Recreate actors when local schedulers die. (#804)

* Reconstruct actor state when local schedulers fail.

* Simplify construction of arguments to pass into default_worker.py from local scheduler.

* Remove deprecated ray.actor.

* Simplify actor reconstruction method.

* Fix linting.

* Small fixes.
This commit is contained in:
Robert Nishihara
2017-08-02 18:02:52 -07:00
committed by Philipp Moritz
parent 37282330c0
commit cb84972f6b
13 changed files with 441 additions and 79 deletions
+3 -1
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@@ -5,9 +5,11 @@ from __future__ import print_function
from ray.worker import (register_class, error_info, init, connect, disconnect,
get, put, wait, remote, log_event, log_span,
flush_log, get_gpu_ids)
from ray.actor import actor
from ray.worker import SCRIPT_MODE, WORKER_MODE, PYTHON_MODE, SILENT_MODE
from ray.worker import global_state
# We import ray.actor because some code is run in actor.py which initializes
# some functions in the worker.
import ray.actor # noqa: F401
# Ray version string. TODO(rkn): This is also defined separately in setup.py.
# Fix this.
+111 -8
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@@ -11,7 +11,7 @@ import traceback
import ray.local_scheduler
import ray.signature as signature
import ray.worker
from ray.utils import (FunctionProperties, random_string,
from ray.utils import (FunctionProperties, hex_to_binary, random_string,
select_local_scheduler)
@@ -152,26 +152,128 @@ def export_actor(actor_id, class_id, actor_method_names, num_cpus, num_gpus,
# notification so that when the newly created actor attempts to fetch the
# information from Redis, it is already there.
worker.redis_client.hmset(key, {"class_id": class_id,
"num_gpus": num_gpus})
"driver_id": driver_id,
"local_scheduler_id": local_scheduler_id,
"num_gpus": num_gpus,
"removed": False})
# TODO(rkn): There is actually no guarantee that the local scheduler that
# we are publishing to has already subscribed to the actor_notifications
# channel. Therefore, this message may be missed and the workload will
# hang. This is a bug.
ray.utils.publish_actor_creation(actor_id.id(), driver_id,
local_scheduler_id, worker.redis_client)
local_scheduler_id, False,
worker.redis_client)
def actor(*args, **kwargs):
raise Exception("The @ray.actor decorator is deprecated. Instead, please "
"use @ray.remote.")
def reconstruct_actor_state(actor_id, worker):
"""Reconstruct the state of an actor that is being reconstructed.
Args:
actor_id: The ID of the actor being reconstructed.
worker: The worker object that is running the actor.
"""
# TODO(rkn): This call is expensive. It'd be nice to find a way to get only
# the tasks that are relevant to this actor.
tasks = ray.global_state.task_table()
def hex_to_object_id(hex_id):
return ray.local_scheduler.ObjectID(hex_to_binary(hex_id))
relevant_tasks = []
# Loop over the task table and keep the tasks that are relevant to this
# actor.
for _, task_info in tasks.items():
task_spec_info = task_info["TaskSpec"]
if hex_to_binary(task_spec_info["ActorID"]) == actor_id:
relevant_tasks.append(task_spec_info)
# Sort the tasks by actor ID.
relevant_tasks.sort(key=lambda task: task["ActorCounter"])
for i in range(len(relevant_tasks)):
assert relevant_tasks[i]["ActorCounter"] == i
# This is a mini replica of the worker's main_loop. This will loop over all
# of the tasks that this actor is supposed to rerun. For each task, the
# worker will submit the task to the local scheduler, retrieve the task
# from the local scheduler, and execute the task.
for task_spec_info in relevant_tasks:
