Commit Graph

105 Commits

Author SHA1 Message Date
photonstorm 2921a6de2e Pixel Perfect click detection now works even if the Sprite is part of a texture atlas. 2013-10-25 05:40:46 +01:00
photonstorm a6fac64248 Loads of issues reported on Github resolved (sprite crop, music resume, etc). 2013-10-24 04:27:28 +01:00
Richard Davey e4621aafdd Merge pull request #115 from ooflorent/grunt-build
Build phaser using Grunt
2013-10-23 09:11:51 -07:00
photonstorm 7e5f38d022 Phaser.Time physicsElapsed delta timer clamp added. Stops rogue iOS / slow mobile timer errors causing crazy high deltas. 2013-10-23 17:11:06 +01:00
Florent Cailhol dfee9f9b2f Add new Grunt build 2013-10-23 16:58:48 +02:00
photonstorm 8ed783802e New examples page 2013-10-18 15:12:32 +01:00
photonstorm 275fa4641e Added Text.destroy and BitmapText.destroy. 2013-10-17 15:40:44 +01:00
photonstorm c6bf67c392 Group.alpha exposed and instance returns added to Loader functions. 2013-10-13 20:28:06 +01:00
photonstorm a7230aa769 Sprite.loadTexture added. 2013-10-10 09:03:38 +01:00
photonstorm 29acf7fb4b Enemy tanks, now firing. 2013-10-09 07:11:36 +01:00
photonstorm 83a00862be Lots of new examples and updates. 2013-10-09 04:31:08 +01:00
photonstorm f5584bdfe5 Lots of fixes and updates to ArcadePhysics and Group, plus more examples. 2013-10-08 21:09:46 +01:00
photonstorm c307f79102 Added Sprite.fixedToCamera, fixed Angular Velocity and Acceleration, fixed jittery Camera, added skipQuadTree flag and created lots more examples. 2013-10-08 00:58:20 +01:00
photonstorm 1bc6ac25fa Preparing to merge new examples. 2013-10-07 22:15:28 +01:00
Richard Davey d4149a8f9a Setting up for this weeks work. 2013-10-07 22:15:28 +01:00
Richard Davey c00bf96603 World and Camera updates nearly complete. 2013-10-04 16:51:24 +01:00
Richard Davey e8bed83ac3 Making some major changes to Camera and World. 2013-10-04 14:41:15 +01:00
Richard Davey 54f073e5cb Testing some new Camera tricks. 2013-10-03 23:20:24 +01:00
Richard Davey f832bacfd6 More Docs! 2013-10-03 01:21:08 +01:00
Richard Davey 868ae81bab Input, Loader and Math docs tidied up. 2013-10-02 15:05:55 +01:00
Richard Davey 852e82d0ca More docs. 2013-10-02 12:11:22 +01:00
Richard Davey 6ce6330f50 More docs. 2013-10-02 11:22:48 +01:00
Richard Davey 82325ecc8a Finished Group documentation. 2013-10-02 01:51:30 +01:00
Richard Davey e5b1faace6 Preparing more documentation. 2013-10-02 01:16:40 +01:00
Richard Davey 7c7cd8b01d More docs and quick patch to stop the body.allowRotation messing things up. 2013-10-01 16:56:47 +01:00
Richard Davey ca113b85aa More docs coming on. 2013-10-01 16:39:39 +01:00
Richard Davey a38ad2d1a9 Merge pull request #85 from onedayitwillmake/dev
Fixed accidentally overwroting remove function with a prepend function
2013-10-01 08:16:16 -07:00
Mario Gonzalez f593afd164 Fixed accidentally overwroting remove function with a prepend function 2013-10-01 10:08:09 -04:00
Richard Davey 0a98bb67d8 jsdoc blocks added to every file and tidied up. 2013-10-01 15:05:30 +01:00
Richard Davey 305b12d76b Adding docs. 2013-10-01 15:01:46 +01:00
Mario Gonzalez fa8ad51c79 Fixed bug in LinkedList#remove that could cause first/tail to be have pointers to dead node 2013-09-30 22:06:48 -04:00
Richard Davey 480d90b009 * Removed the callbackContext parameter from Group.callAll because it's no longer needed.
* Updated Group.forEach, forEachAlive and forEachDead so you can now pass as many parameters as you want, which will all be given to the callback after the child.
* Updated build script so it can be run from the command-line and includes UMD wrappers (thanks iaincarsberg)
2013-10-01 02:19:08 +01:00
Richard Davey 16b1913de1 * Fixed issue in Sound.play where if you gave a missing marker it would play the whole sound sprite instead.
* Button.setFrames will set the current frame based on the button state immediately.
* InputHandler now creates the _pointerData array on creation and populates with one empty set of values, so pointerOver etc all work before a start call.
* Added Canvas.setUserSelect() to disable touchCallouts and user selections within the canvas.
* When the game boots it will now by default disable user-select and touch action events on the game canvas.
* Loaded.setPreloadSprite now rounds the width/height values and starts from 1. This fixes canvas draw errors in IE9/10 and Firefox.
2013-09-30 17:12:22 +01:00
Richard Davey e3384b7ff7 Merge pull request #71 from webeled/dev
More examples migrated across.
2013-09-30 04:16:44 -07:00
Richard Davey 31bbf05ace * Fixed small bug stopping Tween.pause / resume from resuming correctly when called directly.
* Fixed an issue where Tweens.removeAll wasn't clearing tweens in the addition queue.
* Change: When you swap State all active tweens are now purged.
2013-09-30 11:15:50 +01:00
Webeled 903b11b730 Groups examples and some boolean checks corrected 2013-09-27 13:27:15 +01:00
Richard Davey e77dba402c Beta warning added. 2013-09-24 16:02:58 +01:00
Richard Davey 51049128f5 Collision fixes for testing 2013-09-23 22:23:17 +01:00
Richard Davey bc02a1a05e Fixing collision issues 2013-09-23 01:06:09 +01:00
Richard Davey 6b9484aa80 Merge pull request #60 from TheJare/master
Fix bug in StateManager...
2013-09-22 14:32:25 -07:00
Luiz "Bills" 8132427870 fix antialias bug 2013-09-21 21:40:36 -03:00
TheJare 4b6147d3e3 Fix bug in StateManager where a state's update function might not get called if it has an empty preload function 2013-09-20 22:42:04 +01:00
Richard Davey a415e779d1 Final 1.0.5 release. 2013-09-20 13:55:33 +01:00
Webeled 26a595cd44 JSDocs update ;) 2013-09-19 16:34:48 +02:00
Webeled 78a062dfb6 Updated my files and the documentation checklist 2013-09-19 13:17:49 +02:00
Webeled 6e4631a849 First commit of the day 2013-09-19 10:36:15 +02:00
Richard Davey c5fc5e3394 Fixed various issues in the TweenManager, added length property to Group and improved the build script. 2013-09-19 04:45:08 +01:00
Richard Davey d9a49797c4 1.0.4 release 2013-09-18 06:34:56 +01:00
Richard Davey 3c5ea01e09 1.0.3 release - fixed Text and Bitmap Fonts, Animation documentation and more examples 2013-09-17 16:50:47 +01:00
Webeled bb9761aaf4 It loops but still problems on the constructor 2013-09-16 17:40:56 +02:00