Camera tests, some of them not finished because of bugs.

This commit is contained in:
Sean
2013-07-13 22:47:32 +08:00
parent 08fb303801
commit d620fc7796
10 changed files with 293 additions and 88 deletions
+14 -7
View File
@@ -19,17 +19,24 @@
circle3 = game.add.sprite(221, 318, 'magenta');
circle1.input.start(0, false, true);
circle1.events.onInputUp.add(fade1, this);
fx = game.camera.fx.add(Phaser.FX.Camera.Shake);
fx = game.camera.fx.add(Phaser.FX.Camera.Fade);
}
function update() {
if (circle1.input.justReleased(0, 20)) {
console.log('pressed');
fx.start(0.05, 0.5, function() {
console.log('fin');
});
}
}
function render() {
game.camera.fx.render(game.camera,
game.camera.x, game.camera.y,
game.camera.width, game.camera.height);
game.camera.fx.postRender(game.camera,
game.camera.x, game.camera.y,
game.camera.width, game.camera.height);
}
function fade1(pointer) {
console.log('pressed');
fx.start(0.05, 0.5, function() {
console.log('fin');
});
}
})();