mirror of
https://github.com/wassname/phaser.git
synced 2026-07-03 17:10:40 +08:00
299 lines
8.4 KiB
TypeScript
299 lines
8.4 KiB
TypeScript
/// <reference path="../../math/Vec2.ts" />
|
|
/// <reference path="../../math/Vec2Utils.ts" />
|
|
/// <reference path="../AdvancedPhysics.ts" />
|
|
/// <reference path="../Body.ts" />
|
|
/// <reference path="../Plane.ts" />
|
|
/// <reference path="Shape.ts" />
|
|
|
|
/**
|
|
* Phaser - Advanced Physics - Shapes - Convex Polygon
|
|
*
|
|
* Based on the work Ju Hyung Lee started in JS PhyRus.
|
|
*/
|
|
|
|
module Phaser.Physics.Shapes {
|
|
|
|
export class Poly extends Phaser.Physics.Shape implements IShape {
|
|
|
|
// Verts is an optional array of objects, the objects must have public x and y properties which will be used
|
|
// to seed this polygon (i.e. Vec2 objects, or just straight JS objects) and must wind COUNTER clockwise
|
|
constructor(verts?) {
|
|
|
|
super(AdvancedPhysics.SHAPE_TYPE_POLY);
|
|
|
|
this.verts = [];
|
|
this.planes = [];
|
|
this.tverts = [];
|
|
this.tplanes = [];
|
|
|
|
if (verts)
|
|
{
|
|
for (var i = 0; i < verts.length; i++)
|
|
{
|
|
this.verts[i] = new Phaser.Vec2(verts[i].x, verts[i].y);
|
|
this.tverts[i] = this.verts[i];
|
|
//this.tverts[i] = new Phaser.Vec2(verts[i].x, verts[i].y);
|
|
this.tplanes[i] = new Phaser.Physics.Plane(new Phaser.Vec2, 0);
|
|
}
|
|
}
|
|
|
|
this.finishVerts();
|
|
|
|
}
|
|
|
|
|
|
public finishVerts() {
|
|
|
|
if (this.verts.length < 2)
|
|
{
|
|
this.convexity = false;
|
|
this.planes = [];
|
|
return;
|
|
}
|
|
|
|
this.convexity = true;
|
|
this.tverts = [];
|
|
this.tplanes = [];
|
|
|
|
// Must be counter-clockwise verts
|
|
for (var i = 0; i < this.verts.length; i++)
|
|
{
|
|
var a = this.verts[i];
|
|
var b = this.verts[(i + 1) % this.verts.length];
|
|
var n = Phaser.Vec2Utils.normalize(Phaser.Vec2Utils.perp(Phaser.Vec2Utils.subtract(a, b)));
|
|
|
|
this.planes[i] = new Phaser.Physics.Plane(n, Phaser.Vec2Utils.dot(n, a));
|
|
|
|
this.tverts[i] = Phaser.Vec2Utils.clone(this.verts[i]); // reference???
|
|
//this.tverts[i] = this.verts[i]; // reference???
|
|
|
|
this.tplanes[i] = new Phaser.Physics.Plane(new Phaser.Vec2, 0);
|
|
}
|
|
|
|
for (var i = 0; i < this.verts.length; i++)
|
|
{
|
|
//var b = this.verts[(i + 2) % this.verts.length];
|
|
//var n = this.planes[i].normal;
|
|
//var d = this.planes[i].d;
|
|
|
|
if (Phaser.Vec2Utils.dot(this.planes[i].normal, this.verts[(i + 2) % this.verts.length]) - this.planes[i].d > 0)
|
|
{
|
|
this.convexity = false;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
public duplicate() {
|
|
return new Phaser.Physics.Shapes.Poly(this.verts);
|
|
}
|
|
|
|
public recenter(c) {
|
|
|
|
for (var i = 0; i < this.verts.length; i++)
|
|
{
|
|
this.verts[i].subtract(c);
|
|
}
|
|
|
|
}
|
|
|
|
public transform(xf:Phaser.Transform) {
|
|
|
|
for (var i = 0; i < this.verts.length; i++)
|
|
{
|
|
this.verts[i] = Phaser.TransformUtils.transform(xf, this.verts[i]);
|
|
//this.verts[i] = xf.transform(this.verts[i]);
|
|
}
|
|
}
|
|
|
|
public untransform(xf:Phaser.Transform) {
|
|
|
|
for (var i = 0; i < this.verts.length; i++)
|
|
{
|
|
this.verts[i] = Phaser.TransformUtils.untransform(xf, this.verts[i]);
|
|
//this.verts[i] = xf.untransform(this.verts[i]);
|
|
}
|
|
|
|
}
|
|
|
|
public area(): number {
|
|
return AdvancedPhysics.areaForPoly(this.verts);
|
|
}
|
|
|
|
public centroid(): Phaser.Vec2 {
|
|
return AdvancedPhysics.centroidForPoly(this.verts);
|
|
}
|
|
|
|
public inertia(mass: number): number {
|
|
