Logo
Explore Help
Register Sign In
wassname/phaser
1
0
Fork 0
You've already forked phaser
mirror of https://github.com/wassname/phaser.git synced 2026-07-14 01:10:16 +08:00
Code Issues Packages Projects Releases Wiki Activity
Files
0591c7f2bdc4fa42c05d1d3ad6ad2c70f1647bee
phaser/Phaser/physics/advanced
T
History
Richard Davey 0591c7f2bd Doing one final commit before the task of merging physics with core.
2013-06-25 15:35:45 +01:00
..
joints
Commiting before a small refactor of Shapes and Joints
2013-06-14 17:55:07 +01:00
shapes
After hours and hours of debugging, polygon to polygon collision is now working perfectly :)
2013-06-21 23:39:29 +01:00
Body.ts
Doing one final commit before the task of merging physics with core.
2013-06-25 15:35:45 +01:00
Bounds.ts
Brand new physics system finally (mostly) working. Some poly issues to resolve, but it's running well.
2013-06-18 19:37:09 +01:00
Collision.ts
After hours and hours of debugging, polygon to polygon collision is now working perfectly :)
2013-06-21 23:39:29 +01:00
Contact.ts
Refactor completed. Now to tie the physics and sprites together.
2013-06-14 18:54:12 +01:00
ContactSolver.ts
After hours and hours of debugging, polygon to polygon collision is now working perfectly :)
2013-06-21 23:39:29 +01:00
Manager.ts
Doing one final commit before the task of merging physics with core.
2013-06-25 15:35:45 +01:00
Plane.ts
After hours and hours of debugging, polygon to polygon collision is now working perfectly :)
2013-06-21 23:39:29 +01:00
Space.ts
Doing one final commit before the task of merging physics with core.
2013-06-25 15:35:45 +01:00
Powered by Gitea Version: 1.26.4 Page: 22ms Template: 2ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API