Final release 1.1.4 examples finished.

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photonstorm committed 2014-02-05 16:55:02 +00:00
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commit e7a9b96d27
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@@ -147,7 +147,6 @@ New Examples:
* Input - Touch Joystick example showing how to use the clay.io virtual game controller (thanks gabehollombe)
* Games - Matching Pairs by Patrick OReilly.
* Games - Simon Says by Patrick OReilly.
* Games - Wabbits by Patrick OReilly.
* Tweens - Example showing how to use the tween events, onStart, onLoop and onComplete.
* Display - Pixi Render Texture. A Phaser conversion of the Pixi.js Render Texture example.
* Input - 5 new examples showing how to use the Gamepad API (thanks Karl Macklin)
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@@ -1,4 +1,7 @@
<?php
// NOTE: This script is deprecated. The build process is managed by grunt now.
// Keeping this file here for those that I know use it, but if you're trying to build fresh, use grunt.
date_default_timezone_set('Europe/London');
// Get the version number
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@@ -1,12 +1,12 @@
<?php
// All JS files in build order.
// Much easier for debugging re: line numbers
if (!isset($path))
{
$path = '..';
}
// All JS files in build order.
// Much easier for debugging re: line numbers
if (!isset($path))
{
$path = '..';
}
echo <<<EOL
echo <<<EOL
<script src="$path/src/Intro.js"></script>
<script src="$path/src/pixi/Pixi.js"></script>
@@ -55,97 +55,97 @@
<script src="$path/src/pixi/utils/EventTarget.js"></script>
<script src="$path/src/pixi/utils/Polyk.js"></script>
<script src="$path/src/core/Camera.js"></script>
<script src="$path/src/core/State.js"></script>
<script src="$path/src/core/StateManager.js"></script>
<script src="$path/src/core/LinkedList.js"></script>
<script src="$path/src/core/Signal.js"></script>
<script src="$path/src/core/SignalBinding.js"></script>
<script src="$path/src/core/Filter.js"></script>
<script src="$path/src/core/Plugin.js"></script>
<script src="$path/src/core/PluginManager.js"></script>
<script src="$path/src/core/Stage.js"></script>
<script src="$path/src/core/Group.js"></script>
<script src="$path/src/core/World.js"></script>
<script src="$path/src/core/Game.js"></script>
<script src="$path/src/core/Camera.js"></script>
<script src="$path/src/core/State.js"></script>
<script src="$path/src/core/StateManager.js"></script>
<script src="$path/src/core/LinkedList.js"></script>
<script src="$path/src/core/Signal.js"></script>
<script src="$path/src/core/SignalBinding.js"></script>
<script src="$path/src/core/Filter.js"></script>
<script src="$path/src/core/Plugin.js"></script>
<script src="$path/src/core/PluginManager.js"></script>
<script src="$path/src/core/Stage.js"></script>
<script src="$path/src/core/Group.js"></script>
<script src="$path/src/core/World.js"></script>
<script src="$path/src/core/Game.js"></script>
<script src="$path/src/input/Input.js"></script>
<script src="$path/src/input/Key.js"></script>
<script src="$path/src/input/Keyboard.js"></script>
<script src="$path/src/input/Mouse.js"></script>
<script src="$path/src/input/MSPointer.js"></script>
<script src="$path/src/input/Pointer.js"></script>
<script src="$path/src/input/Touch.js"></script>
<script src="$path/src/input/Gamepad.js"></script>
<script src="$path/src/input/Input.js"></script>
<script src="$path/src/input/Key.js"></script>
<script src="$path/src/input/Keyboard.js"></script>
<script src="$path/src/input/Mouse.js"></script>
<script src="$path/src/input/MSPointer.js"></script>
<script src="$path/src/input/Pointer.js"></script>
<script src="$path/src/input/Touch.js"></script>
<script src="$path/src/input/Gamepad.js"></script>
<script src="$path/src/input/SinglePad.js"></script>
<script src="$path/src/input/GamepadButton.js"></script>
<script src="$path/src/input/InputHandler.js"></script>
<script src="$path/src/input/InputHandler.js"></script>
<script src="$path/src/gameobjects/Events.js"></script>
<script src="$path/src/gameobjects/GameObjectFactory.js"></script>
<script src="$path/src/gameobjects/BitmapData.js"></script>
<script src="$path/src/gameobjects/Sprite.js"></script>
<script src="$path/src/gameobjects/TileSprite.js"></script>
<script src="$path/src/gameobjects/Text.js"></script>
<script src="$path/src/gameobjects/BitmapText.js"></script>
<script src="$path/src/gameobjects/Button.js"></script>
<script src="$path/src/gameobjects/Graphics.js"></script>
<script src="$path/src/gameobjects/RenderTexture.js"></script>
<script src="$path/src/gameobjects/Events.js"></script>
<script src="$path/src/gameobjects/GameObjectFactory.js"></script>
<script src="$path/src/gameobjects/BitmapData.js"></script>
<script src="$path/src/gameobjects/Sprite.js"></script>
<script src="$path/src/gameobjects/TileSprite.js"></script>
<script src="$path/src/gameobjects/Text.js"></script>
<script src="$path/src/gameobjects/BitmapText.js"></script>
<script src="$path/src/gameobjects/Button.js"></script>
<script src="$path/src/gameobjects/Graphics.js"></script>
<script src="$path/src/gameobjects/RenderTexture.js"></script>
<script src="$path/src/system/Canvas.js"></script>
<script src="$path/src/system/StageScaleMode.js"></script>
<script src="$path/src/system/Device.js"></script>
<script src="$path/src/system/RequestAnimationFrame.js"></script>
<script src="$path/src/system/Canvas.js"></script>
<script src="$path/src/system/StageScaleMode.js"></script>
<script src="$path/src/system/Device.js"></script>
<script src="$path/src/system/RequestAnimationFrame.js"></script>
<script src="$path/src/math/RandomDataGenerator.js"></script>
<script src="$path/src/math/Math.js"></script>
<script src="$path/src/math/QuadTree.js"></script>
<script src="$path/src/math/RandomDataGenerator.js"></script>
<script src="$path/src/math/Math.js"></script>
<script src="$path/src/math/QuadTree.js"></script>
<script src="$path/src/geom/Circle.js"></script>
<script src="$path/src/geom/Point.js"></script>
<script src="$path/src/geom/Rectangle.js"></script>
<script src="$path/src/geom/Line.js"></script>
<script src="$path/src/geom/Circle.js"></script>
<script src="$path/src/geom/Point.js"></script>
<script src="$path/src/geom/Rectangle.js"></script>
<script src="$path/src/geom/Line.js"></script>
<script src="$path/src/net/Net.js"></script>
<script src="$path/src/net/Net.js"></script>
<script src="$path/src/tween/TweenManager.js"></script>
<script src="$path/src/tween/Tween.js"></script>
<script src="$path/src/tween/Easing.js"></script>
<script src="$path/src/tween/TweenManager.js"></script>
<script src="$path/src/tween/Tween.js"></script>
<script src="$path/src/tween/Easing.js"></script>
<script src="$path/src/time/Time.js"></script>
<script src="$path/src/time/Timer.js"></script>
<script src="$path/src/time/TimerEvent.js"></script>
<script src="$path/src/time/Time.js"></script>
<script src="$path/src/time/Timer.js"></script>
<script src="$path/src/time/TimerEvent.js"></script>
<script src="$path/src/animation/AnimationManager.js"></script>
<script src="$path/src/animation/Animation.js"></script>
<script src="$path/src/animation/Frame.js"></script>
<script src="$path/src/animation/FrameData.js"></script>
<script src="$path/src/animation/AnimationParser.js"></script>
<script src="$path/src/animation/AnimationManager.js"></script>
<script src="$path/src/animation/Animation.js"></script>
<script src="$path/src/animation/Frame.js"></script>
<script src="$path/src/animation/FrameData.js"></script>
<script src="$path/src/animation/AnimationParser.js"></script>
<script src="$path/src/loader/Cache.js"></script>
<script src="$path/src/loader/Loader.js"></script>
<script src="$path/src/loader/LoaderParser.js"></script>
<script src="$path/src/loader/Cache.js"></script>
<script src="$path/src/loader/Loader.js"></script>
<script src="$path/src/loader/LoaderParser.js"></script>
<script src="$path/src/sound/Sound.js"></script>
<script src="$path/src/sound/SoundManager.js"></script>
<script src="$path/src/sound/Sound.js"></script>
<script src="$path/src/sound/SoundManager.js"></script>
<script src="$path/src/utils/Debug.js"></script>
<script src="$path/src/utils/Color.js"></script>
<script src="$path/src/utils/Debug.js"></script>
<script src="$path/src/utils/Color.js"></script>
<script src="$path/src/physics/arcade/SAT.js"></script>
<script src="$path/src/physics/arcade/ArcadePhysics.js"></script>
<script src="$path/src/physics/arcade/Body.js"></script>
<script src="$path/src/physics/arcade/SAT.js"></script>
<script src="$path/src/physics/arcade/ArcadePhysics.js"></script>
<script src="$path/src/physics/arcade/Body.js"></script>
<script src="$path/src/particles/Particles.js"></script>
<script src="$path/src/particles/arcade/ArcadeParticles.js"></script>
<script src="$path/src/particles/arcade/Emitter.js"></script>
<script src="$path/src/particles/Particles.js"></script>
<script src="$path/src/particles/arcade/ArcadeParticles.js"></script>
<script src="$path/src/particles/arcade/Emitter.js"></script>
<script src="$path/src/tilemap/Tile.js"></script>
<script src="$path/src/tilemap/Tilemap.js"></script>
<script src="$path/src/tilemap/TilemapLayer.js"></script>
<script src="$path/src/tilemap/TilemapParser.js"></script>
<script src="$path/src/tilemap/Tileset.js"></script>
<script src="$path/src/PixiPatch.js"></script>
<script src="$path/src/tilemap/Tile.js"></script>
<script src="$path/src/tilemap/Tilemap.js"></script>
<script src="$path/src/tilemap/TilemapLayer.js"></script>
<script src="$path/src/tilemap/TilemapParser.js"></script>
<script src="$path/src/tilemap/Tileset.js"></script>
<script src="$path/src/PixiPatch.js"></script>
EOL;
?>
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c[0]=m*d+n*g+o*j,c[1]=m*e+n*h+o*k,c[2]=m*f+n*i+o*l,c[3]=p*d+q*g+r*j,c[4]=p*e+q*h+r*k,c[5]=p*f+q*i+r*l,c[6]=s*d+t*g+u*j,c[7]=s*e+t*h+u*k,c[8]=s*f+t*i+u*l,c},b.mat3.clone=function(a){var c=new b.Matrix(9);return c[0]=a[0],c[1]=a[1],c[2]=a[2],c[3]=a[3],c[4]=a[4],c[5]=a[5],c[6]=a[6],c[7]=a[7],c[8]=a[8],c},b.mat3.transpose=function(a,b){if(!b||a===b){var c=a[1],d=a[2],e=a[5];return a[1]=a[3],a[2]=a[6],a[3]=c,a[5]=a[7],a[6]=d,a[7]=e,a}return b[0]=a[0],b[1]=a[3],b[2]=a[6],b[3]=a[1],b[4]=a[4],b[5]=a[7],b[6]=a[2],b[7]=a[5],b[8]=a[8],b},b.mat3.toMat4=function(a,c){return c||(c=b.mat4.create()),c[15]=1,c[14]=0,c[13]=0,c[12]=0,c[11]=0,c[10]=a[8],c[9]=a[7],c[8]=a[6],c[7]=0,c[6]=a[5],c[5]=a[4],c[4]=a[3],c[3]=0,c[2]=a[2],c[1]=a[1],c[0]=a[0],c},b.mat4.create=function(){var a=new b.Matrix(16);return a[0]=1,a[1]=0,a[2]=0,a[3]=0,a[4]=0,a[5]=1,a[6]=0,a[7]=0,a[8]=0,a[9]=0,a[10]=1,a[11]=0,a[12]=0,a[13]=0,a[14]=0,a[15]=1,a},b.mat4.transpose=function(a,b){if(!b||a===b){var c=a[1],d=a[2],e=a[3],f=a[6],g=a[7],h=a[11];return a[1]=a[4],a[2]=a[8],a[3]=a[12],a[4]=c,a[6]=a[9],a[7]=a[13],a[8]=d,a[9]=f,a[11]=a[14],a[12]=e,a[13]=g,a[14]=h,a}return b[0]=a[0],b[1]=a[4],b[2]=a[8],b[3]=a[12],b[4]=a[1],b[5]=a[5],b[6]=a[9],b[7]=a[13],b[8]=a[2],b[9]=a[6],b[10]=a[10],b[11]=a[14],b[12]=a[3],b[13]=a[7],b[14]=a[11],b[15]=a[15],b},b.mat4.multiply=function(a,b,c){c||(c=a);var d=a[0],e=a[1],f=a[2],g=a[3],h=a[4],i=a[5],j=a[6],k=a[7],l=a[8],m=a[9],n=a[10],o=a[11],p=a[12],q=a[13],r=a[14],s=a[15],t=b[0],u=b[1],v=b[2],w=b[3];return c[0]=t*d+u*h+v*l+w*p,c[1]=t*e+u*i+v*m+w*q,c[2]=t*f+u*j+v*n+w*r,c[3]=t*g+u*k+v*o+w*s,t=b[4],u=b[5],v=b[6],w=b[7],c[4]=t*d+u*h+v*l+w*p,c[5]=t*e+u*i+v*m+w*q,c[6]=t*f+u*j+v*n+w*r,c[7]=t*g+u*k+v*o+w*s,t=b[8],u=b[9],v=b[10],w=b[11],c[8]=t*d+u*h+v*l+w*p,c[9]=t*e+u*i+v*m+w*q,c[10]=t*f+u*j+v*n+w*r,c[11]=t*g+u*k+v*o+w*s,t=b[12],u=b[13],v=b[14],w=b[15],c[12]=t*d+u*h+v*l+w*p,c[13]=t*e+u*i+v*m+w*q,c[14]=t*f+u*j+v*n+w*r,c[15]=t*g+u*k+v*o+w*s,c},b.Point=function(a,b){this.x=a||0,this.y=b||0},b.Point.prototype.clone=function(){return new b.Point(this.x,this.y)},b.Point.prototype.constructor=b.Point,b.Rectangle=function(a,Line truncated
},b.PrimitiveShader.prototype.init=function(){var a=b.compileProgram(this.vertexSrc,this.fragmentSrc),c=b.gl;c.useProgram(a),this.projectionVector=c.getUniformLocation(a,"projectionVector"),this.offsetVector=c.getUniformLocation(a,"offsetVector"),this.aVertexPosition=c.getAttribLocation(a,"aVertexPosition"),this.colorAttribute=c.getAttribLocation(a,"aColor"),this.translationMatrix=c.getUniformLocation(a,"translationMatrix"),this.alpha=c.getUniformLocation(a,"alpha"),this.program=a},b.StripShader=function(){this.program=null,this.fragmentSrc=["precision mediump float;","varying vec2 vTextureCoord;","varying float vColor;","uniform float alpha;","uniform sampler2D uSampler;","void main(void) {"," gl_FragColor = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y));"," gl_FragColor = gl_FragColor * alpha;","}"],this.vertexSrc=["attribute vec2 aVertexPosition;","attribute vec2 aTextureCoord;","attribute float aColor;","uniform mat3 translationMatrix;","uniform vec2 projectionVector;","uniform vec2 offsetVector;","varying vec2 vTextureCoord;","varying float vColor;","void main(void) {"," vec3 v = translationMatrix * vec3(aVertexPosition, 1.0);"," v -= offsetVector.xyx;"," gl_Position = vec4( v.x / projectionVector.x -1.0, v.y / projectionVector.y + 1.0 , 0.0, 1.0);"," vTextureCoord = aTextureCoord;"," vColor = aColor;","}"]},b.StripShader.prototype.init=function(){var a=b.compileProgram(this.vertexSrc,this.fragmentSrc),c=b.gl;c.useProgram(a),this.uSampler=c.getUniformLocation(a,"uSampler"),this.projectionVector=c.getUniformLocation(a,"projectionVector"),this.offsetVector=c.getUniformLocation(a,"offsetVector"),this.colorAttribute=c.getAttribLocation(a,"aColor"),this.aVertexPosition=c.getAttribLocation(a,"aVertexPosition"),this.aTextureCoord=c.getAttribLocation(a,"aTextureCoord"),this.translationMatrix=c.getUniformLocation(a,"translationMatrix"),this.alpha=c.getUniformLocation(a,"alpha"),this.program=a},b._batchs=[],b._getBatch=function(a){return 0===b._batchs.length?new b.WebGLBatch(a):b._batchs.pop()},b._returnBatch=function(a){a.clean(),b._batchs.push(a)},b._restoreBatchs=function(a){for(var c=0;c<b._batchs.length;c++)b._batchs[c].restoreLostContext(a)},b.WebGLBatch=function(a){this.gl=a,this.size=0,this.vertexBuffer=a.createBuffer(),this.indexBuffer=a.createBuffer(),this.uvBuffer=a.createBuffer(),this.colorBuffer=a.createBuffer(),this.blendMode=b.blendModes.NORMAL,this.dynamicSize=1},b.WebGLBatch.prototype.constructor=b.WebGLBatch,b.WebGLBatch.prototype.clean=function(){this.verticies=[],this.uvs=[],this.indices=[],this.colors=[],this.dynamicSize=1,this.texture=null,this.last=null,this.size=0,this.head=null,this.tail=null},b.WebGLBatch.prototype.restoreLostContext=function(a){this.gl=a,this.vertexBuffer=a.createBuffer(),this.indexBuffer=a.createBuffer(),this.uvBuffer=a.createBuffer(),this.colorBuffer=a.createBuffer()},b.WebGLBatch.prototype.init=function(a){a.batch=this,this.dirty=!0,this.blendMode=a.blendMode,this.texture=a.texture.baseTexture,this.head=a,this.tail=a,this.size=1,this.growBatch()},b.WebGLBatch.prototype.insertBefore=function(a,b){this.size++,a.batch=this,this.dirty=!0;var c=b.__prev;b.__prev=a,a.__next=b,c?(a.__prev=c,c.__next=a):this.head=a},b.WebGLBatch.prototype.insertAfter=function(a,b){this.size++,a.batch=this,this.dirty=!0;var c=b.__next;b.__next=a,a.__prev=b,c?(a.__next=c,c.__prev=a):this.tail=a},b.WebGLBatch.prototype.remove=function(a){return this.size--,0===this.size?(a.batch=null,a.__prev=null,a.__next=null,void 0):(a.__prev?a.__prev.__next=a.__next:(this.head=a.__next,this.head.__prev=null),a.__next?a.__next.__prev=a.__prev:(this.tail=a.__prev,this.tail.__next=null),a.batch=null,a.__next=null,a.__prev=null,this.dirty=!0,void 0)},b.WebGLBatch.prototype.split=function(a){this.dirty=!0;var c=new b.WebGLBatch(this.gl);c.init(a),c.texture=this.texture,c.tail=this.tail,this.tail=a.__prev,this.tail.__next=null,a.__prev=null;for(var d=0;a;)d++,a.batch=c,a=a.__next;return c.size=d,this.size-=d,c},b.WebGLBatch.prototype.merge=function(a){this.dirty=!0,this.tail.__next=a.head,a.head.__prev=this.tail,this.size+=a.size,this.tail=a.tail;for(var b=a.head;b;)b.batch=this,b=b.__next},b.WebGLBatch.prototype.growBatch=function(){var a=this.gl;this.dynamicSize=1===this.size?1:1.5*this.size,this.verticies=new Float32Array(8*this.dynamicSize),a.bindBuffer(a.ARRAY_BUFFER,this.vertexBuffer),a.bufferData(a.ARRAY_BUFFER,this.verticies,a.DYNAMIC_DRAW),this.uvs=new Float32Array(8*this.dynamicSize),a.bindBuffer(a.ARRAY_BUFFER,this.uvBuffer),a.bufferData(a.ARRAY_BUFFER,this.uvs,a.DYNAMIC_DRAW),this.dirtyUVS=!0,this.colors=new Float32Array(4*this.dynamicSize),a.bindBuffer(a.ARRAY_BUFFER,this.colorBuffer),a.bufferData(a.ARRAY_BUFFER,this.colors,a.DYNAMIC_DRAW),this.dirtyColors=!0,this.indices=new Uint16Array(6*this.dynamicSize);for(var b=this.indices.length/6,c=0;b>c;c++){var d=6*c,e=4*c;this.indices[d+0]=e+0,this.indices[d+1]=e+1,this.indices[d+2]=e+2,this.indices[d+3]=e+0,this.indices[d+4]=Line truncated
