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Simplify RayConfig (#3714)
This commit is contained in:
+147
-267
@@ -5,110 +5,157 @@
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#include "ray/util/logging.h"
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/// A helper macro that defines a config item.
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/// In particular, this generates a private field called `name_` and a public getter
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/// method called `name()` for a given config item.
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///
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/// \param type Type of the config item.
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/// \param name Name of the config item.
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/// \param default_value Default value of the config item.
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#define DEFINE_CONFIG(type, name, default_value) \
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private: \
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type name##_ = default_value; \
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\
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public: \
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inline type name() { return name##_; }
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class RayConfig {
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// Note: below are the definitions of all config items. If you add or remove
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// any items, you should also modify the `initialize` method accordingly.
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/// In theory, this is used to detect Ray version mismatches.
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DEFINE_CONFIG(int64_t, ray_protocol_version, 0x0000000000000000);
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/// The duration that a single handler on the event loop can take before a
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/// warning is logged that the handler is taking too long.
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DEFINE_CONFIG(int64_t, handler_warning_timeout_ms, 100);
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/// The duration between heartbeats. These are sent by the raylet.
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DEFINE_CONFIG(int64_t, heartbeat_timeout_milliseconds, 100);
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/// If a component has not sent a heartbeat in the last num_heartbeats_timeout
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/// heartbeat intervals, the global scheduler or monitor process will report
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/// it as dead to the db_client table.
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DEFINE_CONFIG(int64_t, num_heartbeats_timeout, 300);
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/// For a raylet, if the last heartbeat was sent more than this many
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/// heartbeat periods ago, then a warning will be logged that the heartbeat
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/// handler is drifting.
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DEFINE_CONFIG(uint64_t, num_heartbeats_warning, 5);
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/// The duration between dumping debug info to logs, or -1 to disable.
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DEFINE_CONFIG(int64_t, debug_dump_period_milliseconds, 10000);
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/// The initial period for a task execution lease. The lease will expire this
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/// many milliseconds after the first acquisition of the lease. Nodes that
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/// require an object will not try to reconstruct the task until at least
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/// this many milliseconds.
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DEFINE_CONFIG(int64_t, initial_reconstruction_timeout_milliseconds, 10000);
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/// These are used by the worker to set timeouts and to batch requests when
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/// getting objects.
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DEFINE_CONFIG(int64_t, get_timeout_milliseconds, 1000);
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DEFINE_CONFIG(int64_t, worker_get_request_size, 10000);
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DEFINE_CONFIG(int64_t, worker_fetch_request_size, 10000);
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/// This is used to bound the size of the Raylet's lineage cache. This is
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/// the maximum uncommitted lineage size that any remote task in the cache
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/// can have before eviction will be attempted.
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DEFINE_CONFIG(uint64_t, max_lineage_size, 100);
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/// This is a temporary constant used by actors to determine how many dummy
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/// objects to store.
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DEFINE_CONFIG(int64_t, actor_max_dummy_objects, 1000);
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/// Number of times we try connecting to a socket.
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DEFINE_CONFIG(int64_t, num_connect_attempts, 5);
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DEFINE_CONFIG(int64_t, connect_timeout_milliseconds, 500);
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/// The duration that the local scheduler will wait before reinitiating a
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/// fetch request for a missing task dependency. This time may adapt based on
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/// the number of missing task dependencies.
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DEFINE_CONFIG(int64_t, local_scheduler_fetch_timeout_milliseconds, 1000);
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/// The duration that the local scheduler will wait between initiating
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/// reconstruction calls for missing task dependencies. If there are many
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/// missing task dependencies, we will only iniate reconstruction calls for
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/// some of them each time.
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DEFINE_CONFIG(int64_t, local_scheduler_reconstruction_timeout_milliseconds, 1000);
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/// The maximum number of objects that the local scheduler will issue
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/// reconstruct calls for in a single pass through the reconstruct object
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/// timeout handler.
