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278 lines
10 KiB
C++
278 lines
10 KiB
C++
#ifndef PLASMA_MANAGER_H
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#define PLASMA_MANAGER_H
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#include <poll.h>
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#ifndef RAY_NUM_RETRIES
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#define NUM_RETRIES 5
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#else
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#define NUM_RETRIES RAY_NUM_RETRIES
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#endif
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typedef struct PlasmaManagerState PlasmaManagerState;
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typedef struct ClientConnection ClientConnection;
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/**
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* Initializes the plasma manager state. This connects the manager to the local
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* plasma store, starts the manager listening for client connections, and
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* connects the manager to a database if there is one. The returned manager
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* state should be freed using the provided PlasmaManagerState_destroy
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* function.
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*
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* @param store_socket_name The socket name used to connect to the local store.
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* @param manager_socket_name The socket name used to connect to the manager.
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* @param manager_addr Our IP address.
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* @param manager_port The IP port that we listen on.
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* @param db_addr The IP address of the database to connect to. If this is NULL,
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* then the manager will be initialized without a database
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* connection.
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* @param db_port The IP port of the database to connect to.
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* @return A pointer to the initialized plasma manager state.
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*/
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PlasmaManagerState *PlasmaManagerState_init(const char *store_socket_name,
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const char *manager_socket_name,
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const char *manager_addr,
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int manager_port,
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const char *db_addr,
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int db_port);
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/**
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* Destroys the plasma manager state and its connections.
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*
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* @param state A pointer to the plasma manager state to destroy.
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* @return Void.
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*/
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void PlasmaManagerState_free(PlasmaManagerState *state);
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/**
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* Process a request from another object store manager to transfer an object.
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*
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* @param loop This is the event loop of the plasma manager.
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* @param object_id The object_id of the object we will be sending.
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* @param addr The IP address of the plasma manager to send the object to.
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* @param port The port of the plasma manager we are sending the object to.
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* @param conn The ClientConnection to the other plasma manager.
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* @return Void.
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*
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* This establishes a connection to the remote manager if one doesn't already
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* exist, and queues up the request to transfer the data to the other object
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* manager.
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*/
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void process_transfer(event_loop *loop,
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ray::ObjectID object_id,
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uint8_t addr[4],
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int port,
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ClientConnection *conn);
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/**
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* Process a request from another object store manager to receive data.
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*
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* @param loop This is the event loop of the plasma manager.
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* @param client_sock The connection to the other plasma manager.
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* @param object_id The object_id of the object we will be reading.
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* @param data_size Size of the object.
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* @param metadata_size Size of the metadata.
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* @param conn The ClientConnection to the other plasma manager.
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* @return Void.
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*
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* Initializes the object we are going to write to in the local plasma store
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* and then switches the data socket to read the raw object bytes instead of
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* plasma requests.
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*/
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void process_data(event_loop *loop,
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int client_sock,
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ray::ObjectID object_id,
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int64_t data_size,
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int64_t metadata_size,
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ClientConnection *conn);
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/**
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* Read the next chunk of the object in transit from the plasma manager
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* connected to the given socket. Once all data for this object has been read,
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* the socket switches to listening for the next plasma request.
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*
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* @param loop This is the event loop of the plasma manager.
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* @param data_sock The connection to the other plasma manager.
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* @param context The ClientConnection to the other plasma manager.
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* @return Void.
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*/
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void process_data_chunk(event_loop *loop,
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int data_sock,
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void *context,
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int events);
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/**
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* Callback that will be called when a new object becomes available.
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*
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* @param loop This is the event loop of the plasma manager.
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* @param client_sock The connection to the plasma store.
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* @param context Plasma manager state.
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* @param events (unused).
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* @return Void.
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*/
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void process_object_notification(event_loop *loop,
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int client_sock,
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void *context,
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int events);
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/**
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* Send the next request queued for the other plasma manager connected to the
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* socket "data_sock". This could be a request to either write object data or
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* request object data. If the request is to write object data and no data has
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* been sent yet, the initial handshake to transfer the object size is
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* performed.
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*
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* @param loop This is the event loop of the plasma manager.
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* @param data_sock This is the socket the other plasma manager is listening on.
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* @param context The ClientConnection to the other plasma manager, contains a
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* queue of objects that will be sent.
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* @return Void.
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*/
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void send_queued_request(event_loop *loop,
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int data_sock,
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void *context,
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int events);
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/**
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* Register a new client connection with the plasma manager. A client can
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* either be a worker or another plasma manager.
