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Added examples group: Debug tools
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update:update, render:render });
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var sprite, otherSprite ;
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var counter = 0 ;
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var step = Math.PI * 2 / 360 ;
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function preload() {
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// Load images to use as the game sprites
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game.load.image('sprite', 'assets/sprites/phaser2.png');
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game.load.image('otherSprite', 'assets/sprites/phaser-dude.png');
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}
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function create() {
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// Create sprite A and put it in the middle of the stage
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sprite = game.add.sprite(0, 0, 'sprite');
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sprite.alpha = 0.5 ;
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sprite.x = game.width / 2 ;
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sprite.anchor.x = sprite.anchor.y = 0.5 ;
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// create sprite B
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otherSprite = game.add.sprite(0, 0, 'otherSprite');
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otherSprite.alpha = 0.5 ;
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otherSprite.x = (game.width / 2) + 150 ;
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otherSprite.y = (game.height / 2) + 150 ;
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otherSprite.anchor.x = sprite.anchor.y = 0.5 ;
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otherSprite.body.immovable = true ;
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}
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function update()
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{
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game.physics.collide( sprite, otherSprite ) ;
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// Move sprite up and down smoothly for show
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var tStep = Math.sin( counter ) ;
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sprite.y = (game.height/2) + tStep * 30 ;
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sprite.rotation += Phaser.Math.degToRad( 0.1 * tStep ) ;
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counter += step ;
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}
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function render() {
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// Physics
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game.debug.renderSpriteBody(sprite);
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game.debug.renderSpriteCollision(sprite, 32, 32);
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game.debug.renderSpriteBody(otherSprite);
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}
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