},b.WebGLRenderGroup.prototype.renderTilingSprite=function(a,c){var d=this.gl;b.shaderProgram;var e=a.tilePosition,f=a.tileScale,g=e.x/a.texture.baseTexture.width,h=e.y/a.texture.baseTexture.height,i=a.width/a.texture.baseTexture.width/f.x,j=a.height/a.texture.baseTexture.height/f.y;a.uvs[0]=0-g,a.uvs[1]=0-h,a.uvs[2]=1*i-g,a.uvs[3]=0-h,a.uvs[4]=1*i-g,a.uvs[5]=1*j-h,a.uvs[6]=0-g,a.uvs[7]=1*j-h,d.bindBuffer(d.ARRAY_BUFFER,a._uvBuffer),d.bufferSubData(d.ARRAY_BUFFER,0,a.uvs),this.renderStrip(a,c)},b.WebGLRenderGroup.prototype.initStrip=function(a){var b=this.gl;this.shaderProgram,a._vertexBuffer=b.createBuffer(),a._indexBuffer=b.createBuffer(),a._uvBuffer=b.createBuffer(),a._colorBuffer=b.createBuffer(),b.bindBuffer(b.ARRAY_BUFFER,a._vertexBuffer),b.bufferData(b.ARRAY_BUFFER,a.verticies,b.DYNAMIC_DRAW),b.bindBuffer(b.ARRAY_BUFFER,a._uvBuffer),b.bufferData(b.ARRAY_BUFFER,a.uvs,b.STATIC_DRAW),b.bindBuffer(b.ARRAY_BUFFER,a._colorBuffer),b.bufferData(b.ARRAY_BUFFER,a.colors,b.STATIC_DRAW),b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,a._indexBuffer),b.bufferData(b.ELEMENT_ARRAY_BUFFER,a.indices,b.STATIC_DRAW)},b.initDefaultShaders=function(){b.primitiveShader=new b.PrimitiveShader,b.primitiveShader.init(),b.stripShader=new b.StripShader,b.stripShader.init(),b.defaultShader=new b.PixiShader,b.defaultShader.init();var a=b.gl,c=b.defaultShader.program;a.useProgram(c),a.enableVertexAttribArray(b.defaultShader.aVertexPosition),a.enableVertexAttribArray(b.defaultShader.colorAttribute),a.enableVertexAttribArray(b.defaultShader.aTextureCoord)},b.activatePrimitiveShader=function(){var a=b.gl;a.useProgram(b.primitiveShader.program),a.disableVertexAttribArray(b.defaultShader.aVertexPosition),a.disableVertexAttribArray(b.defaultShader.colorAttribute),a.disableVertexAttribArray(b.defaultShader.aTextureCoord),a.enableVertexAttribArray(b.primitiveShader.aVertexPosition),a.enableVertexAttribArray(b.primitiveShader.colorAttribute)},b.deactivatePrimitiveShader=function(){var a=b.gl;a.useProgram(b.defaultShader.program),a.disableVertexAttribArray(b.primitiveShader.aVertexPosition),a.disableVertexAttribArray(b.primitiveShader.colorAttribute),a.enableVertexAttribArray(b.defaultShader.aVertexPosition),a.enableVertexAttribArray(b.defaultShader.colorAttribute),a.enableVertexAttribArray(b.defaultShader.aTextureCoord)},b.activateStripShader=function(){var a=b.gl;a.useProgram(b.stripShader.program)},b.deactivateStripShader=function(){var a=b.gl;a.useProgram(b.defaultShader.program)},b.CompileVertexShader=function(a,c){return b._CompileShader(a,c,a.VERTEX_SHADER)},b.CompileFragmentShader=function(a,c){return b._CompileShader(a,c,a.FRAGMENT_SHADER)},b._CompileShader=function(a,b,c){var d=b.join("\n"),e=a.createShader(c);return a.shaderSource(e,d),a.compileShader(e),a.getShaderParameter(e,a.COMPILE_STATUS)?e:(window.console.log(a.getShaderInfoLog(e)),null)},b.compileProgram=function(a,c){var d=b.gl,e=b.CompileFragmentShader(d,c),f=b.CompileVertexShader(d,a),g=d.createProgram();return d.attachShader(g,f),d.attachShader(g,e),d.linkProgram(g),d.getProgramParameter(g,d.LINK_STATUS)||window.console.log("Could not initialise shaders"),g},b.BitmapText=function(a,c){b.DisplayObjectContainer.call(this),this.setText(a),this.setStyle(c),this.updateText(),this.dirty=!1},b.BitmapText.prototype=Object.create(b.DisplayObjectContainer.prototype),b.BitmapText.prototype.constructor=b.BitmapText,b.BitmapText.prototype.setText=function(a){this.text=a||" ",this.dirty=!0},b.BitmapText.prototype.setStyle=function(a){a=a||{},a.align=a.align||"left",this.style=a;var c=a.font.split(" ");this.fontName=c[c.length-1],this.fontSize=c.length>=2?parseInt(c[c.length-2],10):b.BitmapText.fonts[this.fontName].size,this.dirty=!0},b.BitmapText.prototype.updateText=function(){for(var a=b.BitmapText.fonts[this.fontName],c=new b.Point,d=null,e=[],f=0,g=[],h=0,i=this.fontSize/a.size,j=0;j<this.text.length;j++){var k=this.text.charCodeAt(j);if(/(?:\r\n|\r|\n)/.test(this.text.charAt(j)))g.push(c.x),f=Math.max(f,c.x),h++,c.x=0,c.y+=a.lineHeight,d=null;else{var l=a.chars[k];l&&(d&&l[d]&&(c.x+=l.kerning[d]),e.push({texture:l.texture,line:h,charCode:k,position:new b.Point(c.x+l.xOffset,c.y+l.yOffset)}),c.x+=l.xAdvance,d=k)}}g.push(c.x),f=Math.max(f,c.x);var m=[];for(j=0;h>=j;j++){var n=0;"right"===this.style.align?n=f-g[j]:"center"===this.style.align&&(n=(f-g[j])/2),m.push(n)}for(j=0;j<e.length;j++){var o=new b.Sprite(e[j].texture);o.position.x=(e[j].position.x+m[e[j].line])*i,o.position.y=e[j].position.y*i,o.scale.x=o.scale.y=i,this.addChild(o)}this.width=f*i,this.height=(c.y+a.lineHeight)*i},b.BitmapText.prototype.updateTransform=function(){if(this.dirty){for(;this.children.length>0;)this.removeChild(this.getChildAt(0));this.updateText(),this.dirty=!1}b.DisplayObjectContainer.prototype.updateTransform.call(this)},b.BitmapText.fonts={},b.Text=function(a,c){this.canvas=document.createElement("canvas"),this.context=this.canvas.getContext("2d"),b.Sprite.call(this,b.Texture.fromCanvas(this.canvas)),thiLine truncated
},destroy:function(){this.plugins.length=0,this._pluginsLength=0,this.game=null,this._parent=null}},c.PluginManager.prototype.constructor=c.PluginManager,c.Stage=function(a,d,e){this.game=a,this._backgroundColor="rgb(0,0,0)",this.offset=new c.Point,this.canvas=null,this._stage=new b.Stage(0,!1),this._stage.name="_stage_root",this._stage.interactive=!1,this.display=this._stage,this.scaleMode=c.StageScaleMode.NO_SCALE,this.fullScreenScaleMode=c.StageScaleMode.NO_SCALE,this.scale=new c.StageScaleMode(this.game,d,e),this.aspectRatio=d/e,this.disableVisibilityChange=!1,this._nextOffsetCheck=0,this.checkOffsetInterval=2500,a.config?this.parseConfig(a.config):(this.canvas=c.Canvas.create(d,e),this.canvas.style["-webkit-full-screen"]="width: 100%; height: 100%")},c.Stage.prototype={parseConfig:function(a){this.canvas=a.canvasID?c.Canvas.create(this.game.width,this.game.height,a.canvasID):c.Canvas.create(this.game.width,this.game.height),a.canvasStyle?this.canvas.stlye=a.canvasStyle:this.canvas.style["-webkit-full-screen"]="width: 100%; height: 100%",a.checkOffsetInterval&&(this.checkOffsetInterval=a.checkOffsetInterval),a.disableVisibilityChange&&(this.disableVisibilityChange=a.disableVisibilityChange),a.fullScreenScaleMode&&(this.fullScreenScaleMode=a.fullScreenScaleMode),a.scaleMode&&(this.scaleMode=a.scaleMode),a.backgroundColor&&(this.backgroundColor=a.backgroundColor)},boot:function(){c.Canvas.getOffset(this.canvas,this.offset),this.bounds=new c.Rectangle(this.offset.x,this.offset.y,this.game.width,this.game.height);var a=this;this._onChange=function(b){return a.visibilityChange(b)},c.Canvas.setUserSelect(this.canvas,"none"),c.Canvas.setTouchAction(this.canvas,"none"),this.backgroundColor="#000",document.addEventListener("visibilitychange",this._onChange,!1),document.addEventListener("webkitvisibilitychange",this._onChange,!1),document.addEventListener("pagehide",this._onChange,!1),document.addEventListener("pageshow",this._onChange,!1),window.onblur=this._onChange,window.onfocus=this._onChange},update:function(){this.checkOffsetInterval!==!1&&this.game.time.now>this._nextOffsetCheck&&(c.Canvas.getOffset(this.canvas,this.offset),this._nextOffsetCheck=this.game.time.now+this.checkOffsetInterval)},visibilityChange:function(a){this.disableVisibilityChange||(this.game.paused=this.game.paused!==!1||"pagehide"!=a.type&&"blur"!=a.type&&document.hidden!==!0&&document.webkitHidden!==!0?!1:!0)}},c.Stage.prototype.constructor=c.Stage,Object.defineProperty(c.Stage.prototype,"backgroundColor",{get:function(){return this._backgroundColor},set:function(a){this._backgroundColor=a,this.game.transparent===!1&&(this.game.renderType==c.CANVAS?this.game.canvas.style.backgroundColor=a:("string"==typeof a&&(a=c.Color.hexToRGB(a)),this._stage.setBackgroundColor(a)))}}),c.Group=function(a,d,e,f){this.game=a,"undefined"==typeof d&&(d=a.world),this.name=e||"group","undefined"==typeof f&&(f=!1),f?this._container=this.game.stage._stage:(this._container=new b.DisplayObjectContainer,this._container.name=this.name,d?d instanceof c.Group?(d._container.addChild(this._container),d._container.updateTransform()):(d.addChild(this._container),d.updateTransform()):(this.game.stage._stage.addChild(this._container),this.game.stage._stage.updateTransform())),this.type=c.GROUP,this.alive=!0,this.exists=!0,this.group=null,this._container.scale=new c.Point(1,1),this.scale=this._container.scale,this.cursor=null},c.Group.RETURN_NONE=0,c.Group.RETURN_TOTAL=1,c.Group.RETURN_CHILD=2,c.Group.SORT_ASCENDING=-1,c.Group.SORT_DESCENDING=1,c.Group.prototype={add:function(a){return a.group!==this&&(a.type&&a.type===c.GROUP?(a.group=this,this._container.addChild(a._container),a._container.updateTransform()):(a.group=this,a.events&&a.events.onAddedToGroup.dispatch(a,this),this._container.addChild(a),a.updateTransform()),null===this.cursor&&(this.cursor=a)),a},addAt:function(a,b){return a.group!==this&&(a.type&&a.type===c.GROUP?(a.group=this,this._container.addChildAt(a._container,b),a._container.updateTransform()):(a.group=this,a.events&&a.events.onAddedToGroup.dispatch(a,this),this._container.addChildAt(a,b),a.updateTransform()),null===this.cursor&&(this.cursor=a)),a},getAt:function(a){return this._container.getChildAt(a)},create:function(a,b,d,e,f){"undefined"==typeof f&&(f=!0);var g=new c.Sprite(this.game,a,b,d,e);return g.group=this,g.exists=f,g.visible=f,g.alive=f,g.events&&g.events.onAddedToGroup.dispatch(g,this),this._container.addChild(g),g.updateTransform(),null===this.cursor&&(this.cursor=g),g},createMultiple:function(a,b,d,e){"undefined"==typeof e&&(e=!1);for(var f=0;a>f;f++){var g=new c.Sprite(this.game,0,0,b,d);g.group=this,g.exists=e,g.visible=e,g.alive=e,g.events&&g.events.onAddedToGroup.dispatch(g,this),this._container.addChild(g),g.updateTransform(),null===this.cursor&&(this.cursor=g)}},next:function(){this.cursor&&(this.cursor=this.cursor==this._container.last?this._container._iNext:this.cursor._iNext)},previous:function(){this.cursor&&(this.cursor=tLine truncated
},removeKeyCapture:function(a){delete this._capture[a]},clearCaptures:function(){this._capture={}},processKeyDown:function(a){this.game.input.disabled||this.disabled||(this._capture[a.keyCode]&&a.preventDefault(),this.onDownCallback&&this.onDownCallback.call(this.callbackContext,a),this._keys[a.keyCode]&&this._keys[a.keyCode].isDown?this._keys[a.keyCode].duration=this.game.time.now-this._keys[a.keyCode].timeDown:this._keys[a.keyCode]?(this._keys[a.keyCode].isDown=!0,this._keys[a.keyCode].timeDown=this.game.time.now,this._keys[a.keyCode].duration=0):this._keys[a.keyCode]={isDown:!0,timeDown:this.game.time.now,timeUp:0,duration:0},this._hotkeys[a.keyCode]&&this._hotkeys[a.keyCode].processKeyDown(a))},processKeyUp:function(a){this.game.input.disabled||this.disabled||(this._capture[a.keyCode]&&a.preventDefault(),this.onUpCallback&&this.onUpCallback.call(this.callbackContext,a),this._hotkeys[a.keyCode]&&this._hotkeys[a.keyCode].processKeyUp(a),this._keys[a.keyCode]?(this._keys[a.keyCode].isDown=!1,this._keys[a.keyCode].timeUp=this.game.time.now):this._keys[a.keyCode]={isDown:!1,timeDown:this.game.time.now,timeUp:this.game.time.now,duration:0})},reset:function(){for(var a in this._keys)this._keys[a].isDown=!1},justPressed:function(a,b){return"undefined"==typeof b&&(b=250),this._keys[a]&&this._keys[a].isDown&&this._keys[a].duration<b?!0:!1},justReleased:function(a,b){return"undefined"==typeof b&&(b=250),this._keys[a]&&this._keys[a].isDown===!1&&this.game.time.now-this._keys[a].timeUp<b?!0:!1},isDown:function(a){return this._keys[a]?this._keys[a].isDown:!1}},c.Keyboard.prototype.constructor=c.Keyboard,c.Keyboard.A="A".charCodeAt(0),c.Keyboard.B="B".charCodeAt(0),c.Keyboard.C="C".charCodeAt(0),c.Keyboard.D="D".charCodeAt(0),c.Keyboard.E="E".charCodeAt(0),c.Keyboard.F="F".charCodeAt(0),c.Keyboard.G="G".charCodeAt(0),c.Keyboard.H="H".charCodeAt(0),c.Keyboard.I="I".charCodeAt(0),c.Keyboard.J="J".charCodeAt(0),c.Keyboard.K="K".charCodeAt(0),c.Keyboard.L="L".charCodeAt(0),c.Keyboard.M="M".charCodeAt(0),c.Keyboard.N="N".charCodeAt(0),c.Keyboard.O="O".charCodeAt(0),c.Keyboard.P="P".charCodeAt(0),c.Keyboard.Q="Q".charCodeAt(0),c.Keyboard.R="R".charCodeAt(0),c.Keyboard.S="S".charCodeAt(0),c.Keyboard.T="T".charCodeAt(0),c.Keyboard.U="U".charCodeAt(0),c.Keyboard.V="V".charCodeAt(0),c.Keyboard.W="W".charCodeAt(0),c.Keyboard.X="X".charCodeAt(0),c.Keyboard.Y="Y".charCodeAt(0),c.Keyboard.Z="Z".charCodeAt(0),c.Keyboard.ZERO="0".charCodeAt(0),c.Keyboard.ONE="1".charCodeAt(0),c.Keyboard.TWO="2".charCodeAt(0),c.Keyboard.THREE="3".charCodeAt(0),c.Keyboard.FOUR="4".charCodeAt(0),c.Keyboard.FIVE="5".charCodeAt(0),c.Keyboard.SIX="6".charCodeAt(0),c.Keyboard.SEVEN="7".charCodeAt(0),c.Keyboard.EIGHT="8".charCodeAt(0),c.Keyboard.NINE="9".charCodeAt(0),c.Keyboard.NUMPAD_0=96,c.Keyboard.NUMPAD_1=97,c.Keyboard.NUMPAD_2=98,c.Keyboard.NUMPAD_3=99,c.Keyboard.NUMPAD_4=100,c.Keyboard.NUMPAD_5=101,c.Keyboard.NUMPAD_6=102,c.Keyboard.NUMPAD_7=103,c.Keyboard.NUMPAD_8=104,c.Keyboard.NUMPAD_9=105,c.Keyboard.NUMPAD_MULTIPLY=106,c.Keyboard.NUMPAD_ADD=107,c.Keyboard.NUMPAD_ENTER=108,c.Keyboard.NUMPAD_SUBTRACT=109,c.Keyboard.NUMPAD_DECIMAL=110,c.Keyboard.NUMPAD_DIVIDE=111,c.Keyboard.F1=112,c.Keyboard.F2=113,c.Keyboard.F3=114,c.Keyboard.F4=115,c.Keyboard.F5=116,c.Keyboard.F6=117,c.Keyboard.F7=118,c.Keyboard.F8=119,c.Keyboard.F9=120,c.Keyboard.F10=121,c.Keyboard.F11=122,c.Keyboard.F12=123,c.Keyboard.F13=124,c.Keyboard.F14=125,c.Keyboard.F15=126,c.Keyboard.COLON=186,c.Keyboard.EQUALS=187,c.Keyboard.UNDERSCORE=189,c.Keyboard.QUESTION_MARK=191,c.Keyboard.TILDE=192,c.Keyboard.OPEN_BRACKET=219,c.Keyboard.BACKWARD_SLASH=220,c.Keyboard.CLOSED_BRACKET=221,c.Keyboard.QUOTES=222,c.Keyboard.BACKSPACE=8,c.Keyboard.TAB=9,c.Keyboard.CLEAR=12,c.Keyboard.ENTER=13,c.Keyboard.SHIFT=16,c.Keyboard.CONTROL=17,c.Keyboard.ALT=18,c.Keyboard.CAPS_LOCK=20,c.Keyboard.ESC=27,c.Keyboard.SPACEBAR=32,c.Keyboard.PAGE_UP=33,c.Keyboard.PAGE_DOWN=34,c.Keyboard.END=35,c.Keyboard.HOME=36,c.Keyboard.LEFT=37,c.Keyboard.UP=38,c.Keyboard.RIGHT=39,c.Keyboard.DOWN=40,c.Keyboard.INSERT=45,c.Keyboard.DELETE=46,c.Keyboard.HELP=47,c.Keyboard.NUM_LOCK=144,c.Mouse=function(a){this.game=a,this.callbackContext=this.game,this.mouseDownCallback=null,this.mouseMoveCallback=null,this.mouseUpCallback=null,this.capture=!1,this.button=-1,this.disabled=!1,this.locked=!1,this.pointerLock=new c.Signal,this.event=null,this._onMouseDown=null,this._onMouseMove=null,this._onMouseUp=null},c.Mouse.NO_BUTTON=-1,c.Mouse.LEFT_BUTTON=0,c.Mouse.MIDDLE_BUTTON=1,c.Mouse.RIGHT_BUTTON=2,c.Mouse.prototype={start:function(){var a=this;this.game.device.android&&this.game.device.chrome===!1||(this._onMouseDown=function(b){return a.onMouseDown(b)},this._onMouseMove=function(b){return a.onMouseMove(b)},this._onMouseUp=function(b){return a.onMouseUp(b)},document.addEventListener("mousedown",this._onMouseDown,!0),document.addEventListener("mousemove",this._onMouseMove,!0),document.addEventListener("mouseup",this._onMouseUp,!0))},onMouseDown:fLine truncated
},c.Gamepad.prototype={addCallbacks:function(a,b){"undefined"!=typeof b&&(this.onConnectCallback="function"==typeof b.onConnect?b.onConnect:this.onConnectCallback,this.onDisconnectCallback="function"==typeof b.onDisconnect?b.onDisconnect:this.onDisconnectCallback,this.onDownCallback="function"==typeof b.onDown?b.onDown:this.onDownCallback,this.onUpCallback="function"==typeof b.onUp?b.onUp:this.onUpCallback,this.onAxisCallback="function"==typeof b.onAxis?b.onAxis:this.onAxisCallback,this.onFloatCallback="function"==typeof b.onFloat?b.onFloat:this.onFloatCallback)},start:function(){this._active=!0;var a=this;this._ongamepadconnected=function(b){var c=b.gamepad;a._rawPads.push(c),a._gamepads[c.index].connect(c)},window.addEventListener("gamepadconnected",this._ongamepadconnected,!1),this._ongamepaddisconnected=function(b){var c=b.gamepad;for(var d in a._rawPads)a._rawPads[d].index===c.index&&a._rawPads.splice(d,1);a._gamepads[c.index].disconnect()},window.addEventListener("gamepaddisconnected",this._ongamepaddisconnected,!1)},update:function(){this._pollGamepads();for(var a=0;a<this._gamepads.length;a++)this._gamepads[a]._connected&&this._gamepads[a].pollStatus()},_pollGamepads:function(){var a=navigator.webkitGetGamepads&&navigator.webkitGetGamepads()||navigator.webkitGamepads;if(a){this._rawPads=[];for(var b=!1,c=0;c<a.length&&(typeof a[c]!==this._prevRawGamepadTypes[c]&&(b=!0,this._prevRawGamepadTypes[c]=typeof a[c]),a[c]&&this._rawPads.push(a[c]),3!==c);c++);if(b){for(var d,e={rawIndices:{},padIndices:{}},f=0;f<this._gamepads.length;f++)if(d=this._gamepads[f],d.connected)for(var g=0;g<this._rawPads.length;g++)this._rawPads[g].index===d.index&&(e.rawIndices[d.index]=!0,e.padIndices[f]=!0);for(var h=0;h<this._gamepads.length;h++)if(d=this._gamepads[h],!e.padIndices[h]){this._rawPads.length<1&&d.disconnect();for(var i=0;i<this._rawPads.length&&!e.padIndices[h];i++){var j=this._rawPads[i];if(j){if(e.rawIndices[j.index]){d.disconnect();continue}d.connect(j),e.rawIndices[j.index]=!0,e.padIndices[h]=!0}else d.disconnect()}}}}},setDeadZones:function(a){for(var b=0;b<this._gamepads.length;b++)this._gamepads[b].deadZone=a},stop:function(){this._active=!1,window.removeEventListener("gamepadconnected",this._ongamepadconnected),window.removeEventListener("gamepaddisconnected",this._ongamepaddisconnected)},reset:function(){this.update();for(var a=0;a<this._gamepads.length;a++)this._gamepads[a].reset()},justPressed:function(a,b){for(var c=0;c<this._gamepads.length;c++)if(this._gamepads[c].justPressed(a,b)===!0)return!0;return!1},justReleased:function(a,b){for(var c=0;c<this._gamepads.length;c++)if(this._gamepads[c].justReleased(a,b)===!0)return!0;return!1},isDown:function(a){for(var b=0;b<this._gamepads.length;b++)if(this._gamepads[b].isDown(a)===!0)return!0;return!1}},c.Gamepad.prototype.constructor=c.Gamepad,Object.defineProperty(c.Gamepad.prototype,"active",{get:function(){return this._active}}),Object.defineProperty(c.Gamepad.prototype,"supported",{get:function(){return this._gamepadSupportAvailable}}),Object.defineProperty(c.Gamepad.prototype,"padsConnected",{get:function(){return this._rawPads.length}}),Object.defineProperty(c.Gamepad.prototype,"pad1",{get:function(){return this._gamepads[0]}}),Object.defineProperty(c.Gamepad.prototype,"pad2",{get:function(){return this._gamepads[1]}}),Object.defineProperty(c.Gamepad.prototype,"pad3",{get:function(){return this._gamepads[2]}}),Object.defineProperty(c.Gamepad.prototype,"pad4",{get:function(){return this._gamepads[3]}}),c.Gamepad.BUTTON_0=0,c.Gamepad.BUTTON_1=1,c.Gamepad.BUTTON_2=2,c.Gamepad.BUTTON_3=3,c.Gamepad.BUTTON_4=4,c.Gamepad.BUTTON_5=5,c.Gamepad.BUTTON_6=6,c.Gamepad.BUTTON_7=7,c.Gamepad.BUTTON_8=8,c.Gamepad.BUTTON_9=9,c.Gamepad.BUTTON_10=10,c.Gamepad.BUTTON_11=11,c.Gamepad.BUTTON_12=12,c.Gamepad.BUTTON_13=13,c.Gamepad.BUTTON_14=14,c.Gamepad.BUTTON_15=15,c.Gamepad.AXIS_0=0,c.Gamepad.AXIS_1=1,c.Gamepad.AXIS_2=2,c.Gamepad.AXIS_3=3,c.Gamepad.AXIS_4=4,c.Gamepad.AXIS_5=5,c.Gamepad.AXIS_6=6,c.Gamepad.AXIS_7=7,c.Gamepad.AXIS_8=8,c.Gamepad.AXIS_9=9,c.Gamepad.XBOX360_A=0,c.Gamepad.XBOX360_B=1,c.Gamepad.XBOX360_X=2,c.Gamepad.XBOX360_Y=3,c.Gamepad.XBOX360_LEFT_BUMPER=4,c.Gamepad.XBOX360_RIGHT_BUMPER=5,c.Gamepad.XBOX360_LEFT_TRIGGER=6,c.Gamepad.XBOX360_RIGHT_TRIGGER=7,c.Gamepad.XBOX360_BACK=8,c.Gamepad.XBOX360_START=9,c.Gamepad.XBOX360_STICK_LEFT_BUTTON=10,c.Gamepad.XBOX360_STICK_RIGHT_BUTTON=11,c.Gamepad.XBOX360_DPAD_LEFT=14,c.Gamepad.XBOX360_DPAD_RIGHT=15,c.Gamepad.XBOX360_DPAD_UP=12,c.Gamepad.XBOX360_DPAD_DOWN=13,c.Gamepad.XBOX360_STICK_LEFT_X=0,c.Gamepad.XBOX360_STICK_LEFT_Y=1,c.Gamepad.XBOX360_STICK_RIGHT_X=2,c.Gamepad.XBOX360_STICK_RIGHT_Y=3,c.SinglePad=function(a,b){this.game=a,this._padParent=b,this._index=null,this._rawPad=null,this._connected=!1,this._prevTimestamp=null,this._rawButtons=[],this._buttons=[],this._axes=[],this._hotkeys=[],this.callbackContext=this,this.onConnectCallback=null,this.onDisconnectCallback=null,this.onDownCallback=null,this.onUpCallbacLine truncated