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DEFINE_CONFIG(int64_t, max_num_to_reconstruct, 10000);
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/// The maximum number of objects to include in a single fetch request in the
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/// regular local scheduler fetch timeout handler.
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DEFINE_CONFIG(int64_t, local_scheduler_fetch_request_size, 10000);
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/// The duration that we wait after sending a worker SIGTERM before sending
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/// the worker SIGKILL.
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DEFINE_CONFIG(int64_t, kill_worker_timeout_milliseconds, 100);
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/// This is a timeout used to cause failures in the plasma manager and local
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/// scheduler when certain event loop handlers take too long.
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DEFINE_CONFIG(int64_t, max_time_for_handler_milliseconds, 1000);
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/// This is used by the Python extension when serializing objects as part of
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/// a task spec.
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DEFINE_CONFIG(int64_t, size_limit, 10000);
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DEFINE_CONFIG(int64_t, num_elements_limit, 10000);
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/// This is used to cause failures when a certain loop in redis.cc which
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/// synchronously looks up object manager addresses in redis is slow.
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DEFINE_CONFIG(int64_t, max_time_for_loop, 1000);
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/// Allow up to 5 seconds for connecting to Redis.
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DEFINE_CONFIG(int64_t, redis_db_connect_retries, 50);
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DEFINE_CONFIG(int64_t, redis_db_connect_wait_milliseconds, 100);
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/// TODO(rkn): These constants are currently unused.
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DEFINE_CONFIG(int64_t, plasma_default_release_delay, 64);
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DEFINE_CONFIG(int64_t, L3_cache_size_bytes, 100000000);
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/// Constants for the spillback scheduling policy.
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DEFINE_CONFIG(int64_t, max_tasks_to_spillback, 10);
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/// Every time an actor creation task has been spilled back a number of times
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/// that is a multiple of this quantity, a warning will be pushed to the
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/// corresponding driver. Since spillback currently occurs on a 100ms timer,
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/// a value of 100 corresponds to a warning every 10 seconds.
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DEFINE_CONFIG(int64_t, actor_creation_num_spillbacks_warning, 100);
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/// If a node manager attempts to forward a task to another node manager and
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/// the forward fails, then it will resubmit the task after this duration.
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DEFINE_CONFIG(int64_t, node_manager_forward_task_retry_timeout_milliseconds, 1000);
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/// Timeout, in milliseconds, to wait before retrying a failed pull in the
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/// ObjectManager.
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DEFINE_CONFIG(int, object_manager_pull_timeout_ms, 10000);
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/// Timeout, in milliseconds, to wait until the Push request fails.
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/// Special value:
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/// Negative: waiting infinitely.
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/// 0: giving up retrying immediately.
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DEFINE_CONFIG(int, object_manager_push_timeout_ms, 10000);
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/// The period of time that an object manager will wait before pushing the
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/// same object again to a specific object manager.
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DEFINE_CONFIG(int, object_manager_repeated_push_delay_ms, 60000);
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/// Default chunk size for multi-chunk transfers to use in the object manager.
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/// In the object manager, no single thread is permitted to transfer more
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/// data than what is specified by the chunk size unless the number of object
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/// chunks exceeds the number of available sending threads.
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DEFINE_CONFIG(uint64_t, object_manager_default_chunk_size, 1000000);
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/// Number of workers per process
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DEFINE_CONFIG(int, num_workers_per_process, 1);
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// Maximum timeout in milliseconds within which a task lease must be renewed.
