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minor changes in syntax in _glcm_loop method.
Using round in place of floor in _texture.pyx to calculate the pixel offset.
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@@ -4,8 +4,8 @@
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#cython: wraparound=False
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import numpy as np
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cimport numpy as cnp
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from libc.math cimport sin, cos, abs, floor
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from skimage._shared.interpolation cimport bilinear_interpolation
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from libc.math cimport sin, cos, abs
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from skimage._shared.interpolation cimport bilinear_interpolation, round
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def _glcm_loop(cnp.uint8_t[:, ::1] image, double[:] distances,
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@@ -48,8 +48,8 @@ def _glcm_loop(cnp.uint8_t[:, ::1] image, double[:] distances,
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i = image[r, c]
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# compute the location of the offset pixel
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row = r + <int>floor(sin(angle) * distance + 0.5)
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col = c + <int>floor(cos(angle) * distance + 0.5)
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row = r + <int>round(sin(angle) * distance)
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col = c + <int>round(cos(angle) * distance)
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# make sure the offset is within bounds
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if row >= 0 and row < rows and \
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