},set:function(a){this.scale.y=a/this.currentFrame.height,this._cache.scaleY=a/this.currentFrame.height,this._height=a}}),Object.defineProperty(c.Sprite.prototype,"inputEnabled",{get:function(){return this.input.enabled},set:function(a){a?this.input.enabled===!1&&this.input.start():this.input.enabled&&this.input.stop()}}),c.TileSprite=function(a,d,e,f,g,h){d=d||0,e=e||0,f=f||256,g=g||256,h=h||null,c.Sprite.call(this,a,d,e,h),this.texture=b.TextureCache[h],b.TilingSprite.call(this,this.texture,f,g),this.type=c.TILESPRITE,this.tileScale=new c.Point(1,1),this.tilePosition=new c.Point(0,0),this.body.width=f,this.body.height=g},c.TileSprite.prototype=c.Utils.extend(!0,b.TilingSprite.prototype,c.Sprite.prototype),c.TileSprite.prototype.constructor=c.TileSprite,Object.defineProperty(c.TileSprite.prototype,"angle",{get:function(){return c.Math.wrapAngle(c.Math.radToDeg(this.rotation))},set:function(a){this.rotation=c.Math.degToRad(c.Math.wrapAngle(a))}}),Object.defineProperty(c.TileSprite.prototype,"frame",{get:function(){return this.animations.frame},set:function(a){this.animations.frame=a}}),Object.defineProperty(c.TileSprite.prototype,"frameName",{get:function(){return this.animations.frameName},set:function(a){this.animations.frameName=a}}),Object.defineProperty(c.TileSprite.prototype,"inCamera",{get:function(){return this._cache.cameraVisible}}),Object.defineProperty(c.TileSprite.prototype,"inputEnabled",{get:function(){return this.input.enabled},set:function(a){a?this.input.enabled===!1&&this.input.start():this.input.enabled&&this.input.stop()}}),c.Text=function(a,d,e,f,g){d=d||0,e=e||0,f=f||"",g=g||"",this.game=a,this.exists=!0,this.alive=!0,this.group=null,this.name="",this.type=c.TEXT,this._text=f,this._style=g,b.Text.call(this,f,g),this.position.x=this.x=d,this.position.y=this.y=e,this.anchor=new c.Point,this.scale=new c.Point(1,1),this.fixedToCamera=!1,this.cameraOffset=new c.Point(d,e),this._cache={dirty:!1,a00:1,a01:0,a02:d,a10:0,a11:1,a12:e,id:1,x:-1,y:-1,scaleX:1,scaleY:1},this._cache.x=this.x,this._cache.y=this.y,this.renderable=!0},c.Text.prototype=Object.create(b.Text.prototype),c.Text.prototype.constructor=c.Text,c.Text.prototype.update=function(){this.exists&&(this.fixedToCamera&&(this.x=this.game.camera.view.x+this.cameraOffset.x,this.y=this.game.camera.view.y+this.cameraOffset.y),this._cache.dirty=!1,this._cache.x=this.x,this._cache.y=this.y,(this.position.x!=this._cache.x||this.position.y!=this._cache.y)&&(this.position.x=this._cache.x,this.position.y=this._cache.y,this._cache.dirty=!0))},c.Text.prototype.destroy=function(){this.group&&this.group.remove(this),this.canvas.parentNode?this.canvas.parentNode.removeChild(this.canvas):(this.canvas=null,this.context=null),this.exists=!1,this.group=null},Object.defineProperty(c.Text.prototype,"angle",{get:function(){return c.Math.radToDeg(this.rotation)},set:function(a){this.rotation=c.Math.degToRad(a)}}),Object.defineProperty(c.Text.prototype,"x",{get:function(){return this.position.x},set:function(a){this.position.x=a}}),Object.defineProperty(c.Text.prototype,"y",{get:function(){return this.position.y},set:function(a){this.position.y=a}}),Object.defineProperty(c.Text.prototype,"content",{get:function(){return this._text},set:function(a){a!==this._text&&(this._text=a,this.setText(a))}}),Object.defineProperty(c.Text.prototype,"font",{get:function(){return this._style},set:function(a){a!==this._style&&(this._style=a,this.setStyle(a))}}),c.BitmapText=function(a,d,e,f,g){d=d||0,e=e||0,f=f||"",g=g||"",this.game=a,this.exists=!0,this.alive=!0,this.group=null,this.name="",this.type=c.BITMAPTEXT,b.BitmapText.call(this,f,g),this.position.x=d,this.position.y=e,this.anchor=new c.Point,this.scale=new c.Point(1,1),this._cache={dirty:!1,a00:1,a01:0,a02:d,a10:0,a11:1,a12:e,id:1,x:-1,y:-1,scaleX:1,scaleY:1},this._cache.x=this.x,this._cache.y=this.y},c.BitmapText.prototype=Object.create(b.BitmapText.prototype),c.BitmapText.prototype.constructor=c.BitmapText,c.BitmapText.prototype.update=function(){this.exists&&(this._cache.dirty=!1,this._cache.x=this.x,this._cache.y=this.y,(this.position.x!=this._cache.x||this.position.y!=this._cache.y)&&(this.position.x=this._cache.x,this.position.y=this._cache.y,this._cache.dirty=!0),this.pivot.x=this.anchor.x*this.width,this.pivot.y=this.anchor.y*this.height)},c.BitmapText.prototype.destroy=function(){this.group&&this.group.remove(this),this.canvas&&this.canvas.parentNode?this.canvas.parentNode.removeChild(this.canvas):(this.canvas=null,this.context=null),this.exists=!1,this.group=null},Object.defineProperty(c.BitmapText.prototype,"angle",{get:function(){return c.Math.radToDeg(this.rotation)},set:function(a){this.rotation=c.Math.degToRad(a)}}),Object.defineProperty(c.BitmapText.prototype,"x",{get:function(){return this.position.x},set:function(a){this.position.x=a}}),Object.defineProperty(c.BitmapText.prototype,"y",{get:function(){return this.position.y},set:function(a){this.position.y=a}}),c.Button=function(a,b,d,e,f,g,h,i,j,k)Line truncated
},realInRange:function(a,b){return this.frac()*(b-a)+a},normal:function(){return 1-2*this.frac()},uuid:function(){var a="",b="";for(b=a="";a++<36;b+=~a%5|4&3*a?(15^a?8^this.frac()*(20^a?16:4):4).toString(16):"-");return b},pick:function(a){return a[this.integerInRange(0,a.length)]},weightedPick:function(a){return a[~~(Math.pow(this.frac(),2)*a.length)]},timestamp:function(a,b){return this.realInRange(a||9466848e5,b||1577862e6)},angle:function(){return this.integerInRange(-180,180)}},c.RandomDataGenerator.prototype.constructor=c.RandomDataGenerator,c.Math={PI2:2*Math.PI,fuzzyEqual:function(a,b,c){return"undefined"==typeof c&&(c=1e-4),Math.abs(a-b)<c},fuzzyLessThan:function(a,b,c){return"undefined"==typeof c&&(c=1e-4),b+c>a},fuzzyGreaterThan:function(a,b,c){return"undefined"==typeof c&&(c=1e-4),a>b-c},fuzzyCeil:function(a,b){return"undefined"==typeof b&&(b=1e-4),Math.ceil(a-b)},fuzzyFloor:function(a,b){return"undefined"==typeof b&&(b=1e-4),Math.floor(a+b)},average:function(){for(var 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this.events.length>0?this.order():(this.expired=!0,this.onComplete.dispatch(this))}return this.expired&&this.autoDestroy?!1:!0},pause:function(){this._pauseStarted=this.game.time.now,this.paused=!0},resume:function(){for(var a=this.game.time.now-this._pauseStarted,b=0;b<this.events.length;b++)this.events[b].tick+=a;this.nextTick+=a,this.paused=!1},destroy:function(){this.onComplete.removeAll(),this.running=!1,this.events=[]}},Object.defineProperty(c.Timer.prototype,"next",{get:function(){return this.nextTick}}),Object.defineProperty(c.Timer.prototype,"duration",{get:function(){return this.running&&this.nextTick>this._now?this.nextTick-this._now:0}}),Object.defineProperty(c.Timer.prototype,"length",{get:function(){return this.events.length}}),Object.defineProperty(c.Timer.prototype,"ms",{get:function(){return this._now}}),Object.defineProperty(c.Timer.prototype,"seconds",{get:function(){return.001*this._now}}),c.Timer.prototype.constructor=c.Timer,c.TimerEvent=function(a,b,c,d,e,f,g,h){this.timer=a,this.delay=b,this.tick=c,this.repeatCount=d-1,this.loop=e,this.callback=f,this.callbackContext=g,this.args=h},c.TimerEvent.prototype.constructor=c.TimerEvent,c.AnimationManager=function(a){this.sprite=a,this.game=a.game,this.currentFrame=null,this.updateIfVisible=!0,this.isLoaded=!1,this._frameData=null,this._anims={},this._outputFrames=[]},c.AnimationManager.prototype={loadFrameData:function(a){this._frameData=a,this.frame=0,this.isLoaded=!0},add:function(a,d,e,f,g){return null==this._frameData?(console.warn("No FrameData available for Phaser.Animation "+a),void 0):(e=e||60,"undefined"==typeof f&&(f=!1),"undefined"==typeof g&&(g=d&&"number"==typeof d[0]?!0:!1),null==this.sprite.events.onAnimationStart&&(this.sprite.events.onAnimationStart=new c.Signal,this.sprite.events.onAnimationComplete=new c.Signal,this.sprite.events.onAnimationLoop=new c.Signal),this._outputFrames.length=0,this._frameData.getFrameIndexes(d,g,this._outputFrames),this._anims[a]=new c.Animation(this.game,this.sprite,a,this._frameData,this._outputFrames,e,f),this.currentAnim=this._anims[a],this.currentFrame=this.currentAnim.currentFrame,this.sprite.setTexture(b.TextureCache[this.currentFrame.uuid]),this._anims[a])},validateFrames:function(a,b){"undefined"==typeof b&&(b=!0);for(var c=0;c<a.length;c++)if(b===!0){if(a[c]>this._frameData.total)return!1}else if(this._frameData.checkFrameName(a[c])===!1)return!1;return!0},play:function(a,b,c,d){if(this._anims[a]){if(this.currentAnim!=this._anims[a])return this.currentAnim=this._anims[a],this.currentAnim.paused=!1,this.currentAnim.play(b,c,d);if(this.currentAnim.isPlaying===!1)return this.currentAnim.paused=!1,this.currentAnim.play(b,c,d)}},stop:function(a,b){"undefined"==typeof b&&(b=!1),"string"==typeof a?this._anims[a]&&(this.currentAnim=this._anims[a],this.currentAnim.stop(b)):this.currentAnim&&this.currentAnim.stop(b)},update:function(){return this.updateIfVisible&&this.sprite.visible===!1?!1:this.currentAnim&&this.currentAnim.update()===!0?(this.currentFrame=this.currentAnim.currentFrame,this.sprite.currentFrame=this.currentFrame,!0):!1},getAnimation:function(a){return"string"==typeof a&&this._anims[a]?this._anims[a]:!1},refreshFrame:function(){this.sprite.currentFrame=this.currentFrame,this.sprite.setTexture(b.TextureCache[this.currentFrame.uuid])},destroy:function(){this._anims={},this._frameData=null,this._frameIndex=0,this.currentAnim=null,this.currentFrame=null}},c.AnimationManager.prototype.constructor=c.AnimationManager,Object.defineProperty(c.AnimationManager.prototype,"frameData",{get:function(){return this._frameData}}),Object.defineProperty(c.AnimationManager.prototype,"frameTotal",{get:function(){return this._frameData?this._frameData.total:-1}}),Object.defineProperty(c.AnimationManager.prototype,"paused",{get:function(){return this.currentAnim.isPaused},set:function(a){this.currentAnim.paused=a}}),Object.defineProperty(c.AnimationManager.prototype,"frame",{get:function(){return this.currentFrame?this._frameIndex:void 0},set:function(a){"number"==typeof a&&this._frameData&&null!==this._frameData.getFrame(a)&&(this.currentFrame=this._frameData.getFrame(a),this._frameIndex=a,this.sprite.currentFrame=this.currentFrame,this.sprite.setTexture(b.TextureCache[this.currentFrame.uuid]))}}),Object.defineProperty(c.AnimationManager.prototype,"frameName",{get:function(){return this.currentFrame?this.currentFrame.name:void 0},set:function(a){"string"==typeof a&&this._frameData&&null!==this._frameData.getFrameByName(a)?(this.currentFrame=this._frameData.getFrameByName(a),this._frameIndex=this.currentFrame.index,this.sprite.currentFrame=this.currentFrame,this.sprite.setTexture(b.TextureCache[this.currentFrame.uuid])):console.warn("Cannot set frameName: "+a)}}),c.Animation=function(a,b,c,d,e,f,g){this.game=a,this._parent=b,this._frameData=d,this.name=c,this._frames=[],this._frames=this._frames.concat(e),this.delay=1e3/f,this.looped=g,this.killOnComplete=!1,this.isFinished=!1,this.isPlaying=!1,this.iLine truncated
},totalLoadedFiles:function(){for(var a=0,b=0;b<this._fileList.length;b++)this._fileList[b].loaded&&a++;return a},totalQueuedFiles:function(){for(var a=0,b=0;b<this._fileList.length;b++)this._fileList[b].loaded===!1&&a++;return a}},c.Loader.prototype.constructor=c.Loader,c.LoaderParser={bitmapFont:function(a,c,d){if(!c.getElementsByTagName("font"))return console.warn("Phaser.LoaderParser.bitmapFont: Invalid XML given, missing <font> tag"),void 0;var e=b.TextureCache[d],f={},g=c.getElementsByTagName("info")[0],h=c.getElementsByTagName("common")[0];f.font=g.attributes.getNamedItem("face").nodeValue,f.size=parseInt(g.attributes.getNamedItem("size").nodeValue,10),f.lineHeight=parseInt(h.attributes.getNamedItem("lineHeight").nodeValue,10),f.chars={};for(var i=c.getElementsByTagName("char"),j=0;j<i.length;j++){var k=parseInt(i[j].attributes.getNamedItem("id").nodeValue,10),l={x:parseInt(i[j].attributes.getNamedItem("x").nodeValue,10),y:parseInt(i[j].attributes.getNamedItem("y").nodeValue,10),width:parseInt(i[j].attributes.getNamedItem("width").nodeValue,10),height:parseInt(i[j].attributes.getNamedItem("height").nodeValue,10)};b.TextureCache[k]=new b.Texture(e,l),f.chars[k]={xOffset:parseInt(i[j].attributes.getNamedItem("xoffset").nodeValue,10),yOffset:parseInt(i[j].attributes.getNamedItem("yoffset").nodeValue,10),xAdvance:parseInt(i[j].attributes.getNamedItem("xadvance").nodeValue,10),kerning:{},texture:new b.Texture(e,l)}}var m=c.getElementsByTagName("kerning");for(j=0;j<m.length;j++){var n=parseInt(m[j].attributes.getNamedItem("first").nodeValue,10),o=parseInt(m[j].attributes.getNamedItem("second").nodeValue,10),p=parseInt(m[j].attributes.getNamedItem("amount").nodeValue,10);f.chars[o].kerning[n]=p}b.BitmapText.fonts[f.font]=f}},c.Sound=function(a,b,d,e,f){"undefined"==typeof d&&(d=1),"undefined"==typeof e&&(e=!1),"undefined"==typeof f&&(f=a.sound.connectToMaster),this.game=a,this.name=b,this.key=b,this.loop=e,this._volume=d,this.markers={},this.context=null,this._buffer=null,this._muted=!1,this.autoplay=!1,this.totalDuration=0,this.startTime=0,this.currentTime=0,this.duration=0,this.stopTime=0,this.paused=!1,this.pausedPosition=0,this.pausedTime=0,this.isPlaying=!1,this.currentMarker="",this.pendingPlayback=!1,this.override=!1,this.usingWebAudio=this.game.sound.usingWebAudio,this.usingAudioTag=this.game.sound.usingAudioTag,this.externalNode=null,this.usingWebAudio?(this.context=this.game.sound.context,this.masterGainNode=this.game.sound.masterGain,this.gainNode="undefined"==typeof this.context.createGain?this.context.createGainNode():this.context.createGain(),this.gainNode.gain.value=d*this.game.sound.volume,f&&this.gainNode.connect(this.masterGainNode)):this.game.cache.getSound(b)&&this.game.cache.isSoundReady(b)?(this._sound=this.game.cache.getSoundData(b),this.totalDuration=0,this._sound.duration&&(this.totalDuration=this._sound.duration)):this.game.cache.onSoundUnlock.add(this.soundHasUnlocked,this),this.onDecoded=new c.Signal,this.onPlay=new c.Signal,this.onPause=new c.Signal,this.onResume=new c.Signal,this.onLoop=new c.Signal,this.onStop=new c.Signal,this.onMute=new c.Signal,this.onMarkerComplete=new c.Signal},c.Sound.prototype={soundHasUnlocked:function(a){a==this.key&&(this._sound=this.game.cache.getSoundData(this.key),this.totalDuration=this._sound.duration)},addMarker:function(a,b,c,d,e){d=d||1,"undefined"==typeof e&&(e=!1),this.markers[a]={name:a,start:b,stop:b+c,volume:d,duration:c,durationMS:1e3*c,loop:e}},removeMarker:function(a){delete this.markers[a]},update:function(){this.pendingPlayback&&this.game.cache.isSoundReady(this.key)&&(this.pendingPlayback=!1,this.play(this._tempMarker,this._tempPosition,this._tempVolume,this._tempLoop)),this.isPlaying&&(this.currentTime=this.game.time.now-this.startTime,this.currentTime>=this.durationMS&&(this.usingWebAudio?this.loop?(this.onLoop.dispatch(this),""===this.currentMarker?(this.currentTime=0,this.startTime=this.game.time.now):this.play(this.currentMarker,0,this.volume,!0,!0)):this.stop():this.loop?(this.onLoop.dispatch(this),this.play(this.currentMarker,0,this.volume,!0,!0)):this.stop()))},play:function(a,b,c,d,e){if(a=a||"",b=b||0,"undefined"==typeof c&&(c=this._volume),"undefined"==typeof d&&(d=!1),"undefined"==typeof e&&(e=!0),this.isPlaying!==!0||e!==!1||this.override!==!1){if(this.isPlaying&&this.override&&(this.usingWebAudio?"undefined"==typeof this._sound.stop?this._sound.noteOff(0):this._sound.stop(0):this.usingAudioTag&&(this._sound.pause(),this._sound.currentTime=0)),this.currentMarker=a,""!==a){if(!this.markers[a])return console.warn("Phaser.Sound.play: audio marker "+a+" doesn't exist"),void 0;this.position=this.markers[a].start,this.volume=this.markers[a].volume,this.loop=this.markers[a].loop,this.duration=this.markers[a].duration,this.durationMS=this.markers[a].durationMS,this._tempMarker=a,this._tempPosition=this.position,this._tempVolume=this.volume,this._tempLoop=this.loop}else this.position=b,this.volume=c,this.loop=d,this.duration=0Line truncated
},a.prototype.len2=a.prototype.len2=function(){return this.dot(this)},a.prototype.len=a.prototype.len=function(){return Math.sqrt(this.len2())},m.Circle=b,m.Polygon=c,c.prototype.recalc=c.prototype.recalc=function(){this.edges=[],this.normals=[];for(var b=this.points,c=b.length,d=0;c>d;d++){var e=b[d],f=c-1>d?b[d+1]:b[0],g=(new a).copy(f).sub(e),h=(new a).copy(g).perp().normalize();this.edges.push(g),this.normals.push(h)}return this},c.prototype.rotate=c.prototype.rotate=function(a){var b,c=this.points,d=this.edges,e=this.normals,f=c.length,g=Math.cos(a),h=Math.sin(a);for(b=0;f>b;b++)c[b].rotatePrecalc(h,g),d[b].rotatePrecalc(h,g),e[b].rotatePrecalc(h,g);return this},c.prototype.scale=c.prototype.scale=function(a,b){var c,d=this.points,e=this.edges,f=this.normals,g=d.length;for(c=0;g>c;c++)d[c].scale(a,b),e[c].scale(a,b),f[c].scale(a,b);return this},c.prototype.translate=c.prototype.translate=function(a,b){var c,d=this.points,e=d.length;for(c=0;e>c;c++)d[c].x+=a,d[c].y+=b;return this},m.Box=d,d.prototype.toPolygon=d.prototype.toPolygon=function(){var b=this.pos,d=this.w,e=this.h;return new c(new a(b.x,b.y),[new a,new a(d,0),new a(d,e),new a(0,e)])},m.Response=e,e.prototype.clear=e.prototype.clear=function(){return this.aInB=!0,this.bInA=!0,this.overlap=Number.MAX_VALUE,this};for(var n=[],o=0;10>o;o++)n.push(new a);for(var p=[],o=0;5>o;o++)p.push([]);var q=-1,r=0,s=1;return m.testCircleCircle=i,m.testPolygonCircle=j,m.testCirclePolygon=k,m.testPolygonPolygon=l,m}),c.Physics={},c.Physics.Arcade=function(a){this.game=a,this.gravity=new c.Point,this.worldLeft=null,this.worldRight=null,this.worldTop=null,this.worldBottom=null,this.worldPolys=[null,null,null,null],this.quadTree=new c.QuadTree(this.game.world.bounds.x,this.game.world.bounds.y,this.game.world.bounds.width,this.game.world.bounds.height,this.maxObjects,this.maxLevels),this.maxObjects=10,this.maxLevels=4,this._mapData=[],this._mapTiles=0,this._result=!1,this._total=0,this._angle=0,this._drag=0,this._dx=0,this._dy=0,this._p=new c.Point(0,0),this._intersection=[0,0,0,0],this._gravityX=0,this._gravityY=0,this._response=new SAT.Response,this.setBoundsToWorld(!0,!0,!0,!0)},c.Physics.Arcade.RECT=0,c.Physics.Arcade.CIRCLE=1,c.Physics.Arcade.POLYGON=2,c.Physics.Arcade.prototype={checkBounds:function(a){if(a.collideWorldBounds&&(this.worldLeft||this.worldRight||this.worldTop||this.worldBottom)){this._response.clear();var b=SAT.testPolygonPolygon,d=a.polygon,e=!1;return a.type===c.Physics.Arcade.CIRCLE&&(b=SAT.testPolygonCircle,d=a.shape),this.worldLeft&&b(this.worldPolys[0],d,this._response)?(a.blocked.left=!0,d.pos.add(this._response.overlapV),a.blocked.x=Math.floor(a.x),a.blocked.y=Math.floor(a.y),e=!0):this.worldRight&&b(this.worldPolys[1],d,this._response)&&(a.blocked.right=!0,d.pos.add(this._response.overlapV),a.blocked.x=Math.floor(a.x),a.blocked.y=Math.floor(a.y),e=!0),this._response.clear(),this.worldTop&&b(this.worldPolys[2],d,this._response)?(a.blocked.up=!0,d.pos.add(this._response.overlapV),a.blocked.x=Math.floor(a.x),a.blocked.y=Math.floor(a.y),e=!0):this.worldBottom&&b(this.worldPolys[3],d,this._response)&&(a.blocked.down=!0,d.pos.add(this._response.overlapV),a.blocked.x=Math.floor(a.x),a.blocked.y=Math.floor(a.y),e=!0),e}},setBoundsToWorld:function(a,b,c,d){this.setBounds(this.game.world.bounds.x,this.game.world.bounds.y,this.game.world.bounds.width,this.game.world.bounds.height,a,b,c,d)},setBounds:function(a,b,c,d,e,f,g,h){"undefined"==typeof e&&(e=!0),"undefined"==typeof f&&(f=!0),"undefined"==typeof g&&(g=!0),"undefined"==typeof h&&(h=!0);var i=100;e?(this.worldLeft=new SAT.Box(new SAT.Vector(a-i,b),i,d),this.worldPolys[0]=this.worldLeft.toPolygon()):(this.worldLeft=null,this.worldPolys[0]=null),f?(this.worldRight=new SAT.Box(new SAT.Vector(a+c,b),i,d),this.worldPolys[1]=this.worldRight.toPolygon()):(this.worldRight=null,this.worldPolys[1]=null),g?(this.worldTop=new SAT.Box(new SAT.Vector(a,b-i),c,i),this.worldPolys[2]=this.worldTop.toPolygon()):(this.worldTop=null,this.worldPolys[2]=null),h?(this.worldBottom=new SAT.Box(new SAT.Vector(a,b+d),c,i),this.worldPolys[3]=this.worldBottom.toPolygon()):(this.worldBottom=null,this.worldPolys[3]=null)},updateMotion:function(a){return a.allowGravity?(this._gravityX=this.gravity.x+a.gravity.x,this._gravityY=this.gravity.y+a.gravity.y):(this._gravityX=a.gravity.x,this._gravityY=a.gravity.y),(this._gravityX<0&&a.blocked.left||this._gravityX>0&&a.blocked.right)&&(this._gravityX=0),(this._gravityY<0&&a.blocked.up||this._gravityY>0&&a.blocked.down)&&(this._gravityY=0),a.allowRotation&&(this._velocityDelta=a.angularAcceleration*this.game.time.physicsElapsed,0!==a.angularDrag&&0===a.angularAcceleration&&(this._drag=a.angularDrag*this.game.time.physicsElapsed,a.angularVelocity>0?a.angularVelocity-=this._drag:a.angularVelocity<0&&(a.angularVelocity+=this._drag)),a.rotation+=this.game.time.physicsElapsed*(a.angularVelocity+this._velocityDelta/2),a.angularVelocity+=this._velocityDelta,a.angularVelocity>a.maxAngulLine truncated
