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Merge pull request #82 from zachrahan/find-contours
Add contour finding.
This commit is contained in:
+1
-1
@@ -28,7 +28,7 @@
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Code to generate skimage logo.
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- Zachary Pincus
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Tracing of low cost paths, FreeImage I/O plugin
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Tracing of low cost paths, FreeImage I/O plugin, iso-contours
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- Almar Klein
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Binary heap class for graph algorithms
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"""
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===============
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Contour finding
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===============
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``skimage.measure.find_contours`` uses a marching squares method to find
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constant valued contours in an image. Array values are linearly interpolated
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to provide better precision of the output contours. Contours which intersect
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the image edge are open; all others are closed.
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The `marching squares algorithm
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<http://www.essi.fr/~lingrand/MarchingCubes/algo.html>`__ is a special case of
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the marching cubes algorithm (Lorensen, William and Harvey E. Cline. Marching
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Cubes: A High Resolution 3D Surface Construction Algorithm. Computer Graphics
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(SIGGRAPH 87 Proceedings) 21(4) July 1987, p. 163-170).
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"""
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from skimage import data
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from skimage import measure
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import numpy as np
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import matplotlib.pyplot as plt
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# Construct some test data
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x, y = np.ogrid[-np.pi:np.pi:100j, -np.pi:np.pi:100j]
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r = np.sin(np.exp((np.sin(x)**3 + np.cos(y)**2)))
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# Find contours at a constant value of 0.8
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contours = measure.find_contours(r, 0.8)
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# Display the image and plot all contours found
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plt.imshow(r, interpolation='nearest')
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for n, contour in enumerate(contours):
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plt.plot(contour[:, 1], contour[:, 0], linewidth=2)
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plt.axis('image')
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plt.xticks([])
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plt.yticks([])
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plt.show()
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Executable
+1
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from find_contours import find_contours
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@@ -0,0 +1,186 @@
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# -*- python -*-
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# cython: cdivision=True
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import numpy as np
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cimport numpy as np
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np.import_array()
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cdef inline double _get_fraction(double from_value, double to_value,
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double level):
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if (to_value == from_value):
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return 0
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return ((level - from_value) / (to_value - from_value))
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def iterate_and_store(np.ndarray[double, ndim=2, mode='c'] array,
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double level, int vertex_connect_high):
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"""Iterate across the given array in a marching-squares fashion,
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looking for segments that cross 'level'. If such a segment is
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found, its coordinates are added to a growing list of segments,
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which is returned by the function. if vertex_connect_high is
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nonzero, high-values pixels are considered to be face+vertex
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connected into objects; otherwise low-valued pixels are.
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"""
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if array.shape[0] < 2 or array.shape[1] < 2:
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raise ValueError("Input array must be at least 2x2.")
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cdef list arc_list = []
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cdef int n
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# The plan is to iterate a 2x2 square across the input array. This means
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# that the upper-left corner of the square needs to iterate across a
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# sub-array that's one-less-large in each direction (so that the square
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# never steps out of bounds). The square is represented by four pointers:
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# ul, ur, ll, and lr (for 'upper left', etc.). We also maintain the current
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# 2D coordinates for the position of the upper-left pointer. Note that we
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# ensured that the array is of type 'double' and is C-contiguous (last
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# index varies the fastest).
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# Current coords start at 0,0.
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cdef int[2] coords
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coords[0] = 0
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coords[1] = 0
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# Calculate the number of iterations we'll need
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cdef int num_square_steps = (array.shape[0] - 1) * (array.shape[1] - 1)
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cdef unsigned char square_case = 0
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cdef tuple top, bottom, left, right
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cdef double ul, ur, ll, lr
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cdef int r0, r1, c0, c1
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for n in range(num_square_steps):
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# There are sixteen different possible square types, diagramed below.
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# A + indicates that the vertex is above the contour value, and a -
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# indicates that the vertex is below or equal to the contour value.