# Create a task spec out of the dictionary of info. This isn't
# necessary. It is strictly for the purposes of checking that the task
# we get back from the local scheduler is identical to the one we
# submit.
task_spec = ray.local_scheduler.Task(
hex_to_object_id(task_spec_info["DriverID"]),
hex_to_object_id(task_spec_info["FunctionID"]),
task_spec_info["Args"],
len(task_spec_info["ReturnObjectIDs"]),
hex_to_object_id(task_spec_info["ParentTaskID"]),
task_spec_info["ParentCounter"],
hex_to_object_id(task_spec_info["ActorID"]),
task_spec_info["ActorCounter"],
[task_spec_info["RequiredResources"]["CPUs"],
task_spec_info["RequiredResources"]["GPUs"]])
# Verify that the return object IDs are the same as they were the
# first time.
assert task_spec_info["ReturnObjectIDs"] == task_spec.returns()
# We need to wait for the actor to be imported and for the functions to
# be defined before we can submit the task.
worker._wait_for_function(hex_to_binary(task_spec_info["FunctionID"]),
hex_to_binary(task_spec_info["DriverID"]))
# Set some additional state. During normal operation
# (non-reconstruction) this state would already be set because tasks
# are only submitted from drivers or from workers that are in the
# middle of executing other tasks.
worker.task_driver_id = ray.local_scheduler.ObjectID(
hex_to_binary(task_spec_info["DriverID"]))
worker.current_task_id = ray.local_scheduler.ObjectID(
hex_to_binary(task_spec_info["ParentTaskID"]))
worker.task_index = task_spec_info["ParentCounter"]
# Submit the task to the local scheduler. This is important so that the
# local scheduler does bookkeeping about this actor's resource
# utilization and things like that. It's also important for updating
# some state on the worker.
worker.submit_task(
hex_to_object_id(task_spec_info["FunctionID"]),
task_spec_info["Args"],
actor_id=hex_to_object_id(task_spec_info["ActorID"]))
# Clear the extra state that we set.
del worker.task_driver_id
del worker.current_task_id
del worker.task_index
# Get the task from the local scheduler.
retrieved_task = worker._get_next_task_from_local_scheduler()
# Assert that the retrieved task is the same as the constructed task.
assert (ray.local_scheduler.task_to_string(task_spec) ==
ray.local_scheduler.task_to_string(retrieved_task))
# Wait for the task to be ready and execute the task.
worker._wait_for_and_process_task(retrieved_task)
# Enter the main loop to receive and process tasks.
worker.main_loop()
def make_actor(cls, num_cpus, num_gpus):
# Modify the class to have an additional method that will be used for
# terminating the worker.
class Class(cls):
def __ray_terminate__(self):
def __ray_terminate__(self, actor_id):
# Record that this actor has been removed so that if this node
# dies later, the actor won't be recreated. Alternatively, we could
# remove the actor key from Redis here.
ray.worker.global_worker.redis_client.hset(b"Actor:" + actor_id,
"removed", True)
# Disconnect the worker from he local scheduler. The point of this
# is so that when the worker kills itself below, the local
# scheduler won't push an error message to the driver.
ray.worker.global_worker.local_scheduler_client.disconnect()
import os
os._exit(0)
@@ -302,7 +404,8 @@ def make_actor(cls, num_cpus, num_gpus):
if ray.worker.global_worker.connected:
actor_method_call(
self._ray_actor_id, "__ray_terminate__",
self._ray_method_signatures["__ray_terminate__"])
self._ray_method_signatures["__ray_terminate__"],
self._ray_actor_id.id())
return NewClass
+40 -5
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@@ -10,11 +10,9 @@ import redis
import time
import ray
from ray.services import get_ip_address
from ray.services import get_port
from ray.utils import binary_to_object_id
from ray.utils import binary_to_hex
from ray.utils import hex_to_binary
from ray.services import get_ip_address, get_port
import ray.utils
from ray.utils import binary_to_object_id, binary_to_hex, hex_to_binary
# Import flatbuffer bindings.
from ray.core.generated.SubscribeToDBClientTableReply \
@@ -98,6 +96,41 @@ class Monitor(object):
self.subscribe_client.subscribe(channel)
self.subscribed[channel] = False
def cleanup_actors(self):
"""Recreate any live actors whose corresponding local scheduler died.