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DEFINE_CONFIG(int64_t, max_task_lease_timeout_ms, 60000);
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public:
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static RayConfig &instance() {
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static RayConfig config;
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return config;
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}
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int64_t ray_protocol_version() const { return ray_protocol_version_; }
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int64_t handler_warning_timeout_ms() const { return handler_warning_timeout_ms_; }
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int64_t heartbeat_timeout_milliseconds() const {
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return heartbeat_timeout_milliseconds_;
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}
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int64_t debug_dump_period_milliseconds() const {
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return debug_dump_period_milliseconds_;
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}
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int64_t num_heartbeats_timeout() const { return num_heartbeats_timeout_; }
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uint64_t num_heartbeats_warning() const { return num_heartbeats_warning_; }
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int64_t initial_reconstruction_timeout_milliseconds() const {
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return initial_reconstruction_timeout_milliseconds_;
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}
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int64_t get_timeout_milliseconds() const { return get_timeout_milliseconds_; }
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uint64_t max_lineage_size() const { return max_lineage_size_; }
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int64_t worker_get_request_size() const { return worker_get_request_size_; }
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int64_t worker_fetch_request_size() const { return worker_fetch_request_size_; }
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int64_t actor_max_dummy_objects() const { return actor_max_dummy_objects_; }
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int64_t num_connect_attempts() const { return num_connect_attempts_; }
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int64_t connect_timeout_milliseconds() const { return connect_timeout_milliseconds_; }
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int64_t local_scheduler_fetch_timeout_milliseconds() const {
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return local_scheduler_fetch_timeout_milliseconds_;
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}
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int64_t local_scheduler_reconstruction_timeout_milliseconds() const {
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return local_scheduler_reconstruction_timeout_milliseconds_;
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}
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int64_t max_num_to_reconstruct() const { return max_num_to_reconstruct_; }
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int64_t local_scheduler_fetch_request_size() const {
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return local_scheduler_fetch_request_size_;
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}
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int64_t kill_worker_timeout_milliseconds() const {
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return kill_worker_timeout_milliseconds_;
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}
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int64_t max_time_for_handler_milliseconds() const {
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return max_time_for_handler_milliseconds_;
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}
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int64_t size_limit() const { return size_limit_; }
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int64_t num_elements_limit() const { return num_elements_limit_; }
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int64_t max_time_for_loop() const { return max_time_for_loop_; }
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int64_t redis_db_connect_retries() const { return redis_db_connect_retries_; }
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int64_t redis_db_connect_wait_milliseconds() const {
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return redis_db_connect_wait_milliseconds_;
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};
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int64_t plasma_default_release_delay() const { return plasma_default_release_delay_; }
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int64_t L3_cache_size_bytes() const { return L3_cache_size_bytes_; }
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int64_t max_tasks_to_spillback() const { return max_tasks_to_spillback_; }
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int64_t actor_creation_num_spillbacks_warning() const {
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return actor_creation_num_spillbacks_warning_;
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}
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int node_manager_forward_task_retry_timeout_milliseconds() const {
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return node_manager_forward_task_retry_timeout_milliseconds_;
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}
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int object_manager_pull_timeout_ms() const { return object_manager_pull_timeout_ms_; }
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int object_manager_push_timeout_ms() const { return object_manager_push_timeout_ms_; }
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int object_manager_repeated_push_delay_ms() const {
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return object_manager_repeated_push_delay_ms_;
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}
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uint64_t object_manager_default_chunk_size() const {
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return object_manager_default_chunk_size_;
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}
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int num_workers_per_process() const { return num_workers_per_process_; }
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int64_t max_task_lease_timeout_ms() const { return max_task_lease_timeout_ms_; }
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void initialize(const std::unordered_map<std::string, int> &config_map) {
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RAY_CHECK(!initialized_);
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for (auto const &pair : config_map) {
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@@ -191,178 +238,11 @@ class RayConfig {
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initialized_ = true;
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}
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private:
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RayConfig()
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: ray_protocol_version_(0x0000000000000000),
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handler_warning_timeout_ms_(100),
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heartbeat_timeout_milliseconds_(100),
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num_heartbeats_timeout_(300),