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# The vertices of each square are:
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# ul ur
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# ll lr
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# and can be treated as a binary value with the bits in that order. Thus
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# each square case can be numbered:
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# 0-- 1+- 2-+ 3++ 4-- 5+- 6-+ 7++
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# -- -- -- -- +- +- +- +-
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#
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# 8-- 9+- 10-+ 11++ 12-- 13+- 14-+ 15++
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# -+ -+ -+ -+ ++ ++ ++ ++
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#
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# The position of the line segment that cuts through (or
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# doesn't, in case 0 and 15) each square is clear, except in
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# cases 6 and 9. In this case, where the segments are placed
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# is determined by vertex_connect_high. If
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# vertex_connect_high is false, then lines like \\ are drawn
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# through square 6, and lines like // are drawn through square
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# 9. Otherwise, the situation is reversed.
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# Finally, recall that we draw the lines so that (moving from tail to
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# head) the lower-valued pixels are on the left of the line. So, for
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# example, case 1 entails a line slanting from the middle of the top of
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# the square to the middle of the left side of the square.
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r0, c0 = coords[0], coords[1]
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r1, c1 = r0 + 1, c0 + 1
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ul = array[r0, c0]
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ur = array[r0, c1]
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ll = array[r1, c0]
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lr = array[r1, c1]
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# now in advance the coords indices
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if coords[1] < array.shape[1] - 2:
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coords[1] += 1
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else:
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coords[0] += 1
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coords[1] = 0
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square_case = 0
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if (ul > level): square_case += 1
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if (ur > level): square_case += 2
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if (ll > level): square_case += 4
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if (lr > level): square_case += 8
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if (square_case != 0 and square_case != 15):
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# only do anything if there's a line passing through the
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# square. Cases 0 and 15 are entirely below/above the contour.
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top = r0, c0 + _get_fraction(ul, ur, level)
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bottom = r1, c0 + _get_fraction(ll, lr, level)
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left = r0 + _get_fraction(ul, ll, level), c0
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right = r0 + _get_fraction(ur, lr, level), c1
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if (square_case == 1):
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# top to left
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arc_list.append(top)
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arc_list.append(left)
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elif (square_case == 2):
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# right to top
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arc_list.append(right)
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arc_list.append(top)
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elif (square_case == 3):
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# right to left
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arc_list.append(right)
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arc_list.append(left)
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elif (square_case == 4):
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# left to bottom
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arc_list.append(left)
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arc_list.append(bottom)
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elif (square_case == 5):
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# top to bottom
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arc_list.append(top)
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arc_list.append(bottom)
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elif (square_case == 6):
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if vertex_connect_high:
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arc_list.append(left)
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arc_list.append(top)
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arc_list.append(right)
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arc_list.append(bottom)
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else:
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arc_list.append(right)
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arc_list.append(top)
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arc_list.append(left)
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arc_list.append(bottom)
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elif (square_case == 7):
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# right to bottom
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arc_list.append(right)
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arc_list.append(bottom)
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elif (square_case == 8):
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# bottom to right
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arc_list.append(bottom)
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arc_list.append(right)
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elif (square_case == 9):
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if vertex_connect_high:
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arc_list.append(top)
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arc_list.append(right)
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arc_list.append(bottom)
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arc_list.append(left)
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else:
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arc_list.append(top)
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arc_list.append(left)
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arc_list.append(bottom)
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arc_list.append(right)
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elif (square_case == 10):
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# bottom to top
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arc_list.append(bottom)
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arc_list.append(top)
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elif (square_case == 11):
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# bottom to left
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arc_list.append(bottom)
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arc_list.append(left)
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elif (square_case == 12):
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# lef to right
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arc_list.append(left)
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arc_list.append(right)
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elif (square_case == 13):
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# top to right
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arc_list.append(top)
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arc_list.append(right)
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elif (square_case == 14):
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# left to top
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arc_list.append(left)
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arc_list.append(top)
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return arc_list
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Executable
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import numpy as np
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import _find_contours
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from collections import deque
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_param_options = ('high', 'low')
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def find_contours(array, level,
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fully_connected='low', positive_orientation='low'):
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"""Find iso-valued contours in a 2D array for a given level value.
