Files
phaser/build
photonstorm da878b2181 Updated the Gruntfile. Also:
InputHandler.pixelPerfectOver - performs a pixel perfect check to see if any pointer is over the current object (warning: very expensive!)
InputHandler.pixelPerfectClick - performs a pixel perfect check but only when the pointer touches/clicks on the current object.
Previously using a Pixel Perfect check didn't work if the Sprite was rotated or had a non-zero anchor point, now works under all conditions + atlas frames.
2014-02-11 13:23:54 +00:00
..
2014-02-11 13:23:54 +00:00
2014-02-10 16:01:30 +00:00
2014-02-10 02:42:28 +00:00
2014-02-11 13:23:54 +00:00
2014-02-11 13:23:54 +00:00