For any live actor whose local scheduler just died, we choose a new
local scheduler and broadcast a notification to create that actor.
"""
actor_info = self.state.actors()
for actor_id, info in actor_info.items():
if (not info["removed"] and
info["local_scheduler_id"] in self.dead_local_schedulers):
# Choose a new local scheduler to run the actor.
local_scheduler_id = ray.utils.select_local_scheduler(
info["driver_id"], self.state.local_schedulers(),
info["num_gpus"], self.redis)
import sys
sys.stdout.flush()
# The new local scheduler should not be the same as the old
# local scheduler. TODO(rkn): This should not be an assert, it
# should be something more benign.
assert (binary_to_hex(local_scheduler_id) !=
info["local_scheduler_id"])
# Announce to all of the local schedulers that the actor should
# be recreated on this new local scheduler.
ray.utils.publish_actor_creation(
hex_to_binary(actor_id), hex_to_binary(info["driver_id"]),
local_scheduler_id, True, self.redis)
log.info("Actor {} for driver {} was on dead local scheduler "
"{}. It is being recreated on local scheduler {}"
.format(actor_id, info["driver_id"],
info["local_scheduler_id"],
binary_to_hex(local_scheduler_id)))
# Update the actor info in Redis.
self.redis.hset(b"Actor:" + hex_to_binary(actor_id),
"local_scheduler_id", local_scheduler_id)
def cleanup_task_table(self):
"""Clean up global state for failed local schedulers.
@@ -348,6 +381,7 @@ class Monitor(object):
# state in the state tables.
if len(self.dead_local_schedulers) > 0:
self.cleanup_task_table()
self.cleanup_actors()
if len(self.dead_plasma_managers) > 0:
self.cleanup_object_table()
log.debug("{} dead local schedulers, {} plasma managers total, {} "
@@ -369,6 +403,7 @@ class Monitor(object):
# dead in this round, clean up the associated state.
if len(self.dead_local_schedulers) > num_dead_local_schedulers:
self.cleanup_task_table()
self.cleanup_actors()
if len(self.dead_plasma_managers) > num_dead_plasma_managers:
self.cleanup_object_table()
+5 -2
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@@ -183,7 +183,7 @@ def select_local_scheduler(driver_id, local_schedulers, num_gpus,
def publish_actor_creation(actor_id, driver_id, local_scheduler_id,
redis_client):
reconstruct, redis_client):
"""Publish a notification that an actor should be created.
This broadcast will be received by all of the local schedulers. The local
@@ -197,11 +197,14 @@ def publish_actor_creation(actor_id, driver_id, local_scheduler_id,
driver_id: The ID of the driver responsible for the actor.
local_scheduler_id: The ID of the local scheduler that is suposed to
create the actor.
reconstruct: True if the actor should be created in "reconstruct" mode.
redis_client: The client used to interact with Redis.
"""
reconstruct_bit = b"1" if reconstruct else b"0"
# Really we should encode this message as a flatbuffer object. However,
# we're having trouble getting that to work. It almost works, but in Python
# 2.7, builder.CreateString fails on byte strings that contain characters
# outside range(128).
redis_client.publish("actor_notifications",
actor_id + driver_id + local_scheduler_id)
actor_id + driver_id + local_scheduler_id +
reconstruct_bit)
+20
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@@ -9,6 +9,7 @@ import redis
import traceback
import ray
import ray.actor
parser = argparse.ArgumentParser(description=("Parse addresses for the worker "
"to connect to."))
