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696 Commits 3 Branches 21 Tags
b8dbb5d125c1fe9839ccb46c2fd0b3ca5fbfefc8
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10 Commits

Author SHA1 Message Date
photonstorm ea3802a556 Lots of new tilemap code in here. If your game relies on tilemaps then please don't update to this commit unless you want to help debugging! 2013-12-05 18:12:16 +00:00
photonstorm 3f99b691c9 Added in a Group.sort demo, also updated the documentation and build files. 2013-11-07 06:10:15 +00:00
photonstorm dd695e066f More tilemap tweaks. 2013-10-14 19:37:52 +01:00
Webeled eb98998046 Testing 2013-10-11 22:29:50 +01:00
Webeled 3acdad92cb First commi using the new software 2013-10-11 22:26:27 +01:00
photonstorm 0201baef11 And Tilemaps are rendering again - and much better than ever before :) Just one final optimisation pass to do and then it's on to collision. 2013-10-11 18:18:27 +01:00
photonstorm cf414394c3 Tileset working, map coming next. 2013-10-11 06:30:28 +01:00
Richard Davey d211cf669c Some maps :) 2013-09-12 04:56:33 +01:00
Richard Davey 3d22d0e169 Fixed a bug in the tilemap rendering so the tile offsets were wrong. Now renders perfectly :) Also fixed issue that would cause the World to resize smaller than the game size (not allowed for rendering reasons). 2013-09-12 02:18:23 +01:00
Richard Davey 09def364c3 Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
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