Initial commit

This commit is contained in:
Ilya Kostrikov
2017-09-07 19:45:57 -04:00
commit 59890378f4
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# pytorch-a2c
This is a PyTorch implementation of Advantage Actor Critic (A2C), a synchronous deterministic version of A3C ["Asynchronous Methods for Deep Reinforcement Learning"](https://arxiv.org/pdf/1602.01783v1.pdf). Also see [the OpenAI post](https://blog.openai.com/baselines-acktr-a2c/) (section A2C and A3C) for more information.
This implementation is inspired by the [OpenAI A2C baseline](https://github.com/openai/baselines/tree/master/baselines/a2c). It uses the same hyper parameters and the model since they were well tuned for Atari games.
## Contibutions
Contributions are very welcome. If you know how to make this code better, don't hesitate to send a pull request.
## Usage
```
python main.py --env-name "PongNoFrameskip-v4"
```
## Results
Coming soon.
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import os
import gym
from gym.spaces.box import Box
from baselines import bench
from baselines.common.atari_wrappers import *
def make_env(env_id, seed, rank, log_dir):
def _thunk():
env = gym.make(env_id)
env.seed(seed + rank)
env = bench.Monitor(env,
os.path.join(log_dir,
"{}.monitor.json".format(rank)))
env = wrap_deepmind(env)
env = WrapPyTorch(env)
return env
return _thunk
class WrapPyTorch(gym.ObservationWrapper):
def __init__(self, env=None):
super(WrapPyTorch, self).__init__(env)
self.observation_space = Box(0.0, 1.0, [1, 84, 84])
def _observation(self, observation):
return observation.transpose(2, 0, 1)
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import gym
import os
import numpy as np
import torch
import torch.nn as nn
import torch.nn.functional as F
import torch.optim as optim
from baselines.common.vec_env.subproc_vec_env import SubprocVecEnv
from envs import make_env
from model import ActorCritic
from torch.autograd import Variable
import argparse
parser = argparse.ArgumentParser(description='A3C')
parser.add_argument('--lr', type=float, default=7e-4,
help='learning rate (default: 7e-4)')
parser.add_argument('--eps', type=float, default=1e-5,
help='RMSprop optimizer epsilon (default: 1e-5)')
parser.add_argument('--alpha', type=float, default=0.99,
help='RMSprop optimizer apha (default: 0.99)')
parser.add_argument('--gamma', type=float, default=0.99,
help='discount factor for rewards (default: 0.99)')
parser.add_argument('--entropy-coef', type=float, default=0.01,
help='entropy term coefficient (default: 0.01)')
parser.add_argument('--value-loss-coef', type=float, default=0.5,
help='value loss coefficient (default: 0.5)')
parser.add_argument('--max-grad-norm', type=float, default=0.5,
help='value loss coefficient (default: 0.5)')
parser.add_argument('--seed', type=int, default=1,
help='random seed (default: 1)')
parser.add_argument('--num-processes', type=int, default=16,
help='how many training CPU processes to use (default: 16)')
parser.add_argument('--num-steps', type=int, default=5,
help='number of forward steps in A2C (default: 5)')
parser.add_argument('--num-stack', type=int, default=4,
help='number of frames to stack (default: 4)')
parser.add_argument('--log-interval', type=int, default=10,
help='log interval, one log per n updates (default: 10)')
parser.add_argument('--num-frames', type=int, default=10e6,
help='number of frames to train (default: 10e6)')
parser.add_argument('--env-name', default='PongNoFrameskip-v4',
help='environment to train on (default: PongNoFrameskip-v4)')
parser.add_argument('--log-dir', default='/tmp/gym/',
help='directory to save agent logs (default: /tmp/gym)')
parser.add_argument('--no-cuda', action='store_true', default=False,
help='disables CUDA training')
args = parser.parse_args()
args.cuda = not args.no_cuda and torch.cuda.is_available()
num_updates = int(args.num_frames) // args.num_steps // args.num_processes
torch.manual_seed(args.seed)
if args.cuda:
torch.cuda.manual_seed(args.seed)
try:
os.makedirs(args.log_dir)
except OSError:
pass
def main():
os.environ['OMP_NUM_THREADS'] = '1'
envs = SubprocVecEnv([make_env(args.env_name, args.seed, i, args.log_dir)
for i in range(args.num_processes)])
actor_critic = ActorCritic(envs.observation_space.shape[0] * args.num_stack, envs.action_space)
if args.cuda:
actor_critic.cuda()
optimizer = optim.RMSprop(actor_critic.parameters(), args.lr, eps=args.eps, alpha=args.alpha)
#optimizer = KFACOptimizer(actor_critic, damping=1e-2, kl_clip=0.01, stat_decay=0.99)
obs_shape = envs.observation_space.shape
obs_shape = (obs_shape[0] * args.num_stack, obs_shape[1], obs_shape[2])
states = torch.zeros(args.num_steps + 1, args.num_processes, *obs_shape)
current_state = torch.zeros(args.num_processes, *obs_shape)
counts = 0
def update_current_state(state):
state = torch.from_numpy(np.stack(state)).float()
current_state[:, :-1] = current_state[:, 1:]
current_state[:, -1] = state
state = envs.reset()
update_current_state(state)
rewards = torch.zeros(args.num_steps, args.num_processes, 1)
returns = torch.zeros(args.num_steps + 1, args.num_processes, 1)
actions = torch.LongTensor(args.num_steps, args.num_processes)
masks = torch.zeros(args.num_steps, args.num_processes, 1)