return AdvancedPhysics.inertiaForPoly(mass, this.verts, new Phaser.Vec2);
|
|
}
|
|
|
|
public cacheData(xf:Transform) {
|
|
|
|
this.bounds.clear();
|
|
|
|
var numVerts = this.verts.length;
|
|
|
|
AdvancedPhysics.write('----------- Poly cacheData = ' + numVerts);
|
|
|
|
if (numVerts == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (var i = 0; i < numVerts; i++)
|
|
{
|
|
this.tverts[i] = Phaser.TransformUtils.transform(xf, this.verts[i]);
|
|
//this.tverts[i] = xf.transform(this.verts[i]);
|
|
AdvancedPhysics.write('tvert' + i + ' = ' + this.tverts[i].toString());
|
|
}
|
|
|
|
if (numVerts < 2)
|
|
{
|
|
this.bounds.addPoint(this.tverts[0]);
|
|
return;
|
|
}
|
|
|
|
for (var i = 0; i < numVerts; i++)
|
|
{
|
|
var a = this.tverts[i];
|
|
var b = this.tverts[(i + 1) % numVerts];
|
|
var n = Phaser.Vec2Utils.normalize(Phaser.Vec2Utils.perp(Phaser.Vec2Utils.subtract(a, b)));
|
|
|
|
AdvancedPhysics.write('a = ' + a.toString());
|
|
AdvancedPhysics.write('b = ' + b.toString());
|
|
AdvancedPhysics.write('n = ' + n.toString());
|
|
|
|
this.tplanes[i].normal = n;
|
|
this.tplanes[i].d = Phaser.Vec2Utils.dot(n, a);
|
|
|
|
AdvancedPhysics.write('tplanes' + i + ' n = ' + this.tplanes[i].normal.toString());
|
|
AdvancedPhysics.write('tplanes' + i + ' d = ' + this.tplanes[i].d.toString());
|
|
|
|
this.bounds.addPoint(a);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
public pointQuery(p: Phaser.Vec2): bool {
|
|
|
|
if (!this.bounds.containPoint(p))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return this.containPoint(p);
|
|
}
|
|
|
|
public findVertexByPoint(p:Phaser.Vec2, minDist: number): number {
|
|
|
|
var dsq = minDist * minDist;
|
|
|
|
for (var i = 0; i < this.tverts.length; i++)
|
|
{
|
|
if (Phaser.Vec2Utils.distanceSq(this.tverts[i], p) < dsq)
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
public findEdgeByPoint(p: Phaser.Vec2, minDist: number): number {
|
|
|
|
var dsq = minDist * minDist;
|
|
var numVerts = this.tverts.length;
|
|
|
|
for (var i = 0; i < this.tverts.length; i++)
|
|
{
|
|
var v1 = this.tverts[i];
|
|
var v2 = this.tverts[(i + 1) % numVerts];
|
|
var n = this.tplanes[i].normal;
|
|
|
|
var dtv1 = Phaser.Vec2Utils.cross(v1, n);
|
|
var dtv2 = Phaser.Vec2Utils.cross(v2, n);
|
|
var dt = Phaser.Vec2Utils.cross(p, n);
|
|
|
|
if (dt > dtv1)
|
|
{
|
|
if (Phaser.Vec2Utils.distanceSq(v1, p) < dsq)
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
else if (dt < dtv2)
|
|
{
|
|
if (Phaser.Vec2Utils.distanceSq(v2, p) < dsq)
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
var dist = Phaser.Vec2Utils.dot(n, p) - Phaser.Vec2Utils.dot(n, v1);
|
|
|
|
if (dist * dist < dsq)
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
public distanceOnPlane(n: Phaser.Vec2, d:number) {
|
|
|
|
var min: number = 999999;
|
|
|
|
for (var i = 0; i < this.verts.length; i++)
|
|
{
|
|
min = Math.min(min, Phaser.Vec2Utils.dot(n, this.tverts[i]));
|
|
}
|
|
|
|
return min - d;
|
|
|
|
}
|
|
|
|
public containPoint(p: Phaser.Vec2) {
|
|
|
|
for (var i = 0; i < this.verts.length; i++)
|
|
{
|
|
var plane = this.tplanes[i];
|
|
|
|
if (Phaser.Vec2Utils.dot(plane.normal, p) - plane.d > 0)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
public containPointPartial(p, n) {
|
|
|
|
for (var i = 0; i < this.verts.length; i++)
|
|
{
|
|
var plane = this.tplanes[i];
|
|
|
|
if (Phaser.Vec2Utils.dot(plane.normal, n) < 0.0001)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (Phaser.Vec2Utils.dot(plane.normal, p) - plane.d > 0)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
}
|
|
|
|
} |