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Uses the "marching squares" method to compute a the iso-valued contours of
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the input 2D array for a particular level value. Array values are linearly
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interpolated to provide better precision for the output contours.
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Parameters
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----------
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array : 2D ndarray of double
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Input data in which to find contours.
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level : float
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Value along which to find contours in the array.
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fully_connected : str, {'low', 'high'}
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Indicates whether array elements below the given level value are to be
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considered fully-connected (and hence elements above the value will
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only be face connected), or vice-versa. (See notes below for details.)
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positive_orientation : either 'low' or 'high'
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Indicates whether the output contours will produce positively-oriented
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polygons around islands of low- or high-valued elements. If 'low' then
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contours will wind counter- clockwise around elements below the
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iso-value. Alternately, this means that low-valued elements are always
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on the left of the contour. (See below for details.)
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Returns
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-------
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contours : list of (n,2)-ndarrays
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Each contour is an ndarray of shape ``(n, 2)``,
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consisting of n ``(x, y)`` coordinates along the contour.
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Notes
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-----
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The marching squares algorithm is a special case of the marching cubes
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algorithm [1]_. A simple explanation is available here::
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http://www.essi.fr/~lingrand/MarchingCubes/algo.html
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There is a single ambiguous case in the marching squares algorithm: when
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a given ``2 x 2``-element square has two high-valued and two low-valued
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elements, each pair diagonally adjacent. (Where high- and low-valued is
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with respect to the contour value sought.) In this case, either the
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high-valued elements can be 'connected together' via a thin isthmus that
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separates the low-valued elements, or vice-versa. When elements are
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connected together across a diagonal, they are considered 'fully
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connected' (also known as 'face+vertex-connected' or '8-connected'). Only
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high-valued or low-valued elements can be fully-connected, the other set
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will be considered as 'face-connected' or '4-connected'. By default,
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low-valued elements are considered fully-connected; this can be altered
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with the 'fully_connected' parameter.
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Output contours are not guaranteed to be closed: contours which intersect
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the array edge will be left open. All other contours will be closed. (The
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closed-ness of a contours can be tested by checking whether the beginning
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point is the same as the end point.)
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Contours are oriented. By default, array values lower than the contour
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value are to the left of the contour and values greater than the contour
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value are to the right. This means that contours will wind
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counter-clockwise (i.e. in 'positive orientation') around islands of
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low-valued pixels. This behavior can be altered with the
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'positive_orientation' parameter.
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The order of the contours in the output list is determined by the position
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of the smallest ``x,y`` (in lexicographical order) coordinate in the
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contour. This is a side-effect of how the input array is traversed, but
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can be relied upon.
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.. warning::
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Array coordinates/values are assumed to refer to the *center* of the
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array element. Take a simple example input: ``[0, 1]``. The interpolated
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position of 0.5 in this array is midway between the 0-element (at
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``x=0``) and the 1-element (at ``x=1``), and thus would fall at
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``x=0.5``.
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This means that to find reasonable contours, it is best to find contours
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midway between the expected "light" and "dark" values. In particular,
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given a binarized array, *do not* choose to find contours at the low or high
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value of the array. This will often yield degenerate contours, especially
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around structures that are a single array element wide. Instead choose
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a middle value, as above.
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References
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----------
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.. [1] Lorensen, William and Harvey E. Cline. Marching Cubes: A High
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Resolution 3D Surface Construction Algorithm. Computer Graphics
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(SIGGRAPH 87 Proceedings) 21(4) July 1987, p. 163-170).
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"""
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array = np.asarray(array, dtype=np.double)
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if array.ndim != 2:
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raise RuntimeError('Only 2D arrays are supported.')
