new Tileset(name, firstgid, width, height, margin, spacing, properties)
A Tile set is a combination of an image containing the tiles and collision data per tile. You should not normally instantiate this class directly.
Parameters:
| Name | Type | Description |
|---|---|---|
name |
string | The name of the tileset in the map data. |
firstgid |
number | The Tiled firstgid value. |
width |
number | Width of each tile in pixels. |
height |
number | Height of each tile in pixels. |
margin |
number | The amount of margin around the tilesheet. |
spacing |
number | The amount of spacing between each tile in the sheet. |
properties |
object | Tileset properties. |
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Members
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columns
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Properties:
Name Type Description columnsnumber The number of columns in the tile sheet.
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firstgid
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- Default Value:
- firstgid
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Properties:
Name Type Description firstgidnumber The Tiled firstgid value.
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image
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Properties:
Name Type Description imageobject The image used for rendering. This is a reference to the image stored in Phaser.Cache.
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name
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Properties:
Name Type Description namestring The name of the Tileset.
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properties
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Properties:
Name Type Description propertiesobject Tileset specific properties (typically defined in the Tiled editor).
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rows
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Properties:
Name Type Description rowsnumber The number of rows in the tile sheet.
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tileHeight
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Properties:
Name Type Description tileHeightnumber The height of a tile in pixels.
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tileMargin
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Properties:
Name Type Description tileMarginnumber The margin around the tiles in the sheet.
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tileSpacing
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Properties:
Name Type Description tileSpacingnumber The margin around the tiles in the sheet.
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tileWidth
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Properties:
Name Type Description tileWidthnumber The width of a tile in pixels.
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total
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Properties:
Name Type Description totalnumber The total number of tiles in the tilesheet.
Methods
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<protected> calculateFaces(layer)
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Internal function.
Parameters:
Name Type Description layernumber The index of the TilemapLayer to operate on.
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checkTileIndex(index) → {boolean}
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Checks if the tile at the given index exists.
Parameters:
Name Type Description indexnumber The index of the tile within the set.
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Returns:
True if a tile exists at the given index otherwise false. checkTileIndex: function (index) {
return (this.tiles[index]); }- Type
- boolean
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createFromObjects(name, gid, key, frame, exists, autoCull, group)
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Creates a Sprite for every object matching the given gid in the map data. You can optionally specify the group that the Sprite will be created in. If none is given it will be created in the World. All properties from the map data objectgroup are copied across to the Sprite, so you can use this as an easy way to configure Sprite properties from within the map editor. For example giving an object a property if alpha: 0.5 in the map editor will duplicate that when the Sprite is created. You could also give it a value like: body.velocity.x: 100 to set it moving automatically.
Parameters:
Name Type Argument Default Description namestring The name of the Object Group to create Sprites from.
gidnumber The layer array index value, or if a string is given the layer name, within the map data that this TilemapLayer represents.
keystring The Game.cache key of the image that this Sprite will use.
framenumber | string <optional>
If the Sprite image contains multiple frames you can specify which one to use here.
existsboolean <optional>
true The default exists state of the Sprite.
autoCullboolean <optional>
true The default autoCull state of the Sprite. Sprites that are autoCulled are culled from the camera if out of its range.
groupPhaser.Group <optional>
Optional Group to add the Sprite to. If not specified it will be added to the World group.
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createLayer(layer, width, height, group) → {Phaser.TilemapLayer}
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Creates a new TilemapLayer object. By default TilemapLayers are fixed to the camera.
Parameters:
Name Type Argument Description layernumber | string The layer array index value, or if a string is given the layer name, within the map data that this TilemapLayer represents.
widthnumber <optional>
The rendered width of the layer, should never be wider than Game.width. If not given it will be set to Game.width.
heightnumber <optional>
The rendered height of the layer, should never be wider than Game.height. If not given it will be set to Game.height.
groupPhaser.Group <optional>
Optional Group to add the object to. If not specified it will be added to the World group.