},destroy:function(){this.plugins.length=0,this._pluginsLength=0,this.game=null,this._parent=null}},c.PluginManager.prototype.constructor=c.PluginManager,c.Stage=function(a,d,e){this.game=a,this._backgroundColor="rgb(0,0,0)",this.offset=new c.Point,this.canvas=null,this._stage=new b.Stage(0,!1),this._stage.name="_stage_root",this._stage.interactive=!1,this.display=this._stage,this.scaleMode=c.StageScaleMode.NO_SCALE,this.fullScreenScaleMode=c.StageScaleMode.NO_SCALE,this.scale=new c.StageScaleMode(this.game,d,e),this.aspectRatio=d/e,this.disableVisibilityChange=!1,this._nextOffsetCheck=0,this.checkOffsetInterval=2500,a.config?this.parseConfig(a.config):(this.canvas=c.Canvas.create(d,e),this.canvas.style["-webkit-full-screen"]="width: 100%; height: 100%")},c.Stage.prototype={parseConfig:function(a){this.canvas=a.canvasID?c.Canvas.create(this.game.width,this.game.height,a.canvasID):c.Canvas.create(this.game.width,this.game.height),a.canvasStyle?this.canvas.stlye=a.canvasStyle:this.canvas.style["-webkit-full-screen"]="width: 100%; height: 100%",a.checkOffsetInterval&&(this.checkOffsetInterval=a.checkOffsetInterval),a.disableVisibilityChange&&(this.disableVisibilityChange=a.disableVisibilityChange),a.fullScreenScaleMode&&(this.fullScreenScaleMode=a.fullScreenScaleMode),a.scaleMode&&(this.scaleMode=a.scaleMode),a.backgroundColor&&(this.backgroundColor=a.backgroundColor)},boot:function(){c.Canvas.getOffset(this.canvas,this.offset),this.bounds=new c.Rectangle(this.offset.x,this.offset.y,this.game.width,this.game.height);var a=this;this._onChange=function(b){return a.visibilityChange(b)},c.Canvas.setUserSelect(this.canvas,"none"),c.Canvas.setTouchAction(this.canvas,"none"),this.backgroundColor="#000",document.addEventListener("visibilitychange",this._onChange,!1),document.addEventListener("webkitvisibilitychange",this._onChange,!1),document.addEventListener("pagehide",this._onChange,!1),document.addEventListener("pageshow",this._onChange,!1),window.onblur=this._onChange,window.onfocus=this._onChange},update:function(){this.checkOffsetInterval!==!1&&this.game.time.now>this._nextOffsetCheck&&(c.Canvas.getOffset(this.canvas,this.offset),this._nextOffsetCheck=this.game.time.now+this.checkOffsetInterval)},visibilityChange:function(a){this.disableVisibilityChange||(this.game.paused=this.game.paused!==!1||"pagehide"!=a.type&&"blur"!=a.type&&document.hidden!==!0&&document.webkitHidden!==!0?!1:!0)}},c.Stage.prototype.constructor=c.Stage,Object.defineProperty(c.Stage.prototype,"backgroundColor",{get:function(){return this._backgroundColor},set:function(a){this._backgroundColor=a,this.game.transparent===!1&&(this.game.renderType==c.CANVAS?this.game.canvas.style.backgroundColor=a:("string"==typeof a&&(a=c.Color.hexToRGB(a)),this._stage.setBackgroundColor(a)))}}),c.Group=function(a,d,e,f){this.game=a,"undefined"==typeof d&&(d=a.world),this.name=e||"group","undefined"==typeof f&&(f=!1),f?this._container=this.game.stage._stage:(this._container=new b.DisplayObjectContainer,this._container.name=this.name,d?d instanceof c.Group?d._container.addChild(this._container):(d.addChild(this._container),d.updateTransform()):(this.game.stage._stage.addChild(this._container),this.game.stage._stage.updateTransform())),this.type=c.GROUP,this.alive=!0,this.exists=!0,this.group=null,this._container.scale=new c.Point(1,1),this.scale=this._container.scale,this.pivot=this._container.pivot,this.cursor=null},c.Group.RETURN_NONE=0,c.Group.RETURN_TOTAL=1,c.Group.RETURN_CHILD=2,c.Group.SORT_ASCENDING=-1,c.Group.SORT_DESCENDING=1,c.Group.prototype={add:function(a){return a.group!==this&&(a.type&&a.type===c.GROUP?(a.group=this,this._container.addChild(a._container),a._container.updateTransform()):(a.group=this,this._container.addChild(a),a.updateTransform(),a.events&&a.events.onAddedToGroup.dispatch(a,this)),null===this.cursor&&(this.cursor=a)),a},addAt:function(a,b){return a.group!==this&&(a.type&&a.type===c.GROUP?(a.group=this,this._container.addChildAt(a._container,b),a._container.updateTransform()):(a.group=this,this._container.addChildAt(a,b),a.updateTransform(),a.events&&a.events.onAddedToGroup.dispatch(a,this)),null===this.cursor&&(this.cursor=a)),a},getAt:function(a){return this._container.getChildAt(a)},create:function(a,b,d,e,f){"undefined"==typeof f&&(f=!0);var g=new c.Sprite(this.game,a,b,d,e);return g.group=this,g.exists=f,g.visible=f,g.alive=f,this._container.addChild(g),g.updateTransform(),g.events&&g.events.onAddedToGroup.dispatch(g,this),null===this.cursor&&(this.cursor=g),g},createMultiple:function(a,b,d,e){"undefined"==typeof e&&(e=!1);for(var f=0;a>f;f++){var g=new c.Sprite(this.game,0,0,b,d);g.group=this,g.exists=e,g.visible=e,g.alive=e,this._container.addChild(g),g.updateTransform(),g.events&&g.events.onAddedToGroup.dispatch(g,this),null===this.cursor&&(this.cursor=g)}},next:function(){this.cursor&&(this.cursor=this.cursor==this._container.last?this._container._iNext:this.cursor._iNext)},previous:function(){this.cursor&&(this.cursor=tLine truncated
},reset:function(){for(var a in this._keys)this._keys[a].isDown=!1},justPressed:function(a,b){return"undefined"==typeof b&&(b=250),this._keys[a]&&this._keys[a].isDown&&this._keys[a].duration<b?!0:!1},justReleased:function(a,b){return"undefined"==typeof b&&(b=250),this._keys[a]&&this._keys[a].isDown===!1&&this.game.time.now-this._keys[a].timeUp<b?!0:!1},isDown:function(a){return this._keys[a]?this._keys[a].isDown:!1}},c.Keyboard.prototype.constructor=c.Keyboard,c.Keyboard.A="A".charCodeAt(0),c.Keyboard.B="B".charCodeAt(0),c.Keyboard.C="C".charCodeAt(0),c.Keyboard.D="D".charCodeAt(0),c.Keyboard.E="E".charCodeAt(0),c.Keyboard.F="F".charCodeAt(0),c.Keyboard.G="G".charCodeAt(0),c.Keyboard.H="H".charCodeAt(0),c.Keyboard.I="I".charCodeAt(0),c.Keyboard.J="J".charCodeAt(0),c.Keyboard.K="K".charCodeAt(0),c.Keyboard.L="L".charCodeAt(0),c.Keyboard.M="M".charCodeAt(0),c.Keyboard.N="N".charCodeAt(0),c.Keyboard.O="O".charCodeAt(0),c.Keyboard.P="P".charCodeAt(0),c.Keyboard.Q="Q".charCodeAt(0),c.Keyboard.R="R".charCodeAt(0),c.Keyboard.S="S".charCodeAt(0),c.Keyboard.T="T".charCodeAt(0),c.Keyboard.U="U".charCodeAt(0),c.Keyboard.V="V".charCodeAt(0),c.Keyboard.W="W".charCodeAt(0),c.Keyboard.X="X".charCodeAt(0),c.Keyboard.Y="Y".charCodeAt(0),c.Keyboard.Z="Z".charCodeAt(0),c.Keyboard.ZERO="0".charCodeAt(0),c.Keyboard.ONE="1".charCodeAt(0),c.Keyboard.TWO="2".charCodeAt(0),c.Keyboard.THREE="3".charCodeAt(0),c.Keyboard.FOUR="4".charCodeAt(0),c.Keyboard.FIVE="5".charCodeAt(0),c.Keyboard.SIX="6".charCodeAt(0),c.Keyboard.SEVEN="7".charCodeAt(0),c.Keyboard.EIGHT="8".charCodeAt(0),c.Keyboard.NINE="9".charCodeAt(0),c.Keyboard.NUMPAD_0=96,c.Keyboard.NUMPAD_1=97,c.Keyboard.NUMPAD_2=98,c.Keyboard.NUMPAD_3=99,c.Keyboard.NUMPAD_4=100,c.Keyboard.NUMPAD_5=101,c.Keyboard.NUMPAD_6=102,c.Keyboard.NUMPAD_7=103,c.Keyboard.NUMPAD_8=104,c.Keyboard.NUMPAD_9=105,c.Keyboard.NUMPAD_MULTIPLY=106,c.Keyboard.NUMPAD_ADD=107,c.Keyboard.NUMPAD_ENTER=108,c.Keyboard.NUMPAD_SUBTRACT=109,c.Keyboard.NUMPAD_DECIMAL=110,c.Keyboard.NUMPAD_DIVIDE=111,c.Keyboard.F1=112,c.Keyboard.F2=113,c.Keyboard.F3=114,c.Keyboard.F4=115,c.Keyboard.F5=116,c.Keyboard.F6=117,c.Keyboard.F7=118,c.Keyboard.F8=119,c.Keyboard.F9=120,c.Keyboard.F10=121,c.Keyboard.F11=122,c.Keyboard.F12=123,c.Keyboard.F13=124,c.Keyboard.F14=125,c.Keyboard.F15=126,c.Keyboard.COLON=186,c.Keyboard.EQUALS=187,c.Keyboard.UNDERSCORE=189,c.Keyboard.QUESTION_MARK=191,c.Keyboard.TILDE=192,c.Keyboard.OPEN_BRACKET=219,c.Keyboard.BACKWARD_SLASH=220,c.Keyboard.CLOSED_BRACKET=221,c.Keyboard.QUOTES=222,c.Keyboard.BACKSPACE=8,c.Keyboard.TAB=9,c.Keyboard.CLEAR=12,c.Keyboard.ENTER=13,c.Keyboard.SHIFT=16,c.Keyboard.CONTROL=17,c.Keyboard.ALT=18,c.Keyboard.CAPS_LOCK=20,c.Keyboard.ESC=27,c.Keyboard.SPACEBAR=32,c.Keyboard.PAGE_UP=33,c.Keyboard.PAGE_DOWN=34,c.Keyboard.END=35,c.Keyboard.HOME=36,c.Keyboard.LEFT=37,c.Keyboard.UP=38,c.Keyboard.RIGHT=39,c.Keyboard.DOWN=40,c.Keyboard.INSERT=45,c.Keyboard.DELETE=46,c.Keyboard.HELP=47,c.Keyboard.NUM_LOCK=144,c.Mouse=function(a){this.game=a,this.callbackContext=this.game,this.mouseDownCallback=null,this.mouseMoveCallback=null,this.mouseUpCallback=null,this.capture=!1,this.button=-1,this.disabled=!1,this.locked=!1,this.pointerLock=new c.Signal,this.event=null,this._onMouseDown=null,this._onMouseMove=null,this._onMouseUp=null},c.Mouse.NO_BUTTON=-1,c.Mouse.LEFT_BUTTON=0,c.Mouse.MIDDLE_BUTTON=1,c.Mouse.RIGHT_BUTTON=2,c.Mouse.prototype={start:function(){var a=this;this.game.device.android&&this.game.device.chrome===!1||(this._onMouseDown=function(b){return a.onMouseDown(b)},this._onMouseMove=function(b){return a.onMouseMove(b)},this._onMouseUp=function(b){return a.onMouseUp(b)},document.addEventListener("mousedown",this._onMouseDown,!0),document.addEventListener("mousemove",this._onMouseMove,!0),document.addEventListener("mouseup",this._onMouseUp,!0))},onMouseDown:function(a){this.event=a,this.capture&&a.preventDefault(),this.button=a.which,this.mouseDownCallback&&this.mouseDownCallback.call(this.callbackContext,a),this.game.input.disabled||this.disabled||(a.identifier=0,this.game.input.mousePointer.start(a))},onMouseMove:function(a){this.event=a,this.capture&&a.preventDefault(),this.mouseMoveCallback&&this.mouseMoveCallback.call(this.callbackContext,a),this.game.input.disabled||this.disabled||(a.identifier=0,this.game.input.mousePointer.move(a))},onMouseUp:function(a){this.event=a,this.capture&&a.preventDefault(),this.button=c.Mouse.NO_BUTTON,this.mouseUpCallback&&this.mouseUpCallback.call(this.callbackContext,a),this.game.input.disabled||this.disabled||(a.identifier=0,this.game.input.mousePointer.stop(a))},requestPointerLock:function(){if(this.game.device.pointerLock){var a=this.game.stage.canvas;a.requestPointerLock=a.requestPointerLock||a.mozRequestPointerLock||a.webkitRequestPointerLock,a.requestPointerLock();var b=this;this._pointerLockChange=function(a){return b.pointerLockChange(a)},document.addEventListener("pointerlockchange",this._pointerLockChange,!0),document.addEventListener("mozpointeLine truncated
},update:function(){this._pollGamepads();for(var a=0;a<this._gamepads.length;a++)this._gamepads[a]._connected&&this._gamepads[a].pollStatus()},_pollGamepads:function(){var a=navigator.webkitGetGamepads&&navigator.webkitGetGamepads()||navigator.webkitGamepads;if(a){this._rawPads=[];for(var b=!1,c=0;c<a.length&&(typeof a[c]!==this._prevRawGamepadTypes[c]&&(b=!0,this._prevRawGamepadTypes[c]=typeof a[c]),a[c]&&this._rawPads.push(a[c]),3!==c);c++);if(b){for(var d,e={rawIndices:{},padIndices:{}},f=0;f<this._gamepads.length;f++)if(d=this._gamepads[f],d.connected)for(var g=0;g<this._rawPads.length;g++)this._rawPads[g].index===d.index&&(e.rawIndices[d.index]=!0,e.padIndices[f]=!0);for(var h=0;h<this._gamepads.length;h++)if(d=this._gamepads[h],!e.padIndices[h]){this._rawPads.length<1&&d.disconnect();for(var i=0;i<this._rawPads.length&&!e.padIndices[h];i++){var j=this._rawPads[i];if(j){if(e.rawIndices[j.index]){d.disconnect();continue}d.connect(j),e.rawIndices[j.index]=!0,e.padIndices[h]=!0}else d.disconnect()}}}}},setDeadZones:function(a){for(var b=0;b<this._gamepads.length;b++)this._gamepads[b].deadZone=a},stop:function(){this._active=!1,window.removeEventListener("gamepadconnected",this._ongamepadconnected),window.removeEventListener("gamepaddisconnected",this._ongamepaddisconnected)},reset:function(){this.update();for(var a=0;a<this._gamepads.length;a++)this._gamepads[a].reset()},justPressed:function(a,b){for(var c=0;c<this._gamepads.length;c++)if(this._gamepads[c].justPressed(a,b)===!0)return!0;return!1},justReleased:function(a,b){for(var c=0;c<this._gamepads.length;c++)if(this._gamepads[c].justReleased(a,b)===!0)return!0;return!1},isDown:function(a){for(var b=0;b<this._gamepads.length;b++)if(this._gamepads[b].isDown(a)===!0)return!0;return!1}},c.Gamepad.prototype.constructor=c.Gamepad,Object.defineProperty(c.Gamepad.prototype,"active",{get:function(){return this._active}}),Object.defineProperty(c.Gamepad.prototype,"supported",{get:function(){return this._gamepadSupportAvailable}}),Object.defineProperty(c.Gamepad.prototype,"padsConnected",{get:function(){return this._rawPads.length}}),Object.defineProperty(c.Gamepad.prototype,"pad1",{get:function(){return this._gamepads[0]}}),Object.defineProperty(c.Gamepad.prototype,"pad2",{get:function(){return this._gamepads[1]}}),Object.defineProperty(c.Gamepad.prototype,"pad3",{get:function(){return this._gamepads[2]}}),Object.defineProperty(c.Gamepad.prototype,"pad4",{get:function(){return this._gamepads[3]}}),c.Gamepad.BUTTON_0=0,c.Gamepad.BUTTON_1=1,c.Gamepad.BUTTON_2=2,c.Gamepad.BUTTON_3=3,c.Gamepad.BUTTON_4=4,c.Gamepad.BUTTON_5=5,c.Gamepad.BUTTON_6=6,c.Gamepad.BUTTON_7=7,c.Gamepad.BUTTON_8=8,c.Gamepad.BUTTON_9=9,c.Gamepad.BUTTON_10=10,c.Gamepad.BUTTON_11=11,c.Gamepad.BUTTON_12=12,c.Gamepad.BUTTON_13=13,c.Gamepad.BUTTON_14=14,c.Gamepad.BUTTON_15=15,c.Gamepad.AXIS_0=0,c.Gamepad.AXIS_1=1,c.Gamepad.AXIS_2=2,c.Gamepad.AXIS_3=3,c.Gamepad.AXIS_4=4,c.Gamepad.AXIS_5=5,c.Gamepad.AXIS_6=6,c.Gamepad.AXIS_7=7,c.Gamepad.AXIS_8=8,c.Gamepad.AXIS_9=9,c.Gamepad.XBOX360_A=0,c.Gamepad.XBOX360_B=1,c.Gamepad.XBOX360_X=2,c.Gamepad.XBOX360_Y=3,c.Gamepad.XBOX360_LEFT_BUMPER=4,c.Gamepad.XBOX360_RIGHT_BUMPER=5,c.Gamepad.XBOX360_LEFT_TRIGGER=6,c.Gamepad.XBOX360_RIGHT_TRIGGER=7,c.Gamepad.XBOX360_BACK=8,c.Gamepad.XBOX360_START=9,c.Gamepad.XBOX360_STICK_LEFT_BUTTON=10,c.Gamepad.XBOX360_STICK_RIGHT_BUTTON=11,c.Gamepad.XBOX360_DPAD_LEFT=14,c.Gamepad.XBOX360_DPAD_RIGHT=15,c.Gamepad.XBOX360_DPAD_UP=12,c.Gamepad.XBOX360_DPAD_DOWN=13,c.Gamepad.XBOX360_STICK_LEFT_X=0,c.Gamepad.XBOX360_STICK_LEFT_Y=1,c.Gamepad.XBOX360_STICK_RIGHT_X=2,c.Gamepad.XBOX360_STICK_RIGHT_Y=3,c.SinglePad=function(a,b){this.game=a,this._padParent=b,this._index=null,this._rawPad=null,this._connected=!1,this._prevTimestamp=null,this._rawButtons=[],this._buttons=[],this._axes=[],this._hotkeys=[],this.callbackContext=this,this.onConnectCallback=null,this.onDisconnectCallback=null,this.onDownCallback=null,this.onUpCallback=null,this.onAxisCallback=null,this.onFloatCallback=null,this.deadZone=.26},c.SinglePad.prototype={addCallbacks:function(a,b){"undefined"!=typeof b&&(this.onConnectCallback="function"==typeof b.onConnect?b.onConnect:this.onConnectCallback,this.onDisconnectCallback="function"==typeof b.onDisconnect?b.onDisconnect:this.onDisconnectCallback,this.onDownCallback="function"==typeof b.onDown?b.onDown:this.onDownCallback,this.onUpCallback="function"==typeof b.onUp?b.onUp:this.onUpCallback,this.onAxisCallback="function"==typeof b.onAxis?b.onAxis:this.onAxisCallback,this.onFloatCallback="function"==typeof b.onFloat?b.onFloat:this.onFloatCallback)},addButton:function(a){return this._hotkeys[a]=new c.GamepadButton(this.game,a),this._hotkeys[a]},pollStatus:function(){if(!this._rawPad.timestamp||this._rawPad.timestamp!=this._prevTimestamp){for(var a=0;a<this._rawPad.buttons.length;a+=1){var b=this._rawPad.buttons[a];this._rawButtons[a]!==b&&(1===b?this.processButtonDown(a,b):0===b?this.processButtonUp(a,b):this.processButtonFloat(a,b)Line truncated
},c.TileSprite.prototype=c.Utils.extend(!0,b.TilingSprite.prototype,c.Sprite.prototype),c.TileSprite.prototype.constructor=c.TileSprite,Object.defineProperty(c.TileSprite.prototype,"angle",{get:function(){return c.Math.wrapAngle(c.Math.radToDeg(this.rotation))},set:function(a){this.rotation=c.Math.degToRad(c.Math.wrapAngle(a))}}),Object.defineProperty(c.TileSprite.prototype,"frame",{get:function(){return this.animations.frame},set:function(a){this.animations.frame=a}}),Object.defineProperty(c.TileSprite.prototype,"frameName",{get:function(){return this.animations.frameName},set:function(a){this.animations.frameName=a}}),Object.defineProperty(c.TileSprite.prototype,"inCamera",{get:function(){return this._cache.cameraVisible}}),Object.defineProperty(c.TileSprite.prototype,"inputEnabled",{get:function(){return this.input.enabled},set:function(a){a?this.input.enabled===!1&&this.input.start():this.input.enabled&&this.input.stop()}}),c.Text=function(a,d,e,f,g){d=d||0,e=e||0,f=f||"",g=g||"",this.game=a,this.exists=!0,this.alive=!0,this.group=null,this.name="",this.type=c.TEXT,this._text=f,this._style=g,b.Text.call(this,f,g),this.position.x=this.x=d,this.position.y=this.y=e,this.anchor=new c.Point,this.scale=new c.Point(1,1),this.fixedToCamera=!1,this.cameraOffset=new c.Point(d,e),this._cache={dirty:!1,a00:1,a01:0,a02:d,a10:0,a11:1,a12:e,id:1,x:-1,y:-1,scaleX:1,scaleY:1},this._cache.x=this.x,this._cache.y=this.y,this.renderable=!0},c.Text.prototype=Object.create(b.Text.prototype),c.Text.prototype.constructor=c.Text,c.Text.prototype.update=function(){this.exists&&(this.fixedToCamera&&(this.x=this.game.camera.view.x+this.cameraOffset.x,this.y=this.game.camera.view.y+this.cameraOffset.y),this._cache.dirty=!1,this._cache.x=this.x,this._cache.y=this.y,(this.position.x!=this._cache.x||this.position.y!=this._cache.y)&&(this.position.x=this._cache.x,this.position.y=this._cache.y,this._cache.dirty=!0))},c.Text.prototype.destroy=function(){this.group&&this.group.remove(this),this.canvas.parentNode?this.canvas.parentNode.removeChild(this.canvas):(this.canvas=null,this.context=null),this.exists=!1,this.group=null},Object.defineProperty(c.Text.prototype,"angle",{get:function(){return c.Math.radToDeg(this.rotation)},set:function(a){this.rotation=c.Math.degToRad(a)}}),Object.defineProperty(c.Text.prototype,"x",{get:function(){return this.position.x},set:function(a){this.position.x=a}}),Object.defineProperty(c.Text.prototype,"y",{get:function(){return this.position.y},set:function(a){this.position.y=a}}),Object.defineProperty(c.Text.prototype,"content",{get:function(){return this._text},set:function(a){a!==this._text&&(this._text=a,this.setText(a))}}),Object.defineProperty(c.Text.prototype,"font",{get:function(){return this._style},set:function(a){a!==this._style&&(this._style=a,this.setStyle(a))}}),c.BitmapText=function(a,d,e,f,g){d=d||0,e=e||0,f=f||"",g=g||"",this.game=a,this.exists=!0,this.alive=!0,this.group=null,this.name="",this.type=c.BITMAPTEXT,b.BitmapText.call(this,f,g),this.position.x=d,this.position.y=e,this.anchor=new c.Point,this.scale=new c.Point(1,1),this._cache={dirty:!1,a00:1,a01:0,a02:d,a10:0,a11:1,a12:e,id:1,x:-1,y:-1,scaleX:1,scaleY:1},this._cache.x=this.x,this._cache.y=this.y},c.BitmapText.prototype=Object.create(b.BitmapText.prototype),c.BitmapText.prototype.constructor=c.BitmapText,c.BitmapText.prototype.update=function(){this.exists&&(this._cache.dirty=!1,this._cache.x=this.x,this._cache.y=this.y,(this.position.x!=this._cache.x||this.position.y!=this._cache.y)&&(this.position.x=this._cache.x,this.position.y=this._cache.y,this._cache.dirty=!0),this.pivot.x=this.anchor.x*this.width,this.pivot.y=this.anchor.y*this.height)},c.BitmapText.prototype.destroy=function(){this.group&&this.group.remove(this),this.canvas&&this.canvas.parentNode?this.canvas.parentNode.removeChild(this.canvas):(this.canvas=null,this.context=null),this.exists=!1,this.group=null},Object.defineProperty(c.BitmapText.prototype,"angle",{get:function(){return c.Math.radToDeg(this.rotation)},set:function(a){this.rotation=c.Math.degToRad(a)}}),Object.defineProperty(c.BitmapText.prototype,"x",{get:function(){return this.position.x},set:function(a){this.position.x=a}}),Object.defineProperty(c.BitmapText.prototype,"y",{get:function(){return this.position.y},set:function(a){this.position.y=a}}),c.Button=function(a,b,d,e,f,g,h,i,j,k){b=b||0,d=d||0,e=e||null,f=f||null,g=g||this,c.Sprite.call(this,a,b,d,e,i),this.type=c.BUTTON,this._onOverFrameName=null,this._onOutFrameName=null,this._onDownFrameName=null,this._onUpFrameName=null,this._onOverFrameID=null,this._onOutFrameID=null,this._onDownFrameID=null,this._onUpFrameID=null,this.onOverSound=null,this.onOutSound=null,this.onDownSound=null,this.onUpSound=null,this.onOverSoundMarker="",this.onOutSoundMarker="",this.onDownSoundMarker="",this.onUpSoundMarker="",this.onInputOver=new c.Signal,this.onInputOut=new c.Signal,this.onInputDown=new c.Signal,this.onInputUp=new c.Signal,this.freezeFrames=!1,this.forcLine truncated
