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Updated readme
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@@ -49,8 +49,7 @@ V0.9.5
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* Added TilemapLayer.replaceTile - scans the given region of the map and replaces all instances of tileA with tileB. tileB is left unaffected.
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* Added TilemapLayer.fillTiles - fills the given region of the map with the tile specified.
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* Added TilemapLayer.randomiseTiles - fills the given region of the map with a random tile from the list specified.
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* Added fun new "map draw" test - reflect those carrots! :)
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Requirements
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------------
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