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num_heartbeats_warning_(5),
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debug_dump_period_milliseconds_(10000),
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initial_reconstruction_timeout_milliseconds_(10000),
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get_timeout_milliseconds_(1000),
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worker_get_request_size_(10000),
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worker_fetch_request_size_(10000),
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max_lineage_size_(100),
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actor_max_dummy_objects_(1000),
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num_connect_attempts_(5),
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connect_timeout_milliseconds_(500),
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local_scheduler_fetch_timeout_milliseconds_(1000),
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local_scheduler_reconstruction_timeout_milliseconds_(1000),
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max_num_to_reconstruct_(10000),
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local_scheduler_fetch_request_size_(10000),
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kill_worker_timeout_milliseconds_(100),
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max_time_for_handler_milliseconds_(1000),
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size_limit_(10000),
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num_elements_limit_(10000),
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max_time_for_loop_(1000),
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redis_db_connect_retries_(50),
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redis_db_connect_wait_milliseconds_(100),
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plasma_default_release_delay_(64),
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L3_cache_size_bytes_(100000000),
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max_tasks_to_spillback_(10),
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actor_creation_num_spillbacks_warning_(100),
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node_manager_forward_task_retry_timeout_milliseconds_(1000),
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object_manager_pull_timeout_ms_(10000),
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object_manager_push_timeout_ms_(10000),
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object_manager_repeated_push_delay_ms_(60000),
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object_manager_default_chunk_size_(1000000),
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num_workers_per_process_(1),
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max_task_lease_timeout_ms_(60 * 1000),
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initialized_(false) {}
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~RayConfig() {}
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/// In theory, this is used to detect Ray version mismatches.
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int64_t ray_protocol_version_;
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/// The duration that a single handler on the event loop can take before a
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/// warning is logged that the handler is taking too long.
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int64_t handler_warning_timeout_ms_;
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/// The duration between heartbeats. These are sent by the raylet.
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int64_t heartbeat_timeout_milliseconds_;
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/// If a component has not sent a heartbeat in the last num_heartbeats_timeout
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/// heartbeat intervals, the global scheduler or monitor process will report
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/// it as dead to the db_client table.
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int64_t num_heartbeats_timeout_;
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/// For a raylet, if the last heartbeat was sent more than this many
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/// heartbeat periods ago, then a warning will be logged that the heartbeat
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/// handler is drifting.
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uint64_t num_heartbeats_warning_;
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/// The duration between dumping debug info to logs, or -1 to disable.
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int64_t debug_dump_period_milliseconds_;
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/// The initial period for a task execution lease. The lease will expire this
|
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/// many milliseconds after the first acquisition of the lease. Nodes that
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/// require an object will not try to reconstruct the task until at least
|
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/// this many milliseconds.
|
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int64_t initial_reconstruction_timeout_milliseconds_;
|
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|
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/// These are used by the worker to set timeouts and to batch requests when
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/// getting objects.
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int64_t get_timeout_milliseconds_;
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int64_t worker_get_request_size_;
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int64_t worker_fetch_request_size_;
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/// This is used to bound the size of the Raylet's lineage cache. This is
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/// the maximum uncommitted lineage size that any remote task in the cache
|
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/// can have before eviction will be attempted.
|
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uint64_t max_lineage_size_;
|
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|
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/// This is a temporary constant used by actors to determine how many dummy
|
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/// objects to store.
|
||||
int64_t actor_max_dummy_objects_;
|
||||
|
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/// Number of times we try connecting to a socket.
|
||||
int64_t num_connect_attempts_;
|
||||
int64_t connect_timeout_milliseconds_;
|
||||
|
||||
/// The duration that the local scheduler will wait before reinitiating a
|
||||
/// fetch request for a missing task dependency. This time may adapt based on
|
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/// the number of missing task dependencies.
|
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int64_t local_scheduler_fetch_timeout_milliseconds_;
|
||||
/// The duration that the local scheduler will wait between initiating
|
||||
/// reconstruction calls for missing task dependencies. If there are many
|
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/// missing task dependencies, we will only iniate reconstruction calls for
|
||||
/// some of them each time.
|
||||
int64_t local_scheduler_reconstruction_timeout_milliseconds_;
|
||||
/// The maximum number of objects that the local scheduler will issue
|
||||
/// reconstruct calls for in a single pass through the reconstruct object
|
||||
/// timeout handler.
