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mirror of https://github.com/wassname/phaser.git synced 2026-08-18 12:20:33 +08:00
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1aea08d0f731ef3c0e585b91dfc8df00c2f05d56
phaser/build
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photonstorm 1aea08d0f7 AnimationParser.spriteSheet wasn't taking the margin or spacing into account when calculating the numbers of sprites per row/column, nor was it allowing for extra power-of-two padding at the end (fix #482, thanks yig)
AnimationManager.add documentation said that 'frames' could be null, but the code couldn't handle this so it defaults to an empty array if none given (thanks yig)
Also updated TypeScript definitions and StateManager.add docs.
2014-02-26 01:32:38 +00:00
..
build.php
Final release 1.1.4 examples finished.
2014-02-05 16:55:02 +00:00
config.php
Phaser.StageScaleMode has been renamed to ScaleManager and moved from the system folder to the core folder. It's still available under game.scale.
2014-02-25 14:46:48 +00:00
p2.js
Updated version of p2
2014-02-21 12:40:49 +00:00
phaser.d.ts
AnimationParser.spriteSheet wasn't taking the margin or spacing into account when calculating the numbers of sprites per row/column, nor was it allowing for extra power-of-two padding at the end (fix #482, thanks yig)
2014-02-26 01:32:38 +00:00
phaser.js
New build.
2014-02-25 23:20:06 +00:00
phaser.min.js
New build.
2014-02-25 23:20:06 +00:00
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