# These variables are used to compute average rewards for all processes.
# Note that rewards are clipped so you need to use a monitor (see envs.py)
# to get true rewards.
total_rewards = torch.zeros([args.num_processes, 1])
final_rewards = torch.zeros([args.num_processes, 1])
if args.cuda:
states = states.cuda()
current_state = current_state.cuda()
rewards = rewards.cuda()
returns = returns.cuda()
actions = actions.cuda()
masks = masks.cuda()
for j in range(num_updates):
for step in range(args.num_steps):
# Sample actions
_, logits = actor_critic(Variable(states[step], volatile=True))
probs = F.softmax(logits)
log_probs = F.log_softmax(logits).data
actions[step] = probs.multinomial().data
cpu_actions = actions[step].cpu()
cpu_actions = cpu_actions.numpy()
# Obser reward and next state
state, reward, done, info = envs.step(cpu_actions)
reward = torch.from_numpy(np.expand_dims(np.stack(reward), 1)).float()
total_rewards += reward
np_masks = np.array([0.0 if done_ else 1.0 for done_ in done])
# If done then clean the history of observations.
pt_masks = torch.from_numpy(np_masks.reshape(np_masks.shape[0], 1, 1, 1)).float()
if args.cuda:
pt_masks = pt_masks.cuda()
current_state *= pt_masks
update_current_state(state)
states[step + 1].copy_(current_state)
rewards[step].copy_(reward)
masks[step].copy_(torch.from_numpy(np_masks))
final_rewards *= masks[step].cpu()
final_rewards += (1 - masks[step].cpu()) * total_rewards
total_rewards *= masks[step].cpu()
# Reshape to do in a single forward pass for all steps
values, logits = actor_critic(Variable(states.view(-1, *states.size()[-3:])))
log_probs = F.log_softmax(logits)
probs = F.softmax(logits)
# Unreshape
logits_size = (args.num_steps + 1, args.num_processes, logits.size(-1))
log_probs = F.log_softmax(logits).view(logits_size)[:-1]
probs = F.softmax(logits).view(logits_size)[:-1]
values = values.view(args.num_steps + 1, args.num_processes, 1)
logits = logits.view(logits_size)[:-1]
action_log_probs = log_probs.gather(2, Variable(actions.unsqueeze(2)))
dist_entropy = -(log_probs * probs).sum(-1).mean()
returns[-1] = values[-1].data
for step in reversed(range(args.num_steps)):
returns[step] = returns[step + 1] * \
args.gamma * masks[step] + rewards[step]
value_loss = (values[:-1] - Variable(returns[:-1])).pow(2).mean()
advantages = returns[:-1] - values[:-1].data
action_loss = -(Variable(advantages) * action_log_probs).mean()
optimizer.zero_grad()
(value_loss * args.value_loss_coef + action_loss - dist_entropy * args.entropy_coef).backward()
nn.utils.clip_grad_norm(actor_critic.parameters(), args.max_grad_norm)
optimizer.step()
states[0].copy_(states[-1])
if j % args.log_interval == 0:
print("Updates {}, num frames {}, mean clipped reward {:.5f}, max clipped reward {:.1f}, entropy {:.5f}, value loss {:.5f}, policy loss {:.5f}".format(
j, j * args.num_processes * args.num_steps, final_rewards.mean(), final_rewards.max(), -dist_entropy.data[0], value_loss.data[0], action_loss.data[0]))
if __name__ == "__main__":
main()
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import math
import torch
import torch.nn as nn
import torch.nn.functional as F
def weights_init(m):
classname = m.__class__.__name__
if classname.find('Conv') != -1 or classname.find('Linear') != -1:
nn.init.orthogonal(m.weight.data)
if m.bias is not None:
m.bias.data.fill_(0)
class ActorCritic(torch.nn.Module):
def __init__(self, num_inputs, action_space):
super(ActorCritic, self).__init__()
self.conv1 = nn.Conv2d(num_inputs, 32, 8, stride=4)
self.conv2 = nn.Conv2d(32, 64, 4, stride=2)
self.conv3 = nn.Conv2d(64, 64, 3, stride=1)
self.linear1 = nn.Linear(64 * 7 * 7, 512)
num_outputs = action_space.n
self.critic_linear = nn.Linear(512, 1)
self.actor_linear = nn.Linear(512, num_outputs)
self.apply(weights_init)
self.conv1.weight.data.mul_(math.sqrt(2)) # Multiplier for relu
self.conv2.weight.data.mul_(math.sqrt(2)) # Multiplier for relu
self.conv3.weight.data.mul_(math.sqrt(2)) # Multiplier for relu
self.linear1.weight.data.mul_(math.sqrt(2)) # Multiplier for relu
self.train()
def forward(self, inputs):
x = self.conv1(inputs / 255.0)
x = F.relu(x)
x = self.conv2(x)
x = F.relu(x)
x = self.conv3(x)
x = F.relu(x)
x = x.view(-1, 64 * 7 * 7)
x = self.linear1(x)
x = F.relu(x)
return self.critic_linear(x), self.actor_linear(x)