Working on Linked List node swapping.

This commit is contained in:
Richard Davey
2013-09-04 21:03:39 +01:00
parent 10bc22b717
commit f4dab1847e
4 changed files with 276 additions and 11 deletions
+17
View File
@@ -25,6 +25,23 @@ Phaser.GameObjectFactory.prototype = {
},
/**
* Create a new Sprite with specific position and sprite sheet key.
*
* @param x {number} X position of the new sprite.
* @param y {number} Y position of the new sprite.
* @param [key] {string} The image key as defined in the Game.Cache to use as the texture for this sprite
* @param [frame] {string|number} If the sprite uses an image from a texture atlas or sprite sheet you can pass the frame here. Either a number for a frame ID or a string for a frame name.
* @returns {Sprite} The newly created sprite object.
*/
child: function (parent, x, y, key, frame) {
var child = this.world.add(new Phaser.Sprite(this.game, x, y, key, frame));
parent.addChild(child);
return child;
},
/**
* Create a tween object for a specific object. The object can be any JavaScript object or Phaser object such as Sprite.
*