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mirror of https://github.com/wassname/phaser.git synced 2026-06-27 16:10:15 +08:00
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2a26257caac70c9903bdf35fe7a6aa700cb8ea9c
phaser/Tests
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Richard Davey 2a26257caa Fixed scale, flippedX/Y and rotation so they all work from a single setTransform in any combination, taking the origin into account. Phew!
2013-05-29 11:40:05 +01:00
..
assets
Added Starling/Sparrow XML Texture Atlas format support.
2013-05-23 03:08:57 +01:00
misc
Preparing new tests
2013-05-29 02:58:56 +01:00
sprites
Fixed scale, flippedX/Y and rotation so they all work from a single setTransform in any combination, taking the origin into account. Phew!
2013-05-29 11:40:05 +01:00
states
Updated every test to use the new GameObjectFactory syntax
2013-05-23 00:36:53 +01:00
.gitignore
Tidying up and adding gitignore for OS X
2013-04-13 13:28:35 +01:00
index.php
Added FullScreen API support and fixed numerous StageScaleMode issues.
2013-05-14 03:37:38 +01:00
Phaser Tests.sublime-project
First push to github
2013-04-12 17:19:56 +01:00
phaser-fx.js
Preparing new tests
2013-05-29 02:58:56 +01:00
phaser-mobile.css
Added FullScreen API support and fixed numerous StageScaleMode issues.
2013-05-14 03:37:38 +01:00
phaser.css
New Input handler implemented.
2013-05-16 02:36:58 +01:00
phaser.js
Fixed scale, flippedX/Y and rotation so they all work from a single setTransform in any combination, taking the origin into account. Phew!
2013-05-29 11:40:05 +01:00
Tests.csproj
Preparing new tests
2013-05-29 02:58:56 +01:00
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