@@ -24,6 +25,9 @@ parser.add_argument("--local-scheduler-name", required=True, type=str,
help="the local scheduler's name")
parser.add_argument("--actor-id", required=False, type=str,
help="the actor ID of this worker")
parser.add_argument("--reconstruct", action="store_true",
help=("true if the actor should be started in reconstruct "
"mode"))
def random_string():
@@ -57,6 +61,11 @@ def push_error_to_all_drivers(redis_client, message):
if __name__ == "__main__":
args = parser.parse_args()
# If this worker is not an actor, it cannot be started in reconstruct mode.
if args.actor_id is None:
assert not args.reconstruct
info = {"node_ip_address": args.node_ip_address,
"redis_address": args.redis_address,
"store_socket_name": args.object_store_name,
@@ -70,6 +79,17 @@ if __name__ == "__main__":
ray.worker.connect(info, mode=ray.WORKER_MODE, actor_id=actor_id)
# If this is an actor started in reconstruct mode, rerun tasks to
# reconstruct its state.
if args.reconstruct:
try:
ray.actor.reconstruct_actor_state(actor_id,
ray.worker.global_worker)
except Exception as e:
redis_client = create_redis_client(args.redis_address)
push_error_to_all_drivers(redis_client, traceback.format_exc())
raise e
error_explanation = """
This error is unexpected and should not have happened. Somehow a worker
crashed in an unanticipated way causing the main_loop to throw an exception,
@@ -14,6 +14,7 @@ typedef void (*actor_notification_table_subscribe_callback)(
ActorID actor_id,
WorkerID driver_id,
DBClientID local_scheduler_id,
bool reconstruct,
void *user_context);
/**
+24 -7
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@@ -1523,16 +1523,33 @@ void redis_actor_notification_table_subscribe_callback(redisAsyncContext *c,
ActorID actor_id;
WorkerID driver_id;
DBClientID local_scheduler_id;
CHECK(sizeof(actor_id) + sizeof(driver_id) + sizeof(local_scheduler_id) ==
bool reconstruct;
CHECK(sizeof(actor_id) + sizeof(driver_id) + sizeof(local_scheduler_id) +
1 ==
payload->len);
memcpy(&actor_id, payload->str, sizeof(actor_id));
memcpy(&driver_id, payload->str + sizeof(actor_id), sizeof(driver_id));
memcpy(&local_scheduler_id,
payload->str + sizeof(actor_id) + sizeof(driver_id),
sizeof(local_scheduler_id));
char *current_ptr = payload->str;
/* Parse the actor ID. */
memcpy(&actor_id, current_ptr, sizeof(actor_id));
current_ptr += sizeof(actor_id);
/* Parse the driver ID. */
memcpy(&driver_id, current_ptr, sizeof(driver_id));
current_ptr += sizeof(driver_id);
/* Parse the local scheduler ID. */
memcpy(&local_scheduler_id, current_ptr, sizeof(local_scheduler_id));
current_ptr += sizeof(local_scheduler_id);
/* Parse the reconstruct bit. */
if (*current_ptr == '1') {
reconstruct = true;
} else if (*current_ptr == '0') {
reconstruct = false;
} else {
LOG_FATAL("This code should be unreachable.");
}
current_ptr += 1;
if (data->subscribe_callback) {
data->subscribe_callback(actor_id, driver_id, local_scheduler_id,
data->subscribe_context);
reconstruct, data->subscribe_context);
}
} else if (strcmp(message_type->str, "subscribe") == 0) {
/* The reply for the initial SUBSCRIBE command. */
+70 -33
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@@ -206,7 +206,13 @@ void LocalSchedulerState_free(LocalSchedulerState *state) {
* @param state The state of the local scheduler.
* @return Void.
