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mirror of https://github.com/wassname/phaser.git synced 2026-07-04 17:20:31 +08:00
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217 Commits 3 Branches 21 Tags
16749edf2001864171ed8a476b3790fbbc538ef2
Commit Graph

8 Commits

Author SHA1 Message Date
Richard Davey 16749edf20 More state swapping features and optimised Game.loop. 2013-08-29 15:14:56 +01:00
Richard Davey 3d4783980e StateManager improving in leaps and bounds. 2013-08-29 14:38:51 +01:00
Richard Davey 4bbcc380c5 State handling done. Refactored the Game constructor a LOT. Now works from within closures, outside of them, with Phaser.State objects or normal Objects with the right functions inside. Also fixed some small bugs in PluginManager and various scope issues with RAF. 2013-08-29 07:06:16 +01:00
Richard Davey 3c8cd20b70 RequestAnimationFrame done and optimised massively. PluginManager added (but needs testing). Game now fleshed out with all the state changing and core loop, also optimised heavily. Also Pixi integration started and the basics are working well :) 2013-08-29 03:52:59 +01:00
Richard Davey b8d3a61c97 Added the TweenManager 2013-08-29 00:09:12 +01:00
Richard Davey 89fe2855e4 Fixed a few things in Circle and added the Point object. 2013-08-28 15:58:37 +01:00
Richard Davey 0f58945212 Circle and Math converted 2013-08-28 15:27:22 +01:00
Richard Davey 09def364c3 Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
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