},fuzzyLessThan:function(a,b,c){return"undefined"==typeof c&&(c=1e-4),b+c>a},fuzzyGreaterThan:function(a,b,c){return"undefined"==typeof c&&(c=1e-4),a>b-c},fuzzyCeil:function(a,b){return"undefined"==typeof b&&(b=1e-4),Math.ceil(a-b)},fuzzyFloor:function(a,b){return"undefined"==typeof b&&(b=1e-4),Math.floor(a+b)},average:function(){for(var a=[],b=0;b<arguments.length-0;b++)a[b]=arguments[b+0];for(var c=0,d=0;d<a.length;d++)c+=a[d];return c/a.length},truncate:function(a){return a>0?Math.floor(a):Math.ceil(a)},shear:function(a){return a%1},snapTo:function(a,b,c){return"undefined"==typeof c&&(c=0),0===b?a:(a-=c,a=b*Math.round(a/b),c+a)},snapToFloor:function(a,b,c){return"undefined"==typeof c&&(c=0),0===b?a:(a-=c,a=b*Math.floor(a/b),c+a)},snapToCeil:function(a,b,c){return"undefined"==typeof c&&(c=0),0===b?a:(a-=c,a=b*Math.ceil(a/b),c+a)},snapToInArray:function(a,b,c){if("undefined"==typeof c&&(c=!0),c&&b.sort(),a<b[0])return b[0];for(var d=1;b[d]<a;)d++;var e=b[d-1],f=d<b.length?b[d]:Number.POSITIVE_INFINITY;return a-e>=f-a?f:e},roundTo:function(a,b,c){"undefined"==typeof b&&(b=0),"undefined"==typeof c&&(c=10);var d=Math.pow(c,-b);return Math.round(a*d)/d},floorTo:function(a,b,c){"undefined"==typeof b&&(b=0),"undefined"==typeof c&&(c=10);var d=Math.pow(c,-b);return Math.floor(a*d)/d},ceilTo:function(a,b,c){"undefined"==typeof b&&(b=0),"undefined"==typeof c&&(c=10);var d=Math.pow(c,-b);return Math.ceil(a*d)/d},interpolateFloat:function(a,b,c){return(b-a)*c+a},angleBetween:function(a,b,c,d){return Math.atan2(d-b,c-a)},reverseAngle:function(a){return this.normalizeAngle(a+Math.PI,!0)},normalizeAngle:function(a){return a%=2*Math.PI,a>=0?a:a+2*Math.PI},normalizeLatitude:function(a){return Math.max(-90,Math.min(90,a))},normalizeLongitude:function(a){return 180==a%360?180:(a%=360,-180>a?a+360:a>180?a-360:a)},nearestAngleBetween:function(a,b,c){"undefined"==typeof c&&(c=!0);var d=c?Math.PI:180;return a=this.normalizeAngle(a,c),b=this.normalizeAngle(b,c),-d/2>a&&b>d/2&&(a+=2*d),-d/2>b&&a>d/2&&(b+=2*d),b-a},interpolateAngles:function(a,b,c,d,e){return"undefined"==typeof d&&(d=!0),"undefined"==typeof e&&(e=null),a=this.normalizeAngle(a,d),b=this.normalizeAngleToAnother(b,a,d),"function"==typeof e?e(c,a,b-a,1):this.interpolateFloat(a,b,c)},chanceRoll:function(a){return"undefined"==typeof a&&(a=50),0>=a?!1:a>=100?!0:100*Math.random()>=a?!1:!0},numberArray:function(a,b){for(var c=[],d=a;b>=d;d++)c.push(d);return c},maxAdd:function(a,b,c){return a+=b,a>c&&(a=c),a},minSub:function(a,b,c){return a-=b,c>a&&(a=c),a},wrap:function(a,b,c){var d=c-b;if(0>=d)return 0;var e=(a-b)%d;return 0>e&&(e+=d),e+b},wrapValue:function(a,b,c){var d;return a=Math.abs(a),b=Math.abs(b),c=Math.abs(c),d=(a+b)%c},randomSign:function(){return Math.random()>.5?1:-1},isOdd:function(a){return 1&a},isEven:function(a){return 1&a?!1:!0},max:function(){for(var a=1,b=0,c=arguments.length;c>a;a++)arguments[b]<arguments[a]&&(b=a);return arguments[b]},min:function(){if(1===arguments.length&&"object"==typeof arguments[0])var a=arguments[0];else var a=arguments;for(var b=1,c=0,d=a.length;d>b;b++)a[b]<a[c]&&(c=b);return a[c]},max:function(){if(1===arguments.length&&"object"==typeof arguments[0])var a=arguments[0];else var a=arguments;for(var b=1,c=0,d=a.length;d>b;b++)a[b]>a[c]&&(c=b);return a[c]},minProperty:function(a){if(2===arguments.length&&"object"==typeof arguments[1])var b=arguments[1];else var b=arguments.slice(1);for(var c=1,d=0,e=b.length;e>c;c++)b[c][a]<b[d][a]&&(d=c);return b[d][a]},maxProperty:function(a){if(2===arguments.length&&"object"==typeof arguments[1])var b=arguments[1];else var b=arguments.slice(1);for(var c=1,d=0,e=b.length;e>c;c++)b[c][a]>b[d][a]&&(d=c);return b[d][a]},wrapAngle:function(a){return this.wrap(a,-180,180)},angleLimit:function(a,b,c){var d=a;return a>c?d=c:b>a&&(d=b),d},linearInterpolation:function(a,b){var c=a.length-1,d=c*b,e=Math.floor(d);return 0>b?this.linear(a[0],a[1],d):b>1?this.linear(a[c],a[c-1],c-d):this.linear(a[e],a[e+1>c?c:e+1],d-e)},bezierInterpolation:function(a,b){for(var c=0,d=a.length-1,e=0;d>=e;e++)c+=Math.pow(1-b,d-e)*Math.pow(b,e)*a[e]*this.bernstein(d,e);return c},catmullRomInterpolation:function(a,b){var c=a.length-1,d=c*b,e=Math.floor(d);return a[0]===a[c]?(0>b&&(e=Math.floor(d=c*(1+b))),this.catmullRom(a[(e-1+c)%c],a[e],a[(e+1)%c],a[(e+2)%c],d-e)):0>b?a[0]-(this.catmullRom(a[0],a[0],a[1],a[1],-d)-a[0]):b>1?a[c]-(this.catmullRom(a[c],a[c],a[c-1],a[c-1],d-c)-a[c]):this.catmullRom(a[e?e-1:0],a[e],a[e+1>c?c:e+1],a[e+2>c?c:e+2],d-e)},linear:function(a,b,c){return(b-a)*c+a},bernstein:function(a,b){return this.factorial(a)/this.factorial(b)/this.factorial(a-b)},catmullRom:function(a,b,c,d,e){var f=.5*(c-a),g=.5*(d-b),h=e*e,i=e*h;return(2*b-2*c+f+g)*i+(-3*b+3*c-2*f-g)*h+f*e+b},difference:function(a,b){return Math.abs(a-b)},getRandom:function(a,b,c){if("undefined"==typeof b&&(b=0),"undefined"==typeof c&&(c=0),null!=a){var d=c;if((0===d||d>a.length-b)&&(d=a.length-b),d>0)return a[b+Math.floor(Math.random()*d)]}returLine truncated
}}),Object.defineProperty(c.Timer.prototype,"duration",{get:function(){return this.running&&this.nextTick>this._now?this.nextTick-this._now:0}}),Object.defineProperty(c.Timer.prototype,"length",{get:function(){return this.events.length}}),Object.defineProperty(c.Timer.prototype,"ms",{get:function(){return this._now}}),Object.defineProperty(c.Timer.prototype,"seconds",{get:function(){return.001*this._now}}),c.Timer.prototype.constructor=c.Timer,c.TimerEvent=function(a,b,c,d,e,f,g,h){this.timer=a,this.delay=b,this.tick=c,this.repeatCount=d-1,this.loop=e,this.callback=f,this.callbackContext=g,this.args=h},c.TimerEvent.prototype.constructor=c.TimerEvent,c.AnimationManager=function(a){this.sprite=a,this.game=a.game,this.currentFrame=null,this.updateIfVisible=!0,this.isLoaded=!1,this._frameData=null,this._anims={},this._outputFrames=[]},c.AnimationManager.prototype={loadFrameData:function(a){this._frameData=a,this.frame=0,this.isLoaded=!0},add:function(a,d,e,f,g){return null==this._frameData?(console.warn("No FrameData available for Phaser.Animation "+a),void 0):(e=e||60,"undefined"==typeof f&&(f=!1),"undefined"==typeof g&&(g=d&&"number"==typeof d[0]?!0:!1),null==this.sprite.events.onAnimationStart&&(this.sprite.events.onAnimationStart=new c.Signal,this.sprite.events.onAnimationComplete=new c.Signal,this.sprite.events.onAnimationLoop=new c.Signal),this._outputFrames.length=0,this._frameData.getFrameIndexes(d,g,this._outputFrames),this._anims[a]=new c.Animation(this.game,this.sprite,a,this._frameData,this._outputFrames,e,f),this.currentAnim=this._anims[a],this.currentFrame=this.currentAnim.currentFrame,this.sprite.setTexture(b.TextureCache[this.currentFrame.uuid]),this._anims[a])},validateFrames:function(a,b){"undefined"==typeof b&&(b=!0);for(var c=0;c<a.length;c++)if(b===!0){if(a[c]>this._frameData.total)return!1}else if(this._frameData.checkFrameName(a[c])===!1)return!1;return!0},play:function(a,b,c,d){if(this._anims[a]){if(this.currentAnim!=this._anims[a])return this.currentAnim=this._anims[a],this.currentAnim.paused=!1,this.currentAnim.play(b,c,d);if(this.currentAnim.isPlaying===!1)return this.currentAnim.paused=!1,this.currentAnim.play(b,c,d)}},stop:function(a,b){"undefined"==typeof b&&(b=!1),"string"==typeof a?this._anims[a]&&(this.currentAnim=this._anims[a],this.currentAnim.stop(b)):this.currentAnim&&this.currentAnim.stop(b)},update:function(){return this.updateIfVisible&&this.sprite.visible===!1?!1:this.currentAnim&&this.currentAnim.update()===!0?(this.currentFrame=this.currentAnim.currentFrame,this.sprite.currentFrame=this.currentFrame,!0):!1},getAnimation:function(a){return"string"==typeof a&&this._anims[a]?this._anims[a]:null},refreshFrame:function(){this.sprite.currentFrame=this.currentFrame,this.sprite.setTexture(b.TextureCache[this.currentFrame.uuid])},destroy:function(){this._anims={},this._frameData=null,this._frameIndex=0,this.currentAnim=null,this.currentFrame=null}},c.AnimationManager.prototype.constructor=c.AnimationManager,Object.defineProperty(c.AnimationManager.prototype,"frameData",{get:function(){return this._frameData}}),Object.defineProperty(c.AnimationManager.prototype,"frameTotal",{get:function(){return this._frameData?this._frameData.total:-1}}),Object.defineProperty(c.AnimationManager.prototype,"paused",{get:function(){return this.currentAnim.isPaused},set:function(a){this.currentAnim.paused=a}}),Object.defineProperty(c.AnimationManager.prototype,"frame",{get:function(){return this.currentFrame?this._frameIndex:void 0},set:function(a){"number"==typeof a&&this._frameData&&null!==this._frameData.getFrame(a)&&(this.currentFrame=this._frameData.getFrame(a),this._frameIndex=a,this.sprite.currentFrame=this.currentFrame,this.sprite.setTexture(b.TextureCache[this.currentFrame.uuid]))}}),Object.defineProperty(c.AnimationManager.prototype,"frameName",{get:function(){return this.currentFrame?this.currentFrame.name:void 0},set:function(a){"string"==typeof a&&this._frameData&&null!==this._frameData.getFrameByName(a)?(this.currentFrame=this._frameData.getFrameByName(a),this._frameIndex=this.currentFrame.index,this.sprite.currentFrame=this.currentFrame,this.sprite.setTexture(b.TextureCache[this.currentFrame.uuid])):console.warn("Cannot set frameName: "+a)}}),c.Animation=function(a,b,c,d,e,f,g){this.game=a,this._parent=b,this._frameData=d,this.name=c,this._frames=[],this._frames=this._frames.concat(e),this.delay=1e3/f,this.looped=g,this.killOnComplete=!1,this.isFinished=!1,this.isPlaying=!1,this.isPaused=!1,this._pauseStartTime=0,this._frameIndex=0,this._frameDiff=0,this._frameSkip=1,this.currentFrame=this._frameData.getFrame(this._frames[this._frameIndex])},c.Animation.prototype={play:function(a,c,d){return"number"==typeof a&&(this.delay=1e3/a),"boolean"==typeof c&&(this.looped=c),"undefined"!=typeof d&&(this.killOnComplete=d),this.isPlaying=!0,this.isFinished=!1,this.paused=!1,this._timeLastFrame=this.game.time.now,this._timeNextFrame=this.game.time.now+this.delay,this._frameIndex=0,this.currentFLine truncated
return a},totalQueuedFiles:function(){for(var a=0,b=0;b<this._fileList.length;b++)this._fileList[b].loaded===!1&&a++;return a}},c.Loader.prototype.constructor=c.Loader,c.LoaderParser={bitmapFont:function(a,c,d){if(!c.getElementsByTagName("font"))return console.warn("Phaser.LoaderParser.bitmapFont: Invalid XML given, missing <font> tag"),void 0;var e=b.TextureCache[d],f={},g=c.getElementsByTagName("info")[0],h=c.getElementsByTagName("common")[0];f.font=g.attributes.getNamedItem("face").nodeValue,f.size=parseInt(g.attributes.getNamedItem("size").nodeValue,10),f.lineHeight=parseInt(h.attributes.getNamedItem("lineHeight").nodeValue,10),f.chars={};for(var i=c.getElementsByTagName("char"),j=0;j<i.length;j++){var k=parseInt(i[j].attributes.getNamedItem("id").nodeValue,10),l={x:parseInt(i[j].attributes.getNamedItem("x").nodeValue,10),y:parseInt(i[j].attributes.getNamedItem("y").nodeValue,10),width:parseInt(i[j].attributes.getNamedItem("width").nodeValue,10),height:parseInt(i[j].attributes.getNamedItem("height").nodeValue,10)};b.TextureCache[k]=new b.Texture(e,l),f.chars[k]={xOffset:parseInt(i[j].attributes.getNamedItem("xoffset").nodeValue,10),yOffset:parseInt(i[j].attributes.getNamedItem("yoffset").nodeValue,10),xAdvance:parseInt(i[j].attributes.getNamedItem("xadvance").nodeValue,10),kerning:{},texture:new b.Texture(e,l)}}var m=c.getElementsByTagName("kerning");for(j=0;j<m.length;j++){var n=parseInt(m[j].attributes.getNamedItem("first").nodeValue,10),o=parseInt(m[j].attributes.getNamedItem("second").nodeValue,10),p=parseInt(m[j].attributes.getNamedItem("amount").nodeValue,10);f.chars[o].kerning[n]=p}b.BitmapText.fonts[f.font]=f}},c.Sound=function(a,b,d,e,f){"undefined"==typeof d&&(d=1),"undefined"==typeof e&&(e=!1),"undefined"==typeof f&&(f=a.sound.connectToMaster),this.game=a,this.name=b,this.key=b,this.loop=e,this._volume=d,this.markers={},this.context=null,this._buffer=null,this._muted=!1,this.autoplay=!1,this.totalDuration=0,this.startTime=0,this.currentTime=0,this.duration=0,this.stopTime=0,this.paused=!1,this.pausedPosition=0,this.pausedTime=0,this.isPlaying=!1,this.currentMarker="",this.pendingPlayback=!1,this.override=!1,this.usingWebAudio=this.game.sound.usingWebAudio,this.usingAudioTag=this.game.sound.usingAudioTag,this.externalNode=null,this.usingWebAudio?(this.context=this.game.sound.context,this.masterGainNode=this.game.sound.masterGain,this.gainNode="undefined"==typeof this.context.createGain?this.context.createGainNode():this.context.createGain(),this.gainNode.gain.value=d*this.game.sound.volume,f&&this.gainNode.connect(this.masterGainNode)):this.game.cache.getSound(b)&&this.game.cache.isSoundReady(b)?(this._sound=this.game.cache.getSoundData(b),this.totalDuration=0,this._sound.duration&&(this.totalDuration=this._sound.duration)):this.game.cache.onSoundUnlock.add(this.soundHasUnlocked,this),this.onDecoded=new c.Signal,this.onPlay=new c.Signal,this.onPause=new c.Signal,this.onResume=new c.Signal,this.onLoop=new c.Signal,this.onStop=new c.Signal,this.onMute=new c.Signal,this.onMarkerComplete=new c.Signal},c.Sound.prototype={soundHasUnlocked:function(a){a==this.key&&(this._sound=this.game.cache.getSoundData(this.key),this.totalDuration=this._sound.duration)},addMarker:function(a,b,c,d,e){d=d||1,"undefined"==typeof e&&(e=!1),this.markers[a]={name:a,start:b,stop:b+c,volume:d,duration:c,durationMS:1e3*c,loop:e}},removeMarker:function(a){delete this.markers[a]},update:function(){this.pendingPlayback&&this.game.cache.isSoundReady(this.key)&&(this.pendingPlayback=!1,this.play(this._tempMarker,this._tempPosition,this._tempVolume,this._tempLoop)),this.isPlaying&&(this.currentTime=this.game.time.now-this.startTime,this.currentTime>=this.durationMS&&(this.usingWebAudio?this.loop?(this.onLoop.dispatch(this),""===this.currentMarker?(this.currentTime=0,this.startTime=this.game.time.now):this.play(this.currentMarker,0,this.volume,!0,!0)):this.stop():this.loop?(this.onLoop.dispatch(this),this.play(this.currentMarker,0,this.volume,!0,!0)):this.stop()))},play:function(a,b,c,d,e){if(a=a||"",b=b||0,"undefined"==typeof c&&(c=this._volume),"undefined"==typeof d&&(d=!1),"undefined"==typeof e&&(e=!0),this.isPlaying!==!0||e!==!1||this.override!==!1){if(this.isPlaying&&this.override&&(this.usingWebAudio?"undefined"==typeof this._sound.stop?this._sound.noteOff(0):this._sound.stop(0):this.usingAudioTag&&(this._sound.pause(),this._sound.currentTime=0)),this.currentMarker=a,""!==a){if(!this.markers[a])return console.warn("Phaser.Sound.play: audio marker "+a+" doesn't exist"),void 0;this.position=this.markers[a].start,this.volume=this.markers[a].volume,this.loop=this.markers[a].loop,this.duration=this.markers[a].duration,this.durationMS=this.markers[a].durationMS,this._tempMarker=a,this._tempPosition=this.position,this._tempVolume=this.volume,this._tempLoop=this.loop}else this.position=b,this.volume=c,this.loop=d,this.duration=0,this.durationMS=0,this._tempMarker=a,this._tempPosition=b,this._tempVolume=c,this._tempLoop=d;this.usinLine truncated
},a.prototype.len=a.prototype.len=function(){return Math.sqrt(this.len2())},m.Circle=b,m.Polygon=c,c.prototype.recalc=c.prototype.recalc=function(){this.edges=[],this.normals=[];for(var b=this.points,c=b.length,d=0;c>d;d++){var e=b[d],f=c-1>d?b[d+1]:b[0],g=(new a).copy(f).sub(e),h=(new a).copy(g).perp().normalize();this.edges.push(g),this.normals.push(h)}return this},c.prototype.rotate=c.prototype.rotate=function(a){var b,c=this.points,d=this.edges,e=this.normals,f=c.length,g=Math.cos(a),h=Math.sin(a);for(b=0;f>b;b++)c[b].rotatePrecalc(h,g),d[b].rotatePrecalc(h,g),e[b].rotatePrecalc(h,g);return this},c.prototype.scale=c.prototype.scale=function(a,b){var c,d=this.points,e=this.edges,f=this.normals,g=d.length;for(c=0;g>c;c++)d[c].scale(a,b),e[c].scale(a,b),f[c].scale(a,b);return this},c.prototype.translate=c.prototype.translate=function(a,b){var c,d=this.points,e=d.length;for(c=0;e>c;c++)d[c].x+=a,d[c].y+=b;return this},m.Box=d,d.prototype.toPolygon=d.prototype.toPolygon=function(){var b=this.pos,d=this.w,e=this.h;return new c(new a(b.x,b.y),[new a,new a(d,0),new a(d,e),new a(0,e)])},m.Response=e,e.prototype.clear=e.prototype.clear=function(){return this.aInB=!0,this.bInA=!0,this.overlap=Number.MAX_VALUE,this};for(var n=[],o=0;10>o;o++)n.push(new a);for(var p=[],o=0;5>o;o++)p.push([]);var q=-1,r=0,s=1;return m.testCircleCircle=i,m.testPolygonCircle=j,m.testCirclePolygon=k,m.testPolygonPolygon=l,m}),c.Physics={},c.Physics.Arcade=function(a){this.game=a,this.gravity=new c.Point,this.worldLeft=null,this.worldRight=null,this.worldTop=null,this.worldBottom=null,this.worldPolys=[null,null,null,null],this.quadTree=new c.QuadTree(this.game.world.bounds.x,this.game.world.bounds.y,this.game.world.bounds.width,this.game.world.bounds.height,this.maxObjects,this.maxLevels),this.maxObjects=10,this.maxLevels=4,this._mapData=[],this._mapTiles=0,this._result=!1,this._total=0,this._angle=0,this._drag=0,this._dx=0,this._dy=0,this._p=new c.Point(0,0),this._intersection=[0,0,0,0],this._gravityX=0,this._gravityY=0,this._response=new SAT.Response,this.setBoundsToWorld(!0,!0,!0,!0)},c.Physics.Arcade.RECT=0,c.Physics.Arcade.CIRCLE=1,c.Physics.Arcade.POLYGON=2,c.Physics.Arcade.prototype={checkBounds:function(a){if(!a.collideWorldBounds||!this.worldLeft&&!this.worldRight&&!this.worldTop&&!this.worldBottom)return!1;this._response.clear();var b=SAT.testPolygonPolygon,d=a.polygon,e=!1;return a.type===c.Physics.Arcade.CIRCLE&&(b=SAT.testPolygonCircle,d=a.shape),this.worldLeft&&b(this.worldPolys[0],d,this._response)?(a.blocked.left=!0,d.pos.add(this._response.overlapV),a.blocked.x=Math.floor(a.x),a.blocked.y=Math.floor(a.y),e=!0):this.worldRight&&b(this.worldPolys[1],d,this._response)&&(a.blocked.right=!0,d.pos.add(this._response.overlapV),a.blocked.x=Math.floor(a.x),a.blocked.y=Math.floor(a.y),e=!0),this._response.clear(),this.worldTop&&b(this.worldPolys[2],d,this._response)?(a.blocked.up=!0,d.pos.add(this._response.overlapV),a.blocked.x=Math.floor(a.x),a.blocked.y=Math.floor(a.y),e=!0):this.worldBottom&&b(this.worldPolys[3],d,this._response)&&(a.blocked.down=!0,d.pos.add(this._response.overlapV),a.blocked.x=Math.floor(a.x),a.blocked.y=Math.floor(a.y),e=!0),e},setBoundsToWorld:function(a,b,c,d){this.setBounds(this.game.world.bounds.x,this.game.world.bounds.y,this.game.world.bounds.width,this.game.world.bounds.height,a,b,c,d)},setBounds:function(a,b,c,d,e,f,g,h){"undefined"==typeof e&&(e=!0),"undefined"==typeof f&&(f=!0),"undefined"==typeof g&&(g=!0),"undefined"==typeof h&&(h=!0);var i=100;e?(this.worldLeft=new SAT.Box(new SAT.Vector(a-i,b),i,d),this.worldPolys[0]=this.worldLeft.toPolygon()):(this.worldLeft=null,this.worldPolys[0]=null),f?(this.worldRight=new SAT.Box(new SAT.Vector(a+c,b),i,d),this.worldPolys[1]=this.worldRight.toPolygon()):(this.worldRight=null,this.worldPolys[1]=null),g?(this.worldTop=new SAT.Box(new SAT.Vector(a,b-i),c,i),this.worldPolys[2]=this.worldTop.toPolygon()):(this.worldTop=null,this.worldPolys[2]=null),h?(this.worldBottom=new SAT.Box(new SAT.Vector(a,b+d),c,i),this.worldPolys[3]=this.worldBottom.toPolygon()):(this.worldBottom=null,this.worldPolys[3]=null)},updateMotion:function(a){return a.allowGravity?(this._gravityX=this.gravity.x+a.gravity.x,this._gravityY=this.gravity.y+a.gravity.y):(this._gravityX=a.gravity.x,this._gravityY=a.gravity.y),(this._gravityX<0&&a.blocked.left||this._gravityX>0&&a.blocked.right)&&(this._gravityX=0),(this._gravityY<0&&a.blocked.up||this._gravityY>0&&a.blocked.down)&&(this._gravityY=0),a.allowRotation&&(this._velocityDelta=a.angularAcceleration*this.game.time.physicsElapsed,0!==a.angularDrag&&0===a.angularAcceleration&&(this._drag=a.angularDrag*this.game.time.physicsElapsed,a.angularVelocity>0?a.angularVelocity-=this._drag:a.angularVelocity<0&&(a.angularVelocity+=this._drag)),a.rotation+=this.game.time.physicsElapsed*(a.angularVelocity+this._velocityDelta/2),a.angularVelocity+=this._velocityDelta,a.angularVelocity>a.maxAngular?a.angularVelocity=a.maxAngular:a.angularVelocity<-a.maxLine truncated