*/
void start_worker(LocalSchedulerState *state, ActorID actor_id) {
void start_worker(LocalSchedulerState *state,
ActorID actor_id,
bool reconstruct) {
/* Non-actors can't be started in reconstruct mode. */
if (ActorID_equal(actor_id, NIL_ACTOR_ID)) {
CHECK(!reconstruct);
}
/* We can't start a worker if we don't have the path to the worker script. */
if (state->config.start_worker_command == NULL) {
LOG_WARN("No valid command to start worker provided. Cannot start worker.");
@@ -223,24 +229,30 @@ void start_worker(LocalSchedulerState *state, ActorID actor_id) {
/* Reset the SIGCHLD handler so that it doesn't influence the worker. */
signal(SIGCHLD, SIG_DFL);
std::vector<const char *> command_vector;
for (int i = 0; state->config.start_worker_command[i] != NULL; i++) {
command_vector.push_back(state->config.start_worker_command[i]);
}
/* Pass in the worker's actor ID. */
const char *actor_id_string = "--actor-id";
char id_string[ID_STRING_SIZE];
ObjectID_to_string(actor_id, id_string, ID_STRING_SIZE);
/* Figure out how many arguments there are in the start_worker_command. */
int num_args = 0;
for (; state->config.start_worker_command[num_args] != NULL; ++num_args) {
command_vector.push_back(actor_id_string);
command_vector.push_back((const char *) id_string);
/* Add a flag for reconstructing the actor if necessary. */
const char *reconstruct_string = "--reconstruct";
if (reconstruct) {
command_vector.push_back(reconstruct_string);
}
const char **start_actor_worker_command =
(const char **) malloc((num_args + 3) * sizeof(const char *));
for (int i = 0; i < num_args; ++i) {
start_actor_worker_command[i] = state->config.start_worker_command[i];
}
start_actor_worker_command[num_args] = "--actor-id";
start_actor_worker_command[num_args + 1] = (const char *) id_string;
start_actor_worker_command[num_args + 2] = NULL;
/* Add a NULL pointer to the end. */
command_vector.push_back(NULL);
/* Try to execute the worker command. Exit if we're not successful. */
execvp(start_actor_worker_command[0],
(char *const *) start_actor_worker_command);
free(start_actor_worker_command);
execvp(command_vector[0], (char *const *) command_vector.data());
LocalSchedulerState_free(state);
LOG_FATAL("Failed to start worker");
}
@@ -391,7 +403,7 @@ LocalSchedulerState *LocalSchedulerState_init(
/* Start the initial set of workers. */
for (int i = 0; i < num_workers; ++i) {
start_worker(state, NIL_ACTOR_ID);
start_worker(state, NIL_ACTOR_ID, false);
}
/* Initialize the time at which the previous heartbeat was sent. */
@@ -593,15 +605,18 @@ void reconstruct_task_update_callback(Task *task,
TaskSpec *spec = Task_task_spec(task);
/* If the task is an actor task, then we currently do not reconstruct it.
* TODO(rkn): Handle this better. */
CHECK(ActorID_equal(TaskSpec_actor_id(spec), NIL_ACTOR_ID));
/* Resubmit the task. */
handle_task_submitted(state, state->algorithm_state, spec,
Task_task_spec_size(task));
/* Recursively reconstruct the task's inputs, if necessary. */
for (int64_t i = 0; i < TaskSpec_num_args(spec); ++i) {
if (TaskSpec_arg_by_ref(spec, i)) {
ObjectID arg_id = TaskSpec_arg_id(spec, i);
reconstruct_object(state, arg_id);
if (!ActorID_equal(TaskSpec_actor_id(spec), NIL_ACTOR_ID)) {
LOG_WARN("We are not resubmitting this task because it is an actor task.");
} else {
/* Resubmit the task. */
handle_task_submitted(state, state->algorithm_state, spec,
Task_task_spec_size(task));
/* Recursively reconstruct the task's inputs, if necessary. */
for (int64_t i = 0; i < TaskSpec_num_args(spec); ++i) {
if (TaskSpec_arg_by_ref(spec, i)) {
ObjectID arg_id = TaskSpec_arg_id(spec, i);
reconstruct_object(state, arg_id);
}
}
}
}
@@ -906,7 +921,7 @@ void process_message(event_loop *loop,
/* If the disconnected worker was not an actor, start a new worker to make
* sure there are enough workers in the pool. */
if (ActorID_equal(worker->actor_id, NIL_ACTOR_ID)) {
start_worker(state, NIL_ACTOR_ID);
start_worker(state, NIL_ACTOR_ID, false);
}
} break;
case MessageType_EventLogMessage: {
@@ -1090,11 +1105,14 @@ void handle_task_scheduled_callback(Task *original_task,
* @param actor_id The ID of the actor being created.
