Richard Davey
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e8bed83ac3
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Making some major changes to Camera and World.
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2013-10-04 14:41:15 +01:00 |
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Richard Davey
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54f073e5cb
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Testing some new Camera tricks.
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2013-10-03 23:20:24 +01:00 |
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Richard Davey
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ca113b85aa
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More docs coming on.
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2013-10-01 16:39:39 +01:00 |
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Richard Davey
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9b4b267e7a
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Working through building the docs.
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2013-10-01 16:15:45 +01:00 |
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Richard Davey
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305b12d76b
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Adding docs.
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2013-10-01 15:01:46 +01:00 |
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Betsy Cottonflop
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40b968028a
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Fix for incorrect new particle positioning
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2013-09-28 16:52:37 -07:00 |
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Richard Davey
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497d15b5bc
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Sprite.play
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2013-09-27 13:47:22 +01:00 |
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Richard Davey
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18c695e9dd
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PixiPatch and other 1.0.7 features
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2013-09-27 09:57:08 +01:00 |
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Richard Davey
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51049128f5
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Collision fixes for testing
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2013-09-23 22:23:17 +01:00 |
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Richard Davey
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257cbe3be8
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Much more stable collision, just need to refactor the Tilemap handling - see if I can optimise it a bit too.
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2013-09-23 03:26:08 +01:00 |
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Richard Davey
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bc02a1a05e
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Fixing collision issues
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2013-09-23 01:06:09 +01:00 |
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Richard Davey
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a415e779d1
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Final 1.0.5 release.
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2013-09-20 13:55:33 +01:00 |
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Richard Davey
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d9a49797c4
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1.0.4 release
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2013-09-18 06:34:56 +01:00 |
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Richard Davey
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fd0a071cb3
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Added Sprite.centerOn(x,y) and fixed the InputHander snap as a result.
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2013-09-13 04:37:06 +01:00 |
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Richard Davey
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ecc91fb4e0
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More collision test cases and fixing a few issues as I go :)
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2013-09-13 03:07:39 +01:00 |
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Richard Davey
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9f687b4f8a
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Adding Type support for collision checks.
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2013-09-12 21:54:41 +01:00 |
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Richard Davey
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fba731e740
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Added optional "pixel perfect" input checks and tested against static sprites, animated sprites, physics sprites and sprites positioned outside the screen (needing camera shift to appear).
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2013-09-11 16:25:46 +01:00 |
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Richard Davey
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e79dd5856d
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Added the ability to crop a sprite with a custom Rectangle.
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2013-09-11 03:55:53 +01:00 |
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Richard Davey
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48ed27dfcc
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Finished off RenderTexture. Sprites can now accept a RenderTexture or a key when you create them. RenderTextures are also now stored in the cache under their own key, making re-using them across other Sprites much easier. Also ported over all of the Tilemap classes, but need to get them rendering.
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2013-09-11 02:57:36 +01:00 |
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Richard Davey
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f885f7b023
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Added CSS3Filters plugin. Also modified Sprite to contain preUpdate call, so that update can be over-ridden by custom Classes + added an example for this.
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2013-09-11 00:35:21 +01:00 |
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Richard Davey
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15fe5ed6c8
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Fixed the Bring to Top bug and also fixed Group/World.swap when the child was a tail node. Also improved Group.dump significantly. Fixed Phaser.Utils namespace clash too.
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2013-09-10 12:46:14 +01:00 |
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Richard Davey
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4f950ae801
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Fixed a fantastic FrameData bug. Also added support to the Emitter to handle multiple image keys and/or frames.
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2013-09-10 11:09:25 +01:00 |
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Richard Davey
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5d3fe891cd
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Particle Emitter in and working. Nice and fast, and a lot more flexible than before.
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2013-09-10 01:26:50 +01:00 |
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Richard Davey
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60f0e8967f
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Added Phaser.Graphics and fixed the Out of World Bounds call.
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2013-09-09 17:01:59 +01:00 |
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Richard Davey
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30fc4099c6
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Out of bounds and Sprite events hooked up
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2013-09-09 13:29:33 +01:00 |
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Richard Davey
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50624c1552
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Input Handler working. Dragging, sliding, click detection, multi-touch. Appears to be an issue with bringToTop but it's most likely a problem with the swapChild function rather than Input.