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level = float(level)
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if (fully_connected not in _param_options or
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positive_orientation not in _param_options):
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raise ValueError('Parameters "fully_connected" and'
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' "positive_orientation" must be either "high" or "low".')
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point_list = _find_contours.iterate_and_store(array, level,
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fully_connected == 'high')
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contours = _assemble_contours(_take_2(point_list))
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if positive_orientation == 'high':
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contours = [c[::-1] for c in contours]
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return contours
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def _take_2(seq):
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iterator = iter(seq)
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while(True):
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n1 = iterator.next()
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n2 = iterator.next()
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yield (n1, n2)
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def _assemble_contours(points_iterator):
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current_index = 0
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contours = {}
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starts = {}
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ends = {}
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for from_point, to_point in points_iterator:
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# Ignore degenerate segments.
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# This happens when (and only when) one vertex of the square is
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# exactly the contour level, and the rest are above or below.
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# This degnerate vertex will be picked up later by neighboring squares.
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if from_point == to_point: continue
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tail_data = starts.get(to_point)
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head_data = ends.get(from_point)
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if tail_data is not None and head_data is not None:
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tail, tail_num = tail_data
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head, head_num = head_data
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# We need to connect these two contours.
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if tail is head:
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# We need to closed a contour.
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# Add the end point, and remove the contour from the
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# 'starts' and 'ends' dicts.
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head.append(to_point)
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del starts[to_point]
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del ends[from_point]
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else: # tail is not head
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# We need to join two distinct contours.
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# We want to keep the first contour segment created, so that
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# the final contours are ordered left->right, top->bottom.
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if tail_num > head_num:
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# tail was created second. Append tail to head.
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head.extend(tail)
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# remove all traces of tail:
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del starts[to_point]
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del ends[tail[-1]]
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del contours[tail_num]
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# remove the old end of head and add the new end.
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del ends[from_point]
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ends[head[-1]] = (head, head_num)
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else: # tail_num <= head_num
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# head was created second. Prepend head to tail.
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tail.extendleft(reversed(head))
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# remove all traces of head:
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del starts[head[0]]
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del ends[from_point]
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del contours[head_num]
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# remove the old start of tail and add the new start.
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del starts[to_point]
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starts[tail[0]] = (tail, tail_num)
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elif tail_data is None and head_data is None:
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# we need to add a new contour
