12 Commits

Author SHA1 Message Date
photonstorm 512b542e50 Fixed gruntfile and included new labs demo. 2014-03-06 10:01:46 +00:00
photonstorm f9cad58082 Labs code updates. 2014-03-04 01:40:02 +00:00
photonstorm 5a00a0ad97 TilemapParser will now throw a warning if the tileset image isn't the right size for the tile dimensions (fixes #377) 2014-02-21 16:57:45 +00:00
photonstorm 34fa6ffaeb Final tweaks. 2014-02-20 04:38:45 +00:00
photonstorm c48e685802 Minor labs updates. 2014-02-20 04:28:19 +00:00
photonstorm 91c0299d4c Fixed issues with the contacts and world bounds. New labs demo created. 2014-02-20 04:21:14 +00:00
photonstorm 63145d7735 New labs demo. Added moveForward and moveBackward to Body. 2014-02-18 04:49:03 +00:00
photonstorm 1097a699c3 Fixed anchor issue with Sprite.body. 2014-02-14 18:06:00 +00:00
photonstorm bcd31499c4 Couple of new labs tests. 2014-02-14 17:08:25 +00:00
photonstorm 24f2e2a46d BitmapText updated and bought in-line with the new Text class. Moved to use the new Bitmap Text XML loader which should work fine on CocoonJS now and also supports multiple bitmap fonts per cache. 2014-02-14 03:34:35 +00:00
photonstorm 58e44f75e3 SpriteBatch converted. It's an extended Group and Batch merged and works amazingly :) Ported over the maggots demo to test and wow! 2014-02-14 01:39:01 +00:00
photonstorm 35e4c03bad TileSprites are now much more tidy and can run from a frame in a texture. They can also be animated. New TileSprite.autoScroll function added. 2014-02-13 23:13:10 +00:00