|
||||
int64_t max_num_to_reconstruct_;
|
||||
/// The maximum number of objects to include in a single fetch request in the
|
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/// regular local scheduler fetch timeout handler.
|
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int64_t local_scheduler_fetch_request_size_;
|
||||
|
||||
/// The duration that we wait after sending a worker SIGTERM before sending
|
||||
/// the worker SIGKILL.
|
||||
int64_t kill_worker_timeout_milliseconds_;
|
||||
|
||||
/// This is a timeout used to cause failures in the plasma manager and local
|
||||
/// scheduler when certain event loop handlers take too long.
|
||||
int64_t max_time_for_handler_milliseconds_;
|
||||
|
||||
/// This is used by the Python extension when serializing objects as part of
|
||||
/// a task spec.
|
||||
int64_t size_limit_;
|
||||
int64_t num_elements_limit_;
|
||||
|
||||
/// This is used to cause failures when a certain loop in redis.cc which
|
||||
/// synchronously looks up object manager addresses in redis is slow.
|
||||
int64_t max_time_for_loop_;
|
||||
|
||||
/// Allow up to 5 seconds for connecting to Redis.
|
||||
int64_t redis_db_connect_retries_;
|
||||
int64_t redis_db_connect_wait_milliseconds_;
|
||||
|
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/// TODO(rkn): These constants are currently unused.
|
||||
int64_t plasma_default_release_delay_;
|
||||
int64_t L3_cache_size_bytes_;
|
||||
|
||||
/// Constants for the spillback scheduling policy.
|
||||
int64_t max_tasks_to_spillback_;
|
||||
|
||||
/// Every time an actor creation task has been spilled back a number of times
|
||||
/// that is a multiple of this quantity, a warning will be pushed to the
|
||||
/// corresponding driver. Since spillback currently occurs on a 100ms timer,
|
||||
/// a value of 100 corresponds to a warning every 10 seconds.
|
||||
int64_t actor_creation_num_spillbacks_warning_;
|
||||
|
||||
/// If a node manager attempts to forward a task to another node manager and
|
||||
/// the forward fails, then it will resubmit the task after this duration.
|
||||
int64_t node_manager_forward_task_retry_timeout_milliseconds_;
|
||||
|
||||
/// Timeout, in milliseconds, to wait before retrying a failed pull in the
|
||||
/// ObjectManager.
|
||||
int object_manager_pull_timeout_ms_;
|
||||
|
||||
/// Timeout, in milliseconds, to wait until the Push request fails.
|
||||
/// Special value:
|
||||
/// Negative: waiting infinitely.
|
||||
/// 0: giving up retrying immediately.
|
||||
int object_manager_push_timeout_ms_;
|
||||
|
||||
/// The period of time that an object manager will wait before pushing the
|
||||
/// same object again to a specific object manager.
|
||||
int object_manager_repeated_push_delay_ms_;
|
||||
|
||||
/// Default chunk size for multi-chunk transfers to use in the object manager.
|
||||
/// In the object manager, no single thread is permitted to transfer more
|
||||
/// data than what is specified by the chunk size unless the number of object
|
||||
/// chunks exceeds the number of available sending threads.
|
||||
uint64_t object_manager_default_chunk_size_;
|
||||
|
||||
/// Number of workers per process
|
||||
int num_workers_per_process_;
|
||||
|
||||
// Maximum timeout in milliseconds within which a task lease must be renewed.
|
||||
int64_t max_task_lease_timeout_ms_;
|
||||
|
||||
/// Whether the initialization of the instance has been called before.
|
||||
/// The RayConfig instance can only (and must) be initialized once.
|
||||
bool initialized_;
|
||||
bool initialized_ = false;
|
||||
};
|
||||
|
||||
#undef DEFINE_CONFIG
|
||||
|
||||
#endif // RAY_CONFIG_H
|
||||
|
||||
Reference in New Issue
Block a user