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65 lines
2.1 KiB
TypeScript
65 lines
2.1 KiB
TypeScript
/// <reference path="../../build/phaser.d.ts" />
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/**
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* Phaser - FX - Camera - Template
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*
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* A Template FX file you can use to create your own Camera FX.
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* If you don't use any of the methods below (i.e. preUpdate, render, etc) then DELETE THEM to avoid un-necessary calls by the FXManager.
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*/
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module Phaser.FX.Camera {
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export class Template {
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constructor(game: Game, parent: Camera) {
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this._game = game;
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this._parent = parent;
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}
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private _game: Game;
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private _parent: Camera;
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/**
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* You can name the function that starts the effect whatever you like, but we used 'start' in our effects.
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*/
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public start() {
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}
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/**
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* Pre-update is called at the start of the objects update cycle, before any other updates have taken place.
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*/
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public preUpdate() {
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}
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/**
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* Post-update is called at the end of the objects update cycle, after other update logic has taken place.
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*/
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public postUpdate() {
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}
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/**
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* Pre-render is called at the start of the object render cycle, before any transforms have taken place.
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* It happens directly AFTER a canvas context.save has happened if added to a Camera.
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*/
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public preRender(camera: Camera, cameraX: number, cameraY: number, cameraWidth: number, cameraHeight: number) {
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}
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/**
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* render is called during the objects render cycle, right after all transforms have finished, but before any children/image data is rendered.
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*/
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public render(camera: Camera, cameraX: number, cameraY: number, cameraWidth: number, cameraHeight: number) {
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}
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/**
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* Post-render is called during the objects render cycle, after the children/image data has been rendered.
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* It happens directly BEFORE a canvas context.restore has happened if added to a Camera.
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*/
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public postRender(camera: Camera, cameraX: number, cameraY: number, cameraWidth: number, cameraHeight: number) {
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}
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}
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}
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