* @param local_scheduler_id The ID of the local scheduler that is responsible
* for creating the actor.
* @param reconstruct True if the actor should be started in "reconstruct" mode.
* @param context The context for this callback.
* @return Void.
*/
void handle_actor_creation_callback(ActorID actor_id,
WorkerID driver_id,
DBClientID local_scheduler_id,
bool reconstruct,
void *context) {
LocalSchedulerState *state = (LocalSchedulerState *) context;
@@ -1103,11 +1121,29 @@ void handle_actor_creation_callback(ActorID actor_id,
return;
}
/* Make sure the actor entry is not already present in the actor map table.
* TODO(rkn): We will need to remove this check to handle the case where the
* corresponding publish is retried and the case in which a task that creates
* an actor is resubmitted due to fault tolerance. */
CHECK(state->actor_mapping.count(actor_id) == 0);
if (!reconstruct) {
/* Make sure the actor entry is not already present in the actor map table.
* TODO(rkn): We will need to remove this check to handle the case where the
* corresponding publish is retried and the case in which a task that
* creates an actor is resubmitted due to fault tolerance. */
CHECK(state->actor_mapping.count(actor_id) == 0);
} else {
/* In this case, the actor already exists. Check that the driver hasn't
* changed but that the local scheduler has. */
auto it = state->actor_mapping.find(actor_id);
CHECK(it != state->actor_mapping.end());
CHECK(WorkerID_equal(it->second.driver_id, driver_id));
CHECK(!DBClientID_equal(it->second.local_scheduler_id, local_scheduler_id));
/* If the actor was previously assigned to this local scheduler, kill the
* actor. */
if (DBClientID_equal(it->second.local_scheduler_id,
get_db_client_id(state->db))) {
/* TODO(rkn): We should kill the actor here if it is still around. Also,
* if it hasn't registered yet, we should keep track of its PID so we can
* kill it anyway. */
}
}
/* Create a new entry and add it to the actor mapping table. TODO(rkn):
* Currently this is never removed (except when the local scheduler state is
* deleted). */
@@ -1119,11 +1155,12 @@ void handle_actor_creation_callback(ActorID actor_id,
/* If this local scheduler is responsible for the actor, then start a new
* worker for the actor. */
if (DBClientID_equal(local_scheduler_id, get_db_client_id(state->db))) {
start_worker(state, actor_id);
start_worker(state, actor_id, reconstruct);
}
/* Let the scheduling algorithm process the fact that a new actor has been
* created. */
handle_actor_creation_notification(state, state->algorithm_state, actor_id);
handle_actor_creation_notification(state, state->algorithm_state, actor_id,
reconstruct);
}
int heartbeat_handler(event_loop *loop, timer_id id, void *context) {
+5 -1
View File
@@ -114,9 +114,13 @@ void kill_worker(LocalSchedulerState *state,
* @param state The local scheduler state.
* @param actor_id The ID of the actor for this worker. If this worker is not an
* actor, then NIL_ACTOR_ID should be used.
* @param reconstruct True if the worker is an actor and is being started in
* reconstruct mode.
* @param Void.