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*
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* @param loop This is the event loop of the plasma manager.
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* @param listener_socket The socket the plasma manager is listening on.
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* @param context The plasma manager state.
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* @return Void.
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*/
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ClientConnection *ClientConnection_listen(event_loop *loop,
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int listener_sock,
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void *context,
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int events);
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/**
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* The following definitions are internal to the plasma manager code but are
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* needed by the unit tests in test/manager_tests.c. This includes structs
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* instantiated by the unit tests and forward declarations for functions used
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* internally by the plasma manager code.
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*/
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/* Buffer for requests between plasma managers. */
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typedef struct PlasmaRequestBuffer {
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int type;
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ray::ObjectID object_id;
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uint8_t *data;
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int64_t data_size;
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uint8_t *metadata;
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int64_t metadata_size;
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} PlasmaRequestBuffer;
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/**
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* Call the request_transfer method, which well attempt to get an object from
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* a remote Plasma manager. If it is unable to get it from another Plasma
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* manager, it will cycle through a list of Plasma managers that have the
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* object. This method is only called from the tests.
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*
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* @param object_id The object ID of the object to transfer.
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* @param manager_vector The Plasma managers that have the object.
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* @param context The plasma manager state.
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* @return Void.
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*/
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void call_request_transfer(ray::ObjectID object_id,
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const std::vector<std::string> &manager_vector,
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void *context);
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/*
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* This runs periodically (every manager_timeout_milliseconds milliseconds) and
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* reissues transfer requests for all outstanding fetch requests. This is only
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* exposed so that it can be called from the tests.
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*/
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int fetch_timeout_handler(event_loop *loop, timer_id id, void *context);
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/**
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* Get a connection to the remote manager at the specified address. Creates a
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* new connection to this manager if one doesn't already exist.
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*
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* @param state Our plasma manager state.
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* @param ip_addr The IP address of the remote manager we want to connect to.
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* @param port The port that the remote manager is listening on.
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* @return A pointer to the connection to the remote manager.
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*/
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ClientConnection *get_manager_connection(PlasmaManagerState *state,
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const char *ip_addr,
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int port);
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/**
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* Reads an object chunk sent by the given client into a buffer. This is the
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* complement to write_object_chunk.
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*
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* @param conn The connection to the client who's sending the data. The
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* connection's cursor will be reset if this is the last read for the
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* current object.
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* @param buf The buffer to write the data into.
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* @return The errno set, if the read wasn't successful.
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*/
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int read_object_chunk(ClientConnection *conn, PlasmaRequestBuffer *buf);
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/**
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* Writes an object chunk from a buffer to the given client. This is the
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* complement to read_object_chunk.
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*
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* @param conn The connection to the client who's receiving the data. The
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* connection's cursor will be reset if this is the last write for the
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* current object.
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* @param buf The buffer to read data from.
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* @return The errno set, if the write wasn't successful.
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*/
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int write_object_chunk(ClientConnection *conn, PlasmaRequestBuffer *buf);
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/**
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* Start a new request on this connection.
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*
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* @param conn The connection on which the request is being sent.
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* @return Void.
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*/
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void ClientConnection_start_request(ClientConnection *client_conn);
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/**
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* Finish the current request on this connection.
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*
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* @param conn The connection on which the request is being sent.
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* @return Void.
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*/
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void ClientConnection_finish_request(ClientConnection *client_conn);
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/**
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* Check whether the current request on this connection is finished.
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*
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* @param conn The connection on which the request is being sent.
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* @return Whether the request has finished.
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*/
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bool ClientConnection_request_finished(ClientConnection *client_conn);
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/**
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* Get the event loop of the given plasma manager state.
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*
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* @param state The state of the plasma manager whose loop we want.
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* @return A pointer to the manager's event loop.
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*/
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event_loop *get_event_loop(PlasmaManagerState *state);
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/**
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* Get the file descriptor for the given client's socket. This is the socket
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* that the client sends or reads data through.
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*
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* @param conn The connection to the client who's sending or reading data.
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* @return A file descriptor for the socket.
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*/
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int get_client_sock(ClientConnection *conn);
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/**
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* Return whether or not the object is local.
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*
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* @param state The state of the plasma manager.
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* @param object_id The ID of the object we want to find.
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* @return A bool that is true if the requested object is local and false
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* otherwise.
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*/
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bool is_object_local(PlasmaManagerState *state, ray::ObjectID object_id);
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#endif /* PLASMA_MANAGER_H */
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