Working on Linked List node swapping.

This commit is contained in:
Richard Davey
2013-09-04 21:03:39 +01:00
parent 10bc22b717
commit f4dab1847e
4 changed files with 276 additions and 11 deletions
+251
View File
@@ -0,0 +1,251 @@
<!DOCTYPE HTML>
<html>
<head>
<title>phaser.js - a new beginning</title>
<?php
require('js.php');
?>
</head>
<body>
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png');
}
var s;
var a;
var b;
var c;
var d;
var e;
var f;
function create() {
s = game.add.sprite(game.world.centerX, game.world.centerY, 'sonic');
s.name = 'X';
a = game.add.child(s, -50, 0, 'sonic');
b = game.add.child(s, -100, 0, 'sonic');
c = game.add.child(s, -150, 0, 'sonic');
d = game.add.child(s, -200, 0, 'sonic');
e = game.add.child(s, -250, 0, 'sonic');
f = game.add.child(s, -300, 0, 'sonic');
a.name = 'a';
b.name = 'b';
c.name = 'c';
d.name = 'd';
e.name = 'e';
f.name = 'f';
game.input.onUp.add(runChange, this);
scanList(s);
}
function runChange () {
changeOrder(a, d);
}
function changeOrder (node1, node2) {
console.log('Changing order of', node1.name,'and',node2.name);
var index1 = s.children.indexOf(node1);
var index2 = s.children.indexOf(node2);
if (index1 !== -1 && index2 !== -1)
{
// check for neighbours (cater for any order parameters)
if (node1._iNext == node2)
{
console.log('A-B neighbour swap');
// Pre-swap:
// X next: a prev: - first: X last: d
// a next: b prev: X first: a last: a
// b next: c prev: a first: b last: b
// c next: d prev: b first: c last: c
// d next: - prev: c first: d last: d
// Post-swap:
// X next: b prev: - first: X last: d
// b next: a prev: X first: b last: b
// a next: c prev: b first: a last: a
// c next: d prev: a first: c last: c
// d next: - prev: c first: d last: d
var node1Prev = node1._iPrev;
var node1Next = node1._iNext;
var node2Prev = node2._iPrev;
var node2Next = node2._iNext;
// Starting
// Node 1 (A) Node 2 (B) X C
// Next: B Next: C Next: A Next: D
// Prev: X Prev: A Prev: - Prev: B
// Ending
// Node 1 (A) Node 2 (B) X C
// Next: C Next: A Next: B Next: D
// Prev: B Prev: X Prev: - Prev: A
node1._iNext = node2Next;
node1._iPrev = node2;
node2._iNext = node1;
node2._iPrev = node1Prev;
// Notify the head and tail
if (node1Prev)
{
node1Prev._iNext = node2;
}
if (node2Next)
{
node2Next._iPrev = node1;
}
}
else if (node2._iNext == node1)
{
console.log('B-A neighbour swap');
// Pre-swap:
// X next: a prev: - first: X last: d
// a next: b prev: X first: a last: a
// b next: c prev: a first: b last: b
// c next: d prev: b first: c last: c
// d next: - prev: c first: d last: d
// Post-swap:
// X next: b prev: - first: X last: d
// b next: a prev: X first: b last: b
// a next: c prev: b first: a last: a
// c next: d prev: a first: c last: c
// d next: - prev: c first: d last: d
var node1Prev = node1._iPrev;
var node1Next = node1._iNext;
var node2Prev = node2._iPrev;
var node2Next = node2._iNext;
// Starting
// Node 1 (B) Node 2 (A) X C
// Next: C Next: B Next: A Next: D
// Prev: A Prev: X Prev: - Prev: B
// Ending
// Node 1 (B) Node 2 (A) X C
// Next: A Next: C Next: B Next: D
// Prev: X Prev: B Prev: - Prev: A
node1._iNext = node2;
node1._iPrev = node2Prev;
node2._iNext = node1Next;
node2._iPrev = node1;
// Notify the head and tail
if (node2Prev)
{
node2Prev._iNext = node1;
}
if (node1Next)
{
node2Next._iPrev = node2;
}
}
}
scanList(s);
}
function scanList (sprite) {
var displayObject = sprite;
var testObject = displayObject.last._iNext;
displayObject = displayObject.first;
do
{
var name = displayObject.name || 'nuffin';
var nameNext = '-';
var namePrev = '-';
var nameFirst = '-';
var nameLast = '-';
if (displayObject._iNext)
{
nameNext = displayObject._iNext.name;
}
if (displayObject._iPrev)
{
namePrev = displayObject._iPrev.name;
}
if (displayObject.first)
{
nameFirst = displayObject.first.name;
}
if (displayObject.last)
{
nameLast = displayObject.last.name;
}
if (typeof nameNext === 'undefined')
{
nameNext = '-';
}
if (typeof namePrev === 'undefined')
{
namePrev = '-';
}
if (typeof nameFirst === 'undefined')
{
nameFirst = '-';
}
if (typeof nameLast === 'undefined')
{
nameLast = '-';
}
console.log('node:', name, 'next:', nameNext, 'prev:', namePrev, 'first:', nameFirst, 'last:', nameLast);
displayObject = displayObject._iNext;
}
while(displayObject != testObject)
}
function update() {
}
function render() {
// game.debug.renderSpriteCorners(s, false, false);
// game.debug.renderSpriteInfo(s, 20, 32);
}
})();
</script>
</body>
</html>
+17
View File
@@ -25,6 +25,23 @@ Phaser.GameObjectFactory.prototype = {
},
/**
* Create a new Sprite with specific position and sprite sheet key.
