Recreate actors when local schedulers die. (#804)

* Reconstruct actor state when local schedulers fail.

* Simplify construction of arguments to pass into default_worker.py from local scheduler.

* Remove deprecated ray.actor.

* Simplify actor reconstruction method.

* Fix linting.

* Small fixes.
This commit is contained in:
Robert Nishihara
2017-08-02 18:02:52 -07:00
committed by Philipp Moritz
parent 37282330c0
commit cb84972f6b
13 changed files with 441 additions and 79 deletions
+111 -8
View File
@@ -11,7 +11,7 @@ import traceback
import ray.local_scheduler
import ray.signature as signature
import ray.worker
from ray.utils import (FunctionProperties, random_string,
from ray.utils import (FunctionProperties, hex_to_binary, random_string,
select_local_scheduler)
@@ -152,26 +152,128 @@ def export_actor(actor_id, class_id, actor_method_names, num_cpus, num_gpus,
# notification so that when the newly created actor attempts to fetch the
# information from Redis, it is already there.
worker.redis_client.hmset(key, {"class_id": class_id,
"num_gpus": num_gpus})
"driver_id": driver_id,
"local_scheduler_id": local_scheduler_id,
"num_gpus": num_gpus,
"removed": False})
# TODO(rkn): There is actually no guarantee that the local scheduler that
# we are publishing to has already subscribed to the actor_notifications
# channel. Therefore, this message may be missed and the workload will
# hang. This is a bug.
ray.utils.publish_actor_creation(actor_id.id(), driver_id,
local_scheduler_id, worker.redis_client)
local_scheduler_id, False,
worker.redis_client)
def actor(*args, **kwargs):
raise Exception("The @ray.actor decorator is deprecated. Instead, please "
"use @ray.remote.")
def reconstruct_actor_state(actor_id, worker):
"""Reconstruct the state of an actor that is being reconstructed.
Args:
actor_id: The ID of the actor being reconstructed.
worker: The worker object that is running the actor.
"""
# TODO(rkn): This call is expensive. It'd be nice to find a way to get only
# the tasks that are relevant to this actor.
tasks = ray.global_state.task_table()
def hex_to_object_id(hex_id):
return ray.local_scheduler.ObjectID(hex_to_binary(hex_id))
relevant_tasks = []
# Loop over the task table and keep the tasks that are relevant to this
# actor.
for _, task_info in tasks.items():
task_spec_info = task_info["TaskSpec"]
if hex_to_binary(task_spec_info["ActorID"]) == actor_id:
relevant_tasks.append(task_spec_info)
# Sort the tasks by actor ID.
relevant_tasks.sort(key=lambda task: task["ActorCounter"])
for i in range(len(relevant_tasks)):
assert relevant_tasks[i]["ActorCounter"] == i
# This is a mini replica of the worker's main_loop. This will loop over all
# of the tasks that this actor is supposed to rerun. For each task, the
# worker will submit the task to the local scheduler, retrieve the task
# from the local scheduler, and execute the task.
for task_spec_info in relevant_tasks:
# Create a task spec out of the dictionary of info. This isn't
# necessary. It is strictly for the purposes of checking that the task
# we get back from the local scheduler is identical to the one we
# submit.
task_spec = ray.local_scheduler.Task(
hex_to_object_id(task_spec_info["DriverID"]),
hex_to_object_id(task_spec_info["FunctionID"]),
task_spec_info["Args"],
len(task_spec_info["ReturnObjectIDs"]),
hex_to_object_id(task_spec_info["ParentTaskID"]),
task_spec_info["ParentCounter"],
hex_to_object_id(task_spec_info["ActorID"]),
task_spec_info["ActorCounter"],
[task_spec_info["RequiredResources"]["CPUs"],
task_spec_info["RequiredResources"]["GPUs"]])
# Verify that the return object IDs are the same as they were the
# first time.
assert task_spec_info["ReturnObjectIDs"] == task_spec.returns()
# We need to wait for the actor to be imported and for the functions to
# be defined before we can submit the task.
worker._wait_for_function(hex_to_binary(task_spec_info["FunctionID"]),
hex_to_binary(task_spec_info["DriverID"]))
# Set some additional state. During normal operation
# (non-reconstruction) this state would already be set because tasks
# are only submitted from drivers or from workers that are in the
# middle of executing other tasks.
worker.task_driver_id = ray.local_scheduler.ObjectID(
hex_to_binary(task_spec_info["DriverID"]))
worker.current_task_id = ray.local_scheduler.ObjectID(
hex_to_binary(task_spec_info["ParentTaskID"]))
worker.task_index = task_spec_info["ParentCounter"]
# Submit the task to the local scheduler. This is important so that the
# local scheduler does bookkeeping about this actor's resource
# utilization and things like that. It's also important for updating
# some state on the worker.
worker.submit_task(
hex_to_object_id(task_spec_info["FunctionID"]),
task_spec_info["Args"],
actor_id=hex_to_object_id(task_spec_info["ActorID"]))
# Clear the extra state that we set.
del worker.task_driver_id
del worker.current_task_id
del worker.task_index
# Get the task from the local scheduler.
retrieved_task = worker._get_next_task_from_local_scheduler()
# Assert that the retrieved task is the same as the constructed task.
assert (ray.local_scheduler.task_to_string(task_spec) ==
ray.local_scheduler.task_to_string(retrieved_task))
# Wait for the task to be ready and execute the task.
worker._wait_for_and_process_task(retrieved_task)
# Enter the main loop to receive and process tasks.
worker.main_loop()
def make_actor(cls, num_cpus, num_gpus):
# Modify the class to have an additional method that will be used for
# terminating the worker.
class Class(cls):
def __ray_terminate__(self):
def __ray_terminate__(self, actor_id):
# Record that this actor has been removed so that if this node
# dies later, the actor won't be recreated. Alternatively, we could
# remove the actor key from Redis here.
ray.worker.global_worker.redis_client.hset(b"Actor:" + actor_id,
"removed", True)
# Disconnect the worker from he local scheduler. The point of this
# is so that when the worker kills itself below, the local
# scheduler won't push an error message to the driver.
ray.worker.global_worker.local_scheduler_client.disconnect()
import os
os._exit(0)
@@ -302,7 +404,8 @@ def make_actor(cls, num_cpus, num_gpus):
if ray.worker.global_worker.connected:
actor_method_call(
self._ray_actor_id, "__ray_terminate__",
self._ray_method_signatures["__ray_terminate__"])
self._ray_method_signatures["__ray_terminate__"],
self._ray_actor_id.id())
return NewClass