a.scale.setTo(b,b)}a.body.friction=this.particleFriction,a.body.angularDrag=this.angularDrag}},c.Particles.Arcade.Emitter.prototype.setSize=function(a,b){this.width=a,this.height=b},c.Particles.Arcade.Emitter.prototype.setXSpeed=function(a,b){a=a||0,b=b||0,this.minParticleSpeed.x=a,this.maxParticleSpeed.x=b},c.Particles.Arcade.Emitter.prototype.setYSpeed=function(a,b){a=a||0,b=b||0,this.minParticleSpeed.y=a,this.maxParticleSpeed.y=b},c.Particles.Arcade.Emitter.prototype.setRotation=function(a,b){a=a||0,b=b||0,this.minRotation=a,this.maxRotation=b},c.Particles.Arcade.Emitter.prototype.at=function(a){a.center&&(this.emitX=a.center.x,this.emitY=a.center.y)},Object.defineProperty(c.Particles.Arcade.Emitter.prototype,"alpha",{get:function(){return this._container.alpha},set:function(a){this._container.alpha=a}}),Object.defineProperty(c.Particles.Arcade.Emitter.prototype,"visible",{get:function(){return this._container.visible},set:function(a){this._container.visible=a}}),Object.defineProperty(c.Particles.Arcade.Emitter.prototype,"x",{get:function(){return this.emitX},set:function(a){this.emitX=a}}),Object.defineProperty(c.Particles.Arcade.Emitter.prototype,"y",{get:function(){return this.emitY},set:function(a){this.emitY=a}}),Object.defineProperty(c.Particles.Arcade.Emitter.prototype,"left",{get:function(){return Math.floor(this.x-this.width/2)}}),Object.defineProperty(c.Particles.Arcade.Emitter.prototype,"right",{get:function(){return Math.floor(this.x+this.width/2)}}),Object.defineProperty(c.Particles.Arcade.Emitter.prototype,"top",{get:function(){return Math.floor(this.y-this.height/2)}}),Object.defineProperty(c.Particles.Arcade.Emitter.prototype,"bottom",{get:function(){return Math.floor(this.y+this.height/2)}}),c.Tile=function(a,b,c,d,e,f){this.layer=a,this.index=b,this.x=c,this.y=d,this.width=e,this.height=f,this.alpha=1,this.properties={},this.scanned=!1,this.faceTop=!1,this.faceBottom=!1,this.faceLeft=!1,this.faceRight=!1,this.collides=!1,this.collideNone=!0,this.collideLeft=!1,this.collideRight=!1,this.collideUp=!1,this.collideDown=!1,this.callback=null,this.callbackContext=this},c.Tile.prototype={setCollisionCallback:function(a,b){this.collisionCallbackContext=b,this.collisionCallback=a},destroy:function(){this.collisionCallback=null,this.collisionCallbackContext=null,this.properties=null},setCollision:function(a,b,c,d){this.collideLeft=a,this.collideRight=b,this.collideUp=c,this.collideDown=d,this.collideNone=a||b||c||d?!1:!0},resetCollision:function(){this.collideNone=!0,this.collideLeft=!1,this.collideRight=!1,this.collideUp=!1,this.collideDown=!1},copy:function(a){this.index=a.index,this.alpha=a.alpha,this.properties=a.properties,this.collides=a.collides,this.collideNone=a.collideNone,this.collideUp=a.collideUp,this.collideDown=a.collideDown,this.collideLeft=a.collideLeft,this.collideRight=a.collideRight,this.collisionCallback=a.collisionCallback,this.collisionCallbackContext=a.collisionCallbackContext}},c.Tile.prototype.constructor=c.Tile,Object.defineProperty(c.Tile.prototype,"canCollide",{get:function(){return this.collides||this.collisionCallback||this.layer.callbacks[this.index]}}),Object.defineProperty(c.Tile.prototype,"left",{get:function(){return this.x}}),Object.defineProperty(c.Tile.prototype,"right",{get:function(){return this.x+this.width}}),Object.defineProperty(c.Tile.prototype,"top",{get:function(){return this.y}}),Object.defineProperty(c.Tile.prototype,"bottom",{get:function(){return this.y+this.height}}),c.Tilemap=function(a,b){this.game=a,this.key=b;var d=c.TilemapParser.parse(this.game,b);null!==d&&(this.width=d.width,this.height=d.height,this.tileWidth=d.tileWidth,this.tileHeight=d.tileHeight,this.orientation=d.orientation,this.version=d.version,this.properties=d.properties,this.widthInPixels=d.widthInPixels,this.heightInPixels=d.heightInPixels,this.layers=d.layers,this.tilesets=d.tilesets,this.tiles=d.tiles,this.objects=d.objects,this.images=d.images,this.currentLayer=0,this.debugMap=[],this._results=[],this._tempA=0,this._tempB=0)},c.Tilemap.CSV=0,c.Tilemap.TILED_JSON=1,c.Tilemap.prototype={create:function(a,b,d){for(var e=[],f=0;d>f;f++){e[f]=[];for(var g=0;b>g;g++)e[f][g]=0}this.layers.push({name:a,width:b,height:d,alpha:1,visible:!0,tileMargin:0,tileSpacing:0,format:c.Tilemap.CSV,data:e,indexes:[],dirty:!0}),this.currentLayer=this.layers.length-1},addTilesetImage:function(a,b){if("undefined"==typeof b){if("string"!=typeof a)return!1;b=a}return"string"==typeof a&&(a=this.getTilesetIndex(a)),this.tilesets[a]?(this.tilesets[a].image=this.game.cache.getImage(b),!0):!1},createFromTiles:function(a,b,c,d,e){"undefined"==typeof e&&(e=this.game.world)},createFromObjects:function(a,b,c,d,e,f,g){if("undefined"==typeof e&&(e=!0),"undefined"==typeof f&&(f=!0),"undefined"==typeof g&&(g=this.game.world),!this.objects[a])return console.warn("Tilemap.createFromObjects: Invalid objectgroup name given: "+a),void 0;for(var h,i=0,j=this.objects[a].length;j>i;i++)if(this.objects[a][i].gid===b){Line truncated
+20 -4
View File
@@ -41,6 +41,10 @@
{
"file": "play+music.js",
"title": "play music"
},
{
"file": "protracker.js",
"title": "protracker"
}
],
"basics": [
@@ -142,6 +146,10 @@
"file": "offset+bounding+box.js",
"title": "offset bounding box"
},
{
"file": "one+way+collision.js",
"title": "one way collision"
},
{
"file": "polygon+body.js",
"title": "polygon body"
@@ -281,10 +289,6 @@
{
"file": "tanks.js",
"title": "tanks"
},
{
"file": "wabbits.js",
"title": "wabbits"
}
],
"geometry": [
@@ -322,6 +326,10 @@
"file": "bring+a+group+to+top.js",
"title": "bring a group to top"
},
{
"file": "call+all+animations.js",
"title": "call all animations"
},
{
"file": "call+all.js",
"title": "call all"
@@ -676,6 +684,10 @@
"file": "quadtree+-+ids.js",
"title": "quadtree - ids"
},
{
"file": "ship+trail.js",
"title": "ship trail"
},
{
"file": "shoot+the+pointer.js",
"title": "shoot the pointer"
@@ -792,6 +804,10 @@
}
],
"tilemaps": [
{
"file": "create+from+objects.js",
"title": "create from objects"
},
{
"file": "fill+tiles.js",
"title": "fill tiles"
+1
View File
@@ -0,0 +1 @@
{"version":3,"file":"jquery.min.js","sources":["jquery.js"],"names":["window","undefined","rootjQuery","readyList","core_strundefined","location","document","docElem","documentElement","_jQuery","jQuery","_$","$","class2type","core_deletedIds","core_version","core_concat","concat","core_push","push","core_slice","slice","core_indexOf","indexOf","core_toString","toString","core_hasOwn","hasOwnProperty","core_trim","trim","selector","context","fn","init","core_pnum","source","core_rnotwhite","rquickExpr","rsingleTag","rmsPrefix","rdashAlpha","fcamelCase","all","letter","toUpperCase","completed","removeEventListener","ready","prototype","jquery","constructor","match","elem","this","charAt","length","exec","find","merge","parseHTML","nodeType","ownerDocument","test","isPlainObject","isFunction","attr","getElementById","parentNode","makeArray","toArray","call","get","num","pushStack","elems","ret","prevObject","each","callback","args","promise","done","apply","arguments","first","eq","last","i","len","j","map","end","sort","splice","extend","options","name","src","copy","copyIsArray","clone","target","deep","isArray","expando","Math","random","replace","noConflict","isReady","readyWait","holdReady","hold","wait","resolveWith","trigger","off","obj","type","Array","isWindow","isNumeric","isNaN","parseFloat","isFinite","String","e","isEmptyObject","error","msg","Error","data","keepScripts","parsed","scripts","createElement","buildFragment","remove","childNodes","parseJSON","JSON","parse","parseXML","xml","tmp","DOMParser","parseFromString","getElementsByTagName","noop","globalEval","code","script","indirect","eval","text","head","appendChild","removeChild","camelCase","string","nodeName","toLowerCase","value","isArraylike","arr","results","Object","inArray","second","l","grep","inv","retVal","arg","guid","proxy","access","key","chainable","emptyGet","raw","bulk","now","Date","swap","old","style","Deferred","readyState","setTimeout","addEventListener","split","support","cachedruns","Expr","getText","isXML","compile","outermostContext","sortInput","setDocument","documentIsHTML","rbuggyQSA","rbuggyMatches","matches","contains","preferredDoc","dirruns","classCache","createCache","tokenCache","compilerCache","hasDuplicate","sortOrder","a","b","strundefined","MAX_NEGATIVE","hasOwn","pop","push_native","booleans","whitespace","characterEncoding","identifier","attributes","pseudos","rtrim","RegExp","rcomma","rcombinators","rsibling","rattributeQuotes","rpseudo","ridentifier","matchExpr","ID","CLASS","TAG","ATTR","PSEUDO","CHILD","bool","needsContext","rnative","rinputs","rheader","rescape","runescape","funescape","_","escaped","escapedWhitespace","high","fromCharCode","els","Sizzle","seed","m","groups","nid","newContext","newSelector","id","getElementsByClassName","qsa","tokenize","getAttribute","setAttribute","toSelector","join","querySelectorAll","qsaError","removeAttribute","select","keys","cache","cacheLength","shift","markFunction","assert","div","addHandle","attrs","handler","attrHandle","siblingCheck","cur","diff","sourceIndex","nextSibling","createInputPseudo","createButtonPseudo","createPositionalPseudo","argument","matchIndexes","node","doc","parent","defaultView","attachEvent","top","className","createComment","innerHTML","firstChild","getById","getElementsByName","filter","attrId","getAttributeNode","tag","input","matchesSelector","webkitMatchesSelector","mozMatchesSelector","oMatchesSelector","msMatchesSelector","disconnectedMatch","compareDocumentPosition","adown","bup","compare","sortDetached","aup","ap","bp","unshift","expr","elements","val","specified","uniqueSort","duplicates","detectDuplicates","sortStable","textContent","nodeValue","selectors","createPseudo","relative",">","dir"," ","+","~","preFilter","excess","unquoted","nodeNameSelector","pattern","operator","check","result","what","simple","forward","ofType","outerCache","nodeIndex","start","useCache","lastChild","pseudo","setFilters","idx","matched","not","matcher","unmatched","has","innerText","lang","elemLang","hash","root","focus","activeElement","hasFocus","href","tabIndex","enabled","disabled","checked","selected","selectedIndex","empty","header","button","even","odd","lt","gt","radio","checkbox","file","password","image","submit","reset","filters","parseOnly","tokens","soFar","preFilters","cached","addCombinator","combinator","base","checkNonElements","doneName","dirkey","elementMatcher","matchers","condense","newUnmatched","mapped","setMatcher","postFilter","postFinder","postSelector","temp","preMap","postMap","preexisting","multipleContexts","matcherIn","matcherOut","matcherFromTokens","checkContext","leadingRelative","implicitRelative","matchContext","matchAnyContext","matcherFromGroupMatchers","elementMatchers","setMatchers","matcherCachedRuns","bySet","byElement","superMatcher","expandContext","setMatched","matchedCount","outermost","contextBackup","dirrunsUnique","group","contexts","token","div1","defaultValue","unique","isXMLDoc","optLine truncated
Binary file not shown.

After

Width:  |  Height:  |  Size: 428 B

+206
View File
@@ -0,0 +1,206 @@
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.script('protracker', '../plugins/ProTracker.js');
game.load.image('vu', 'assets/sprites/vu.png');
game.load.image('logo', 'assets/sprites/soundtracker.png');
game.load.image('bg', 'assets/skies/sky2.png');
game.load.image('vulkaiser', 'assets/pics/vulkaiser_red.png');
game.load.binary('macrocosm', 'assets/audio/protracker/macrocosm.mod', modLoaded, this);
game.load.binary('impulse', 'assets/audio/protracker/act_of_impulse.mod', modLoaded, this);
game.load.binary('enigma', 'assets/audio/protracker/enigma.mod', modLoaded, this);
game.load.binary('elysium', 'assets/audio/protracker/elysium.mod', modLoaded, this);
game.load.binary('stardust', 'assets/audio/protracker/sd-ingame1.mod', modLoaded, this);
game.load.binary('globaltrash', 'assets/audio/protracker/global_trash_3_v2.mod', modLoaded, this);
}
function modLoaded(key, data) {
mods.push(key);
var buffer = new Uint8Array(data);
return buffer;
}
var mods = [];
var current = 0;
var vu1;
var vu2;
var vu3;
var vu4;
var modsample = [];
var module;
var sample1;
var sample2;
var sample3;
var sample4;
var sampleName1;
var sampleName2;
var sampleName3;
var sampleName4;
function create() {
game.add.sprite(0, 0, 'bg');
game.add.sprite(500, 32, 'logo');
game.add.sprite(580, 371, 'vulkaiser');
vu1 = game.add.sprite(400, 200, 'vu');
vu2 = game.add.sprite(400, 250, 'vu');
vu3 = game.add.sprite(400, 300, 'vu');
vu4 = game.add.sprite(400, 350, 'vu');
vu1.width = 0;
vu2.width = 0;
vu3.width = 0;
vu4.width = 0;
module = new Protracker();
module.buffer = game.cache.getBinary('macrocosm');
module.parse();
module.play();
game.input.onDown.add(nextMod, this);
}
function nextMod() {
current++;
if (current > mods.length - 1)
{
current = 0;
}
module.stop();
module.clearsong();
module.buffer = game.cache.getBinary(mods[current]);
module.parse();
module.play();
vu1.width = 0;
vu2.width = 0;
vu3.width = 0;
vu4.width = 0;
}
function update() {
sampleName1 = '';
sampleName2 = '';
sampleName3 = '';
sampleName4 = '';
sample1 = module.channel[0].sample;
sample2 = module.channel[1].sample;
sample3 = module.channel[2].sample;
sample4 = module.channel[3].sample;
/*
module.sample = array of Objects containing:
data (Float32Array)
finetime
length (ms? bytes?)
looplength
loopstart
name
volume
arpeggio: 0
command: 0
data: 0
flags: 0
note: 22
noteon: 1
period: 240
sample: 11
samplepos: 314.3411880952386
samplespeed: 0.335118537414966
semitone: 14
slidespeed: 0
slideto: 214
slidetospeed: 0
vibratodepth: 0
vibratopos: 0
vibratospeed: 0
vibratowave: 0
voiceperiod: 240
volume: 64
*/
if (module.sample[sample1])
{
sampleName1 = module.sample[sample1].name;
}
if (module.sample[sample2])
{
sampleName2 = module.sample[sample2].name;
}
if (module.sample[sample3])
{
sampleName3 = module.sample[sample3].name;
}
if (module.sample[sample4])
{
sampleName4 = module.sample[sample4].name;
}
if (module.vu[0])
{
vu1.width = Math.round(module.vu[0] * 1200);
}
if (module.vu[1])
{
vu2.width = Math.round(module.vu[1] * 1200);
}
if (module.vu[2])
{
vu3.width = Math.round(module.vu[2] * 1200);
}
if (module.vu[3])
{
vu4.width = Math.round(module.vu[3] * 1200);
}
}
function render() {
game.debug.renderText('Sample ' + sample1 + ' : ' + sampleName1, 16, 32);
game.debug.renderText('Sample ' + sample2 + ' : ' + sampleName2, 16, 64);
game.debug.renderText('Sample ' + sample3 + ' : ' + sampleName3, 16, 96);
game.debug.renderText('Sample ' + sample4 + ' : ' + sampleName4, 16, 128);
game.debug.renderText('Position: ' + module.position, 16, 160);
game.debug.renderText('Pattern: ' + module.row, 16, 192);
game.debug.renderText('BPM: ' + module.bpm, 16, 224);
game.debug.renderText('Speed: ' + module.speed, 16, 256);
game.debug.renderText('Name: ' + module.title, 16, 288);
game.debug.renderText('Signature: ' + module.signature, 16, 320);
game.debug.renderText('vu1: ' + module.vu[0], 16, 352);
game.debug.renderText('vu2: ' + module.vu[1], 16, 384);
game.debug.renderText('vu3: ' + module.vu[2], 16, 416);
game.debug.renderText('vu4: ' + module.vu[3], 16, 448);
}
+2 -2
View File
@@ -26,14 +26,14 @@ function create() {
sprite2.name = 'yellow';
sprite2.body.rebound = false;
sprite2.body.velocity.x = -200;
game.add.tween(sprite.scale).to( { x: 3, y: 3 }, 2000, Phaser.Easing.Linear.None, true, 0, 1000, true);
}
function update() {
sprite2.body.velocity.x = -200;
game.physics.collide(sprite, sprite2);
}
+58
View File
@@ -0,0 +1,58 @@
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.spritesheet('gameboy', 'assets/sprites/gameboy_seize_color_40x60.png', 40, 60);
game.load.image('atari', 'assets/sprites/atari130xe.png');
}
var sprite;
var sprite2;
var sprite3;
function create() {
game.stage.backgroundColor = '#124184';
// In this example the little Gameboy sprite can pass through the top/bottom of the Atari sprite
// Because it's set to ignore collisions on its top/bottom faces.
sprite = game.add.sprite(300, 200, 'atari');
sprite.name = 'atari';
sprite.body.collideWorldBounds = true;
sprite.body.checkCollision.up = false;
sprite.body.checkCollision.down = false;
sprite.body.immovable = true;
sprite2 = game.add.sprite(350, 400, 'gameboy', 2);
sprite2.name = 'gameboy';
sprite2.body.collideWorldBounds = true;
sprite2.body.bounce.setTo(1, 1);
sprite3 = game.add.sprite(0, 210, 'gameboy', 4);
sprite3.name = 'gameboy2';
sprite3.body.collideWorldBounds = true;
sprite3.body.bounce.setTo(1, 1);
sprite2.body.velocity.y = -200;
sprite3.body.velocity.x = 200;
}
function update() {
game.physics.collide(sprite, sprite2);
game.physics.collide(sprite, sprite3);
}
function render() {
// game.debug.renderBodyInfo(sprite, 16, 24);
game.debug.renderPhysicsBody(sprite.body);
game.debug.renderPhysicsBody(sprite2.body);
}
+1
View File
@@ -35,6 +35,7 @@ function create() {
// Here we'll create some chillis which the player can pick-up. They are still part of the same Group.