*/
void start_worker(LocalSchedulerState *state, ActorID actor_id);
void start_worker(LocalSchedulerState *state,
ActorID actor_id,
bool reconstruct);
/**
* Check if a certain quantity of dynamic resources are available. If num_cpus
@@ -407,7 +407,13 @@ void add_task_to_actor_queue(LocalSchedulerState *state,
* guaranteeing in-order execution of the tasks on the actor). TODO(rkn): This
* check will fail if the fault-tolerance mechanism resubmits a task on an
* actor. */
CHECK(task_counter >= entry.task_counter);
bool task_is_redundant = false;
if (task_counter < entry.task_counter) {
LOG_INFO(
"A task that has already been executed has been resubmitted, so we "
"are ignoring it. This should only happen during reconstruction.");
task_is_redundant = true;
}
/* Create a new task queue entry. */
TaskQueueEntry elt = TaskQueueEntry_init(spec, task_spec_size);
@@ -421,25 +427,36 @@ void add_task_to_actor_queue(LocalSchedulerState *state,
(task_counter > TaskSpec_actor_counter(it->spec))) {
++it;
}
entry.task_queue->insert(it, elt);
/* Update the task table. */
if (state->db != NULL) {
Task *task = Task_alloc(spec, task_spec_size, TASK_STATUS_QUEUED,
get_db_client_id(state->db));
if (from_global_scheduler) {
/* If the task is from the global scheduler, it's already been added to
* the task table, so just update the entry. */
task_table_update(state->db, task, NULL, NULL, NULL);
} else {
/* Otherwise, this is the first time the task has been seen in the system
* (unless it's a resubmission of a previous task), so add the entry. */
task_table_add_task(state->db, task, NULL, NULL, NULL);
}
if (it != entry.task_queue->end() &&
task_counter == TaskSpec_actor_counter(it->spec)) {
LOG_INFO(
"A task that has already been executed has been resubmitted, so we "
"are ignoring it. This should only happen during reconstruction.");
task_is_redundant = true;
}
/* Record the fact that this actor has a task waiting to execute. */
algorithm_state->actors_with_pending_tasks.insert(actor_id);
if (!task_is_redundant) {
entry.task_queue->insert(it, elt);
/* Update the task table. */
if (state->db != NULL) {
Task *task = Task_alloc(spec, task_spec_size, TASK_STATUS_QUEUED,
get_db_client_id(state->db));
if (from_global_scheduler) {
/* If the task is from the global scheduler, it's already been added to
* the task table, so just update the entry. */
task_table_update(state->db, task, NULL, NULL, NULL);
} else {
/* Otherwise, this is the first time the task has been seen in the
* system (unless it's a resubmission of a previous task), so add the
* entry. */
task_table_add_task(state->db, task, NULL, NULL, NULL);
}
}
/* Record the fact that this actor has a task waiting to execute. */
algorithm_state->actors_with_pending_tasks.insert(actor_id);
}
}
/**
@@ -666,7 +683,7 @@ void dispatch_tasks(LocalSchedulerState *state,
if (state->child_pids.size() == 0) {
/* If there are no workers, including those pending PID registration,
* then we must start a new one to replenish the worker pool. */
start_worker(state, NIL_ACTOR_ID);
start_worker(state, NIL_ACTOR_ID, false);
}
return;
}
@@ -979,7 +996,8 @@ void handle_actor_task_submitted(LocalSchedulerState *state,
void handle_actor_creation_notification(
LocalSchedulerState *state,
SchedulingAlgorithmState *algorithm_state,
ActorID actor_id) {
ActorID actor_id,
bool reconstruct) {
int num_cached_actor_tasks =
algorithm_state->cached_submitted_actor_tasks.size();
@@ -88,12 +88,14 @@ void handle_actor_task_submitted(LocalSchedulerState *state,
* @param state The state of the local scheduler.
* @param algorithm_state State maintained by the scheduling algorithm.
* @param actor_id The ID of the actor being created.
* @param reconstruct True if the actor is being created in "reconstruct" mode.
* @return Void.
