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293 Commits 3 Branches 21 Tags
a486bf6b4a4f91e9de63214ae06a238fc7b31058
Commit Graph

8 Commits

Author SHA1 Message Date
Richard Davey a486bf6b4a Phaser now running on iOS. Also fixed a legacy bug where a pending sound wouldn't play once it was touch unlocked. Also fixed Input not working on WebGL contexts. Added WebGL texture updates to the Group/World swap functions. 2013-09-10 16:46:39 +01:00
Richard Davey 30fc4099c6 Out of bounds and Sprite events hooked up 2013-09-09 13:29:33 +01:00
Richard Davey ebda1f99e3 Input Handler 90% there. 2013-09-08 22:38:19 +01:00
Richard Davey abe344b408 More work on the pointer handlers, nearly there! 2013-09-08 17:39:23 +01:00
Richard Davey 90b1946c25 Input Handler mostly restored 2013-09-08 13:23:21 +01:00
Richard Davey f4dab1847e Working on Linked List node swapping. 2013-09-04 21:03:39 +01:00
Richard Davey 22847f6ade DebugUtils converted, re-name spaced the Input classes and started on Camera culling. 2013-08-31 21:50:34 +01:00
Richard Davey 70ee753859 The complete Phaser Input Manager suite is now ported across. Not tested in earnest yet, but all the grunt work is at least done. 2013-08-31 13:54:59 +01:00
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