* Worker reports error in previous task, actor task counter is incremented after task is successful
* Refactor actor task execution
- Return new task counter in GetTaskRequest
- Update worker state for actor tasks inside of the actor method
executor
* Manually invoked checkpoint method
* Scheduling for actor checkpoint methods
* Fix python bugs in checkpointing
* Return task success from worker to local scheduler instead of actor counter
* Kill local schedulers halfway through actor execution instead of waiting for all tasks to execute once
* Remove redundant actor tasks during dispatch, reconstruct missing dependencies for actor tasks
* Make executor for temporary actor methods
* doc
* Set default argument for whether the previous task was a success
* Refactor actor method call
* Simplify checkpoint task submission
* lint
* fix philipp's comments
* Add missing line
* Make actor reconstruction tests run faster
* Unimportant whitespace.
* Unimportant whitespace.
* Update checkpoint method signature
* Documentation and handle exceptions during checkpoint save/resume
* Rename get_task message field to actor_checkpoint_failed
* Fix bug.
* Remove debugging check, redirect test output
* Reconstruct actor state when local schedulers fail.
* Simplify construction of arguments to pass into default_worker.py from local scheduler.
* Remove deprecated ray.actor.
* Simplify actor reconstruction method.
* Fix linting.
* Small fixes.
* Don't reconstruct all objects in every fetch request in local scheduler.
* Separate out fetch timer and reconstruction timer.
* Fix bug.
* Bug fix.
* Fix naming convention for global variables.
* Address comments.
* Make reconstruct_counter a static variable.
* Fix linting.
* Redo reconstruct handler using a set of objects to fetch.
* Fix linting.
* Replace set with vector.
* Dispatch regular and actor tasks when resources become available.
* Make actor methods do resource bookkeeping and add test.
* Remove unnecessary field.
* Fix linting.
* Fix actor test.
* Maintain set of actors with pending tasks to speed up task dispatch.
* Exit early from task dispatch if there are no resources available.
* Fix linting.
* Fix error.
* Fix bug related to iterator invalidation.
* When an actor is removed, remove it from the set of actors with pending tasks.
* Clean up state when drivers exit.
* Remove unnecessary field in ActorMapEntry struct.
* Have monitor release GPU resources in Redis when driver exits.
* Enable multiple drivers in multi-node tests and test driver cleanup.
* Make redis GPU allocation a redis transaction and small cleanups.
* Fix multi-node test.
* Small cleanups.
* Make global scheduler take node_ip_address so it appears in the right place in the client table.
* Cleanups.
* Fix linting and cleanups in local scheduler.
* Fix removed_driver_test.
* Fix bug related to vector -> list.
* Fix linting.
* Cleanup.
* Fix multi node tests.
* Fix jenkins tests.
* Add another multi node test with many drivers.
* Fix linting.
* Make the actor creation notification a flatbuffer message.
* Revert "Make the actor creation notification a flatbuffer message."
This reverts commit af99099c8084dbf9177fb4e34c0c9b1a12c78f39.
* Add comment explaining flatbuffer problems.