*/
void handle_actor_creation_notification(
LocalSchedulerState *state,
SchedulingAlgorithmState *algorithm_state,
ActorID actor_id);
ActorID actor_id,
bool reconstruct);
/**
* This function will be called when a task is assigned by the global scheduler
@@ -646,7 +646,7 @@ TEST start_kill_workers_test(void) {
num_workers - 1);
/* Start a worker after the local scheduler has been initialized. */
start_worker(local_scheduler->local_scheduler_state, NIL_ACTOR_ID);
start_worker(local_scheduler->local_scheduler_state, NIL_ACTOR_ID, false);
/* Accept the workers as clients to the plasma manager. */
int new_worker_fd = accept_client(local_scheduler->plasma_manager_fd);
/* The new worker should register its process ID. */
+120
View File
@@ -1095,5 +1095,125 @@ class ActorsWithGPUs(unittest.TestCase):
ray.worker.cleanup()
class ActorReconstruction(unittest.TestCase):
def testLocalSchedulerDying(self):
ray.worker._init(start_ray_local=True, num_local_schedulers=2,
num_workers=0, redirect_output=True)
@ray.remote
class Counter(object):
def __init__(self):
self.x = 0
def local_plasma(self):
return ray.worker.global_worker.plasma_client.store_socket_name
def inc(self):
self.x += 1
return self.x
local_plasma = ray.worker.global_worker.plasma_client.store_socket_name
# Create an actor that is not on the local scheduler.
actor = Counter.remote()
while ray.get(actor.local_plasma.remote()) == local_plasma:
actor = Counter.remote()
ids = [actor.inc.remote() for _ in range(100)]
# Wait for the last task to finish running.
ray.get(ids[-1])
# Kill the second local scheduler.
process = ray.services.all_processes[
ray.services.PROCESS_TYPE_LOCAL_SCHEDULER][1]
process.kill()
process.wait()
# Kill the corresponding plasma store to get rid of the cached objects.
process = ray.services.all_processes[
ray.services.PROCESS_TYPE_PLASMA_STORE][1]
process.kill()
process.wait()
# Get all of the results
results = ray.get(ids)
self.assertEqual(results, list(range(1, 1 + len(results))))
ray.worker.cleanup()
def testManyLocalSchedulersDying(self):
# This test can be made more stressful by increasing the numbers below.
# The total number of actors created will be
# num_actors_at_a_time * num_local_schedulers.
num_local_schedulers = 5
num_actors_at_a_time = 3
num_function_calls_at_a_time = 10
ray.worker._init(start_ray_local=True,
num_local_schedulers=num_local_schedulers,
num_workers=0, redirect_output=True)
@ray.remote
class SlowCounter(object):
def __init__(self):
self.x = 0
def inc(self, duration):
time.sleep(duration)
self.x += 1
return self.x
# Create some initial actors.
actors = [SlowCounter.remote() for _ in range(num_actors_at_a_time)]
# Wait for the actors to start up.
time.sleep(1)
# This is a mapping from actor handles to object IDs returned by
# methods on that actor.
result_ids = collections.defaultdict(lambda: [])
# In a loop we are going to create some actors, run some methods, kill
# a local scheduler, and run some more methods.
for i in range(num_local_schedulers - 1):
# Create some actors.
actors.extend([SlowCounter.remote()
for _ in range(num_actors_at_a_time)])
# Run some methods.
for j in range(len(actors)):
actor = actors[j]
for _ in range(num_function_calls_at_a_time):
result_ids[actor].append(
actor.inc.remote(j ** 2 * 0.000001))
# Kill a local scheduler. Don't kill the first local scheduler
# since that is the one that the driver is connected to.
process = ray.services.all_processes[
ray.services.PROCESS_TYPE_LOCAL_SCHEDULER][i + 1]
process.kill()
process.wait()
# Kill the corresponding plasma store to get rid of the cached
# objects.
process = ray.services.all_processes[
ray.services.PROCESS_TYPE_PLASMA_STORE][i + 1]
process.kill()
process.wait()
# Run some more methods.
for j in range(len(actors)):
actor = actors[j]
for _ in range(num_function_calls_at_a_time):
result_ids[actor].append(
actor.inc.remote(j ** 2 * 0.000001))
# Get the results and check that they have the correct values.
for _, result_id_list in result_ids.items():
self.assertEqual(ray.get(result_id_list),
list(range(1, len(result_id_list) + 1)))
ray.worker.cleanup()
if __name__ == "__main__":
unittest.main(verbosity=2)