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Recreate actors when local schedulers die. (#804)
* Reconstruct actor state when local schedulers fail. * Simplify construction of arguments to pass into default_worker.py from local scheduler. * Remove deprecated ray.actor. * Simplify actor reconstruction method. * Fix linting. * Small fixes.
This commit is contained in:
committed by
Philipp Moritz
parent
37282330c0
commit
cb84972f6b
@@ -5,9 +5,11 @@ from __future__ import print_function
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from ray.worker import (register_class, error_info, init, connect, disconnect,
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get, put, wait, remote, log_event, log_span,
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flush_log, get_gpu_ids)
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from ray.actor import actor
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from ray.worker import SCRIPT_MODE, WORKER_MODE, PYTHON_MODE, SILENT_MODE
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from ray.worker import global_state
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# We import ray.actor because some code is run in actor.py which initializes
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# some functions in the worker.
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import ray.actor # noqa: F401
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# Ray version string. TODO(rkn): This is also defined separately in setup.py.
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# Fix this.
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+111
-8
@@ -11,7 +11,7 @@ import traceback
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import ray.local_scheduler
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import ray.signature as signature
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import ray.worker
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from ray.utils import (FunctionProperties, random_string,
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from ray.utils import (FunctionProperties, hex_to_binary, random_string,
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select_local_scheduler)
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@@ -152,26 +152,128 @@ def export_actor(actor_id, class_id, actor_method_names, num_cpus, num_gpus,
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# notification so that when the newly created actor attempts to fetch the
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# information from Redis, it is already there.
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worker.redis_client.hmset(key, {"class_id": class_id,
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"num_gpus": num_gpus})
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"driver_id": driver_id,
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"local_scheduler_id": local_scheduler_id,
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"num_gpus": num_gpus,
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"removed": False})
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# TODO(rkn): There is actually no guarantee that the local scheduler that
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# we are publishing to has already subscribed to the actor_notifications
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# channel. Therefore, this message may be missed and the workload will
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# hang. This is a bug.
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ray.utils.publish_actor_creation(actor_id.id(), driver_id,
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local_scheduler_id, worker.redis_client)
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local_scheduler_id, False,
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worker.redis_client)
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def actor(*args, **kwargs):
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raise Exception("The @ray.actor decorator is deprecated. Instead, please "
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"use @ray.remote.")
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def reconstruct_actor_state(actor_id, worker):
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"""Reconstruct the state of an actor that is being reconstructed.
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Args:
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actor_id: The ID of the actor being reconstructed.
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worker: The worker object that is running the actor.
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"""
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# TODO(rkn): This call is expensive. It'd be nice to find a way to get only
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# the tasks that are relevant to this actor.
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tasks = ray.global_state.task_table()
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def hex_to_object_id(hex_id):
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return ray.local_scheduler.ObjectID(hex_to_binary(hex_id))
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relevant_tasks = []
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# Loop over the task table and keep the tasks that are relevant to this
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# actor.
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for _, task_info in tasks.items():
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task_spec_info = task_info["TaskSpec"]
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if hex_to_binary(task_spec_info["ActorID"]) == actor_id:
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relevant_tasks.append(task_spec_info)
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# Sort the tasks by actor ID.
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relevant_tasks.sort(key=lambda task: task["ActorCounter"])
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for i in range(len(relevant_tasks)):
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assert relevant_tasks[i]["ActorCounter"] == i
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# This is a mini replica of the worker's main_loop. This will loop over all
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# of the tasks that this actor is supposed to rerun. For each task, the
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# worker will submit the task to the local scheduler, retrieve the task
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# from the local scheduler, and execute the task.
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for task_spec_info in relevant_tasks:
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# Create a task spec out of the dictionary of info. This isn't
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# necessary. It is strictly for the purposes of checking that the task
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# we get back from the local scheduler is identical to the one we
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# submit.
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task_spec = ray.local_scheduler.Task(
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hex_to_object_id(task_spec_info["DriverID"]),
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hex_to_object_id(task_spec_info["FunctionID"]),
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task_spec_info["Args"],
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len(task_spec_info["ReturnObjectIDs"]),
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hex_to_object_id(task_spec_info["ParentTaskID"]),
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task_spec_info["ParentCounter"],
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hex_to_object_id(task_spec_info["ActorID"]),
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task_spec_info["ActorCounter"],
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[task_spec_info["RequiredResources"]["CPUs"],
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task_spec_info["RequiredResources"]["GPUs"]])
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# Verify that the return object IDs are the same as they were the
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# first time.
