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Starting timer tests.
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.image('pic', 'assets/pics/backscroll.png');
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}
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var text;
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var b;
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var grd;
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function create() {
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game.stage.setBackgroundColor(0x2d2d2d);
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text = game.add.text(0, 0, "time");
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}
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function update() {
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}
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function render() {
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}
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