Commit Graph
15 Commits
Author SHA1 Message Date
Cameron Foale 55d69e16b6 Add an example to show framerate independence in physics calculations 2013-12-18 11:58:11 +11:00
Cameron Foale b8dbb5d125 Take dt into account for gravity calculations 2013-12-17 14:38:44 +11:00
Cameron Foale 388e42c80a Remove invalid multiply by 60 in Phaser.ArcadePhysics.updateMotion 2013-12-17 13:45:15 +11:00
Cameron Foale 56389fcaf4 Fix riding on platforms 2013-12-11 10:25:57 +11:00
Cameron Foale 3e1207e1a3 Split world update into preUpdate and update.
This allows moving the state.update() call to before world.update(),
meaning results of collisions checked in the state are available to
objects in their own update().
2013-12-09 15:46:02 +11:00
Cameron Foale f6712da774 Switch Camera.setBoundsToWorld to match world.bounds instead of world 2013-12-05 16:28:17 +11:00
Cameron Foale b48669dded Don’t test self-collisions 2013-12-05 16:26:03 +11:00
Cameron Foale 8469a9c51e Switch method of using trimmed sprites to support scaling and rotation 2013-12-05 14:52:26 +11:00
Cameron Foale 9b6bfa5f37 Fix a silly mistake in skip preupdate/update for PIXI objects 2013-11-20 09:45:27 +11:00
Cameron Foale 7ef5ab8c98 Skip preupdate/update for PIXI hierarchies in which an ancestor doesn't exist 2013-11-19 16:29:02 +11:00
Cameron Foale a96ced0d82 Add a postUpdate function to plugins, which is called after World.postUpdate 2013-11-02 17:04:32 +11:00
Cameron Foale 61b9e119cb Incorrect input array in FrameData.getFrames 2013-09-20 17:48:38 +10:00
Cameron Foale ec3fc8f307 Fixes numeric frame indexes on animations 2013-09-20 17:39:02 +10:00
Cameron Foale 6fde862f61 Make Phaser.Text play nicely with scrolling, by using an explicit x, y 2013-09-19 16:57:19 +10:00
Cameron FoaleandCameron Foale 4f969901da Fixed typo 'indetityMatrix' in RenderTexture 2013-09-19 16:41:34 +10:00