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import Fedor's contribution
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@@ -154,3 +154,6 @@
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- Riaan van den Dool
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skimage.io plugin: GDAL
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- Fedor Morozov
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Drawing: Wu's anti-aliased circle
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@@ -48,6 +48,10 @@ img[rr,cc,2] = 255
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rr, cc = circle_perimeter(120, 400, 15)
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img[rr, cc, :] = (255, 0, 0)
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# anti-aliased circle
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rr, cc, val = circle_perimeter(120, 400, 70, 'wu')
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img[rr, cc, 1] = val * 255
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# ellipses
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rr, cc = ellipse_perimeter(120, 400, 60, 20, orientation=math.pi / 4.)
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img[rr, cc, :] = (255, 0, 255)
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+60
-22
@@ -175,9 +175,10 @@ def circle_perimeter(Py_ssize_t cy, Py_ssize_t cx, Py_ssize_t radius,
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Centre coordinate of circle.
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radius: int
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Radius of circle.
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method : {'bresenham', 'andres'}, optional
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method : {'bresenham', 'andres', 'wu'}, optional
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bresenham : Bresenham method (default)
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andres : Andres method
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wu : Wu's method
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Returns
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-------
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@@ -192,6 +193,8 @@ def circle_perimeter(Py_ssize_t cy, Py_ssize_t cx, Py_ssize_t radius,
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circles create a disc whereas Bresenham can make holes. There
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is also less distortions when Andres circles are rotated.
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Bresenham method is also known as midpoint circle algorithm.
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Wu's method draws anti-aliased circle. This implementation doesn't use
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lookup table optimization.
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References
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----------
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@@ -199,6 +202,7 @@ def circle_perimeter(Py_ssize_t cy, Py_ssize_t cx, Py_ssize_t radius,
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plotter", 4 (1965) 25-30.
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.. [2] E. Andres, "Discrete circles, rings and spheres",
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18 (1994) 695-706.
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.. [3] X. Wu, "Fast anti-aliased circle generation", 2 (1995) 446-450.
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Examples
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--------
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@@ -222,10 +226,15 @@ def circle_perimeter(Py_ssize_t cy, Py_ssize_t cx, Py_ssize_t radius,
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cdef list rr = list()
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cdef list cc = list()
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cdef list val = list()
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cdef Py_ssize_t x = 0
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cdef Py_ssize_t y = radius
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cdef Py_ssize_t d = 0
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cdef double dceil = 0
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cdef double dceil_prev = 0
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cdef char cmethod
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if method == 'bresenham':
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d = 3 - 2 * radius
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@@ -233,33 +242,62 @@ def circle_perimeter(Py_ssize_t cy, Py_ssize_t cx, Py_ssize_t radius,
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elif method == 'andres':
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d = radius - 1
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cmethod = 'a'
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elif method == 'wu':
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cmethod = 'w'
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else:
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raise ValueError('Wrong method')
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while y >= x:
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rr.extend([y, -y, y, -y, x, -x, x, -x])
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cc.extend([x, x, -x, -x, y, y, -y, -y])
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if cmethod == 'a' or cmethod == 'b':
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while y >= x:
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rr.extend([y, -y, y, -y, x, -x, x, -x])
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cc.extend([x, x, -x, -x, y, y, -y, -y])
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if cmethod == 'b':
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if d < 0:
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d += 4 * x + 6
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else:
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d += 4 * (x - y) + 10
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y -= 1
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if cmethod == 'b':
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if d < 0:
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d += 4 * x + 6
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else:
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d += 4 * (x - y) + 10
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y -= 1
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x += 1
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elif cmethod == 'a':
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if d >= 2 * (x - 1):
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d = d - 2 * x
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x = x + 1
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elif d <= 2 * (radius - y):
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d = d + 2 * y - 1
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y = y - 1
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else:
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d = d + 2 * (y - x - 1)
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y = y - 1
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x = x + 1
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return (np.array(rr, dtype=np.intp) + cy,
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np.array(cc, dtype=np.intp) + cx)
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elif cmethod == 'w':
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dceil_prev = 0
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rr.extend([y, x, y, x, -y, -x, -y, -x])
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cc.extend([x, y, -x, -y, x, y, -x, -y])
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val.extend([1] * 8)
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while y > x + 1:
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x += 1
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elif cmethod == 'a':
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if d >= 2 * (x - 1):
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d = d - 2 * x
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x = x + 1
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elif d <= 2 * (radius - y):
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d = d + 2 * y - 1
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y = y - 1
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else:
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d = d + 2 * (y - x - 1)
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y = y - 1
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x = x + 1
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dceil = math.sqrt(radius**2 - x**2)
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dceil = math.ceil(dceil) - dceil
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if dceil < dceil_prev:
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y -= 1
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rr.extend([y, y - 1, x, x, y, y - 1, x, x])
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cc.extend([x, x, y, y - 1, -x, -x, -y, 1 - y])
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return np.array(rr, dtype=np.intp) + cy, np.array(cc, dtype=np.intp) + cx
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rr.extend([-y, 1 - y, -x, -x, -y, 1 - y, -x, -x])
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cc.extend([x, x, y, y - 1, -x, -x, -y, 1 - y])
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val.extend([1 - dceil, dceil] * 8)
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dceil_prev = dceil
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return (np.array(rr, dtype=np.intp) + cy,
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np.array(cc, dtype=np.intp) + cx,
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np.array(val, dtype=np.float))
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def ellipse_perimeter(Py_ssize_t cy, Py_ssize_t cx, Py_ssize_t yradius,
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