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Returns:
The TilemapLayer object. This is an extension of Phaser.Sprite and can be moved around the display list accordingly.
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- Phaser.TilemapLayer
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getImageIndex(name) → {number}
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Gets the image index based on its name.
Parameters:
Name Type Description namestring The name of the image to get.
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Returns:
The index of the image in this tilemap, or null if not found.
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- number
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<protected> getIndex(location, name) → {number}
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Gets the layer index based on the layers name.
Parameters:
Name Type Description locationarray The local array to search.
namestring The name of the array element to get.
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Returns:
The index of the element in the array, or null if not found.
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- number
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<protected> getLayer(layer) → {number}
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Gets the TilemapLayer index as used in the setCollision calls.
Parameters:
Name Type Description layernumber | string | Phaser.TilemapLayer The layer to operate on. If not given will default to this.currentLayer.
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Returns:
The TilemapLayer index.
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- number
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getLayerIndex(name) → {number}
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Gets the layer index based on its name.
Parameters:
Name Type Description namestring The name of the layer to get.
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Returns:
The index of the layer in this tilemap, or null if not found.
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- number
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getObjectIndex(name) → {number}
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Gets the object index based on its name.
Parameters:
Name Type Description namestring The name of the object to get.
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Returns:
The index of the object in this tilemap, or null if not found.
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- number
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getTile(index) → {object}
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Gets a Tile from this set.
Parameters:
Name Type Description indexnumber The index of the tile within the set.
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Returns:
The tile object. getTile: function (index) {
return this.tiles[index]; },- Type
- object
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getTileAbove(layer, x, y)
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Gets the tile above the tile coordinates given. Mostly used as an internal function by calculateFaces.
Parameters:
Name Type Description layernumber The local layer index to get the tile from. Can be determined by Tilemap.getLayer().
xnumber The x coordinate to get the tile from. In tiles, not pixels.
ynumber The y coordinate to get the tile from. In tiles, not pixels.
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getTileBelow(layer, x, y)
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Gets the tile below the tile coordinates given. Mostly used as an internal function by calculateFaces.
Parameters:
Name Type Description layernumber The local layer index to get the tile from. Can be determined by Tilemap.getLayer().
xnumber The x coordinate to get the tile from. In tiles, not pixels.
ynumber The y coordinate to get the tile from. In tiles, not pixels.
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getTileLeft(layer, x, y)
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Gets the tile to the left of the tile coordinates given. Mostly used as an internal function by calculateFaces.
Parameters:
Name Type Description layernumber The local layer index to get the tile from. Can be determined by Tilemap.getLayer().
xnumber The x coordinate to get the tile from. In tiles, not pixels.
ynumber The y coordinate to get the tile from. In tiles, not pixels.
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getTileRight(layer, x, y)
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Gets the tile to the right of the tile coordinates given. Mostly used as an internal function by calculateFaces.
Parameters:
Name Type Description layernumber The local layer index to get the tile from. Can be determined by Tilemap.getLayer().
xnumber The x coordinate to get the tile from. In tiles, not pixels.
ynumber The y coordinate to get the tile from. In tiles, not pixels.
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getTilesetIndex(name) → {number}
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Gets the tileset index based on its name.
Parameters:
Name Type Description namestring The name of the tileset to get.
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Returns:
The index of the tileset in this tilemap, or null if not found.
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- number
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getTileX(index) → {object}
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Gets a Tile from this set.
Parameters:
Name Type Description indexnumber The index of the tile within the set.
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Returns:
The tile object. getTileX: function (index) {
return this.tiles[index][0]; },- Type
- object
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getTileY(index) → {object}
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Gets a Tile from this set.
Parameters:
Name Type Description indexnumber The index of the tile within the set.