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2013-09-08 22:58:15 +01:00 |
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Richard Davey
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ebda1f99e3
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Input Handler 90% there.
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2013-09-08 22:38:19 +01:00 |
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Richard Davey
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90b1946c25
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Input Handler mostly restored
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2013-09-08 13:23:21 +01:00 |
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Richard Davey
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78598ae54a
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Implemented my own LinkedList class to make the new Input Handler easier to work with. And also just generally useful to have too.
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2013-09-08 11:24:41 +01:00 |
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Richard Davey
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eb7af3d2a2
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Group nearly done. Sprite.anchor appears to be broken though, must fix.
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2013-09-06 20:20:58 +01:00 |
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Richard Davey
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822a2df289
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Lots of work on Group and also resolved the issue of the core game loop structure not being quite right.
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2013-09-06 15:00:05 +01:00 |
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Richard Davey
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0f438d5221
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separateX up and working sweet with gc spike removal too
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2013-09-03 19:34:38 +01:00 |
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Richard Davey
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a27f6d6562
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Forces working, collision half way there.
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2013-09-03 17:28:12 +01:00 |
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Richard Davey
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2fe8a3a0a7
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Physics integration and a fix to Tween that stopped the repeat/yoyo from working.
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2013-09-03 17:07:05 +01:00 |
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Richard Davey
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bdc1c2ceb9
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Sorted out the bounds for when sprites are in trimmed texture atlases to stop the physics checks going insane. Also bundled in Advanced Physics lib, although not hooked up yet.
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2013-09-03 15:35:40 +01:00 |
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Richard Davey
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8a90a87492
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Text converted and a couple of examples created. Using new extend system, so much smaller classes now.
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2013-09-03 06:02:47 +01:00 |
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Richard Davey
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66e86e7d82
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Tiling Sprite added
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2013-09-03 03:19:42 +01:00 |
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Richard Davey
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7c597999d4
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Camera culling now in and working, although you need to enable it on a per sprite basis. Also fixed a few small bugs in the Animation Manager.
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2013-09-02 23:22:24 +01:00 |
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Richard Davey
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d31777972c
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Camera culling
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2013-09-01 19:52:50 +01:00 |
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Richard Davey
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7bdcbf5c2a
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getBounds update.
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2013-09-01 13:17:44 +01:00 |
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Richard Davey
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71b4cc532f
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Added Sprite.getBounds function
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2013-09-01 11:15:13 +01:00 |
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Richard Davey
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d54a92310d
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Optimised sprite a tiny bit more and created a couple of fun demos :)
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2013-09-01 06:21:39 +01:00 |
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Richard Davey
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fef28c6a6a
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Optimised update loop to reduce calculations if the transform doesn't change.
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2013-09-01 05:50:47 +01:00 |
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Richard Davey
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6ef89826df
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Phew.. lots of transform matrix math over and I can finally get all 4 points of a Sprite, regardless of rotation, translation or scale of itself or any of its parents.
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2013-09-01 05:29:53 +01:00 |
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Richard Davey
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12e5d2aceb
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...
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2013-09-01 05:22:08 +01:00 |
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Richard Davey
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801c2af9d4
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Updated world so the update run uses the linked list. Sprite.getLocalPosition now almost working, but falls over for children.
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2013-09-01 03:57:24 +01:00 |
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Richard Davey
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188d6239a3
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Edge points in and working.
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2013-09-01 03:15:27 +01:00 |
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Richard Davey
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22847f6ade
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DebugUtils converted, re-name spaced the Input classes and started on Camera culling.
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2013-08-31 21:50:34 +01:00 |
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Richard Davey
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f9aa7f7339
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Fixed small bug in Game where AUTO didn't detect the lack of WebGL properly. Tidied up Math a bit more.
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2013-08-30 20:05:29 +01:00 |
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Richard Davey
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54d98944e4
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Mummy attack :)
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2013-08-30 18:56:10 +01:00 |
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