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assert task_spec_info["ReturnObjectIDs"] == task_spec.returns()
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# We need to wait for the actor to be imported and for the functions to
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# be defined before we can submit the task.
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worker._wait_for_function(hex_to_binary(task_spec_info["FunctionID"]),
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hex_to_binary(task_spec_info["DriverID"]))
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# Set some additional state. During normal operation
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# (non-reconstruction) this state would already be set because tasks
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# are only submitted from drivers or from workers that are in the
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# middle of executing other tasks.
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worker.task_driver_id = ray.local_scheduler.ObjectID(
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hex_to_binary(task_spec_info["DriverID"]))
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worker.current_task_id = ray.local_scheduler.ObjectID(
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hex_to_binary(task_spec_info["ParentTaskID"]))
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worker.task_index = task_spec_info["ParentCounter"]
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# Submit the task to the local scheduler. This is important so that the
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# local scheduler does bookkeeping about this actor's resource
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# utilization and things like that. It's also important for updating
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# some state on the worker.
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worker.submit_task(
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hex_to_object_id(task_spec_info["FunctionID"]),
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task_spec_info["Args"],
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actor_id=hex_to_object_id(task_spec_info["ActorID"]))
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# Clear the extra state that we set.
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del worker.task_driver_id
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del worker.current_task_id
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del worker.task_index
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# Get the task from the local scheduler.
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retrieved_task = worker._get_next_task_from_local_scheduler()
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# Assert that the retrieved task is the same as the constructed task.
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assert (ray.local_scheduler.task_to_string(task_spec) ==
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ray.local_scheduler.task_to_string(retrieved_task))
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# Wait for the task to be ready and execute the task.
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worker._wait_for_and_process_task(retrieved_task)
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# Enter the main loop to receive and process tasks.
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worker.main_loop()
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def make_actor(cls, num_cpus, num_gpus):
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# Modify the class to have an additional method that will be used for
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# terminating the worker.
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class Class(cls):
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def __ray_terminate__(self):
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def __ray_terminate__(self, actor_id):
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# Record that this actor has been removed so that if this node
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# dies later, the actor won't be recreated. Alternatively, we could
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# remove the actor key from Redis here.
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ray.worker.global_worker.redis_client.hset(b"Actor:" + actor_id,
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"removed", True)
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# Disconnect the worker from he local scheduler. The point of this
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# is so that when the worker kills itself below, the local
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# scheduler won't push an error message to the driver.
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ray.worker.global_worker.local_scheduler_client.disconnect()
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import os
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os._exit(0)
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@@ -302,7 +404,8 @@ def make_actor(cls, num_cpus, num_gpus):
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if ray.worker.global_worker.connected:
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actor_method_call(
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self._ray_actor_id, "__ray_terminate__",
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self._ray_method_signatures["__ray_terminate__"])
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self._ray_method_signatures["__ray_terminate__"],
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self._ray_actor_id.id())
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return NewClass
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+40
-5
@@ -10,11 +10,9 @@ import redis
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import time
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import ray
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from ray.services import get_ip_address
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from ray.services import get_port
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from ray.utils import binary_to_object_id
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from ray.utils import binary_to_hex
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from ray.utils import hex_to_binary
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from ray.services import get_ip_address, get_port
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import ray.utils
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from ray.utils import binary_to_object_id, binary_to_hex, hex_to_binary
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# Import flatbuffer bindings.
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from ray.core.generated.SubscribeToDBClientTableReply \
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@@ -98,6 +96,41 @@ class Monitor(object):
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self.subscribe_client.subscribe(channel)
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self.subscribed[channel] = False
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def cleanup_actors(self):
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"""Recreate any live actors whose corresponding local scheduler died.
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For any live actor whose local scheduler just died, we choose a new
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local scheduler and broadcast a notification to create that actor.
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"""
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actor_info = self.state.actors()
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for actor_id, info in actor_info.items():
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if (not info["removed"] and
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info["local_scheduler_id"] in self.dead_local_schedulers):
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# Choose a new local scheduler to run the actor.
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local_scheduler_id = ray.utils.select_local_scheduler(
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info["driver_id"], self.state.local_schedulers(),
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info["num_gpus"], self.redis)
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import sys
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sys.stdout.flush()
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# The new local scheduler should not be the same as the old
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# local scheduler. TODO(rkn): This should not be an assert, it
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# should be something more benign.