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current_index += 1
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new_num = current_index
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new_contour = deque((from_point, to_point))
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contours[new_num] = new_contour
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starts[from_point] = (new_contour, new_num)
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ends[to_point] = (new_contour, new_num)
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elif tail_data is not None and head_data is None:
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tail, tail_num = tail_data
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# We've found a single contour to which the new segment should be
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# prepended.
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tail.appendleft(from_point)
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del starts[to_point]
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starts[from_point] = (tail, tail_num)
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elif tail_data is None and head_data is not None:
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head, head_num = head_data
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# We've found a single contour to which the new segment should be
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# appended
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head.append(to_point)
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del ends[from_point]
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ends[to_point] = (head, head_num)
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# end iteration over from_ and to_ points
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return [np.array(contour) for (num, contour) in sorted(contours.items())]
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@@ -0,0 +1,29 @@
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#!/usr/bin/env python
|
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||||
from skimage._build import cython
|
||||
|
||||
import os
|
||||
base_path = os.path.abspath(os.path.dirname(__file__))
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||||
|
||||
def configuration(parent_package='', top_path=None):
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||||
from numpy.distutils.misc_util import Configuration, get_numpy_include_dirs
|
||||
|
||||
config = Configuration('measure', parent_package, top_path)
|
||||
config.add_data_dir('tests')
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||||
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cython(['_find_contours.pyx'], working_path=base_path)
|
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|
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config.add_extension('_find_contours', sources=['_find_contours.c'],
|
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include_dirs=[get_numpy_include_dirs()])
|
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|
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return config
|
||||
|
||||
if __name__ == '__main__':
|
||||
from numpy.distutils.core import setup
|
||||
setup(maintainer = 'scikits.image Developers',
|
||||
maintainer_email = 'scikits-image@googlegroups.com',
|
||||
description = 'Graph-based Image-processing Algorithms',
|
||||
url = 'https://github.com/scikits-image/scikits.image',
|
||||
license = 'Modified BSD',
|
||||
**(configuration(top_path='').todict())
|
||||
)
|
||||
@@ -0,0 +1,66 @@
|
||||
import numpy as np
|
||||
from numpy.testing import *
|
||||
|
||||
from skimage.measure import find_contours
|
||||
|
||||
a = np.ones((8,8), dtype=np.float32)
|
||||
a[1:-1, 1] = 0
|
||||
a[1, 1:-1] = 0
|
||||
|
||||
## array([[ 1., 1., 1., 1., 1., 1., 1., 1.],
|
||||
## [ 1., 0., 0., 0., 0., 0., 0., 1.],
|
||||
## [ 1., 0., 1., 1., 1., 1., 1., 1.],
|
||||
## [ 1., 0., 1., 1., 1., 1., 1., 1.],
|
||||
## [ 1., 0., 1., 1., 1., 1., 1., 1.],
|
||||
## [ 1., 0., 1., 1., 1., 1., 1., 1.],
|
||||
## [ 1., 0., 1., 1., 1., 1., 1., 1.],
|
||||
## [ 1., 1., 1., 1., 1., 1., 1., 1.]], dtype=float32)
|
||||
|
||||
x,y = np.mgrid[-1:1:5j,-1:1:5j]
|
||||
r = np.sqrt(x**2 + y**2)
|
||||
|
||||
def test_binary():
|
||||
contours = find_contours(a, 0.5)
|
||||
assert len(contours) == 1
|
||||
assert_array_equal(contours[0],
|
||||
[[ 6. , 1.5],
|
||||
[ 5. , 1.5],
|
||||
[ 4. , 1.5],
|
||||
[ 3. , 1.5],
|
||||
[ 2. , 1.5],
|
||||
[ 1.5, 2. ],
|
||||
[ 1.5, 3. ],
|
||||
[ 1.5, 4. ],
|
||||
[ 1.5, 5. ],
|
||||
[ 1.5, 6. ],
|
||||
[ 1. , 6.5],
|
||||
[ 0.5, 6. ],
|
||||
[ 0.5, 5. ],
|
||||
[ 0.5, 4. ],
|
||||
[ 0.5, 3. ],
|
||||
[ 0.5, 2. ],
|
||||
[ 0.5, 1. ],
|
||||
[ 1. , 0.5],
|
||||
[ 2. , 0.5],
|
||||
[ 3. , 0.5],
|
||||
[ 4. , 0.5],
|
||||
[ 5. , 0.5],
|
||||
[ 6. , 0.5],
|
||||
[ 6.5, 1. ],
|
||||
[ 6. , 1.5]])
|
||||
|
||||
def test_float():
|
||||
contours = find_contours(r, 0.5)
|
||||
assert len(contours) == 1
|
||||
assert_array_equal(contours[0],
|
||||
[[ 2., 3.],
|
||||
[ 1., 2.],
|
||||
[ 2., 1.],
|
||||
[ 3., 2.],
|
||||
[ 2., 3.]])
|
||||
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
from numpy.testing import run_module_suite
|
||||
run_module_suite()
|
||||
@@ -15,6 +15,7 @@ def configuration(parent_package='', top_path=None):
|
||||
config.add_subpackage('color')
|
||||
config.add_subpackage('draw')
|
||||
config.add_subpackage('feature')
|
||||
config.add_subpackage('measure')
|
||||
|
||||
def add_test_directories(arg, dirname, fnames):
|
||||
if dirname.split(os.path.sep)[-1] == 'tests':
|
||||
|
||||
Reference in New Issue
Block a user