Merge pull request #161 from simpeg/CoordRotations

coordinate rotations
This commit is contained in:
Lindsey
2015-11-09 09:17:01 -08:00
3 changed files with 108 additions and 1 deletions
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@@ -7,4 +7,4 @@ from ipythonutils import easyAnimate as animate
from CounterUtils import *
import ModelBuilder
import SolverUtils
from coordutils import *
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import numpy as np
from SimPEG.Utils import mkvc
def rotationMatrixFromNormals(v0,v1,tol=1e-20):
"""
Performs the minimum number of rotations to define a rotation from the direction indicated by the vector n0 to the direction indicated by n1.
The axis of rotation is n0 x n1
https://en.wikipedia.org/wiki/Rodrigues%27_rotation_formula
:param numpy.array v0: vector of length 3
:param numpy.array v1: vector of length 3
:param tol = 1e-20: tolerance. If the norm of the cross product between the two vectors is below this, no rotation is performed
:rtype: numpy.array, 3x3
:return: rotation matrix which rotates the frame so that n0 is aligned with n1
"""
# ensure both n0, n1 are vectors of length 1
assert len(v0) == 3, "Length of n0 should be 3"
assert len(v1) == 3, "Length of n1 should be 3"
# ensure both are true normals
n0 = v0*1./np.linalg.norm(v0)
n1 = v1*1./np.linalg.norm(v1)
n0dotn1 = n0.dot(n1)
# define the rotation axis, which is the cross product of the two vectors
rotAx = np.cross(n0,n1)
if np.linalg.norm(rotAx) < tol:
return np.eye(3,dtype=float)
rotAx *= 1./np.linalg.norm(rotAx)
cosT = n0dotn1/(np.linalg.norm(n0)*np.linalg.norm(n1))
sinT = np.sqrt(1.-n0dotn1**2)
ux = np.array([[0., -rotAx[2], rotAx[1]], [rotAx[2], 0., -rotAx[0]], [-rotAx[1], rotAx[0], 0.]],dtype=float)
return np.eye(3,dtype=float) + sinT*ux + (1.-cosT)*(ux.dot(ux))
def rotatePointsFromNormals(XYZ,n0,n1,x0=np.r_[0.,0.,0.]):
"""
rotates a grid so that the vector n0 is aligned with the vector n1
:param numpy.array n0: vector of length 3, should have norm 1
:param numpy.array n1: vector of length 3, should have norm 1
:param numpy.array x0: vector of length 3, point about which we perform the rotation
:rtype: numpy.array, 3x3
:return: rotation matrix which rotates the frame so that n0 is aligned with n1
"""
R = rotationMatrixFromNormals(n0, n1)
assert XYZ.shape[1] == 3, "Grid XYZ should be 3 wide"
assert len(x0) == 3, "x0 should have length 3"
X0 = np.ones([XYZ.shape[0],1])*mkvc(x0)
return (XYZ - X0).dot(R.T) + X0 # equivalent to (R*(XYZ - X0)).T + X0
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import unittest, os
import numpy as np
from SimPEG import Utils
tol = 1e-15
class coorUtilsTest(unittest.TestCase):
def test_rotationMatrixFromNormals(self):
v0 = np.random.rand(3)
v0 *= 1./np.linalg.norm(v0)
v1 = np.random.rand(3)
v1 *= 1./np.linalg.norm(v1)
Rf = Utils.coordutils.rotationMatrixFromNormals(v0,v1)
Ri = Utils.coordutils.rotationMatrixFromNormals(v1,v0)
self.assertTrue(np.linalg.norm(Utils.mkvc(Rf.dot(v0) - v1)) < tol)
self.assertTrue(np.linalg.norm(Utils.mkvc(Ri.dot(v1) - v0)) < tol)
def test_rotatePointsFromNormals(self):
v0 = np.random.rand(3)
v0*= 1./np.linalg.norm(v0)
v1 = np.random.rand(3)
v1*= 1./np.linalg.norm(v1)
v2 = Utils.mkvc(Utils.coordutils.rotatePointsFromNormals(Utils.mkvc(v0,2).T,v0,v1))
self.assertTrue(np.linalg.norm(v2-v1) < tol)
def test_rotateMatrixFromNormals(self):
n0 = np.random.rand(3)
n0*= 1./np.linalg.norm(n0)
n1 = np.random.rand(3)
n1*= 1./np.linalg.norm(n1)
scale = np.random.rand(100,1)
XYZ0 = scale * n0
XYZ1 = scale * n1
XYZ2 = Utils.coordutils.rotatePointsFromNormals(XYZ0,n0,n1)
self.assertTrue(np.linalg.norm(Utils.mkvc(XYZ1) - Utils.mkvc(XYZ2))/np.linalg.norm(Utils.mkvc(XYZ1)) < tol)
if __name__ == '__main__':
unittest.main()