var c = group.create(game.rnd.integerInRange(100, 770), game.rnd.integerInRange(0, 570), 'veggies', 17);
c.name = 'chilli' + i;
c.body.immovable = true;
}
cursors = game.input.keyboard.createCursorKeys();
+155
View File
@@ -0,0 +1,155 @@
<?php
$files = dirToArray(dirname(__FILE__));
$total = 0;
foreach ($files as $key => $value)
{
if (is_array($value) && count($value) > 0)
{
$total += count($value);
}
}
function dirToArray($dir) {
$ignore = array('.', '..', '_site', 'assets', 'states', 'book', 'filters');
$result = array();
$root = scandir($dir);
$dirs = array_diff($root, $ignore);
foreach ($dirs as $key => $value)
{
if (is_dir($dir . DIRECTORY_SEPARATOR . $value))
{
$result[$value] = dirToArray($dir . DIRECTORY_SEPARATOR . $value);
}
else
{
if (substr($value, -3) == '.js')
{
$result[] = $value;
}
}
}
return $result;
}
function printJSLinks($section) {
global $files;
$output = "";
if ($section)
{
$tempFiles = $files[$section];
}
else
{
$tempFiles = $files;
}
foreach ($tempFiles as $key => $value)
{
if (is_array($value))
{
$output .= "<optgroup label=\"$key\">";
$output .= printJSLinks($key);
$output .= "</optgroup>";
}
else
{
$value2 = substr($value, 0, -3);
$file = urlencode($value);
$output .= "<option value=\"$section/$file\">$value2</option>";
}
}
return $output;
}
?>
<!doctype html>
<html>
<head>
<meta charset="UTF-8" />
<title>phaser</title>
<script src="_site/js/jquery-2.0.3.min.js" type="text/javascript"></script>
<?php
require('../build/config.php');
?>
<style>
body {
font-family: Arial;
font-size: 14px;
}
input {
font-size: 18px;
}
</style>
</head>
<body>
<div id="phaser-example"></div>
<input type="button" id="start" value="start" />
<input type="button" id="stop" value="stop" style="margin-left: 32px" />
<input type="button" id="step" value="step" style="margin-left: 128px"/>
<h2>Debug</h2>
<select id="filelist">
<?php
echo printJSLinks(false);
?>
</select>
<script type="text/javascript">
$("#filelist").change(function() {
window.location.href = 'debug.php?f=' + $("#filelist").val();
});
var debugSprite = null;
<?php
if (isset($_GET['f']))
{
$src = file_get_contents($_GET['f']);
echo $src;
}
?>
$('#step').click(function(){
console.log('---- STEP', game.stepCount, '-------------------------------');
game.step();
});
$('#start').click(function(){
console.log('---- START DEBUGGING -------------------------------');
game.enableStep();
if (debugSprite)
{
debugSprite.debug = true;
}
});
$('#stop').click(function(){
console.log('---- STOP DEBUGGING -------------------------------');
game.disableStep();
if (debugSprite)
{
debugSprite.debug = false;
}
});
</script>
</body>
</html>
+2 -2
View File
@@ -155,8 +155,8 @@ function update() {
}
// Run collision
game.physics.collide(bullets, aliens, collisionHandler, null, this);
game.physics.collide(enemyBullets, player, enemyHitsPlayer, null, this);
game.physics.overlap(bullets, aliens, collisionHandler, null, this);
game.physics.overlap(enemyBullets, player, enemyHitsPlayer, null, this);
}
+29
View File
@@ -0,0 +1,29 @@
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.spritesheet('coin', 'assets/sprites/coin.png', 32, 32);
}
var coins;
function create() {
// Here we create our coins group
coins = game.add.group();
// Now let's add 50 coins into it
for (var i = 0; i < 50; i++)
{
coins.create(game.world.randomX, game.world.randomY, 'coin', 0);
}
// Now using the power of callAll we can add the same animation to all coins in the group:
coins.callAll('animations.add', 'animations', 'spin', [0, 1, 2, 3, 4, 5], 10, true);
// And play them
coins.callAll('animations.play', 'animations', 'spin');
}
+65
View File
@@ -0,0 +1,65 @@
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('chunk', 'assets/sprites/chunk.png');
game.load.image('arrow', 'assets/sprites/asteroids_ship.png');
}
var sprite;
var bmd;
function create() {
// Click on the left or right of the game to shoot the space ship in that direction
game.stage.backgroundColor = '#124184';
bmd = game.add.bitmapData(800, 600);
bmd.fillStyle('#ffffff');
var bg = game.add.sprite(0, 0, bmd);
bg.body.moves = false;
game.physics.gravity.y = 100;
sprite = game.add.sprite(32, 450, 'arrow');
sprite.anchor.setTo(0.5, 0.5);
sprite.body.collideWorldBounds = true;
sprite.body.bounce.setTo(0.8, 0.8);
sprite.body.linearDamping = 0.1;
game.input.onDown.add(launch, this);
}
function launch() {
if (game.input.x < 400)
{
sprite.body.velocity.setTo(-200, -200);
}
else
{
sprite.body.velocity.setTo(200, -200);
}
}
function update() {
sprite.rotation = sprite.body.angle;
bmd.fillStyle('#ffff00');
bmd.fillRect(sprite.x, sprite.y, 2, 2);
}
function render() {
game.debug.renderBodyInfo(sprite, 16, 24);
}
+104
View File
@@ -0,0 +1,104 @@
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.tilemap('map', 'assets/tilemaps/maps/features_test.json', null, Phaser.Tilemap.TILED_JSON);
game.load.image('ground_1x1', 'assets/tilemaps/tiles/ground_1x1.png');
game.load.image('walls_1x2', 'assets/tilemaps/tiles/walls_1x2.png');
game.load.image('tiles2', 'assets/tilemaps/tiles/tiles2.png');
game.load.image('phaser', 'assets/sprites/arrow.png');
game.load.spritesheet('coin', 'assets/sprites/coin.png', 32, 32);
}
var cursors;
var map;
var coins;
var layer;
var sprite;
function create() {
map = game.add.tilemap('map');
map.addTilesetImage('ground_1x1');
map.addTilesetImage('walls_1x2');
map.addTilesetImage('tiles2');
map.setCollisionBetween(1, 12);
layer = map.createLayer('Tile Layer 1');
// layer.debug = true;
layer.resizeWorld();
// Here we create our coins group
coins = game.add.group();
// And now we convert all of the Tiled objects with an ID of 34 into sprites within the coins group
map.createFromObjects('Object Layer 1', 34, 'coin', 0, true, false, coins);
// Add animations to all of the coin sprites
coins.callAll('animations.add', 'animations', 'spin', [0, 1, 2, 3, 4, 5], 10, true);
coins.callAll('animations.play', 'animations', 'spin');
sprite = game.add.sprite(260, 100, 'phaser');
sprite.anchor.setTo(0.5, 0.5);
// This adjusts the collision body size.
sprite.body.setRectangle(16, 16, 25, 15);
// We'll set a lower max angular velocity here to keep it from going totally nuts
sprite.body.maxAngular = 500;
// Apply a drag otherwise the sprite will just spin and never slow down
sprite.body.angularDrag = 50;
game.camera.follow(sprite);
cursors = game.input.keyboard.createCursorKeys();
}
function update() {
game.physics.collide(sprite, layer);
game.physics.overlap(sprite, coins, collectCoin, null, this);
sprite.body.velocity.x = 0;
sprite.body.velocity.y = 0;
sprite.body.angularVelocity = 0;
if (cursors.left.isDown)
{
sprite.body.angularVelocity = -300;
}
else if (cursors.right.isDown)
{
sprite.body.angularVelocity = 300;
}
if (cursors.up.isDown)
{
game.physics.velocityFromAngle(sprite.angle, 300, sprite.body.velocity);
}
}
function collectCoin(player, coin) {
coin.kill();
}
function render() {
game.debug.renderPhysicsBody(sprite.body);
}
+2 -2
View File
@@ -60,7 +60,7 @@ function update() {
if (cursors.up.isDown)
{
if (p.body.touching.down)
if (p.body.onFloor())
{
p.body.velocity.y = -200;
}
@@ -80,6 +80,6 @@ function update() {
function render() {
game.debug.renderCameraInfo(game.camera, 420, 320);
game.debug.renderSpriteCollision(p, 32, 320);
game.debug.renderPhysicsBody(p.body);
}
+9 -8
View File
@@ -32,17 +32,16 @@ function create() {
layer = map.createLayer('Tile Layer 1');
layer.debug = true;
// layer.debug = true;
layer.resizeWorld();
game.physics.gravity.y = 100;
sprite = game.add.sprite(260, 100, 'phaser');
sprite.anchor.setTo(0.5, 0.5);
sprite.body.setSize(16, 16, 8, 8);
sprite.body.setRectangle(16, 16, 8, 8);
// We'll set a lower max angular velocity here to keep it from going totally nuts
sprite.body.maxAngular = 500;
@@ -50,8 +49,10 @@ function create() {
// Apply a drag otherwise the sprite will just spin and never slow down
sprite.body.angularDrag = 50;
sprite.body.bounce.x = 0.8;
sprite.body.bounce.y = 0.8;
// sprite.body.bounce.x = 0.8;
// sprite.body.bounce.y = 0.8;
debugSprite = sprite;
game.camera.follow(sprite);
@@ -95,7 +96,7 @@ function update() {
function render() {
// game.debug.renderSpriteBody(sprite);
game.debug.renderSpriteBounds(sprite);
// game.debug.renderBodyInfo(sprite, 16, 24);
// game.debug.renderPhysicsBody(sprite.body);
}
+9 -28
View File
@@ -22,42 +22,28 @@ function create() {
game.physics.gravity.y = 100;
// sprite = game.add.sprite(732, 0, 'chunk');
// sprite = game.add.sprite(32, 450, 'chunk');
sprite = game.add.sprite(32, 450, 'arrow');
sprite.anchor.setTo(0.5, 0.5);
sprite.body.collideWorldBounds = true;
// sprite.body.bounce.setTo(0.5, 0.5);
sprite.body.bounce.setTo(0.8, 0.8);
//sprite.body.drag.setTo(0, -20);
// sprite.body.drag.setTo(10, 10);
sprite.body.linearDamping = 0.1;
// sprite.body.sleepMin.setTo(-50, -20);
// sprite.body.sleepMax.setTo(50, 20);
// sprite.body.sleepDuration = 1000;
sprite.body.sleepMin.setTo(-5, -5);
sprite.body.sleepMax.setTo(5, 5);
sprite.body.sleepDuration = 500;
// sprite.body.canSleep = false;
game.input.onDown.add(launch, this);
}
function launch() {
// up and to the right
sprite.body.velocity.setTo(200, -300);
// sprite.body.velocity.setTo(-100, 300);
// sprite.body.gravity.setTo(0, -100);
// sprite.body.gravity.setTo(0, -100);
if (game.input.x < 400)
{
sprite.body.velocity.setTo(-200, -200);
}
else
{
sprite.body.velocity.setTo(200, -200);
}
}
@@ -65,14 +51,9 @@ function update() {
sprite.rotation = sprite.body.angle;
// console.log(sprite.body.velocity.x);
bmd.fillStyle('#ffffff');
bmd.fillStyle('#ffff00');
bmd.fillRect(sprite.x, sprite.y, 2, 2);
// bmd.fillStyle('#ff0000');
// bmd.fillRect(sprite.body.x, sprite.body.y, 2, 2);
}
function render() {
@@ -26,7 +26,7 @@ var wabbitCount = 0;
function create() {
// set global gravity
game.physics.gravity.setTo(0, 4);
game.physics.gravity.y = 200;
game.stage.backgroundColor = '#0072bc';
@@ -72,7 +72,8 @@ function create() {
ball.inputEnabled = true;
ball.body.collideWorldBounds = true;
ball.body.bounce.setTo(0.9, 0.9);
ball.body..friction = 0.2;
ball.body.linearDamping = 0.2;
ball.body.immovable = true;
// Enable input.
ball.input.start(0, true);
@@ -143,13 +144,13 @@ function update() {
wabbitCount = 5 - wabs;
console.log(ball.body.y, ball.body.motionVelocity.y);
// console.log(ball.body.y, ball.body.motionVelocity.y);
}
function render() {
game.debug.renderSpriteCollision(ball, 32, 32);
// game.debug.renderSpriteCollision(ball, 32, 32);
// var graphics = game.add.graphics(0, 0);
// game.context.fillStyle = 'rgba(0,0,255,0.5)';
+913
View File
@@ -0,0 +1,913 @@
/*
amiga protracker module player for web audio api
(c) 2012-2013 firehawk/tda (firehawk@haxor.fi)
originally hacked together in a weekend, so please excuse
me for the spaghetti code. :)
AMIGAAAAAAAAH!!
kinda sorta changelog:
(apr 2013)
- changed the logic for pattern break/jump. mod.pattern_skank now
plays correctly.
(feb 2013)
- fixed NaN samples with mod.fractured and mod.multicolour (thanks Aegis!)
(jan 2013)
- fixed vibrato amplitude (was half of what it should be, apparently)
- fixed to work on safari again (thanks Matt Diamond @ stackoverflow.com)
(dec 2012)
- replaced effect switch-statement with jumptables
- fixed clicks (bad loops, empty samples)
- fixed playback bug with sample-only rows
- added amiga 500 lowpass filters (not 100% authentic, though)
- added compressor to output
- latest safari has broken web audio so chrome-only for now
(aug 2012)
- first version written from scratch
todo:
- safari on ipad is broken again, it seems
- fix more playback bugs
* mod.black_queen (pattern loop has glitches)
- properly test EEx delay pattern
- implement the rest of the effects
- optimize for more speed!! SPEEEED!!
* switch to fixed point sample pointers, Math.floor() is _slow_ on iOS
*/
// constructor for protracker player object
function Protracker()
{
var i, t;
this.initialize();
this.clearsong();
this.url="";
this.loading=false;
this.ready=false;
this.playing=false;
this.buffer=0;
this.mixerNode=0;
this.paused=false;
this.repeat=false;
this.separation=true;
this.palclock=true;
this.autostart=false;
this.onReady=function(){};
this.onPlay=function(){};
this.onStop=function(){};
// paula period values
this.baseperiodtable=new Array(
856,808,762,720,678,640,604,570,538,508,480,453,
428,404,381,360,339,320,302,285,269,254,240,226,
214,202,190,180,170,160,151,143,135,127,120,113);
// finetune multipliers
this.finetunetable=new Array();
for(t=0;t<16;t++) this.finetunetable[t]=Math.pow(2, (t-8)/12/8);
// calc tables for vibrato waveforms
this.vibratotable=new Array();
for(t=0;t<4;t++) {
this.vibratotable[t]=new Array();
for(i=0;i<64;i++) {
switch(t) {
case 0:
this.vibratotable[t][i]=127*Math.sin(Math.PI*2*(i/64));
break;
case 1:
this.vibratotable[t][i]=127-4*i;
break;
case 2:
this.vibratotable[t][i]=(i<32)?127:-127;
break;
case 3:
this.vibratotable[t][i]=(1-2*Math.random())*127;
break;
}
}
}
// effect jumptables
this.effects_t0 = new Array(
this.effect_t0_0, this.effect_t0_1, this.effect_t0_2, this.effect_t0_3, this.effect_t0_4, this.effect_t0_5, this.effect_t0_6, this.effect_t0_7,
this.effect_t0_8, this.effect_t0_9, this.effect_t0_a, this.effect_t0_b, this.effect_t0_c, this.effect_t0_d, this.effect_t0_e, this.effect_t0_f);
this.effects_t0_e = new Array(
this.effect_t0_e0, this.effect_t0_e1, this.effect_t0_e2, this.effect_t0_e3, this.effect_t0_e4, this.effect_t0_e5, this.effect_t0_e6, this.effect_t0_e7,
this.effect_t0_e8, this.effect_t0_e9, this.effect_t0_ea, this.effect_t0_eb, this.effect_t0_ec, this.effect_t0_ed, this.effect_t0_ee, this.effect_t0_ef);
this.effects_t1 = new Array(
this.effect_t1_0, this.effect_t1_1, this.effect_t1_2, this.effect_t1_3, this.effect_t1_4, this.effect_t1_5, this.effect_t1_6, this.effect_t1_7,
this.effect_t1_8, this.effect_t1_9, this.effect_t1_a, this.effect_t1_b, this.effect_t1_c, this.effect_t1_d, this.effect_t1_e, this.effect_t1_f);
this.effects_t1_e = new Array(
this.effect_t1_e0, this.effect_t1_e1, this.effect_t1_e2, this.effect_t1_e3, this.effect_t1_e4, this.effect_t1_e5, this.effect_t1_e6, this.effect_t1_e7,
this.effect_t1_e8, this.effect_t1_e9, this.effect_t1_ea, this.effect_t1_eb, this.effect_t1_ec, this.effect_t1_ed, this.effect_t1_ee, this.effect_t1_ef);
this.context = null;
this.samplerate=44100;
this.bufferlen=2048;
}
// create the web audio context
Protracker.prototype.createContext = function()
{
this.context = new webkitAudioContext();
this.samplerate=this.context.sampleRate;
this.bufferlen=(this.samplerate > 44100) ? 4096 : 2048;
// fixed filter at 6kHz
this.filterNode=this.context.createBiquadFilter();
this.filterNode.frequency.value=6000
// "LED filter" at 3.5kHz - off by default
this.lowpassNode=this.context.createBiquadFilter();
this.lowpassNode.frequency.value=28867;
// mixer
this.mixerNode=this.context.createJavaScriptNode(this.bufferlen, 1, 2);
this.mixerNode.module=this;
this.mixerNode.onaudioprocess=Protracker.prototype.mix;
// compressor for a bit of volume boost
this.compressorNode=this.context.createDynamicsCompressor();
// patch up some cables :)
this.mixerNode.connect(this.filterNode);
this.filterNode.connect(this.lowpassNode);
this.lowpassNode.connect(this.compressorNode);
this.compressorNode.connect(this.context.destination);
}
// play loaded and parsed module with webaudio context
Protracker.prototype.play = function()
{
if (this.context==null) this.createContext();
if (!this.ready) return false;
if (this.paused) {
this.paused=false;
return true;
}
this.paused=false;
this.initialize();
this.flags=1+2;
this.playing=true;
this.onPlay();
return true;
}
// pause playback
Protracker.prototype.pause = function()
{
if (!this.paused) {
this.paused=true;
} else {
this.paused=false;
}
}
// stop playback and release webaudio node
Protracker.prototype.stop = function()
{
this.playing=false;
this.onStop();
}
// jump positions forward/back
Protracker.prototype.jump = function(step)
{
this.tick=0;
this.row=0;
this.position+=step;
this.flags=1+2;
if (this.position<0) this.position=0;
if (this.position >= this.songlen) this.stop();
}
// set whether module repeats after songlen
Protracker.prototype.setrepeat = function(rep)
{
this.repeat=rep;
}
// set stereo separation mode (false=paula, true=betterpaula)
Protracker.prototype.setseparation = function(sep)
{
this.separation=sep;
}
// set amiga video standard (false=NTSC, true=PAL)
Protracker.prototype.setamigatype = function(clock)
{
this.palclock=clock;
}
// set autostart to play immediately after loading
Protracker.prototype.setautostart = function(st)
{
this.autostart=st;
}
// clear song data
Protracker.prototype.clearsong = function()
{
this.title="";
this.signature="";
this.songlen=1;
this.repeatpos=0;
this.patterntable=new ArrayBuffer(128);
for(i=0;i<128;i++) this.patterntable[i]=0;
this.channels=4;
this.sample=new Array();
this.samples=31;
for(i=0;i<31;i++) {
this.sample[i]=new Object();
this.sample[i].name="";
this.sample[i].length=0;
this.sample[i].finetune=0;
this.sample[i].volume=64;
this.sample[i].loopstart=0;
this.sample[i].looplength=0;
this.sample[i].data=0;
}
this.patterns=0;
this.pattern=new Array();
this.note=new Array();
this.looprow=0;
this.loopstart=0;
this.loopcount=0;
this.patterndelay=0;
this.patternwait=0;
}
// initialize all player variables
Protracker.prototype.initialize = function()
{
this.tick=0;
this.position=0;
this.row=0;
this.offset=0;
this.flags=0;
this.speed=6;
this.bpm=125;
this.breakrow=0;
this.patternjump=0;
this.patterndelay=0;
this.patternwait=0;
this.channel=new Array();
for(i=0;i<this.channels;i++) {
this.channel[i]=new Object();
this.channel[i].sample=0;
this.channel[i].period=214;
this.channel[i].voiceperiod=214;
this.channel[i].note=24;
this.channel[i].volume=64;
this.channel[i].command=0;
this.channel[i].data=0;
this.channel[i].samplepos=0;
this.channel[i].samplespeed=0;
this.channel[i].flags=0;
this.channel[i].noteon=0;
this.channel[i].slidespeed=0;
this.channel[i].slideto=214;
this.channel[i].slidetospeed=0;
this.channel[i].arpeggio=0;
this.channel[i].semitone=12;
this.channel[i].vibratospeed=0
this.channel[i].vibratodepth=0
this.channel[i].vibratopos=0;
this.channel[i].vibratowave=0;
}
this.vu=new Array();
}
// load module from url into local buffer
Protracker.prototype.load = function(url)
{
this.url=url;
this.clearsong();
var request = new XMLHttpRequest();
request.open("GET", this.url, true);
request.responseType = "arraybuffer";
this.request = request;
this.loading=true;
var asset = this;
request.onload = function() {
asset.buffer=new Uint8Array(request.response);
asset.parse();
if (asset.autostart) asset.play();
}
request.send();
}
// parse the module from local buffer
Protracker.prototype.parse = function()
{
var i,j,c;
if (!this.buffer) return false;
for(i=0;i<4;i++) this.signature+=String.fromCharCode(this.buffer[1080+i]);
switch (this.signature) {
case "M.K.":
case "M!K!":
case "4CHN":
case "FLT4":
break;
case "6CHN":
this.channels=6;
break;
case "8CHN":
case "FLT8":
this.channels=8;
break;
case "28CH":
this.channels=28;
break;
default:
return false;
}
this.vu=new Array();
for(i=0;i<this.channels;i++) this.vu[i]=0.0;
i=0;
while(this.buffer[i] && i<20)
this.title=this.title+String.fromCharCode(this.buffer[i++]);
for(i=0;i<this.samples;i++) {
var st=20+i*30;
j=0;
while(this.buffer[st+j] && j<22) {
this.sample[i].name+=
((this.buffer[st+j]>0x1f) && (this.buffer[st+j]<0x7f)) ?