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assert (binary_to_hex(local_scheduler_id) !=
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info["local_scheduler_id"])
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# Announce to all of the local schedulers that the actor should
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# be recreated on this new local scheduler.
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ray.utils.publish_actor_creation(
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hex_to_binary(actor_id), hex_to_binary(info["driver_id"]),
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local_scheduler_id, True, self.redis)
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log.info("Actor {} for driver {} was on dead local scheduler "
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"{}. It is being recreated on local scheduler {}"
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.format(actor_id, info["driver_id"],
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info["local_scheduler_id"],
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binary_to_hex(local_scheduler_id)))
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# Update the actor info in Redis.
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self.redis.hset(b"Actor:" + hex_to_binary(actor_id),
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"local_scheduler_id", local_scheduler_id)
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def cleanup_task_table(self):
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"""Clean up global state for failed local schedulers.
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@@ -348,6 +381,7 @@ class Monitor(object):
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# state in the state tables.
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if len(self.dead_local_schedulers) > 0:
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self.cleanup_task_table()
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self.cleanup_actors()
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if len(self.dead_plasma_managers) > 0:
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self.cleanup_object_table()
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log.debug("{} dead local schedulers, {} plasma managers total, {} "
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@@ -369,6 +403,7 @@ class Monitor(object):
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# dead in this round, clean up the associated state.
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if len(self.dead_local_schedulers) > num_dead_local_schedulers:
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self.cleanup_task_table()
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self.cleanup_actors()
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if len(self.dead_plasma_managers) > num_dead_plasma_managers:
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self.cleanup_object_table()
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+5
-2
@@ -183,7 +183,7 @@ def select_local_scheduler(driver_id, local_schedulers, num_gpus,
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def publish_actor_creation(actor_id, driver_id, local_scheduler_id,
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redis_client):
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reconstruct, redis_client):
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"""Publish a notification that an actor should be created.
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This broadcast will be received by all of the local schedulers. The local
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@@ -197,11 +197,14 @@ def publish_actor_creation(actor_id, driver_id, local_scheduler_id,
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driver_id: The ID of the driver responsible for the actor.
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local_scheduler_id: The ID of the local scheduler that is suposed to
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create the actor.
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reconstruct: True if the actor should be created in "reconstruct" mode.
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redis_client: The client used to interact with Redis.
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"""
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reconstruct_bit = b"1" if reconstruct else b"0"
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# Really we should encode this message as a flatbuffer object. However,
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# we're having trouble getting that to work. It almost works, but in Python
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# 2.7, builder.CreateString fails on byte strings that contain characters
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# outside range(128).
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redis_client.publish("actor_notifications",
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actor_id + driver_id + local_scheduler_id)
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actor_id + driver_id + local_scheduler_id +
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reconstruct_bit)
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@@ -9,6 +9,7 @@ import redis
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import traceback
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import ray
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import ray.actor
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parser = argparse.ArgumentParser(description=("Parse addresses for the worker "
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"to connect to."))
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@@ -24,6 +25,9 @@ parser.add_argument("--local-scheduler-name", required=True, type=str,
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help="the local scheduler's name")
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parser.add_argument("--actor-id", required=False, type=str,
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help="the actor ID of this worker")
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parser.add_argument("--reconstruct", action="store_true",
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help=("true if the actor should be started in reconstruct "
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"mode"))
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def random_string():
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@@ -57,6 +61,11 @@ def push_error_to_all_drivers(redis_client, message):
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if __name__ == "__main__":
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args = parser.parse_args()
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# If this worker is not an actor, it cannot be started in reconstruct mode.
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if args.actor_id is None:
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assert not args.reconstruct
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info = {"node_ip_address": args.node_ip_address,
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"redis_address": args.redis_address,
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"store_socket_name": args.object_store_name,
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@@ -70,6 +79,17 @@ if __name__ == "__main__":
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ray.worker.connect(info, mode=ray.WORKER_MODE, actor_id=actor_id)
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# If this is an actor started in reconstruct mode, rerun tasks to
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# reconstruct its state.
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if args.reconstruct:
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try:
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ray.actor.reconstruct_actor_state(actor_id,
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ray.worker.global_worker)
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except Exception as e:
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redis_client = create_redis_client(args.redis_address)
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push_error_to_all_drivers(redis_client, traceback.format_exc())
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raise e
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error_explanation = """
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This error is unexpected and should not have happened. Somehow a worker
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crashed in an unanticipated way causing the main_loop to throw an exception,
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