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Final release 1.1.4 examples finished.
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@@ -155,8 +155,8 @@ function update() {
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}
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// Run collision
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game.physics.collide(bullets, aliens, collisionHandler, null, this);
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game.physics.collide(enemyBullets, player, enemyHitsPlayer, null, this);
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game.physics.overlap(bullets, aliens, collisionHandler, null, this);
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game.physics.overlap(enemyBullets, player, enemyHitsPlayer, null, this);
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}
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