
public _documentTouchMove;
|
||||
|
||||
/**
|
||||
* Starts the event listeners running
|
||||
* @method start
|
||||
*/
|
||||
public start() {
|
||||
|
||||
if (this._game.device.touch)
|
||||
if (this.game.device.touch)
|
||||
{
|
||||
this._game.stage.canvas.addEventListener('touchstart', (event) => this.onTouchStart(event), false);
|
||||
this._game.stage.canvas.addEventListener('touchmove', (event) => this.onTouchMove(event), false);
|
||||
this._game.stage.canvas.addEventListener('touchend', (event) => this.onTouchEnd(event), false);
|
||||
this._game.stage.canvas.addEventListener('touchenter', (event) => this.onTouchEnter(event), false);
|
||||
this._game.stage.canvas.addEventListener('touchleave', (event) => this.onTouchLeave(event), false);
|
||||
this._game.stage.canvas.addEventListener('touchcancel', (event) => this.onTouchCancel(event), false);
|
||||
this._onTouchStart = (event) => this.onTouchStart(event);
|
||||
this._onTouchMove = (event) => this.onTouchMove(event);
|
||||
this._onTouchEnd = (event) => this.onTouchEnd(event);
|
||||
this._onTouchEnter = (event) => this.onTouchEnter(event);
|
||||
this._onTouchLeave = (event) => this.onTouchLeave(event);
|
||||
this._onTouchCancel = (event) => this.onTouchCancel(event);
|
||||
this._documentTouchMove = (event) => this.consumeTouchMove(event);
|
||||
|
||||
document.addEventListener('touchmove', (event) => this.consumeTouchMove(event), false);
|
||||
this.game.stage.canvas.addEventListener('touchstart', this._onTouchStart, false);
|
||||
this.game.stage.canvas.addEventListener('touchmove', this._onTouchMove, false);
|
||||
this.game.stage.canvas.addEventListener('touchend', this._onTouchEnd, false);
|
||||
this.game.stage.canvas.addEventListener('touchenter', this._onTouchEnter, false);
|
||||
this.game.stage.canvas.addEventListener('touchleave', this._onTouchLeave, false);
|
||||
this.game.stage.canvas.addEventListener('touchcancel', this._onTouchCancel, false);
|
||||
|
||||
document.addEventListener('touchmove', this._documentTouchMove, false);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -94,7 +112,7 @@ module Phaser {
|
||||
this.touchStartCallback.call(this.callbackContext, event);
|
||||
}
|
||||
|
||||
if (this._game.input.disabled || this.disabled)
|
||||
if (this.game.input.disabled || this.disabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -106,7 +124,7 @@ module Phaser {
|
||||
// event.changedTouches = the touches that CHANGED in this event, not the total number of them
|
||||
for (var i = 0; i < event.changedTouches.length; i++)
|
||||
{
|
||||
this._game.input.startPointer(event.changedTouches[i]);
|
||||
this.game.input.startPointer(event.changedTouches[i]);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -124,7 +142,7 @@ module Phaser {
|
||||
this.touchCancelCallback.call(this.callbackContext, event);
|
||||
}
|
||||
|
||||
if (this._game.input.disabled || this.disabled)
|
||||
if (this.game.input.disabled || this.disabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -135,7 +153,7 @@ module Phaser {
|
||||
// http://www.w3.org/TR/touch-events/#dfn-touchcancel
|
||||
for (var i = 0; i < event.changedTouches.length; i++)
|
||||
{
|
||||
this._game.input.stopPointer(event.changedTouches[i]);
|
||||
this.game.input.stopPointer(event.changedTouches[i]);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -153,7 +171,7 @@ module Phaser {
|
||||
this.touchEnterCallback.call(this.callbackContext, event);
|
||||
}
|
||||
|
||||
if (this._game.input.disabled || this.disabled)
|
||||
if (this.game.input.disabled || this.disabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -205,7 +223,7 @@ module Phaser {
|
||||
|
||||
for (var i = 0; i < event.changedTouches.length; i++)
|
||||
{
|
||||
this._game.input.updatePointer(event.changedTouches[i]);
|
||||
this.game.input.updatePointer(event.changedTouches[i]);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -230,7 +248,7 @@ module Phaser {
|
||||
// event.changedTouches = the touches that CHANGED in this event, not the total number of them
|
||||
for (var i = 0; i < event.changedTouches.length; i++)
|
||||
{
|
||||
this._game.input.stopPointer(event.changedTouches[i]);
|
||||
this.game.input.stopPointer(event.changedTouches[i]);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -241,14 +259,16 @@ module Phaser {
|
||||
*/
|
||||
public stop() {
|
||||
|
||||
if (this._game.device.touch)
|
||||
if (this.game.device.touch)
|
||||
{
|
||||
//this._domElement.addEventListener('touchstart', (event) => this.onTouchStart(event), false);
|
||||
//this._domElement.addEventListener('touchmove', (event) => this.onTouchMove(event), false);
|
||||
//this._domElement.addEventListener('touchend', (event) => this.onTouchEnd(event), false);
|
||||
//this._domElement.addEventListener('touchenter', (event) => this.onTouchEnter(event), false);
|
||||
//this._domElement.addEventListener('touchleave', (event) => this.onTouchLeave(event), false);
|
||||
//this._domElement.addEventListener('touchcancel', (event) => this.onTouchCancel(event), false);
|
||||
this.game.stage.canvas.removeEventListener('touchstart', this._onTouchStart);
|
||||
this.game.stage.canvas.removeEventListener('touchmove', this._onTouchMove);
|
||||
this.game.stage.canvas.removeEventListener('touchend', this._onTouchEnd);
|
||||
this.game.stage.canvas.removeEventListener('touchenter', this._onTouchEnter);
|
||||
this.game.stage.canvas.removeEventListener('touchleave', this._onTouchLeave);
|
||||
this.game.stage.canvas.removeEventListener('touchcancel', this._onTouchCancel);
|
||||
|
||||
document.removeEventListener('touchmove', this._documentTouchMove);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user