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https://github.com/wassname/rl_2d_walker.js.git
synced 2026-09-09 11:33:20 +08:00
walls on floor, more randomness
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+7
-2
@@ -7,15 +7,20 @@ function createFloor() {
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// start with flat floor
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var edges = [
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new b2.Vec2(-3.5, 4), // back wall
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new b2.Vec2(-3.5, -0.16),
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new b2.Vec2(2.5, -0.16)
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];
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for(var k = 2; k < config.max_floor_tiles; k++) {
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var ratio = k/config.max_floor_tiles;
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edges.push(new b2.Vec2(edges[edges.length-1].x + (1 + ratio * Math.random() - ratio/2), edges[edges.length-1].y + (ratio * Math.random() - ratio/2 )));
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var ratio = k / config.max_floor_tiles;
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// add uneven floor by continuing from the last point, plus some random jittering
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edges.push(new b2.Vec2(
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edges[edges.length - 1].x + (1 + ratio * Math.random() - ratio / 2),
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edges[edges.length - 1].y + (ratio * Math.random() - ratio / 2)* 2));
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// edges.push(new b2.Vec2(edges[edges.length-1].x + 1,-0.16));
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}
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edges.push(new b2.Vec2(edges[edges.length-1].x, edges[edges.length-1].y + 8)); // front wall
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fix_def.shape.CreateChain(edges, edges.length);
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body.CreateFixture(fix_def);
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return body;
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