Commit Graph

51 Commits

Author SHA1 Message Date
Richard Davey ce1523585f ScrollZone back in under the new renderer with new demos 2013-05-30 05:34:35 +01:00
Richard Davey f2054f8a2a Physics shape offset now finally working 2013-05-30 03:54:51 +01:00
Richard Davey 0fad46e04b Merged updateMotion with new PhysicsManager 2013-05-30 01:09:27 +01:00
Richard Davey c1eafe865a First pass at integrating the new physics system. 2013-05-29 21:39:08 +01:00
Richard Davey f3c9049e76 Camera updates, scrollFix check and some new pictures and tests. 2013-05-29 17:31:57 +01:00
Richard Davey 7b4374cabf Added loop and yoyo properties to Tweens 2013-05-29 15:45:34 +01:00
Richard Davey b1d836dfaf Scale tweaks 2013-05-29 12:24:25 +01:00
Richard Davey 2a26257caa Fixed scale, flippedX/Y and rotation so they all work from a single setTransform in any combination, taking the origin into account. Phew! 2013-05-29 11:40:05 +01:00
Richard Davey 09f57fa346 Preparing new tests 2013-05-29 02:58:56 +01:00
Richard Davey 94add2ea6e Updated Loader so it no longer checks if the animation data is valid, passes that control to the AnimationLoader. Also fixed camera bounds check in Sprite. 2013-05-23 15:45:04 +01:00
Richard Davey c7485301ca Added Starling/Sparrow XML Texture Atlas format support. 2013-05-23 03:08:57 +01:00
Richard Davey bd54460e80 Added the GameObjectManager 2013-05-23 00:01:58 +01:00
Richard Davey e2141c91a6 Added VerletManager and lots of new tests 2013-05-21 04:12:54 +01:00
Richard Davey 0b2d818ba8 CollisionMask up and running 2013-05-20 06:21:12 +01:00
Richard Davey 53aa43566e Updated DynamicTexture.setPixel, added GameMath.shuffleArray, fixed Animation.frame and created a few new tests 2013-05-18 03:05:28 +01:00
Richard Davey 55568592b5 Lots of updates across input, rendering and grouping 2013-05-17 06:49:43 +01:00
Richard Davey a6e8436e6d Massive input overhaul continued 2013-05-16 21:34:24 +01:00
Richard Davey 3cdd2baff0 New Input handler implemented. 2013-05-16 02:36:58 +01:00
Richard Davey ce7bfd1fc2 Added FullScreen API support and fixed numerous StageScaleMode issues. 2013-05-14 03:37:38 +01:00
Richard Davey 54a5e6477c Lots of new tile map commands and tests. 2013-05-02 05:01:34 +01:00
Richard Davey 2a5b6ef12a Large Tilemap collision overhaul. Proper callback support, optimised collision checks and lots more. 2013-05-02 03:37:45 +01:00
Richard Davey e62b300a25 Added Camera Mirror FX and test case. 2013-05-02 01:02:06 +01:00
Richard Davey 7d98a1bb9d New FXManager system and Camera FX now in place. 2013-05-01 04:10:21 +01:00
Richard Davey c5cccf3283 Large refactoring of the pause and boot screens in Stage and various other small fixes 2013-04-29 02:41:19 +01:00
Richard Davey 9f23c378a1 0.9.4 release 2013-04-28 22:10:12 +01:00
Richard Davey cb9cb6e894 Github Bug Fixes 2013-04-28 22:04:37 +01:00
Richard Davey e948f1e3be Fixed daft issue in Camera and fully implemented tilemap collision. 2013-04-28 22:04:36 +01:00
Richard Davey 4c21ac0d87 Tilemap collision is now working but all Camera following seems to be broken as a result. Awesome. 2013-04-28 22:04:36 +01:00
Richard Davey b2e1434f5e Tilemap collision working but needs speeding up 2013-04-25 20:05:56 +01:00
Richard Davey b8ab13fec8 Getting tilemap collision up and running 2013-04-25 01:55:56 +01:00
Richard Davey 53d8e4da2e Fixed Game.boot syntax error. 2013-04-24 09:37:29 +01:00
Richard Davey 3898faf17e New v0.9.3 release - see the changelog in the README for full details. 2013-04-24 02:48:03 +01:00
Richard Davey 1b6fbc1324 Fixed Game.boot issue and Animation issue reported in github. 2013-04-24 00:47:11 +01:00
Richard Davey 268470ef62 Added blaster example to the Test Suite and fixed a rotation bug in the particle emitter. 2013-04-24 00:18:07 +01:00
Richard Davey 6466361f5f Great new thrust ship example added for ScrollZones. Also added rotationOffset value to GameObject base class. 2013-04-23 21:27:45 +01:00
Richard Davey 00fb20f8c2 And ScrollRegions work too :) 2013-04-23 19:24:16 +01:00
Richard Davey 332f715943 Finally fixed a really annoying bug in ScrollZone and it now works perfectly across the board. 2013-04-23 15:15:34 +01:00
Richard Davey f2678104fa Saving first iteration of the ScrollZone game object. 2013-04-22 01:53:24 +01:00
Richard Davey 2638e598dc Added Stage.disablePauseScreen 2013-04-20 03:50:21 +01:00
Richard Davey 361b8e5779 Version 0.9.2 update. See the change log for full details. 2013-04-20 03:40:17 +01:00
Richard Davey 364492d786 Added grunt file and npm package for OSX debs 2013-04-20 01:24:38 +01:00
Richard Davey 87e0c483bb Version 0.9.1 release - see the release notes for more details. 2013-04-19 18:53:21 +01:00
Richard Davey e869591410 Added minifed build. 2013-04-18 16:52:20 +01:00
Richard Davey 64d57b8e05 Refactoring of the codebase finished. All classes updated. Ready for final push to 1.0 release. 2013-04-18 15:48:06 +01:00
Richard Davey 6bb4c5e3fc Preparing for new release 2013-04-18 14:16:18 +01:00
Richard Davey 25a59b97b4 V0.8 - added DynamicTexture support and 2 examples, plus animation frame names and removed a few bugs. 2013-04-15 22:13:11 +01:00
Richard Davey f4bf6c607f Added in frameName support for animations and easy setting of sprites born from a texture atlas (all for you Jesse!) 2013-04-15 15:42:13 +01:00
Richard Davey ebf83609ae Version 0.7 release. StageScaleMode support added and world input values exposed. 2013-04-14 02:31:00 +01:00
Richard Davey 0541e93db4 Updated so it no longer always tries to run in fullscreen unless you tell it to. 2013-04-13 20:17:51 +01:00
Richard Davey 5450202cde Added Touch and Full Screen support for mobile devices. Also added Random Data Generator and Device classes and organised Point, Rect and the new Circle class into Geom. 2013-04-13 04:25:03 +01:00