*
* @param x {number} X position of the new sprite.
* @param y {number} Y position of the new sprite.
* @param [key] {string} The image key as defined in the Game.Cache to use as the texture for this sprite
* @param [frame] {string|number} If the sprite uses an image from a texture atlas or sprite sheet you can pass the frame here. Either a number for a frame ID or a string for a frame name.
* @returns {Sprite} The newly created sprite object.
*/
child: function (parent, x, y, key, frame) {
var child = this.world.add(new Phaser.Sprite(this.game, x, y, key, frame));
parent.addChild(child);
return child;
},
/**
* Create a tween object for a specific object. The object can be any JavaScript object or Phaser object such as Sprite.
*
+4 -4
View File
@@ -13,9 +13,9 @@ Phaser.Input = function (game) {
};
Phaser.Mouse_OVERRIDES_TOUCH = 0;
Phaser.Touch_OVERRIDES_MOUSE = 1;
Phaser.Mouse_TOUCH_COMBINE = 2;
Phaser.Input.MOUSE_OVERRIDES_TOUCH = 0;
Phaser.Input.TOUCH_OVERRIDES_MOUSE = 1;
Phaser.Input.MOUSE_TOUCH_COMBINE = 2;
Phaser.Input.prototype = {
@@ -60,7 +60,7 @@ Phaser.Input.prototype = {
/**
* Controls the expected behaviour when using a mouse and touch together on a multi-input device
*/
multiInputOverride: Phaser.Mouse_TOUCH_COMBINE,
multiInputOverride: Phaser.Input.MOUSE_TOUCH_COMBINE,
/**
* A vector object representing the current position of the Pointer.
+4 -7
View File
@@ -238,7 +238,7 @@ Phaser.Pointer.prototype = {
// x and y are the old values here?
this.positionDown.setTo(this.x, this.y);
if (this.game.input.multiInputOverride == Phaser.Mouse_OVERRIDES_TOUCH || this.game.input.multiInputOverride == Phaser.Mouse_TOUCH_COMBINE || (this.game.input.multiInputOverride == Phaser.Touch_OVERRIDES_MOUSE && this.game.input.currentPointers == 0))
if (this.game.input.multiInputOverride == Phaser.Input.MOUSE_OVERRIDES_TOUCH || this.game.input.multiInputOverride == Phaser.Input.MOUSE_TOUCH_COMBINE || (this.game.input.multiInputOverride == Phaser.Input.TOUCH_OVERRIDES_MOUSE && this.game.input.currentPointers == 0))
{
//this.game.input.x = this.x * this.game.input.scale.x;
//this.game.input.y = this.y * this.game.input.scale.y;
@@ -272,7 +272,7 @@ Phaser.Pointer.prototype = {
{
if (this._holdSent == false && this.duration >= this.game.input.holdRate)
{
if (this.game.input.multiInputOverride == Phaser.Mouse_OVERRIDES_TOUCH || this.game.input.multiInputOverride == Phaser.Mouse_TOUCH_COMBINE || (this.game.input.multiInputOverride == Phaser.Touch_OVERRIDES_MOUSE && this.game.input.currentPointers == 0))
if (this.game.input.multiInputOverride == Phaser.Input.MOUSE_OVERRIDES_TOUCH || this.game.input.multiInputOverride == Phaser.Input.MOUSE_TOUCH_COMBINE || (this.game.input.multiInputOverride == Phaser.Input.TOUCH_OVERRIDES_MOUSE && this.game.input.currentPointers == 0))
{
this.game.input.onHold.dispatch(this);
}
@@ -295,9 +295,6 @@ Phaser.Pointer.prototype = {
this._history.shift();
}
}
// Check which camera they are over
// this.camera = this.game.world.cameras.getCameraUnderPoint(this.x, this.y);
}
},
@@ -335,7 +332,7 @@ Phaser.Pointer.prototype = {
this.circle.x = this.x;
this.circle.y = this.y;
if (this.game.input.multiInputOverride == Phaser.Mouse_OVERRIDES_TOUCH || this.game.input.multiInputOverride == Phaser.Mouse_TOUCH_COMBINE || (this.game.input.multiInputOverride == Phaser.Touch_OVERRIDES_MOUSE && this.game.input.currentPointers == 0))
if (this.game.input.multiInputOverride == Phaser.Input.MOUSE_OVERRIDES_TOUCH || this.game.input.multiInputOverride == Phaser.Input.MOUSE_TOUCH_COMBINE || (this.game.input.multiInputOverride == Phaser.Input.TOUCH_OVERRIDES_MOUSE && this.game.input.currentPointers == 0))
{
this.game.input.activePointer = this;
this.game.input.x = this.x;
@@ -453,7 +450,7 @@ Phaser.Pointer.prototype = {
this.timeUp = this.game.time.now;
if (this.game.input.multiInputOverride == Phaser.Mouse_OVERRIDES_TOUCH || this.game.input.multiInputOverride == Phaser.Mouse_TOUCH_COMBINE || (this.game.input.multiInputOverride == Phaser.Touch_OVERRIDES_MOUSE && this.game.input.currentPointers == 0))
if (this.game.input.multiInputOverride == Phaser.Input.MOUSE_OVERRIDES_TOUCH || this.game.input.multiInputOverride == Phaser.Input.MOUSE_TOUCH_COMBINE || (this.game.input.multiInputOverride == Phaser.Input.TOUCH_OVERRIDES_MOUSE && this.game.input.currentPointers == 0))
{
this.game.input.onUp.dispatch(this);