Commit Graph
34 Commits
Author SHA1 Message Date
Richard Davey d42f396ba0 Lots of tweaks and fixes to the orientation and fullscreen classes 2013-06-05 01:49:08 +01:00
Richard Davey 1c37cd1a96 Created DebugUtils class and started moving renderInfo methods to it. 2013-06-03 03:08:24 +01:00
Richard Davey 2de70d07a5 Fixed issue in Camera.inCamera check where it wouldn't take into consideration the Sprites scrollFactor. 2013-06-03 02:38:08 +01:00
Richard Davey 5b532ab2e4 Sprite.Input component added and working nicely. 2013-06-01 02:49:41 +01:00
Richard Davey d510b785b1 Putting everything back together again :) 2013-05-31 18:21:32 +01:00
Richard Davey fe372af453 Commit before tidying up redundant files 2013-05-31 15:13:03 +01:00
Richard Davey 39e7b84cd9 Flixel level separation merged with the new Physics shapes. 2013-05-31 04:20:49 +01:00
Richard Davey 3e53c0671d About to start re-doing collideShapes 2013-05-30 23:03:56 +01:00
Richard Davey ce1523585f ScrollZone back in under the new renderer with new demos 2013-05-30 05:34:35 +01:00
Richard Davey f2054f8a2a Physics shape offset now finally working 2013-05-30 03:54:51 +01:00
Richard Davey c1eafe865a First pass at integrating the new physics system. 2013-05-29 21:39:08 +01:00
Richard Davey b1d836dfaf Scale tweaks 2013-05-29 12:24:25 +01:00
Richard Davey 09f57fa346 Preparing new tests 2013-05-29 02:58:56 +01:00
Richard Davey 3c0c349089 More refactoring for 1.0.0 2013-05-28 21:38:37 +01:00
Richard Davey 204ec46b2b Refactoring ready for 1.0 release. 2013-05-25 04:21:24 +01:00
Richard Davey bd54460e80 Added the GameObjectManager 2013-05-23 00:01:58 +01:00
Richard Davey e2141c91a6 Added VerletManager and lots of new tests 2013-05-21 04:12:54 +01:00
Richard Davey 05cc32fbc9 Added final logo and start of CollisionMask 2013-05-19 14:01:11 +01:00
Richard Davey 3cdd2baff0 New Input handler implemented. 2013-05-16 02:36:58 +01:00
Richard Davey ce7bfd1fc2 Added FullScreen API support and fixed numerous StageScaleMode issues. 2013-05-14 03:37:38 +01:00
Richard Davey 7d98a1bb9d New FXManager system and Camera FX now in place. 2013-05-01 04:10:21 +01:00
Richard Davey c5cccf3283 Large refactoring of the pause and boot screens in Stage and various other small fixes 2013-04-29 02:41:19 +01:00
Richard Davey 332f715943 Finally fixed a really annoying bug in ScrollZone and it now works perfectly across the board. 2013-04-23 15:15:34 +01:00
Richard Davey f2678104fa Saving first iteration of the ScrollZone game object. 2013-04-22 01:53:24 +01:00
Richard Davey 87e0c483bb Version 0.9.1 release - see the release notes for more details. 2013-04-19 18:53:21 +01:00
Richard Davey a90606a28a Complete 0.9 release 2013-04-18 16:49:08 +01:00
Richard Davey 64d57b8e05 Refactoring of the codebase finished. All classes updated. Ready for final push to 1.0 release. 2013-04-18 15:48:06 +01:00
Richard Davey 6bb4c5e3fc Preparing for new release 2013-04-18 14:16:18 +01:00
Richard Davey 25a59b97b4 V0.8 - added DynamicTexture support and 2 examples, plus animation frame names and removed a few bugs. 2013-04-15 22:13:11 +01:00
Richard Davey ebf83609ae Version 0.7 release. StageScaleMode support added and world input values exposed. 2013-04-14 02:31:00 +01:00
Richard Davey 0541e93db4 Updated so it no longer always tries to run in fullscreen unless you tell it to. 2013-04-13 20:17:51 +01:00
Richard Davey 5f130324c9 Tidying up and adding gitignore for OS X 2013-04-13 13:28:35 +01:00
Richard Davey 5450202cde Added Touch and Full Screen support for mobile devices. Also added Random Data Generator and Device classes and organised Point, Rect and the new Circle class into Geom. 2013-04-13 04:25:03 +01:00
Richard Davey a1a1ab3f30 First push to github 2013-04-12 17:19:56 +01:00