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Returns:
The tile object. getTileY: function (index) {
return this.tiles[index][1]; },- Type
- object
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setCollision(indexes, collides, layer)
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Sets collision the given tile or tiles. You can pass in either a single numeric index or an array of indexes: [ 2, 3, 15, 20]. The
collidesparameter controls if collision will be enabled (true) or disabled (false).Parameters:
Name Type Argument Default Description indexesnumber | array Either a single tile index, or an array of tile IDs to be checked for collision.
collidesboolean <optional>
true If true it will enable collision. If false it will clear collision.
layernumber | string | Phaser.TilemapLayer <optional>
The layer to operate on. If not given will default to this.currentLayer.
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setCollisionBetween(start, stop, collides, layer)
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Sets collision on a range of tiles where the tile IDs increment sequentially. Calling this with a start value of 10 and a stop value of 14 would set collision for tiles 10, 11, 12, 13 and 14. The
collidesparameter controls if collision will be enabled (true) or disabled (false).Parameters:
Name Type Argument Default Description startnumber The first index of the tile to be set for collision.
stopnumber The last index of the tile to be set for collision.
collidesboolean <optional>
true If true it will enable collision. If false it will clear collision.
layernumber | string | Phaser.TilemapLayer <optional>
The layer to operate on. If not given will default to this.currentLayer.
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setCollisionByExclusion(indexes, collides, layer)
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Sets collision on all tiles in the given layer, except for the IDs of those in the given array. The
collidesparameter controls if collision will be enabled (true) or disabled (false).Parameters:
Name Type Argument Default Description indexesarray An array of the tile IDs to not be counted for collision.
collidesboolean <optional>
true If true it will enable collision. If false it will clear collision.
layernumber | string | Phaser.TilemapLayer <optional>
The layer to operate on. If not given will default to this.currentLayer.
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<protected> setCollisionByIndex(index, collides, layer, recalculate)
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Sets collision values on a tile in the set. You shouldn't usually call this method directly, instead use setCollision, setCollisionBetween or setCollisionByExclusion.
Parameters:
Name Type Argument Default Description indexnumber The index of the tile on the layer.
collidesboolean <optional>
true If true it will enable collision on the tile. If false it will clear collision values from the tile.
layernumber <optional>
The layer to operate on. If not given will default to this.currentLayer.
recalculateboolean <optional>
true Recalculates the tile faces after the update.
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setSpacing(tileMargin, tileSpacing)
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Sets tile spacing and margins.
Parameters:
Name Type Argument Description tileMarginnumber <optional>
The margin around the tiles in the sheet.
tileSpacingnumber <optional>
The spacing between the tiles in the sheet.
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setTileIndexCallback(indexes, callback, callbackContext, layer)
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Sets a global collision callback for the given tile index within the layer. This will affect all tiles on this layer that have the same index. If a callback is already set for the tile index it will be replaced. Set the callback to null to remove it. If you want to set a callback for a tile at a specific location on the map then see setTileLocationCallback.
Parameters:
Name Type Argument Description indexesnumber | array Either a single tile index, or an array of tile indexes to have a collision callback set for.
callbackfunction The callback that will be invoked when the tile is collided with.
callbackContextobject The context under which the callback is called.
layernumber | string | Phaser.TilemapLayer <optional>
The layer to operate on. If not given will default to this.currentLayer.
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setTileLocationCallback(x, y, width, height, callback, callbackContext, layer)
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Sets a global collision callback for the given tile index within the layer. This will affect all tiles on this layer that have the same index. If a callback is already set for the tile index it will be replaced. Set the callback to null to remove it. If you want to set a callback for a tile at a specific location on the map then see setTileLocationCallback.
Parameters:
Name Type Argument Description xnumber X position of the top left of the area to copy (given in tiles, not pixels)
ynumber Y position of the top left of the area to copy (given in tiles, not pixels)
widthnumber The width of the area to copy (given in tiles, not pixels)
heightnumber The height of the area to copy (given in tiles, not pixels)
callbackfunction The callback that will be invoked when the tile is collided with.
callbackContextobject The context under which the callback is called.
layernumber | string | Phaser.TilemapLayer <optional>
The layer to operate on. If not given will default to this.currentLayer.
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