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phaser
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43cd5e4b3f074eef17194e5c4b48b3d82caa562d
phaser
/
examples
/
assets
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tilemaps
/
maps
T
History
photonstorm
994eaff92b
StateManager fixes for when you change state in the create function.
...
TilemapLayer update for WebGL.
2014-02-26 00:58:19 +00:00
..
collision_test.json
Tilemap.createCollisionObjects will parse Tiled data for objectgroups and convert polyline instances into physics objects you can collide with in the world.
2014-02-18 03:01:51 +00:00
commando.json
Tidying up all of the map files, sorting out Tiled paths and updated the tilemap examples for 1.1.4.
2014-01-13 19:45:15 +00:00
cybernoid.json
Tidying up all of the map files, sorting out Tiled paths and updated the tilemap examples for 1.1.4.
2014-01-13 19:45:15 +00:00
depthsort.json
Fixed lots of examples and added the missing Line.js.
2014-01-31 14:12:20 +00:00
desert.json
Fixed nearly all of the tilemap examples to use the new tilemap system.
2014-01-14 00:31:58 +00:00
features_test.json
Added Game Update loop step debugging - has proved utterly invaluable! Resolved camera jitter issues, gravity / downward force on tile/boundary issues and most tilemap collision issues.
2014-01-31 02:06:45 +00:00
phaser_tiles.json
StateManager fixes for when you change state in the create function.
2014-02-26 00:58:19 +00:00
platform.json
More robust gravity handling avoiding 'sticky walls'. Added new platform test with mixture of mass tile collision and physics.
2014-01-23 01:50:43 +00:00
super_mario.json
Tidying up all of the map files, sorting out Tiled paths and updated the tilemap examples for 1.1.4.
2014-01-13 19:45:15 +00:00
tile_collision_test.json
Updated Tilemap classes and further tests.
2014-01-14 22:34:41 +00:00