(String.fromCharCode(this.buffer[st+j])) :
(" ");
j++;
}
this.sample[i].length=2*(this.buffer[st+22]*256 + this.buffer[st+23]);
this.sample[i].finetune=this.buffer[st+24];
if (this.sample[i].finetune > 7) this.sample[i].finetune=this.sample[i].finetune-16;
this.sample[i].volume=this.buffer[st+25];
this.sample[i].loopstart=2*(this.buffer[st+26]*256 + this.buffer[st+27]);
this.sample[i].looplength=2*(this.buffer[st+28]*256 + this.buffer[st+29]);
if (this.sample[i].looplength==2) this.sample[i].looplength=0;
if (this.sample[i].loopstart>this.sample[i].length) {
this.sample[i].loopstart=0;
this.sample[i].looplength=0;
}
}
this.songlen=this.buffer[950];
if (this.buffer[951] != 127) this.repeatpos=this.buffer[951];
for(i=0;i<128;i++) {
this.patterntable[i]=this.buffer[952+i];
if (this.patterntable[i] > this.patterns) this.patterns=this.patterntable[i];
}
this.patterns+=1;
var patlen=4*64*this.channels;
this.pattern=new Array();
this.note=new Array();
for(i=0;i<this.patterns;i++) {
this.pattern[i]=new Uint8Array(patlen);
this.note[i]=new Uint8Array(this.channels*64);
for(j=0;j<patlen;j++) this.pattern[i][j]=this.buffer[1084+i*patlen+j];
for(j=0;j<64;j++) for(c=0;c<this.channels;c++) {
this.note[i][j*this.channels+c]=0;
var n=(this.pattern[i][j*4*this.channels+c*4]&0x0f)<<8 | this.pattern[i][j*4*this.channels+c*4+1];
for(var np=0; np<this.baseperiodtable.length; np++)
if (n==this.baseperiodtable[np]) this.note[i][j*this.channels+c]=np;
}
}
var sst=1084+this.patterns*patlen;
for(i=0;i<this.samples;i++) {
this.sample[i].data=new Float32Array(this.sample[i].length);
for(j=0;j<this.sample[i].length;j++) {
var q=this.buffer[sst+j];
if (q<128) {
q=q/128.0;
} else {
q=((q-128)/128.0)-1.0;
}
this.sample[i].data[j]=q;
}
sst+=this.sample[i].length;
}
this.ready=true;
this.loading=false;
this.buffer=0;
if (this.context) this.lowpassNode.frequency.value=28867;
this.onReady();
return true;
}
// advance player
Protracker.prototype.advance=function(mod) {
var spd=(((mod.samplerate*60)/mod.bpm)/4)/6;
// advance player
if (mod.offset>spd) { mod.tick++; mod.offset=0; mod.flags|=1; }
if (mod.tick>=mod.speed) {
if (mod.patterndelay) { // delay pattern
if (mod.tick < ((mod.patternwait+1)*mod.speed)) {
mod.patternwait++;
} else {
mod.row++; mod.tick=0; mod.flags|=2; mod.patterndelay=0;
}
}
else {
if (mod.flags&(16+32+64)) {
if (mod.flags&64) { // loop pattern?
mod.row=mod.looprow;
mod.flags&=0xa1;
mod.flags|=2;
}
else {
if (mod.flags&16) { // pattern jump/break?
//console.log("break to pattern " + mod.patternjump + " row "+mod.breakrow);
mod.position=mod.patternjump;
mod.row=mod.breakrow;
mod.patternjump=0;
mod.breakrow=0;
mod.flags&=0xe1;
mod.flags|=2;
}
}
mod.tick=0;
} else {
mod.row++; mod.tick=0; mod.flags|=2;
}
}
}
if (mod.row>=64) { mod.position++; mod.row=0; mod.flags|=4; }
if (mod.position>=mod.songlen) {
if (mod.repeat) {
mod.position=0;
} else {
mod.stop();
}
return;
}
}
// mix an audio buffer with data
Protracker.prototype.mix = function(ape) {
var f;
var p, pp, n, nn;
var mod=ape.srcElement.module;
outp=new Array();
var bufs=new Array(ape.outputBuffer.getChannelData(0), ape.outputBuffer.getChannelData(1));
var buflen=ape.outputBuffer.length;
for(var s=0;s<buflen;s++)
{
outp[0]=0.0;
outp[1]=0.0;
if (!mod.paused && mod.playing)
{
mod.advance(mod);
var och=0;
for(var ch=0;ch<mod.channels;ch++)
{
// calculate playback position
p=mod.patterntable[mod.position];
pp=mod.row*4*mod.channels + ch*4;
if (mod.flags&2) { // new row
modrow = mod.row; // here
mod.channel[ch].command=mod.pattern[p][pp+2]&0x0f;
mod.channel[ch].data=mod.pattern[p][pp+3];
if (!(mod.channel[ch].command==0x0e && (mod.channel[ch].data&0xf0)==0xd0)) {
n=(mod.pattern[p][pp]&0x0f)<<8 | mod.pattern[p][pp+1];
if (n) {
// noteon, except if command=3 (porta to note)
if ((mod.channel[ch].command != 0x03) && (mod.channel[ch].command != 0x05)) {
mod.channel[ch].period=n;
mod.channel[ch].samplepos=0;
if (mod.channel[ch].vibratowave>3) mod.channel[ch].vibratopos=0;
mod.channel[ch].flags|=3; // recalc speed
mod.channel[ch].noteon=1;
} else {
mod.channel[ch].slideto=n;
}
}
nn=mod.pattern[p][pp+0]&0xf0 | mod.pattern[p][pp+2]>>4;
if (nn) {
mod.channel[ch].sample=nn-1;
mod.channel[ch].volume=mod.sample[nn-1].volume;
if (!n && (mod.channel[ch].samplepos > mod.sample[nn-1].length)) mod.channel[ch].samplepos=0;
}
}
}
mod.channel[ch].voiceperiod=mod.channel[ch].period;
if (mod.channel[ch].samplepos==0) modsample[ch]=mod.channel[ch].sample;
// kill empty samples
if (!mod.sample[mod.channel[ch].sample].length) mod.channel[ch].noteon=0;
// effects
if (mod.flags&1) {
if (!mod.tick) {
// process only on tick 0
mod.effects_t0[mod.channel[ch].command](mod, ch);
} else {
mod.effects_t1[mod.channel[ch].command](mod, ch);
}
}
// recalc note number from period
if (mod.channel[ch].flags&2) {
for(var np=0; np<mod.baseperiodtable.length; np++)
if (mod.baseperiodtable[np]>=mod.channel[ch].period) mod.channel[ch].note=np;
mod.channel[ch].semitone=7;
if (mod.channel[ch].period>=120)
mod.channel[ch].semitone=mod.baseperiodtable[mod.channel[ch].note]-mod.baseperiodtable[mod.channel[ch].note+1];
}
// recalc sample speed and apply finetune
if ((mod.channel[ch].flags&1 || mod.flags&2) && mod.channel[ch].voiceperiod)
mod.channel[ch].samplespeed=
(mod.palclock ? 7093789.2 : 7159090.5)/(mod.channel[ch].voiceperiod*2) * mod.finetunetable[mod.sample[mod.channel[ch].sample].finetune+8] / mod.samplerate;
// advance vibrato on each new tick
if (mod.flags&1) {
mod.channel[ch].vibratopos+=mod.channel[ch].vibratospeed;
mod.channel[ch].vibratopos&=0x3f;
}
// mix channel to output
och=och^(ch&1);
f=0.0;
if (mod.channel[ch].noteon) {
if (mod.sample[mod.channel[ch].sample].length > mod.channel[ch].samplepos)
f=(1.0/mod.channels) *
(mod.sample[mod.channel[ch].sample].data[Math.floor(mod.channel[ch].samplepos)]*mod.channel[ch].volume)/64.0;
outp[och]+=f;
mod.channel[ch].samplepos+=mod.channel[ch].samplespeed;
}
if (s==0) mod.vu[ch]=Math.abs(f);
// loop or end samples
if (mod.channel[ch].noteon) {
if (mod.sample[mod.channel[ch].sample].loopstart || mod.sample[mod.channel[ch].sample].looplength) {
if (mod.channel[ch].samplepos >= (mod.sample[mod.channel[ch].sample].loopstart+mod.sample[mod.channel[ch].sample].looplength)) {
mod.channel[ch].samplepos=mod.sample[mod.channel[ch].sample].loopstart;
}
} else {
if (mod.channel[ch].samplepos >= mod.sample[mod.channel[ch].sample].length) {
mod.channel[ch].noteon=0;
}
}
}
// clear channel flags
mod.channel[ch].flags=0;
}
mod.offset++;
mod.flags&=0x70;
}
// a more headphone-friendly stereo separation (aka. betterpaula)
if (mod.separation) {
t=outp[0];
outp[0]=outp[0]*0.6 + outp[1]*0.4;
outp[1]=outp[1]*0.6 + t*0.4;
}
bufs[0][s]=outp[0];
bufs[1][s]=outp[1];
}
}
//
// tick 0 effect functions
//
Protracker.prototype.effect_t0_0=function(mod, ch) { // 0 arpeggio
mod.channel[ch].arpeggio=mod.channel[ch].data;
}
Protracker.prototype.effect_t0_1=function(mod, ch) { // 1 slide up
if (mod.channel[ch].data) mod.channel[ch].slidespeed=mod.channel[ch].data;
}
Protracker.prototype.effect_t0_2=function(mod, ch) { // 2 slide down
if (mod.channel[ch].data) mod.channel[ch].slidespeed=mod.channel[ch].data;
}
Protracker.prototype.effect_t0_3=function(mod, ch) { // 3 slide to note
if (mod.channel[ch].data) mod.channel[ch].slidetospeed=mod.channel[ch].data;
}
Protracker.prototype.effect_t0_4=function(mod, ch) { // 4 vibrato
if (mod.channel[ch].data&0x0f && mod.channel[ch].data&0xf0) {
mod.channel[ch].vibratodepth=(mod.channel[ch].data&0x0f);
mod.channel[ch].vibratospeed=(mod.channel[ch].data&0xf0)>>4;
}
mod.channel[ch].voiceperiod+=
(mod.channel[ch].vibratodepth/32)*mod.channel[ch].semitone*(mod.vibratotable[mod.channel[ch].vibratowave&3][mod.channel[ch].vibratopos]/127);
mod.channel[ch].flags|=1;
}
Protracker.prototype.effect_t0_5=function(mod, ch) { // 5
}
Protracker.prototype.effect_t0_6=function(mod, ch) { // 6
}
Protracker.prototype.effect_t0_7=function(mod, ch) { // 7
}
Protracker.prototype.effect_t0_8=function(mod, ch) { // 8
}
Protracker.prototype.effect_t0_9=function(mod, ch) { // 9 set sample offset
mod.channel[ch].samplepos=mod.channel[ch].data*256;
}
Protracker.prototype.effect_t0_a=function(mod, ch) { // a
}
Protracker.prototype.effect_t0_b=function(mod, ch) { // b pattern jump
mod.breakrow=0;
mod.patternjump=mod.channel[ch].data;
mod.flags|=16;
}
Protracker.prototype.effect_t0_c=function(mod, ch) { // c set volume
mod.channel[ch].volume=mod.channel[ch].data;
}
Protracker.prototype.effect_t0_d=function(mod, ch) { // d pattern break
mod.breakrow=((mod.channel[ch].data&0xf0)>>4)*10 + (mod.channel[ch].data&0x0f);
if (!(mod.flags&16)) mod.patternjump=mod.position+1;
mod.flags|=16;
}
Protracker.prototype.effect_t0_e=function(mod, ch) { // e
var i=(mod.channel[ch].data&0xf0)>>4;
mod.effects_t0_e[i](mod, ch);
}
Protracker.prototype.effect_t0_f=function(mod, ch) { // f set speed
if (mod.channel[ch].data > 32) {
mod.bpm=mod.channel[ch].data;
} else {
if (mod.channel[ch].data) mod.speed=mod.channel[ch].data;
}
}
//
// tick 0 effect e functions
//
Protracker.prototype.effect_t0_e0=function(mod, ch) { // e0 filter on/off
if (mod.channel[ch].data&0x0f) {
mod.lowpassNode.frequency.value=4280; //3500;
} else {
mod.lowpassNode.frequency.value=28867;
}
}
Protracker.prototype.effect_t0_e1=function(mod, ch) { // e1 fine slide up
mod.channel[ch].period-=mod.channel[ch].data&0x0f;
if (mod.channel[ch].period < 113) mod.channel[ch].period=113;
}
Protracker.prototype.effect_t0_e2=function(mod, ch) { // e2 fine slide down
mod.channel[ch].period+=mod.channel[ch].data&0x0f;
if (mod.channel[ch].period > 856) mod.channel[ch].period=856;
mod.channel[ch].flags|=1;
}
Protracker.prototype.effect_t0_e3=function(mod, ch) { // e3 set glissando
}
Protracker.prototype.effect_t0_e4=function(mod, ch) { // e4 set vibrato waveform
mod.channel[ch].vibratowave=mod.channel[ch].data&0x07;
}
Protracker.prototype.effect_t0_e5=function(mod, ch) { // e5 set finetune
}
Protracker.prototype.effect_t0_e6=function(mod, ch) { // e6 loop pattern
if (mod.channel[ch].data&0x0f) {
if (mod.loopcount) {
mod.loopcount--;
} else {
mod.loopcount=mod.channel[ch].data&0x0f;
}
if (mod.loopcount) mod.flags|=64;
} else {
mod.looprow=mod.row;
}
}
Protracker.prototype.effect_t0_e7=function(mod, ch) { // e7
}
Protracker.prototype.effect_t0_e8=function(mod, ch) { // e8
}
Protracker.prototype.effect_t0_e9=function(mod, ch) { // e9
}
Protracker.prototype.effect_t0_ea=function(mod, ch) { // ea fine volslide up
mod.channel[ch].volume+=mod.channel[ch].data&0x0f;
if (mod.channel[ch].volume > 64) mod.channel[ch].volume=64;
}
Protracker.prototype.effect_t0_eb=function(mod, ch) { // eb fine volslide down
mod.channel[ch].volume-=mod.channel[ch].data&0x0f;
if (mod.channel[ch].volume < 0) mod.channel[ch].volume=0;
}
Protracker.prototype.effect_t0_ec=function(mod, ch) { // ec
}
Protracker.prototype.effect_t0_ed=function(mod, ch) { // ed delay sample
if (mod.tick==(mod.channel[ch].data&0x0f)) {
// start note
var p=mod.patterntable[mod.position];
var pp=mod.row*4*mod.channels + ch*4;
n=(mod.pattern[p][pp]&0x0f)<<8 | mod.pattern[p][pp+1];
if (n) {
mod.channel[ch].period=n;
mod.channel[ch].voiceperiod=mod.channel[ch].period;
mod.channel[ch].samplepos=0;
if (mod.channel[ch].vibratowave>3) mod.channel[ch].vibratopos=0;
mod.channel[ch].flags|=3; // recalc speed
mod.channel[ch].noteon=1;
}
n=mod.pattern[p][pp+0]&0xf0 | mod.pattern[p][pp+2]>>4;
if (n) {
mod.channel[ch].sample=n-1;
mod.channel[ch].volume=mod.sample[n-1].volume;
}
}
}
Protracker.prototype.effect_t0_ee=function(mod, ch) { // ee delay pattern
mod.patterndelay=mod.channel[ch].data&0x0f;
mod.patternwait=0;
}
Protracker.prototype.effect_t0_ef=function(mod, ch) { // ef
}
//
// tick 1+ effect functions
//
Protracker.prototype.effect_t1_0=function(mod, ch) { // 0 arpeggio
if (mod.channel[ch].data) {
var apn=mod.channel[ch].note;
if ((mod.tick%3)==1) apn+=mod.channel[ch].arpeggio>>4;
if ((mod.tick%3)==2) apn+=mod.channel[ch].arpeggio&0x0f;
if (apn>=0 && apn <= mod.baseperiodtable.length)
mod.channel[ch].voiceperiod = mod.baseperiodtable[apn];
mod.channel[ch].flags|=1;
}
}
Protracker.prototype.effect_t1_1=function(mod, ch) { // 1 slide up
mod.channel[ch].period-=mod.channel[ch].slidespeed;
if (mod.channel[ch].period<113) mod.channel[ch].period=113;
mod.channel[ch].flags|=3; // recalc speed
}
Protracker.prototype.effect_t1_2=function(mod, ch) { // 2 slide down
mod.channel[ch].period+=mod.channel[ch].slidespeed;
if (mod.channel[ch].period>856) mod.channel[ch].period=856;
mod.channel[ch].flags|=3; // recalc speed
}
Protracker.prototype.effect_t1_3=function(mod, ch) { // 3 slide to note
if (mod.channel[ch].period < mod.channel[ch].slideto) {
mod.channel[ch].period+=mod.channel[ch].slidetospeed;
if (mod.channel[ch].period > mod.channel[ch].slideto)
mod.channel[ch].period=mod.channel[ch].slideto;
}
if (mod.channel[ch].period > mod.channel[ch].slideto) {
mod.channel[ch].period-=mod.channel[ch].slidetospeed;
if (mod.channel[ch].period<mod.channel[ch].slideto)
mod.channel[ch].period=mod.channel[ch].slideto;
}
mod.channel[ch].flags|=3; // recalc speed
}
Protracker.prototype.effect_t1_4=function(mod, ch) { // 4 vibrato
mod.channel[ch].voiceperiod+=
(mod.channel[ch].vibratodepth/16)*mod.channel[ch].semitone*(mod.vibratotable[mod.channel[ch].vibratowave&3][mod.channel[ch].vibratopos]/127);
mod.channel[ch].flags|=1;
}
Protracker.prototype.effect_t1_5=function(mod, ch) { // 5 volslide + slide to note
mod.effect_t1_3(mod, ch); // slide to note
mod.effect_t1_a(mod, ch); // volslide
}
Protracker.prototype.effect_t1_6=function(mod, ch) { // 6 volslide + vibrato
mod.effect_t1_4(mod, ch); // vibrato
mod.effect_t1_a(mod, ch); // volslide
}
Protracker.prototype.effect_t1_7=function(mod, ch) { // 7
}
Protracker.prototype.effect_t1_8=function(mod, ch) { // 8
}
Protracker.prototype.effect_t1_9=function(mod, ch) { // 9 set sample offset
}
Protracker.prototype.effect_t1_a=function(mod, ch) { // a volume slide
if (!(mod.channel[ch].data&0x0f)) {
// y is zero, slide up
mod.channel[ch].volume+=(mod.channel[ch].data>>4);
if (mod.channel[ch].volume>64) mod.channel[ch].volume=64;
}
if (!(mod.channel[ch].data&0xf0)) {
// x is zero, slide down
mod.channel[ch].volume-=(mod.channel[ch].data&0x0f);
if (mod.channel[ch].volume<0) mod.channel[ch].volume=0;
}
}
Protracker.prototype.effect_t1_b=function(mod, ch) { // b pattern jump
}
Protracker.prototype.effect_t1_c=function(mod, ch) { // c set volume
}
Protracker.prototype.effect_t1_d=function(mod, ch) { // d pattern break
}
Protracker.prototype.effect_t1_e=function(mod, ch) { // e
var i=(mod.channel[ch].data&0xf0)>>4;
mod.effects_t1_e[i](mod, ch);
}
Protracker.prototype.effect_t1_f=function(mod, ch) { // f
}
//
// tick 1+ effect e functions
//
Protracker.prototype.effect_t1_e0=function(mod, ch) { // e0
}
Protracker.prototype.effect_t1_e1=function(mod, ch) { // e1
}
Protracker.prototype.effect_t1_e2=function(mod, ch) { // e2
}
Protracker.prototype.effect_t1_e3=function(mod, ch) { // e3
}
Protracker.prototype.effect_t1_e4=function(mod, ch) { // e4
}
Protracker.prototype.effect_t1_e5=function(mod, ch) { // e5
}
Protracker.prototype.effect_t1_e6=function(mod, ch) { // e6
}
Protracker.prototype.effect_t1_e7=function(mod, ch) { // e7
}
Protracker.prototype.effect_t1_e8=function(mod, ch) { // e8
}
Protracker.prototype.effect_t1_e9=function(mod, ch) { // e9 retrig sample
if (mod.tick%(mod.channel[ch].data&0x0f)==0)
mod.channel[ch].samplepos=0;
}
Protracker.prototype.effect_t1_ea=function(mod, ch) { // ea
}
Protracker.prototype.effect_t1_eb=function(mod, ch) { // eb
}
Protracker.prototype.effect_t1_ec=function(mod, ch) { // ec cut sample
if (mod.tick==(mod.channel[ch].data&0x0f))
mod.channel[ch].volume=0;
}
Protracker.prototype.effect_t1_ed=function(mod, ch) { // ed delay sample
mod.effect_t0_ed(mod, ch);
}
Protracker.prototype.effect_t1_ee=function(mod, ch) { // ee
}
Protracker.prototype.effect_t1_ef=function(mod, ch) { // ef
}
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@@ -266,7 +266,7 @@ Phaser.AnimationManager.prototype = {
*
* @method Phaser.AnimationManager#getAnimation
* @param {string} name - The name of the animation to be returned, e.g. "fire".
* @return {Phaser.Animation|boolean} The Animation instance, if found, otherwise false.
* @return {Phaser.Animation} The Animation instance, if found, otherwise null.
*/
getAnimation: function (name) {
@@ -278,7 +278,7 @@ Phaser.AnimationManager.prototype = {
}
}
return false;
return null;
},
+2
View File
@@ -1056,6 +1056,8 @@ Phaser.Physics.Arcade.prototype = {
body.blocked.down = true;
}
body.reboundCheck(body.overlapX, body.overlapY, true);
return true;
},
+29 -10
View File
@@ -919,11 +919,11 @@ Phaser.Physics.Arcade.Body.prototype = {
if (response.overlapN.x)
{
// Which is smaller? Left or Right?
if (this._distances[0] < this._distances[1] && (body.checkCollision.right || this.checkCollision.left))
if (this._distances[0] < this._distances[1])
{
hasSeparated = this.hitLeft(body, response);
}
else if (this._distances[1] < this._distances[0] && (body.checkCollision.left || this.checkCollision.right))
else if (this._distances[1] < this._distances[0])
{
hasSeparated = this.hitRight(body, response);
}
@@ -931,11 +931,11 @@ Phaser.Physics.Arcade.Body.prototype = {
else if (response.overlapN.y)
{
// Which is smaller? Top or Bottom?
if (this._distances[2] < this._distances[3] && (body.checkCollision.down || this.checkCollision.up))
if (this._distances[2] < this._distances[3])
{
hasSeparated = this.hitTop(body, response);
}
else if (this._distances[3] < this._distances[2] && (body.checkCollision.up || this.checkCollision.down))
else if (this._distances[3] < this._distances[2])
{
hasSeparated = this.hitBottom(body, response);
}
@@ -949,10 +949,10 @@ Phaser.Physics.Arcade.Body.prototype = {
else
{
// They can only contact like this if at least one of their sides is open, otherwise it's a separation
if (!this.checkCollision.up || !this.checkCollision.down || !this.checkCollision.left || !this.checkCollision.right || !body.checkCollision.up || !body.checkCollision.down || !body.checkCollision.left || !body.checkCollision.right)
{
// if (!this.checkCollision.up || !this.checkCollision.down || !this.checkCollision.left || !this.checkCollision.right || !body.checkCollision.up || !body.checkCollision.down || !body.checkCollision.left || !body.checkCollision.right)
// {
this.addContact(body);
}
// }
}
return hasSeparated;
@@ -973,6 +973,11 @@ Phaser.Physics.Arcade.Body.prototype = {
*/
hitLeft: function (body, response) {
if (!this.checkCollision.left || !body.checkCollision.right)
{
return false;
}
if (this.collideCallback && !this.collideCallback.call(this.collideCallbackContext, Phaser.LEFT, this, body, response))
{
return;
@@ -1015,6 +1020,11 @@ Phaser.Physics.Arcade.Body.prototype = {
*/
hitRight: function (body, response) {
if (!this.checkCollision.right || !body.checkCollision.left)
{
return false;
}
if (this.collideCallback && !this.collideCallback.call(this.collideCallbackContext, Phaser.RIGHT, this, body))
{
return;
@@ -1057,6 +1067,11 @@ Phaser.Physics.Arcade.Body.prototype = {
*/
hitTop: function (body, response) {
if (!this.checkCollision.up || !body.checkCollision.down)
{
return false;
}
if (this.collideCallback && !this.collideCallback.call(this.collideCallbackContext, Phaser.UP, this, body))
{
return false;
@@ -1101,6 +1116,11 @@ Phaser.Physics.Arcade.Body.prototype = {
*/
hitBottom: function (body, response) {
if (!this.checkCollision.down || !body.checkCollision.up)
{
return false;
}
if (this.collideCallback && !this.collideCallback.call(this.collideCallbackContext, Phaser.DOWN, this, body))
{
return false;
@@ -1188,10 +1208,10 @@ Phaser.Physics.Arcade.Body.prototype = {
if (this.moves)
{
this.reboundCheck(true, true, true);
this.game.physics.checkBounds(this);
this.reboundCheck(true, true, true);
this._dx = this.deltaX();
this._dy = this.deltaY();
@@ -1228,7 +1248,6 @@ Phaser.Physics.Arcade.Body.prototype = {
{
this.updateScale();
}
}
},