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Description


Reimplementation of Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor.

Contributions are welcome. If you find any mistake (very likely) or know how to make it more stable, don't hesitate to send a pull request.

Requirements


Run


For SAC :

python main.py --env-name Humanoid-v2 --scale_R 20 

For SAC (Hard Update):

python main.py --env-name Humanoid-v2 --scale_R 20 --tau 1 --target_update_interval 1000

For SAC (Deterministic, Hard Update):

python main.py --env-name Humanoid-v2 --scale_R 20 --deterministic True --tau 1 --target_update_interval 1000

Results


My results on Humanoid-v2 environment using SAC, SAC(hard update) and SAC(deterministic, hard update). This is a plot of average rewards at every 10000 step interval

sac all

Parameters


Parameters Value
Shared -
optimizer Adam
learning rate(--lr) 3x104
discount(--gamma) (γ) 0.99
replay buffer size(--replay_size) 1x106
number of hidden layers (all networks) 2
number of hidden units per layer(--hidden_size) 256
number of samples per minibatch(--batch_size) 256
nonlinearity ReLU
SAC -
target smoothing coefficient(--tau) (τ) 0.005
target update interval(--target_update_interval) 1
gradient steps(--updates_per_step) 1
SAC (Hard Update) -
target smoothing coefficient(--tau) (τ) 1
target update interval(--target_update_interval) 1000
gradient steps (except humanoids)(--updates_per_step) 4
gradient steps (humanoids)(--updates_per_step) 1
Environment Reward Scale
HalfCheetah-v2 5
Hopper-v2 5
Walker2d-v2 5
Ant-v2 5
Humanoid-v2 20
S
Description
PyTorch implementation of soft actor critic
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